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{{Stub/Location}}
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{{for|the pre-Cataclysm instance and associated lore|Shadowfang Keep (original)}}
{{Classnav}}
 
  +
{{infobox instance
  +
|name=Shadowfang Keep
  +
|aka=SFK
  +
|ss=Shadowfang Keep loading screen.jpg
  +
|caption=Shadowfang Keep loading graphic
  +
|loc=[[Silverpine Forest]]{{coords|45|68|Silverpine Forest}}
  +
|race={{Race|Undead}}
  +
|boss=[[Lord Godfrey (tactics)|Lord Godfrey]]
  +
|type=Dungeon
  +
|level=16 - 26 (normal)<br />85 (heroic)
  +
|players=5
  +
|key=
  +
|bosses={{Shadowfang Keep}}
  +
}}
   
  +
'''Shadowfang Keep''' is a haunted [[keep]] near the borders of [[Gilneas]] in southern [[Silverpine Forest]] {{coords|45|68|Silverpine Forest}}, on a high bluff overlooking [[Pyrewood Village]]. It is named for the forces of its former master<ref>http://us.battle.net/wow/en/zone/shadowfang-keep/</ref>, the demented [[archmage Arugal]], who wrested the keep from [[Baron Silverlaine]] with his [[worgen]] "[[Son of Arugal|children]]" and held it until he was [[Quest:Arugal Must Die|defeated]] by a group of heroes. The keep is now occupied by the Scourge remnants and followers of renegade Gilnean nobleman [[Vincent Godfrey]], traitor to both his homeland and to the [[Forsaken]] who returned him from death.<ref>http://youtu.be/vCnJo633c7U</ref>
Death Knight abilities use either runes (as part of the [[rune system]]) or [[runic power]] and are divided into the trees of Frost, Blood and Unholy.
 
   
  +
With [[patch 4.0.3a]], the dungeon was completely revamped with new encounters. The most notable feature was the addition of a [[Heroic]] mode for level 85 players.
==Passive non-talent abilities==
 
In addition to [[racial traits]], all Death Knights start with the following '''passive''' abilities:
 
   
  +
==Geography==
{| class="darktable zebra"
 
  +
Location: Silverpine Forest. Southwestern portion, north of The Greymane Wall.
!width="34px" | Icon !! width="130px" | Ability !! Description
 
|-
 
! [[Image:Spell DeathKnight BloodPlague.png|32px]] !! [[Blood Plague]]
 
| A disease dealing X Shadow damage every 3 sec for 21 sec. Caused by Plague Strike and other abilities.
 
|-
 
! [[Image:Spell DeathKnight FrostFever.png|32px]] !! [[Frost Fever]]
 
| A disease dealing X Frost damage every 3 sec and reducing the target's melee and ranged attack speed by 20% for 21 sec. Caused by Icy Touch and other spells.
 
|-
 
! [[Image:Ability Parry.png|32px]] !! [[Forceful Deflection]]
 
| Increases your Parry Rating by 25% of your total Strength.
 
|-
 
! [[Image:INV Weapon Hand 09.png|32px]] !! [[Runic Focus ]]
 
| Unlike most casters, a Death Knight's spells cause double damage on critical hits and their chance to hit is increased by 9%. Spells are all Death Knight abilities that are not direct weapon strikes.
 
|}
 
   
  +
===Maps===
Frost Fever and Blood Plague are [[DoT]]s that [[proc]] from certain abilities, while Forceful Deflection and Runic Focus are passive [[attributes|stat]] modificators.
 
  +
<gallery>
  +
File:WorldMap-ShadowfangKeep1.jpg|Courtyard<br/> ([[Baron Ashbury (tactics)|Baron Ashbury]])
  +
File:WorldMap-ShadowfangKeep2.jpg|Kitchen and Reception Hall<br/> ([[Baron Silverlaine]])
  +
File:WorldMap-ShadowfangKeep3.jpg|Jail
  +
File:WorldMap-ShadowfangKeep7.jpg|Courtyard's first floor<br/> ([[Commander Springvale]])
  +
File:WorldMap-ShadowfangKeep4.jpg|Lord Walden's laboratory<br/> ([[Lord Walden (tactics)|Lord Walden]])
  +
File:WorldMap-ShadowfangKeep5.jpg|Walden's lab first floor
  +
File:WorldMap-ShadowfangKeep6.jpg|Godfrey's chambers<br/> ([[Lord Godfrey (tactics)|Lord Godfrey]])
  +
</gallery>
   
==Trainable abilities==
+
==Quest guide==
{| class="darktable zebra sortable"
+
{|class=darktable
  +
!Alliance!!Horde
!width="34px" | Icon !! width="130px" | Ability !!width="50px" | Min Level !! Description
 
 
|-
 
|-
  +
|
! [[Image:Spell DeathKnight FrostPresence.png|32px]] !! [[Frost Presence]]
 
  +
{{questlong|Alliance|18D|Adventurers Wanted: Shadowfang Keep (Alliance)|Adventurers Wanted: Shadowfang Keep}} (optional)<br/>
|Align="Center"| Starts with || Strengthens you with the presence of Frost, increasing damage by 10% and increasing Runic Power generation by 10%. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.
 
