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For other uses, see Whirlwind (disambiguation).
Ability whirlwind
  • Whirlwind
  • 8 PBAoE yd  range
  • 10 sec cooldown
  • 25 Rage
  • Instant
  • Requires Melee Weapon, Requires Berserker Stance
  • In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage from both melee weapons to each enemy.
Usable by
Cooldown10 sec
Level required36
Improved Whirlwind, Impale, Focused Rage, Unending Fury
Other information
RequirementsRequires Melee Weapon, Requires Berserker Stance
Remember, there is always a small chance that you might rotate
All men enter, no men leave. TCG #?

Whirlwind is a melee range multi-target damage Instant attack, that costs 25 Rage. It does Weapon Damage to 4 adjacent enemies, in any direction and has a 10 second cooldown.

Rank table

Rank Level Cost
1 36 1Gold 62Silver

Talent enhancement

  • Impale increases the critical damage bonus by 10-20%.


Inv glyph majorwarrior2020
  • Glyph of Whirlwind
  • Item Level 25Disenchants into:
    Not disenchantable
  • Major Glyph
  • Classes: Warrior (Arms) (Fury)
  • Requires level 25
  • Use: Permanently teaches you this glyph.
    Increases the radius of Whirlwind by 4 yards.
  • Sell Price: 1Silver


Tips and Tactics

  • Although this causes no extra threat specifically, doing normal weapon damage to four enemies at once can go a long way to keeping aggro in a cluster of mobs. Also, each individual hit has the normal chance of going critical. 2 or more criticals from a large two-hander can make a decisive difference to the average cluster mob furball. Also, it looks damn cool.
  • The rage cost is a little on the steep side, so this is best used in conjunction with Berserker Rage to compensate. Note that unlike most warrior abilities, this one is truly AoE, and will effectively hit targets directly behind the warrior.
  • This ability is extremely effective against both single enemies, and multiple enemies while your 31 point talent is on cooldown (Bloodthirst, or Mortal Strike). It's better than heroic strike against single enemies, because it's an instant ability, and doesn't eat up the rage you'll generate for your next hit. And it's better than cleave against multiple enemies, for the same reason. It does have a cooldown however, and if you find that you have excess rage to spend, heroic strike, or cleave can still be used in conjunction with this.
  • Also of note, is that this ability gets even more efficient the slower and harder hitting your weapon is. While it's better for 2 handed weapon users, it's still useful for 1 handed weapon users, due to the fact that it's the only instant damage attack we've got besides our 31 point talent abilities (which have a cool down as well). Note: With the changes to it in 2.3 (It hits with both weapons now) it's now better to use two slow one handed weapons.
  • Be careful of crowd control with whirlwind however. You shouldn't be breaking your teammates sheep/shackle/seduce.
  • This attack also has an additional use in PvP- due to the fact it can hit anyone in melee range regardless of where they are attacking you from, it can be used to teach a lesson to that irritating Rogue who is constantly backstabbing you.
  • With its 8 yard range, it can hit enemies in your dead zone (Allows you to hit enemies too close for you to intercept / charge, yet still far enough that if they're out of your melee range, you can hit them)
  • Once you get Titan's Grip, Whirlwind causes very high damage, making it worth fitting in all your rotations, even single target. After all, causing instant damage with double two handers is always good.

Patch changes

  • Bc icon Patch 2.4.2 (2008-05-13): Now has the correct sound associated with it.
  • Bc icon Patch 2.3.0 (13-Nov-2007): This ability now strikes with both weapons when a Warrior is dual-wielding.
  • WoW Icon 16x16 Patch 1.8.0 (10-Oct-2005): Now uses normalized attack power.
Facts about WhirlwindRDF feed
Patch date13 May 2008 +, 13 November 2007 + and 10 October 2005 +

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