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(Documenting Felhound appearances during the WarCraft III: Reign of Chaos campaigns.)
 
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{{for|the mob|Felhound (mob)}}
:''Were you looking for the article on the [[eternal ingredient]]s in [[World of Warcraft: Wrath of the Lich King]]?''
 
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[[File:Felhound.png|right|300px]]
:''For other beings of reverence see [[religion]]s, [[Ancient guardian]] and [[demigod]]s.''
 
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'''Felhounds''', or '''fel hounds'''<ref>[[A Steamy Romance Novel: Northern Exposure]]</ref>, are [[Fel stalker|demon hounds]] used by the [[pit lord]]s to sniff out sources of magic wherever they can be found. Felhounds, who feed upon magic itself, are fond of draining the energies of hapless wizards and then ripping their bodies to shreds.<ref>''[[Warcraft III]]'' manual, pg. 136</ref>
   
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==Characteristics==
'''Eternals''' are Azeroth's immortal beings. These [[demigod]]-like beings are immortals with nearly divine powers.<ref>''[[Shadows & Light]]'', 9</ref> Eternals are conduits to divine power for several faiths; these include titans, [[Elune]] and other Ancients such as [[Cenarius]], [[Ursoc]] and [[Ursol]], [[Malorne]] the Waywatcher, [[Agamaggan]], [[Aviana]], [[Queen Azshara]] and [[Lord Xavius]],<ref>''[[World of Warcraft: The Roleplaying Game]]'', 250-251</ref> the voodoo [[Loa]] spirits,<ref name="MoM22">''[[Manual of Monsters]]'', 22</ref><ref name="MoM45"/> the Elemental Lords and Old Gods,<ref name="MoM22"/><ref name="S&L67"/><ref name="S&L99"/> etc. Eternal is the term used for many of the gods, goddesses, demigods, deities, divinities, and other revered beings who have interacted in Azeroth's history and molded the world.
 
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Felhounds are [[demonic hound]]s that feed on magic; they can sense the presence of nearby magic and hunt spellcasters unerringly. This red-skinned creature looks vaguely like a [[hound]] — though one with a massive, toothy head that makes up nearly a third of its length. Great horns jut out above its solid white eyes. Their powerful jaws are huge and filled with slender teeth. Their eyes are weak; to get around, felhounds rely on their ability to sense magic. This sense is also how they track their prey. Felhounds are pit lords' personal hunting hounds, starved for both blood and arcane energy. Pit lords grow felhounds somewhere in the [[Twisting Nether]]. Felhounds do not speak, though they understand [[Eredun]]. Felhounds treat [[spellcaster]]s, particularly [[arcane]] spellcasters, as layered desserts with meat on the outside and magic on the inside. Less magical characters are worth notice only if they have damaged a felhound.<ref>''[[Monster Guide]]'', pg. 70</ref>
   
==Background==
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==In WarCraft III==
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The '''Felhounds''' first appeared in [[Warcraft III: Reign of Chaos]]. They were as fast as [[Knight (Warcraft III)|Knights]], as resistant as an un-upgraded [[Grunt (Warcraft III)|Grunt]], and possessed the Mana Burn ability, which deducted a target enemy's current mana pool by a maximum of 100, dealing damage equal to the amount of mana burned. They also had a Chaos type attack, making them more effective against buildings than regular units.
Eternals are the divine-like beings of Azeroth and the other planes, who shape the large arcs of history for good and ill.<ref name="S&L67">''[[Shadows & Light]]'', 67</ref> Many beings transcend the bounds of mortal power and play key roles in the world’s long history, either obvious or subtle. These beings are known as eternals. Wielding godlike powers, they battle to destroy or save the world, to disrupt or cultivate life upon Azeroth (and elsewhere).<ref name="S&L69">''[[Shadows & Light]]'', 69</ref>
 