  +
{{questlong|Alliance|18D|Sniffing Them Out}}<br/>
|-
 
  +
{{questlong|Alliance|19D|Armored to the Teeth}}<br/>
! [[Image:Spell DeathKnight DeathStrike.png|32px]] !! [[Blood Strike]]
 
  +
{{questlong|Alliance|20D|Fighting Tooth and Claw}}<br/>
|Align="Center"| Starts with ||Instantly strikes the enemy, causing 80% weapon damage plus X. Increased by an additional 10% for each of your diseases on the target. Costs 1 Blood Rune.
 
  +
{{questlong|Alliance|21D|Fury of the Pack}}
|-
 
  +
|
! [[Image:Spell Shadow DeathCoil.png|32px]] !! [[Death Coil (death knight ability)]]
 
  +
{{questlong|Horde|18D|Adventurers Wanted: Shadowfang Keep (Horde)|Adventurers Wanted: Shadowfang Keep}} (optional)<br/>
|Align="Center"| Starts with || Fire a blast of unholy energy, causing (X + 15% AP) Shadow damage to an enemy target or healing Y damage from a friendly Undead target. 30 yard range. Costs 40 Runic power.
 
  +
{{questlong|Horde|18D|This Land is Our Land}}<br/>
|-
 
  +
{{questlong|Horde|19D|Plague...Plague Everywhere!}}<br/>
! [[Image:Spell DeathKnight Strangulate.png|32px]] !! [[Death Grip]]
 
  +
{{questlong|Horde|20D|Orders Are For the Living}}<br/>
|Align="Center"| Starts with || Harness the unholy energy that surrounds and binds all matter, drawing the target toward the death knight and forcing the enemy to attack the death knight for 3 sec. Instant cast. 30 yard range. 35 sec cooldown. Costs no power.
 
  +
{{questlong|Horde|21D|Sweet, Merciless Revenge}}
|-
 
! [[Image:Spell DeathKnight IceTouch.png|32px]] !! [[Icy Touch]]
 
|Align="Center"| Starts with || Chills the target for X Frost damage and infects them with Frost Fever, a disease that reduces melee and ranged attack speed by 20% and deals damage every 3 sec equal to 5.5% AP. The disease lasts 15 sec. Costs 1 Frost Rune.
 
|-
 
! [[Image:Spell DeathKnight EmpowerRuneBlade.png|32px]] !! [[Plague Strike]]
 
|Align="Center"| Starts with || A vicious strike that deals 50% weapon damage plus X and infects the target with Blood Plague, a disease dealing Shadow damage equal to 5.5% AP every 3 sec for 15 sec. Instant cast. Melee range. Costs 1 Unholy Rune.
 
|-
 
! [[Image:Spell DeathKnight SummonDeathCharger.png|32px]] !! [[Acherus Deathcharger (ability)]]
 
|Align="Center"| 55* || Summons and dismisses your rideable Acherus [[Deathcharger]]. This is a very fast mount.<br/> *Rewarded from {{questlong|neutral|55|Into the Realm of Shadows}}.
 
|-
 
! [[Image:Spell Arcane TeleportUnderCity.png|32px]] !! [[Death Gate]]
 
|Align="Center"| 55* || Opens a gate which the Death Knight can use to return to Ebon Hold. 10 second cast, 1 minute cooldown. Costs 1 Unholy Rune.<br/> *Rewarded from {{questlong|neutral|55|The Light of Dawn}}.
 
|-
 
! [[Image:Spell DeathKnight Butcher2.png|32px]] !! [[Death Strike]]
 
|Align="Center"| 56 || A deadly attack that deals 150% weapon damage (up from 75%) plus 387, healing you for 20% of the damage you have sustained during the preceding 5 sec (minimum of at least 7% of your maximum health). 1 Unholy 1 Frost, 5 yd range, Instant.
 
|-
 
! [[Image:Spell Shadow PlagueCloud.png|32px]] !! [[Pestilence]]
 
|Align="Center"| 56 || Spreads existing Blood Plague and Frost Fever infections from your target to all other enemies within 10 yards. Diseases spread this way deal 50% of normal damage. Melee Range. Costs 1 Blood Rune.
 
