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− | '''Wipe''' is short for ''wipeout'', meaning a situation where the entire party is killed. |
+ | '''Wipe''' is short for ''wipeout'', meaning a situation where the entire party is killed. Sometimes but rarely referred to in-game as a '''TPW''' (Total Party Wipe) or '''TPK''' (Total Party Kill). Wipes can occur for many reasons — a bad [[pull]], a group member failing to do their job, unexpected [[add]]s (e.g., from a [[patrol]] or a [[runner]]), etc. |
− | Wiping is actually a central element of the [[endgame]] [[PvE]] content. As described in [[Raiding for Newbies]], the [[boss]] mobs in the raid instances are very hard, and only very rarely one of them will fall on the very first pull. Normally, bosses have to be " |
+ | Wiping is actually a central element of the [[endgame]] [[PvE]] content. As described in [[Raiding for Newbies]], the [[boss]] mobs in the raid instances are very hard, and only very rarely one of them will fall on the very first pull. Normally, bosses have to be "learned" by the raid, which involves many wipes. Some bosses remain difficult even after they have been killed a few times, other bosses quickly gain "farm" status, which means they can be killed by that raid with little effort. |
When a group wipes in an [[instance]] and they want to continue adventuring in the instance, the group has to walk back as [[ghost]]s to the beginning of the instance and resurrect, then traverse the instance to where they wiped. However, this is very time-consuming, and (especially in endgame instances) some [[mob]]s may have a short [[Respawn Time|respawn time]], thus the group may be forced to re-fight the way back to where they were before. |
When a group wipes in an [[instance]] and they want to continue adventuring in the instance, the group has to walk back as [[ghost]]s to the beginning of the instance and resurrect, then traverse the instance to where they wiped. However, this is very time-consuming, and (especially in endgame instances) some [[mob]]s may have a short [[Respawn Time|respawn time]], thus the group may be forced to re-fight the way back to where they were before. |
Revision as of 03:08, 25 March 2008
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Wipe is short for wipeout, meaning a situation where the entire party is killed. Sometimes but rarely referred to in-game as a TPW (Total Party Wipe) or TPK (Total Party Kill). Wipes can occur for many reasons — a bad pull, a group member failing to do their job, unexpected adds (e.g., from a patrol or a runner), etc.
Wiping is actually a central element of the endgame PvE content. As described in Raiding for Newbies, the boss mobs in the raid instances are very hard, and only very rarely one of them will fall on the very first pull. Normally, bosses have to be "learned" by the raid, which involves many wipes. Some bosses remain difficult even after they have been killed a few times, other bosses quickly gain "farm" status, which means they can be killed by that raid with little effort.
When a group wipes in an instance and they want to continue adventuring in the instance, the group has to walk back as ghosts to the beginning of the instance and resurrect, then traverse the instance to where they wiped. However, this is very time-consuming, and (especially in endgame instances) some mobs may have a short respawn time, thus the group may be forced to re-fight the way back to where they were before.
Fortunately some classes have wipe recovery abilities which can significantly reduce the tedium associated with wiping. See the wipe recovery article for details.