   
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===Appearances during the official storyline===
These are beings known only in legends to the peoples of Azeroth. Yet they are beings who have shaped not only the course of history in the world of Azeroth, but often the world itself: the Elemental Lords, ruling over planes of pure power and awaiting the time when they will once again serve the banished Old Gods; the Titans, whom the dwarves believe created Azeroth and many of its races; the great and powerful dragons who watch over the titans’ creation; the moon goddess Elune, and the demigod-like beings She created to protect and guide the creatures of the land. They are the ancient powers. While mortals fight wars to lay claim to villages and kingdoms, the powers wage a perpetual struggle to determine who will dominate the whole of the universe, with Azeroth the nearest battlefield. Though rarely seen, the influence of the ancient powers is ever-present. It is known that They wrought Azeroth from pure chaos and formed it into the world it is today.<ref name="S&L67"/><ref name="S&L69"/>
 
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<blockquote>''The [[Burning Legion|Legion]] has sent '''Hellhounds''' to aid us! The beasts are yours to command, [[Arthas Menethil|Death Knight]]''.<br />— [[Kel'Thuzad]] during the summoning of [[Archimonde]]</blockquote>
   
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In the Undead campaign, ''[[Path of the Damned]]'', upon the summoning of [[Archimonde the Defiler]], the [[Burning Legion]] sent seven of these beasts to assist the [[Death Knight]] [[Arthas Menethil]] in defending the [[Lich]] [[Kel'Thuzad]] from the [[Kirin Tor]], the [[Mages' Guild]], and the [[Sorcerer's League]]<ref>{{ref game |title=Warcraft III: Reign of Chaos |campaign=[[Path of the Damned]] |mission=[[Under the Burning Sky]]}}</ref>. Since the Felhounds possessed the Mana Burn ability, they were highly effective against enemy spellcaster units, such as [[Priest (Warcraft III)|Priest]], [[Sorceress (Warcraft III)|Sorceresses]], and even [[Archmage (Warcraft III)|Archmage]] [[Hero|heroes]].
Most of the divine beings of Azeroth (known as eternals) are distant entities. They exist to assist those caught in the conflicts of a cruel, violent world. Never directly intervening in the affairs of the world, They use divine magic as a proxy. With their many healing and protective spells, practitioners of divine magic are at the vanguard of the Gods’ efforts to ensure Their peoples' survival. Priests whisper prayers to evoke power from beings such as Elune the Moon Goddess. Shadow hunters invoke the names of dark Gods (loa), ancient powers whose legends are stained in cruelty and bloodshed, but who are also capable of benevolence when appeased. For example a shadow hunter might venture onto grounds consecrated to the Old Gods and spill his own blood to entice the forces of primeval cruelty to come and visit their worst afflictions upon him.<ref>''[[Magic & Mayhem]]'', 22, 45</ref>
 
   
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They made their second appearance in the [[interlude]] "[[The Wreckage of Lordaeron]]", in the Orc campaign, ''[[The Invasion of Kalimdor]]''. While larger demons, such as [[Infernals]] and [[Doom Guard|Doom Guards]] destroyed buildings, the Felhounds would go after the human villagers and kill them.<br />In the same campaign, they were seen again during the last mission, "[[By Demons Be Driven]]", alongside Doom Guards guarding [[Grom Hellscream]]'s chambers. [[Thrall]] would need to kill these demons in order to gain access and utilize the [[Soul Gem (WC3)|Soul Gem]] on Grom as part of [[Jaina Proudmoore]]'s plan to free him from the Legion's influence.
The ancient powers rule supreme in their particular bastions, unsurpassed in power, knowledge and ability. Each also possesses its own personality and agenda, which has led each to interact with mortals in its own way. In some cases, an ancient power may take an interest in a hero early in her life. The powers have an innate understanding of prophecy and divination surpassing that of mortals, and they are often aware of a hero’s fate long before the hero takes her first steps onto the path of adventure. A power may send monsters to kill a nascent hero years before she has an opportunity to meddle in the power’s schemes, or it may subtly assist her by quietly guiding her toward allies, information or hidden artifacts that will help her achieve her destiny. When unable to act or unwilling to show their hands, the ancient powers use mortal heroes and villains as agents to further their own agendas — Sargeras used Azshara as his servant in an attempt to open the Well of Eternity, and the human wizard Rhonin was the cat's-paw of the dragons during the Second War. Heroes may be approached by an ancient power and asked to undertake a quest. They must take care when serving an Eternal, however, as completing a task for a power may mean incredible reward in thanks for a service well performed — or utter destruction as the Eternal hides its tracks.<ref name="S&L67"/>
 