|-
 
! [[Image:Spell Shadow AnimateDead.png|32px]] !! [[Raise Dead (death knight ability)]]
 
|Align="Center"| 56 || Raises a [[Ghoul guardian|Ghoul]] to fight by your side. You can have a maximum of one Ghoul at a time. Lasts 2 min. Instant cast. 30 yard range. 5 min cooldown. Costs no power.
 
|-
 
! [[Image:Spell DeathKnight BloodPresence.png|32px]] !! [[Blood Presence]]
 
|Align="Center"| 57 || You assume the presence of Blood, increasing Stamina by 8%, armor contribution from cloth, leather, mail and plate items by 60%, and reducing damage taken by 8%. Increases threat generated. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.
 
|-
 
! [[Image:Spell DeathKnight MindFreeze.png|32px]] !! [[Mind Freeze]]
 
|Align="Center"| 57 || Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. Instant cast. 10 second cooldown. Melee range. Costs 20 Runic Power.
 
|-
 
! [[Image:Spell DeathKnight BloodBoil.png|32px]] !! [[Blood Boil]]
 
|Align="Center"| 58 || Boils the blood of all enemies within 10 yards, dealing (8% of AP + 267) Shadow damage. Deals additional damage to targets infected with Blood Plague or Frost Fever. Instant cast. Costs 1 Blood rune.
 
|-
 
! [[Image:Spell Frost ChainsOfIce.png|32px]] !! [[Chains of Ice]]
 
|Align="Center"| 58 || Shackles the target with frozen chains, reducing movement speed by 60% for 8 sec. Also infects the target with Frost Fever. Costs 1 Frost rune.
 
|-
 
! [[Image:Spell Shadow SoulLeech 3.png|32px]] !! [[Strangulate]]
 
|Align="Center"| 59 || Strangulates an enemy, silencing them for 5 sec. Non-player victim spellcasting is also interrupted for 3 sec. Instant cast. 30 yard range. 2 min cooldown. Costs 1 Blood rune.
 
|-
 
! [[Image:Spell Shadow DeathAndDecay.png|32px]] !! [[Death and Decay (death knight ability)]]
 
|Align="Center"| 60 || Corrupts the ground targeted by the Death Knight, causing (X + 4.75% AP) Shadow damage every sec that targets remain in the area for 10 sec. This ability produces a high amount of threat. Instant. 30 yard range. 30 sec cooldown. Costs 1 Unholy rune.
 
|-
 
! [[Image:Spell DeathKnight ClassIcon.png|32px]] !! [[Obliterate]]
 
|Align="Center"| 61 || A brutal instant attack that deals 160% weapon damage plus X. Total damage increased by 12.5% for each of your diseases on the target.
 
|-
 
! [[Image:Spell DeathKnight PathOfFrost.png|32px]] !! [[Path of Frost]]
 
|Align="Center"| 61 || The Death Knight's freezing aura creates ice beneath <his/her> feet, allowing <him/her> and <his/her> party or raid to walk on water for 10 min. Works while mounted. Any damage will cancel the effect. Costs 1 Frost rune.
 
|-
 
! [[Image:Spell DeathKnight IceBoundFortitude.png|32px]] !! [[Icebound Fortitude]]
 
|Align="Center"| 62 || The Death Knight freezes <his/her> blood to become immune to Stun effects and reduce all damage taken by 20% for 12 sec. Instant. 2 min cooldown. Costs 20 Runic power.
 
|-
 
! [[Image:Spell DeathKnight BloodTap.png|32px]] !! [[Blood Tap]]
 
|Align="Center"| 64 || Immediately activates a Blood Rune and temporarily converts it into a Death Rune. This rune counts as a Blood, Unholy, or Frost Rune. Lasts 20 sec. Costs 6% of the Death Knight's base health. 1 Min Cooldown.
 
|-
 
! [[Image:inv sword 61.png|32px]] !! [[Festering Strike]]
 
|Align="Center"| 64 || An instant attack that deals 150% weapon damage plus X and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec.
 
|-
 
! [[Image:Spell Nature ShamanRage.png|32px]] !! [[Dark Command]]
 
|Align="Center"| 65 || Commands the target to attack you, but has no effect if the target is already attacking you. Instant cast. 30 yard range. 8 sec. cooldown.
 
|-
 
! [[Image:INV Misc Horn 02.png|32px]] !! [[Horn of Winter]]
 
|Align="Center"| 65 || The Death Knight blows the Horn of Winter, which generates 10 runic power and increases total Strength and Agility of all party or raid members within 30 yards by X. Lasts 2 min.
 
|-
 
! [[Image:Spell Shadow DeathPact.png|32px]] !! [[Death Pact]]
 
|Align="Center"| 66 || Sacrifices an undead minion, healing the Death Knight for 40% of <his/her> maximum health. The heal cannot be critical. Instant cast. 30 yard range. 2 min cooldown. Costs 40 Runic power.
 
|-
 
! [[Image:Spell DeathKnight DarkConviction.png|32px]] !! [[Rune Strike]]
 
|Align="Center"| 67 || Strike the target for 150% weapon damage plus (0.15 * AP). Only usable while in Blood Presence, or for 10 sec after the Death Knight dodges or parries. This attack can not be dodged, blocked, or parried and causes a high amount of threat. Costs 30 Runic Power.
 
|-
 
! [[Image:Spell Shadow AntiMagicShell.png|32px]] !! [[Anti-Magic Shell]]
 
|Align="Center"| 68 || Surrounds the Death Knight in an Anti-Magic Shell, absorbing 75% of the damage dealt by harmful spells (up to a maximum of 50% of the Death Knight's health) and preventing application of harmful magical effects. 45 second cooldown.
 
|-
 
! [[Image:inv misc rune 10.png|32px]] !! [[Runic Empowerment]] (Passive)
 
|Align="Center"| 68 || When you use your Death Coil, Frost Strike, or Rune Strike ability, you have a 45% chance to activate a random fully depleted rune.
 
|-
 
! [[Image:Spell DeathKnight UnholyPresence.png|32px]] !! [[Unholy Presence]]
 
|Align="Center"| 70 || You are infused with unholy fury, increasing attack speed and rune regeneration by 10%, and movement speed by 15%, and reducing the global cooldown on your abilities by 0.5 sec. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power. Instant.
 
|-
 
! [[Image:spell shadow deadofnight.png|32px]] !! [[Raise Ally]]
 
|Align="Center"| 72 || Pours dark energy into a dead target, reuniting spirit and body to allow the target to reenter battle with 20% health and 20% mana.
 
|-
 
! [[Image:INV Sword 62.png|32px]] !! [[Empower Rune Weapon]]
 
|Align="Center"| 75 || Empower your rune weapon, immediately activating all your runes and generating 25 runic power. Instant cast. 5 min cooldown.
 
|-
 
! [[Image:Spell DeathKnight ArmyOfTheDead.png|32px]] !! [[Army of the Dead]]
 
|Align="Center"| 80 || Summons an entire legion of Ghouls to fight for the Death Knight. The Ghouls will swarm the area, taunting and fighting anything they can. While channelling Army of the Dead, the Death Knight takes less damage equal to <his/her> Dodge plus Parry chance. 10 min cooldown. Channeled. Costs 1 Blood Rune, 1 Unholy Rune and 1 Frost Rune.
 
|-
 
! [[Image:spell deathvortex.png|32px]] !! [[Outbreak]]
 
|Align="Center"| 81 || Instantly applies Blood Plague and Frost Fever to the target enemy. 1 min cool down. Costs no power.
 
|-
 
! [[Image:inv axe 96.png|32px]] !! [[Necrotic Strike]]
 
|Align="Center"| 83 || A vicious strike that deals 100% weapon damage and absorbs the next X healing received by the target. For 15 sec, or until the full amount of healing is absorbed, the target's casting time is increased by 30%. 1 Unholy Rune.
 
|-
 
! [[Image:spell holy consumemagic.png|32px]] !! [[Dark Simulacrum]]
 
|Align="Center"| 85 || Places a dark ward on an enemy that persists for 8 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell. Against nonplayers, only absorbs some harmful spells. Costs 20 Runic Power
 
 
|}
 
|}
   
  +
==Dungeon denizens==
==Talent-granted abilities==
 
  +
*{{RaceIconExt|Horse}} [[Horse]]s
  +
*{{RaceIconExt|Mastiff}} [[Mastiff]]s
  +
*{{RaceIcon|Mag'har|Male}} [[Orc]] (one, [[High Warlord Cromush]])
  +
*{{RaceIconExt|Rat}} [[Rat]]s (critters)
  +
*{{Race|Undead}}
  +
**{{RaceIconExt|Gargoyle}} [[Gargoyle]]s
  +
**{{RaceIconExt|Geist}} [[Geist]]s
  +
**{{RaceIconExt|Ghost}} [[Ghost]]s
  +
**{{RaceIconExt|Ghoul}} [[Ghoul]]s
  +
**{{RaceIconExt|PlagueEruptor}} [[Plague eruptor]]s
  +
**{{RaceIconExt|Skeleton}} [[Skeleton]]s
  +
**{{RaceIconExt|SkeletalHorse}} [[Skeletal horse]] (one, [[Shadow Charger]])
  +
*{{Race|Worgen}}
   