   
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Finally, this demonic unit appeared several times during ''[[Eternity's End]]'', the Night Elf campaign and last of the five on Reign of Chaos. Its presence was most notable in "[[A Destiny of Flame and Sorrow]]", in which they not only made up a few of the attack waves on [[Illidan]]'s base but also protected [[Tichondrius]], and most notably the final mission, "[[Twilight of the Gods]]" — many of the attack waves launched against the stalwart [[Nordrassil|World Tree]] defenders ([[Humans]], [[Orcs]] and [[Night Elves]]) would frequently be composed by Felhounds.
A number of the eternals died during the War of the Ancients. This doesn’t, however, mean that those powers can have no influence in later eras. Many of the fallen powers still have followers 10,000 years later, such as the furbolg who follow in the path of the long-dead ursine demigods Ursoc and Ursol. Further, though written history says they perished, can eternals who possess the special quality of immortality truly die? Perhaps a "fallen" eternal simply sleeps away centuries while his wounds heal...<ref name="S&L68">''[[Shadows & Light]]'', 68</ref>
 
   
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== Inspiration ==
Eternals usually only appear before mortals only when they have truly earned the audience through their actions, such as by performing a great service to the eternal or by making a formidable stand against its plans. The tangled web of relationships among the eternals means that a favor performed for one may be a slight to several others.
 
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Felhounds look very much a Peace Hound from the comic series [[wikipedia:Elfquest|Elfquest]].
   
 
== References ==
Ancient powers operate not just on levels of power far above mortals, but also on a vastly different time scale: the youngest have lived a hundred mortal lifetimes, and their goals can lay millennia away. Events of the mortal world may be more than meaningless in the larger scope of history to Eternals. For those who are asked to undertake a mission on behalf of an Eternal, the Eternal may be unable or simply unwilling to explain the reasons behind the task to "mere mortals" who cannot possibly comprehend. The immortal lifespan of Eternals allows them to collect on debts from many decades previous, and they hold grudges much longer. For example; the great dragon Neltharion spent a lifetime disguised as a human noble, infiltrating the royal courts of Lordaeron and consolidating power in order to avenge himself upon the other dragon Aspects.<ref name="S&L69"/><ref name="S&L68"/>
 
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{{Reflist}}
   
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[[fr:Gangrechien]]
Eternals in the [[Warcraft universe]] include the [[titan]]s, the [[Old God]]s, [[demigod]]s, and other powerful entities worshipped or venerated by the mortal races on Azeroth, often as part of [[Creation Myth]]s of various people in the world.
 
 
[[Category:Fel stalkers]]
 
 
[[Category:Monster Guide]]
==History of the Eternals==
 
Below is a brief history covering eternals from the earliest known accounts to the present.
 
 
===The Dawn of History===
 
Most of the ancient powers were encountered during Azeroth's earliest days. It was the golden age of the powers, the dragons and Elune's servants watched over the young world, [[Elemental Lord]]s thought the untamed land as comfortable as their home plane. Legends claim that the world's creators still lurked in the shadows finishing the details of their creation.<ref name="S&L67"/>
 
 
===The Shattered World===
 
In the aftermath of the War of the Ancients and the sundering of the world, the Burning Legion was forced off Azeroth. Azshara vanished, and the dragons went into hiding. Even the elementals retreated, and thousands of years would passed before mortal spellcasters discovered how to summon them back across the planar boundaries. Though the eternals who survived were largely unseen for almost 10,000 years, they were occasionally encountered. The eternals were humbled by Azshara's bold attempt to rise to their level of power, and remained reserved and distrustful of both mortals who sought them out and mortals whom they employed.<ref name="S&L67"/><ref name="S&L68"/>
 