===Blood===
+
===Bosses===
  +
*{{NPC|Combat|Baron Ashbury (tactics)||Baron Ashbury|icon=Undead Male}}
  +
*{{NPC|Combat|Baron Silverlaine||icon=Ghost}}
  +
*{{NPC|Combat|Commander Springvale||icon=Ghost}}
  +
*{{NPC|Combat|Lord Walden (tactics)||Lord Walden|icon=Undead Male}}
  +
*{{NPC|Combat|Lord Godfrey (tactics)||Lord Godfrey|icon=Godfrey}}
   
  +
===Encounters===
{| class="darktable zebra sortable"
 
!width="34px" | Icon !! width="130px" | Ability !!width="50px" | Min Points !! Description
 
|-
 
! [[Image:inv weapon shortblade 40.png|32px]] !! [[Heart Strike]]
 
|Align="Center"| Blood Primary || Instantly strike the target and up to two additional nearby enemies, causing 175% weapon damage plus 819 on the primary target, with each additional enemy struck taking 25% less damage than the previous target. Damage dealt to each target is increased by an additional 15% for each of your diseases present.
 
|-
 
! [[Image:ability deathknight boneshield.png|32px]] !! [[Bone Shield]]
 
|Align="Center"| Blood 10 || Surrounds you with a barrier of whirling bones. The shield begins with 4 charges, and each damaging attack consumes a charge. While at least 1 charge remains, you take 20% less damage from all sources and deal 2% more damage with all attacks, spells and abilities. Lasts 5 min.
 
|-
 
! [[Image:Spell DeathKnight RuneTap.png|32px]] !! [[Rune Tap]]
 
|Align="Center"| Blood 20 || Converts 1 [[Blood Rune]] into 10% of your maximum health.
 
|-
 
! [[Image:Spell Shadow LifeDrain.png|32px]] !! [[Vampiric Blood]]
 
|Align="Center"| Blood 20 || Temporarily grants the Death Knight 15% of maximum health and increases the amount of health generated through spells and effects by 25% for 10 sec. After the effect expires, the health is lost.
 
|-
 
! [[Image:INV Sword 07.png|32px]] !! [[Dancing Rune Weapon]]
 
|Align="Center"| Blood 30 || Summons a second rune weapon that fights on its own for 12 sec, doing the same attacks as the Death Knight but for 50% reduced damage. The rune weapon also assists in defense of its master, granting an additional 20% parry chance while active.
 
|}
 
 
===Frost===
 
 
{| class="darktable zebra sortable"
 
!width="34px" | Icon !! width="100px" | Ability !!width="50px" | Min Points !! Description
 
|-
 
! [[Image:Spell DeathKnight EmpowerRuneBlade2.png|32px]] !! [[Frost Strike]]
 
|Align="Center"| Frost Primary || Instantly strike the enemy, causing 130% weapon damage plus X as Frost damage.
 
|-
 
! [[Image:Spell Shadow RaiseDead.png|32px]] !! [[Lichborne]]
 
|Align="Center"| Frost 5 || Draw upon unholy energy to become undead for 10 sec. While undead, you are immune to Charm, Fear and Sleep effects.
 
|-
 
! [[Image:ability deathknight pillaroffrost.png|32px]] !! [[Pillar of Frost]]
 
|Align="Center"| Frost 15 || Calls upon the power of Frost to increase the Death Knight's Strength by 20%. Icy crystals hang heavy upon the Death Knight's body, providing immunity against external movement such as knockbacks. Lasts 20 sec.
 
|-
 
! [[Image:INV Staff 15.png|32px]] !! [[Hungering Cold]]
 
|Align="Center"| Frost 20 || Purges the earth around the Death Knight of all heat. Enemies within 10 yards are trapped in ice, preventing them from performing any action for 10 sec and infecting them with Frost Fever. Enemies are considered Frozen, but any damage other than diseases will break the ice.
 
|-
 
! [[Image:Spell Frost ArcticWinds.png|32px]] !! [[Howling Blast]]
 
|Align="Center"| Frost 30 || Blast the target with a frigid wind dealing X Frost damage to all enemies within 10 yards.
 
|}
 
 
===Unholy===
 
 
{| class="darktable zebra sortable"
 
!width="34px" | Icon !! width="130px" | Ability !! width="75px" | Min Points !! Description
 
|-
 
! [[Image:Spell DeathKnight ScourgeStrike.png|32px]] !! [[Scourge Strike]]
 
|Align="Center"| Unholy Primary || An unholy strike that deals 100% of weapon damage as Physical damage plus X. In addition, for each of your diseases on your target, you deal an additional 12% of the Physical damage done as Shadow damage.
 
|-
 
! [[Image:spell shadow unholyfrenzy.png|32px]] !! [[Unholy Frenzy]]
 
|Align="Center"| Unholy 10 || Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their melee and ranged haste by 20%, but causes them to lose health equal to 2% of their maximum health every 3 sec.
 