 
===Current Age===
 
Seers and scholars maintain that the Horde's arrival through the Dark Portal heralded the return of the ancient powers to mortal events. In the years since, the great dragons and the Elemental Lords have involved themselves in the war, and both Cenarius and Sargeras have returned. As the dwarves delve deeper into the lost secrets of the Titans, some have wondered whether the Titans ever truly left. Some have found they have unwittingly been drawn into or run afoul of the schemes of a returned eternal. The Eternals appear to have recovered from any uncertainty they suffered during their millennia of retreat, however, and those who seek them out do so at their own risk.<ref name="S&L68"/> Nearly every eternal has followers in the current age, from the worshippers of Elune among the night elves to the demon cults that revere the Burning Legion.<ref name="S&L69"/>
 
 
==List of eternals==
 
All Eternals are demigod-like beings. They are immortal and wield divine power, but not all of them aspire to be Gods.
 
 
===Burning Legion===
 
The Burning Legion is undoubtedly potent and some of its leaders possess demigod-like power. Those who worship demons draw terrible divine magic from their dark faith.<ref name="WRPG155"/> Most demons are not eternals. [[Sargeras]], [[Archimonde]], and [[Kil'jaeden]] are the only confirmed exceptions.<ref>''[[Shadows & Light]]'', 58-60</ref>
 
*{{RaceIcon|DarkTitan|Male}} [[Sargeras]] - The Fallen Titan and Lord of the burning Legion
 
*{{RaceIconExt|Kil'jaeden}} [[Kil'jaeden]] - The deceiver, and the acting leader of the Burning Legion
 
*{{RaceIconExt|Archimonde}} [[Archimonde]] - The left hand of the fallen titan Sargeras and field commander of the Legion's forces
 
 
===The titans===
 
The [[titan]]s are immortal entities who travel across the cosmos bringing order to worlds such as [[Azeroth (world)|Azeroth]], the Titans were powerful enough to chain the Old Gods, and some accounts give them titles such as "Patron of All Life".
 
They are led by a group called the [[Pantheon]] which includes:
 
* {{RaceIcon|Aesir|Male}}[[Aman'Thul]] - the Highfather.
 
* {{RaceIcon|Titan|Female}}[[Eonar]] - the Lifebinder.
 
* {{RaceIcon|Aesir|Male}}[[Norgannon]] - the Lorekeeper.
 
* {{RaceIcon|Titan|Male}}[[Khaz'goroth]] - the Forger.
 
* {{RaceIcon|Aesir|Male}}[[Golganneth]] - the Thunderer.
 
* {{RaceIcon|Titan|Male}}[[Aggramar]] - the Avenger.
 
 
===The Old Gods===
 
The [[Old Gods]] were the evil rulers of [[Azeroth (world)|Azeroth]] before being defeated by the [[titan]]s.<ref name="S&L67"/> They were the masters of the Elemental Lords.<ref name="S&L99">''[[Shadows & Light]]'', 99</ref> Three remain imprisoned beneath the world, but continue to be worshipped by the [[Twilight's Hammer]] Cult and the [[naga]].
 
*{{RaceIconExt|OldGod}} [[C'Thun]] - God of Qiraj
 
*{{RaceIconExt|Yogg-Saron}} [[Yogg-Saron]] - The Beast with a Thousand Maws
 
*{{RaceIconExt|Unknown}} [[N'Zoth]] - The spark of the Emerald Nightmare
 
 
===God===
 
[[God]] was a deity connected to certain members of the Church of the Holy Light, referenced in early Warcraft Lore and sources, and alluded to in ''Day of the Dragon''. The belief also included [[angel]]s, Heaven, and Hell.
 