|-
 
! [[Image:Spell DeathKnight AntiMagicZone.png|32px]] !! [[Anti-Magic Zone]]
 
|Align="Center"| Unholy 20 || Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 10 sec or until it absorbs X spell damage.
 
|-
 
! [[Image:achievement boss festergutrotface.png|32px]] !! [[Dark Transformation]]
 
|Align="Center"| Unholy 20 || Consume 5 charges of Shadow Infusion on your Ghoul to transform it into a powerful undead monstrosity for 30 sec. The Ghoul's abilities are empowered and take on new functions while the transformation is active.
 
|-
 
! [[Image:ability deathknight summongargoyle.png|32px]] !! [[Summon Gargoyle]]
 
|Align="Center"| Unholy 30 || A Gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight's attack power. Persists for 30 sec.
 
|-
 
|}
 
 
==Abilities by cost==
 
[[File:FavorOfAcherus.jpg|thumb|A death knight firing up some hefty spellwork.]]
 
===Abilities without rune or runic power costs===
 
 
{| class="darktable"
 
{| class="darktable"
! Untalented || Blood || Frost || Unholy
 
 
|-
 
|-
  +
! Bosses || Monsters
  +
|- valign=top
 
|
 
|
  +
* '''Shadowfang Keep (Entrance) - Jail
*[[Acherus Deathcharger (ability)]]
 
  +
**{{NPC||Baron Ashbury|icon=Undead Male}}
*[[Blood Presence]]
 
*[[Blood Tap]]
 
*[[Dark Command]]
 
*[[Death Grip]]
 
*[[Empower Rune Weapon]]
 
*[[Frost Presence]]
 
*[[Horn of Winter]]
 
*[[Raise Dead (death knight ability)]]
 
*[[Outbreak]]
 
*[[Unholy Presence]]
 
 
|
 
|
  +
* {{NPC||Corpse Eater}}
*[[Vampiric Blood]]
 
  +
* {{NPC||Frantic Geist}}
  +
* {{NPC||Rabid Mastiff}}
  +
* {{NPC|Horde|Forsaken Trooper}}
  +
* {{NPC|Alliance|Magistrate Henry Maleb}}
  +
|- valign=top class="alt"
 
|
 
|
  +
* '''Shadowfang Keep (Courtyard)
*[[Lichborne]]
 
 
|
 
|
  +
* {{NPC||Fel Steed}}
*[[Unholy Frenzy]]
 
  +
* {{NPC||Frantic Geist}}
 
  +
* {{NPC||Haunted Servitor}}
|}
 
  +
* {{NPC||Mindless Horror}}
 
  +
* {{NPC||Shadow Charger}}
===Single rune abilities===
 
  +
|- valign=top
{| class="darktable"
 
! Rune !! [[Image:Blood.png]] Blood || [[Image:Frost.png]] Frost || [[Image:Unholy.png]] Unholy
 
|- valign="center"
 
! Untalented
 
 
|
 
|
  +
* '''Shadowfang Keep (Kitchen - Dining hall)
*[[Blood Boil]]
 
  +
**{{NPC||Baron Silverlaine|icon=Ghost}}
*[[Blood Strike]]
 
*[[Pestilence]]
 
*[[Strangulate]]
 
 
|
 
|
  +
* {{NPC||Ghostly Cook}}
*[[Chains of Ice]]
 
  +
* {{NPC||Haunted Servitor}}
*[[Icy Touch]]
 
  +
* {{NPC||Shadowy Attendant}}
*[[Path of Frost]]
 
  +
;Summoned
|
 
  +
* {{NPC||Lupine Spectre}}
*[[Death Gate]]
 
  +
* {{NPC||Razorclaw the Butcher}}
*[[Death and Decay (death knight ability)]]
 
  +
* {{NPC||Rethilgore}}
*[[Plague Strike]]
 
  +
* {{NPC||Wolf Master Nandos}}
*[[Necrotic Strike]]
 
  +
|- valign="center" class="alt"
 
  +
|- valign=top class="alt"
! Talented
 
|
 
*[[Heart Strike]]
 
*[[Rune Tap]]
 
 
|
 
|
  +
* '''Shadowfang Keep (Corridor)
*[[Howling Blast]]
 
  +
**{{NPC||Commander Springvale|icon=Ghost}}
*[[Pillar of Frost]]
 
 
|
 
|
  +
* {{NPC||Spitebone Skeleton}}
*[[Anti-Magic Zone]]
 
  +
* {{NPC||Tormented Officer}}
*[[Bone Shield]] (Blood)
 
  +
* {{NPC||Wailing Guardsman}}
*[[Dark Transformation]]
 
  +
<!--To be continued once doorway is cleared.-->
*[[Scourge Strike]]
 
 
|}
 
|}
   
  +
==Loot==
===Multi-rune abilities===
 
  +
See [[Shadowfang Keep loot]].
{| class="darktable"
 