 
===The Earthmother===
 
The [[Earthmother]] is a benevolent and primitive earth goddess whom the [[tauren]] worship above all else. The tauren search for the wisdom of their eternal Goddess.<ref>''[[World of Warcraft]]'' manual, 183</ref> She is the harmony of nature itself.<ref name="WRPG52">''[[Warcraft: The Roleplaying Game]]'', 52</ref> She is described as the creator of the land, of the sun and moon, and of the tauren people. In some accounts, She may be roughly equivalent to Elune Herself (although in the legend Elune is Her Eye). Some conjecture that She may be a manifestation of the legendary Alextrasza, the red dragon Aspect of Life.<ref name="WRPG52"/>
 
 
===Elune===
 
Elune - [[Elune]] is the benevolent [[moon]] Goddess of the [[Night elf|night elves]]. She is one of the few full deities on Azeroth, the personification of the [[White Lady]], and one of the Ancient Guardian. The tauren refer to her as Mu'sha, the Left Eye of the Earthmother. She is the counterpart to An'she.<ref>http://www.worldofwarcraft.com/info/encyclopedia/442.xml</ref><ref>http://www.worldofwarcraft.com/info/encyclopedia/392.xml</ref>
 
 
===An'she===
 
[[An'she]] is a male sun deity in [[tauren mythology]], the right Eye of the Earthmother and the counterpart to the goddess Mu'sha (Elune), the moon. Since Mu'sha is Elune, it is possible that An'she is an as-yet-named elven sun god.
 
 
===Loas===
 
The [[Loa]]s are primal troll gods, each representing a different animal or domain. The ages following the Sundering were dark ones, and the Gurubashi trolls prayed to their pantheon of primitive gods to help them.
 
 
The trolls of Zul'Aman worship primal beings they call the Forest Gods.<ref>''[[Lands of Conflict]]'', 115</ref>
 
*{{RaceIconExt|Bear}} [[Nalorakk]], the [[Bear]]. {{Bc-inline}}
 
*{{RaceIconExt|Eagle}} [[Akil'zon]], the [[Eagle]]. {{Bc-inline}}
 
*{{RaceIconExt|Dragonhawk}} [[Jan'alai]], the [[Dragonhawk]]. {{Bc-inline}}
 
*{{RaceIconExt|Lynx}} [[Halazzi]], the [[Lynx]]. {{Bc-inline}}
 
 
Originally part of the Gurubashi Empire, the Darkspear also continue to worship many of the Gurubashi loa.<ref>[http://forums.worldofwarcraft.com/thread.html?topicId=25626575587&sid=1 Ask CDev #1]</ref>
 
*{{RaceIconExt|Bwonsamdi}} [[Bwonsamdi]], the Guardian of the Dead. {{Wotlk-inline}}
 
 
Drakkari Loas:
 
*{{RaceIconExt|Serpent}} [[Sseratus]], the [[Serpent]]. {{Wotlk-inline}}
 
*{{RaceIconExt|SpiritBeast}} [[Har'koa]], the [[Snow Leopard|Snow leopard]]. {{Wotlk-inline}}
 
*{{RaceIconExt|Bear}} [[Rhunok]], the Arctic [[Bear]]. {{Wotlk-inline}}
 
*{{RaceIconExt|Hakkar}} [[Quetz'lun]], the [[Wind serpent]]. {{Wotlk-inline}}
 
*{{RaceIconExt|Mammoth}} [[Mam'toth]], the [[Mammoth]]. {{Wotlk-inline}}
 
*{{RaceIconExt|Rhino}} [[Akali]], the [[Rhino]]. {{Wotlk-inline}}
 
 
Gurubashi Loas:
 
*{{RaceIconExt|Hakkar}} [[Hakkar the Soulflayer|Hakkar]], Blood God, and his [[Avatar of Hakkar|avatar]].
 
*{{RaceIconExt|Spider}} [[Shadra]], the [[Spider]], God of Spiders, Mother of Venom, Silk Dancer, Death's Love.
 
*{{RaceIconExt|Tiger}} [[Shirvallah]], the [[Tiger]].
 
*{{RaceIconExt|Panther}} [[Bethekk]], the [[Panther]].
 
*{{RaceIconExt|Bat}} [[Hir'eek]], the [[Bat]].
 
*{{RaceIconExt|Snake}} [[Hethiss]], the [[Snake]].
 