! Cost !! [[Image:Blood.png]][[Image:Frost.png]] Blood + Frost || [[Image:Frost.png]][[Image:Unholy.png]] Frost + Unholy || [[Image:Blood.png]][[Image:Frost.png]][[Image:Unholy.png]] Blood + Frost + Unholy
 
   
  +
==Gallery==
|-
 
  +
<gallery>
! Talented !! No !! No !! No
 
  +
File:Shadowfang Keep old loading screen.jpg|Original loading screen
|- valign="center"
 
  +
File:Shadowfang Keep2.jpg
!Abilities
 
  +
</gallery>
|
 
*[[Festering Strike]]
 
|
 
*[[Death Strike]]
 
*[[Obliterate]]
 
|
 
*[[Army of the Dead]]
 
|}
 
   
  +
==Notes, Tips, & Additional Info==
===Runic power abilities===
 
  +
*Although Shadowfang Keep does contain heroic mode, the instance portal still retains its old graphic.
{| class=darktable
 
  +
! Untalented || Blood || Frost || Unholy
 
  +
==Speculation==
|-
 
  +
{{Speculation}}
|
 
  +
Before being renamed Shadowfang Keep, it may have been called "Silverlaine Keep" or "Pyrewood Keep."
*[[Death Coil (death knight ability)]]
 
  +
*[[Death Pact]]
 
  +
==Patch changes==
*[[Icebound Fortitude]]
 
  +
*{{Patch 4.0.3a|note=Revamped, gained a heroic mode for level 85 players.}}
*[[Mind Freeze]]
 
  +
*{{Patch 1.3.0|note=Capped at ten players.}}
*[[Rune Strike]]
 
  +
*[[Raise Dead]]
 
  +
==Video==
*[[Dark Simulacrum]]
 
  +
<youtube>_cjU43ZMU8w</youtube> <youtube>aIcg5EOcfY0</youtube>
|
 
*[[Dancing Rune Weapon]]
 
|
 
*[[Frost Strike]]
 
*[[Hungering Cold]]
 
|
 
*[[Summon Gargoyle]]
 
|}
 
   
==See also==
+
==References==
  +
{{reflist}}
*[[Runeforging]] - Allows the Death Knight to emblazon their weapon with runes.
 
   
  +
==External links==
==Abilities from Previous Games==
 
  +
<!-- Read http://www.wowwiki.com/WoWWiki%3AExternal_links_policy before posting your links here.
These are death knight abilities seen in previous Warcraft games. Some may not have yet appeared on the hero class, and some may appear but with a new name or different effect.
 
  +
Links that do not conform to the rules will be DELETED.
*'''Alabaster Skin''' (RPG) - the death knight’s skin hardens and grows pale, resembling marble or alabaster. (His hair also develops streaks of white, and some death knights’ hair goes completely white as they progress in power. The new skin is slightly tougher than previous flesh.
 
  +
Repeat violations may result in a BAN.
*'''Contagion''' (RPG) - the death knight gains the ability to inflict disease upon a touched target. May have similar effect as Death and Decay but on a single target.
 
  +
Have a nice day. :) -->
*'''Dark Grace''' (RPG) - Death knight gets out of dangerious situations more often. Too vague, might be represented by more spesific abilities like [[Lichborne]], [[Icebound Fortitude]] and [[Unbreakable Armor]]
 
  +
{{elinks-zone|209|armory=1}}
*[[Death and Decay (death knight)]] (WC2, WC3, & Wrath) - deals area of effect damage and is channeled (WC2). Ability found on lich (WC3).
 
  +
{{Elink|link=http://lorehound.com/wow/cataclysm-dungeon-location-gallery/|site=Lorehound|title=Cataclysm Dungeon Location Gallery}}
*[[Death Coil (Death Knight)]] (WC2, WC3, RPG, & Wrath) - kills target unit, damages a neighboring unit and/or heals the caster (WC2). Damage an enemy non-undead unit, or heal a friendly undead unit (WC3 and Wrath). Does damage to living and heals undead (RPG).
 
*[[Death Pact]] (WC3, RPG, & Wrath)- Kill a friendly undead unit to restore the Death Knight's health (WC3).
 
*'''Unholy Armor''' (WC2) - lowers target unit's HP and grants it temporary invincibility. Similar to [[Hysteria]].
 
*[[Raise Dead]] (WC2 & Wrath) - raises skeletons from corpses (WC2).
 