 
Sandfury Loas:
 
*{{RaceIconExt|Tiger}} [[Kimbul]], God of Tigers, Lord of beasts, King of Cats, the Prey's Doom.
 
*{{RaceIconExt|Unknown}} [[Mueh'zala]], God of Death, Father of Sleep, Son of Time, the Night's Friend.
 
 
Vilebranch Loas:
 
*{{RaceIconExt|Eagle}} [[Akil'darah]], the [[eagle]] spirit of the [[Hinterlands]]. {{Cata-inline}}
 
 
Zandalar Loas:
 
*{{RaceIcon|UndeadTroll|Male}} [[Zanza the Restless|Zanza]], worshiped by the [[Zandalar Tribe]].
 
*{{RaceIconExt|Raptor}} [[Gonk]] the Great Hunter, is an ancient spirit [[Zandalarian]] tales. {{cata-inline}}
 
 
The loas which the shadowhunters pledge for their powers:
 
*{{RaceIconExt|Unknown}} [[Legba]], Loa of Speed. {{RPG-inline}}
 
*{{RaceIconExt|Unknown}} [[Lukou]], Loa of Healing and Respite. {{RPG-inline}}
 
*{{RaceIconExt|Unknown}} [[Ogoun]], Loa of War. {{RPG-inline}}
 
*{{RaceIconExt|Unknown}} [[Dambala]], Loa of serpents and treachery. {{RPG-inline}}
 
*{{RaceIconExt|Unknown}} [[Samedi]], Loa of the cemeteries and the restful sleep of the dead. {{RPG-inline}}
 
*{{RaceIconExt|Unknown}} [[Shango]], Controller of the Realm of Storms. {{RPG-inline}}
 
 
The Forsaken shadow ascendants are worshipped like the loas by some of the trolls
 
*{{RaceIconExt|Ghost}} [[Shadow ascendant]]s {{RPG-inline}}
 
 
===Ancient Guardians===
 
The moon goddess [[Elune]] created demigod-like beings to protect and guide the creatures of the land.<ref>{{ref book |author=Arthaus |title=[[Shadows & Light]] |isbn=9781588469731 |pages=67}}</ref> These are also called [[Ancient guardian]]s.
 
 
The named Ancient Guardians are:
 
*{{NPC|Neutral|Aessina|icon=Wisp}} - a greater wilderness spirit
 
*{{NPC|Neutral|Agamaggan|icon=Boar}} - the boar god of the [[Quilboar]]s.
 
*{{NPC|Neutral|Aviana|icon=Aviana}} - the falcon goddess revered by all winged creatures and mistress of [[G'Hanir]], the Mother Tree.
 
*{{NPC|Neutral|Cenarius|icon=Cenarian Male}} - the Forest lord
 
*{{NPC|Neutral|Goldrinn|icon=Goldrinn}} - a massive white-wolf ancient renowned for his ferocity in battle
 
*{{NPC|Neutral|Malorne|icon=Malorne}} - called Apa'ro by the [[tauren]], a white stag hunted by the tauren.
 
*{{NPC|Neutral|Omen|icon=Nian}} - a ancient blessed by elune, that has fallen to madness
 
*{{NPC|Neutral|Tortolla|icon=TurtleAncient}} - a turle ancient, and one of the oldest of them.
 
*{{Neutral}} {{RaceIconExt|Bear}}{{NPC||Ursol and Ursoc|icon=Bear}} - the twin bear gods.
 
 
There also some Unnamed Ancient are:
 
*{{NPC|Neutral|Wolverine guardian}} - A wolverine with six limbs and a serpentine tail.
 
*{{NPC|Neutral|Fox Ancient}} - A tiny red fox with a sly, yet gnomish visage.
 
*{{NPC|Neutral|Panther Ancient}} - A winged Panther with almost human hand.
 
*{{NPC|Neutral|Squat Ancient}} - A bearded warrior, clad in brown leather, he rode atop a pair of white wolves using a rein in one hand, in his other hand, he held a weapon resembling a sickle.
 
*{{NPC|Neutral|Reptilian Ancient}} - A reptilian warrior with a shell reminiscent of a turtle, could be Tortolla.
 
 
The dark ancients were attempts by the twilight hammed to create their own dark Pantheon of ancient guardians, which are the following:
 
*{{NPC|Hostile|Lycanthoth|icon=Lycanthoth}} - The dark version of the ancient Goldrinn
 
*{{NPC|Hostile|Nemesis|icon=TurtleFire}} - The dark version of the ancient Tortolla
 
 
===Elemental Lords & the elemental spirits===
 
Former servants of the evil [[Old God]]s, the [[Elemental Lord]]s once ruled Azeroth. Yet when the titans defeated the Old Gods, they banished the Elemental Lords and all elementals to a planar prison known now as the [[Elemental Plane]]. Currently, Ragnaros the Firelord inhabits Azeroth, a somewhat unwilling captive of the [[Dark Iron]] dwarves who worship him; and while he seeks to return to the Elemental Plane, he may still wreak grave destruction upon Azeroth.<ref name="S&L99"/>
 
 
*[[Therazane]] the Stonemother,
 
*[[Ragnaros]] the Firelord,
 
*[[Al'Akir]] the Windlord
 
*[[Neptulon]] the Tidehunter.
 
 
Elemental spirits include creatures that represent the power of the elements, these include beings such as elementals, spirits of the wilds, and pandaren elemental spirits. Not all elemental spirits are eternals. The Elemental Lords are known to be classified as Eternals,<ref name="S&L99"/> however, their minions are not Eternals.
 
 
The shamans draw their power from five natural elements: Earth, Air, Fire, Water, and the Wilds. The [[Elemental Spirits]] are primordial [[elementals]] which embody these elements. They do not appear to be connected with the Old Gods, nor do they appear connected to their Elemental lieutenants. The Spirits communicate with the shamans through trances, dreams, images and emotions. Their exact motivations remain unknown, and it is unclear whether they act according to some grander design, or whether they act in reaction to events that threaten the balance. The Spirits may not even be connected to Azeroth, having a presence upon most, if not all, living worlds in the Great Dark Beyond.{{fact}}
 
 
===Dragon Aspects===
 
Before leaving Azeroth, the titans empowered five dragons with tremendous power. They were to serve as [[Dragon Aspect|Aspects]], guardians over the world, together with their dragonflight.
 
* {{RaceIconExt|Unknown}}{{RaceIconExt|Unknown}}[[Nozdormu]], the Timeless One.
 
* {{RaceIconExt|Alexstrasza}}{{RaceIconExt|Alex}}[[Alexstrasza]], the Life-Binder.
 
* {{RaceIconExt|Unknown}}{{RaceIconExt|Ysera}}[[Ysera]], the Dreamer.
 
* {{RaceIconExt|Malygos}}{{RaceIconExt|Malygos2}}[[Malygos]], the Spell-Weaver.
 
* {{RaceIconExt|Deathwing}}{{RaceIconExt|DeathwingHuman}}[[Neltharion]], the Earth-Warder, who would succumb to madness and take the name [[Deathwing]].
 
 
===Mortals===
 
*[[Medivh]] <ref>''[[Shadows & Light]]'', 44</ref>
 
*[[Xavius]]
 
*[[Queen Azshara]]
 
 
==Notes==
 
*The term "eternal" was coined by [[Bob Fitch]] and [[Chris Metzen]] because “immortal” didn’t feel right and “divine” also felt a bit awkward, although it was used in ''[[Warcraft III]]'' for units such as Cenarius (''Whitewolf Quarterly'', Fall 2004).
 
*All eternals are immortal, but not all immortals are eternals.
 