*'''Haste''' (WC2) - temporarily increases movement speed of target
 
*'''Whirlwind''' (WC2) -summons a whirlwind that moves around randomly to deal AoE damage
 
*[[Unholy Aura]] (WC3 & RPG) - Increase the movement speed and health regeneration of nearby friendly units (passive).(WC3) a death knight may project an aura in a 10-foot radius that will heal damage to any undead controlled by the death knight and/or to those of evil alignment allied to the death knight, divided among those in the area of the aura’s effect as chosen by the death knight. The death knight can also heal himself. Those of good alignment take damage instead (RPG)... May be similar to Unholy Presence.
 
*'''Animate Dead''' (WC3) - Raise up to six nearby dead units to fight for the Death Knight for forty seconds. Similar to [[Army of the Dead]].
 
*'''True Evil''' (RPG) - Death knights are immune to attempts to alter their alignment magically. Holy weapons and spells that specifically target those of evil alignment (such as holy smite), however, do 1.5 times their normal damage to death knights.
 
*'''Undead Minions''' (RPG) - the death knight may summon the dead to fight alongside him in combat. Similar to [[Raise Dead]] and [[Army of the Dead]], and the RPG's ''animate dead'' or ''create undead''. It allows the death knight to cast either animated undead or create undead.
 
*'''Crumbling Vessel''' ([[Hysteria]]) (RPG) - As he continues to embrace the darkness, the life force of the death knight ebbs as it is focused into strengthening and maintaining his physical form. His Constitution modifier is now added as a profane bonus to his Armor Class.
 
*'''Life Stealing''' ([[Vendetta]]/[[Butchery]]) (RPG) - a death knight discovers how to leech the life force of those he slays in combat. For each living creature he kills, the death knight recovers energy.
 
*'''Greater Death Coil''' (RPG) - Greater Death Coil does more damage than regular Death Coil & heals undead for more health.
 
*'''Undying''' (RPG) - the death knight becomes immune to all death spells and magical death effects. This immunity does not protect the death knight from other sorts of attacks such as hit point loss, poison, petrification or other effects even if they might be lethal.
 
   
   
  +
{{Dungeons|World of Warcraft}}
{{Classfooter|Death knight}}
 
  +
{{Silverpine Forest}}
[[Category:Death knight abilities| ]]
 
  +
[[fr:Donjon d'Ombrecroc]]
[[Category:Wrath of the Lich King]]
 
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[[Category:Forts]]
  +
[[Category:Ruins]]
  +
[[Category:Instances]]
  +
[[Category:Shadowfang Keep| ]]

Revision as of 20:21, 6 May 2011

For the pre-Cataclysm instance and associated lore, see Shadowfang Keep (original).
Shadowfang Keep
SFK
Shadowfang Keep loading screen
Shadowfang Keep loading graphic
Location Silverpine Forest[45, 68]VZ-Silverpine ForestBlip
Race(s) UndeadUndead Undead
End boss Lord Godfrey
Instance info
Type Dungeon
Advised level 16 - 26 (normal)
85 (heroic)
Player limit 5

Shadowfang Keep is a haunted keep near the borders of Gilneas in southern Silverpine Forest [45, 68]VZ-Silverpine ForestBlip, on a high bluff overlooking Pyrewood Village. It is named for the forces of its former master[1], the demented archmage Arugal, who wrested the keep from Baron Silverlaine with his worgen "children" and held it until he was defeated by a group of heroes. The keep is now occupied by the Scourge remnants and followers of renegade Gilnean nobleman Vincent Godfrey, traitor to both his homeland and to the Forsaken who returned him from death.[2]

With patch 4.0.3a, the dungeon was completely revamped with new encounters. The most notable feature was the addition of a Heroic mode for level 85 players.

Geography

Location: Silverpine Forest. Southwestern portion, north of The Greymane Wall.

Maps

Quest guide

Alliance Horde

A [18D] Adventurers Wanted: Shadowfang Keep (optional)
A [18D] Sniffing Them Out
A [19D] Armored to the Teeth
A [20D] Fighting Tooth and Claw
A [21D] Fury of the Pack

H [18D] Adventurers Wanted: Shadowfang Keep (optional)
H [18D] This Land is Our Land
H [19D] Plague...Plague Everywhere!
H [20D] Orders Are For the Living
H [21D] Sweet, Merciless Revenge

Dungeon denizens

Bosses

Encounters

Bosses Monsters
  • Shadowfang Keep (Courtyard)
Summoned

Loot

See Shadowfang Keep loot.

Gallery

Notes, Tips, & Additional Info

  • Although Shadowfang Keep does contain heroic mode, the instance portal still retains its old graphic.

Speculation

Questionmark-medium
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

Before being renamed Shadowfang Keep, it may have been called "Silverlaine Keep" or "Pyrewood Keep."

Patch changes

  • Cataclysm Patch 4.0.3a (2010-11-23): Revamped, gained a heroic mode for level 85 players.
  • WoW Icon update Patch 1.3.0 (2005-03-07): Capped at ten players.

Video

References

External links