*Any [[dragon]], [[elemental]], [[fey]], [[humanoid]], [[monstrous humanoid]], [[outsider]], or [[undead]] could potentially become an eternal.<ref name="S&L69"/>
 
*Note that in the RPG game, contacting an eternal is the same as an [[Outer Plan]]e demigod for the purpose of the ''Contact Other Plane'' ability. No beings are generally more powerful than eternals in the Warcraft universe, so making contact with a "lesser deity" or anything more powerful than a demigod is impossible.<ref>''[[Shadows & Light]]'', 46</ref>
 
 
== References ==
 
{{reflist|2}}
 
{{Gods and demigods}}
 
{{Nature and Divine}}
 
[[Category:Eternals| ]]
 
[[Category:Lore]]
 
[[Category:Religions]]
 
[[Category:Demigods]]
 
[[Category:World of Warcraft: The Roleplaying Game]]
 
[[Category:Manual of Monsters]]
 
[[Category:Shadows & Light]]
 
[[Category:Magic & Mayhem]]
 
[[Category:Warcraft: The Roleplaying Game]]
 
[[Category:Dark Factions]]
 
[[Category:Alliance Player's Guide]]
 

Revision as of 22:24, 6 July 2011

For the mob, see Felhound (mob).

Felhounds, or fel hounds[1], are demon hounds used by the pit lords to sniff out sources of magic wherever they can be found. Felhounds, who feed upon magic itself, are fond of draining the energies of hapless wizards and then ripping their bodies to shreds.[2]

Characteristics

Felhounds are demonic hounds that feed on magic; they can sense the presence of nearby magic and hunt spellcasters unerringly. This red-skinned creature looks vaguely like a hound — though one with a massive, toothy head that makes up nearly a third of its length. Great horns jut out above its solid white eyes. Their powerful jaws are huge and filled with slender teeth. Their eyes are weak; to get around, felhounds rely on their ability to sense magic. This sense is also how they track their prey. Felhounds are pit lords' personal hunting hounds, starved for both blood and arcane energy. Pit lords grow felhounds somewhere in the Twisting Nether. Felhounds do not speak, though they understand Eredun. Felhounds treat spellcasters, particularly arcane spellcasters, as layered desserts with meat on the outside and magic on the inside. Less magical characters are worth notice only if they have damaged a felhound.[3]

In WarCraft III

The Felhounds first appeared in Warcraft III: Reign of Chaos. They were as fast as Knights, as resistant as an un-upgraded Grunt, and possessed the Mana Burn ability, which deducted a target enemy's current mana pool by a maximum of 100, dealing damage equal to the amount of mana burned. They also had a Chaos type attack, making them more effective against buildings than regular units.

Appearances during the official storyline

The Legion has sent Hellhounds to aid us! The beasts are yours to command, Death Knight.
Kel'Thuzad during the summoning of Archimonde

In the Undead campaign, Path of the Damned, upon the summoning of Archimonde the Defiler, the Burning Legion sent seven of these beasts to assist the Death Knight Arthas Menethil in defending the Lich Kel'Thuzad from the Kirin Tor, the Mages' Guild, and the Sorcerer's League[4]. Since the Felhounds possessed the Mana Burn ability, they were highly effective against enemy spellcaster units, such as Priest, Sorceresses, and even Archmage heroes.

They made their second appearance in the interlude "The Wreckage of Lordaeron", in the Orc campaign, The Invasion of Kalimdor. While larger demons, such as Infernals and Doom Guards destroyed buildings, the Felhounds would go after the human villagers and kill them.
In the same campaign, they were seen again during the last mission, "By Demons Be Driven", alongside Doom Guards guarding Grom Hellscream's chambers. Thrall would need to kill these demons in order to gain access and utilize the Soul Gem on Grom as part of Jaina Proudmoore's plan to free him from the Legion's influence.

Finally, this demonic unit appeared several times during Eternity's End, the Night Elf campaign and last of the five on Reign of Chaos. Its presence was most notable in "A Destiny of Flame and Sorrow", in which they not only made up a few of the attack waves on Illidan's base but also protected Tichondrius, and most notably the final mission, "Twilight of the Gods" — many of the attack waves launched against the stalwart World Tree defenders (Humans, Orcs and Night Elves) would frequently be composed by Felhounds.

Inspiration

Felhounds look very much a Peace Hound from the comic series Elfquest.

References