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*With its 8 yard range, it can hit enemies in your dead zone (Allows you to hit enemies too close for you to intercept / charge, yet still far enough that if they're out of your melee range, you can hit them)
 
*With its 8 yard range, it can hit enemies in your dead zone (Allows you to hit enemies too close for you to intercept / charge, yet still far enough that if they're out of your melee range, you can hit them)
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*Once you get Titan's Grip, Whirlwind causes very high damage, making it woth fitting in all your rotations, even single target. After all, causing instant damage with double two handers is always good.
   
 
== Past changes ==
 
== Past changes ==

Revision as of 22:41, 17 June 2010

For other uses, see Whirlwind (disambiguation).
Whirlwind
Inv misc questionmark
  • Whirlwind
  • Level 36 warrior ability
  • 8 PBAoE yd range
  • 25 Rage
  • 10 sec cooldown
  • Instant
  • In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage from both melee weapons to each enemy.
Properties
Class Warrior
School Physical
Cooldown 10 sec
Other information
Level learned 36
Requirements Requires Melee Weapon, Requires Berserker Stance
Improvements Ability whirlwind [Improved Whirlwind], Peticon-beast Ability hunter combatexperience [Impale], Ability warrior focusedrage [Focused Rage], Ability warrior intensifyrage [Unending Fury]

[[Category:warrior abilities]][[Category:warrior abilities]]

Remember, there is always a small chance that you might rotate
All men enter, no men leave. Template:Cite

Whirlwind is a melee range multi-target damage Instant attack, that costs 25 Rage. It does Weapon Damage to 4 adjacent enemies, in any direction and has a 10 second cooldown.

Rank table

Rank Level Cost
1 36 1g 62s

Talent enhancement

  • Peticon-beast Ability hunter combatexperience [Impale] increases the critical damage bonus by 10-20%.

Notes

Tips and Tactics

  • Although this causes no extra threat specifically, doing normal weapon damage to four enemies at once can go a long way to keeping aggro in a cluster of mobs. Also, each individual hit has the normal chance of going critical. 2 or more criticals from a large two-hander can make a decisive difference to the average cluster mob furball. Also, it looks damn cool.
  • The rage cost is a little on the steep side, so this is best used in conjunction with Spell nature ancestralguardian [Berserker Rage] to compensate. Note that unlike most warrior abilities, this one is truly AoE, and will effectively hit targets directly behind the warrior.
  • This ability is extremely effective against both single enemies, and multiple enemies while your 31 point talent is on cooldown (Spell nature bloodlust [Bloodthirst], or Ability warrior savageblow [Mortal Strike]). It's better than heroic strike against single enemies, because it's an instant ability, and doesn't eat up the rage you'll generate for your next hit. And it's better than cleave against multiple enemies, for the same reason. It does have a cooldown however, and if you find that you have excess rage to spend, heroic strike, or cleave can still be used in conjunction with this.
  • Also of note, is that this ability gets even more efficient the slower and harder hitting your weapon is. While it's better for 2 handed weapon users, it's still useful for 1 handed weapon users, due to the fact that it's the only instant damage attack we've got besides our 31 point talent abilities (which have a cool down as well). Note: With the changes to it in 2.3 (It hits with both weapons now) it's now better to use two slow one handed weapons.
  • Be careful of crowd control with whirlwind however. You shouldn't be breaking your teammates sheep/shackle/seduce.
  • This attack also has an additional use in PvP- due to the fact it can hit anyone in melee range regardless of where they are attacking you from, it can be used to teach a lesson to that irritating Rogue who is constantly backstabbing you.
  • With its 8 yard range, it can hit enemies in your dead zone (Allows you to hit enemies too close for you to intercept / charge, yet still far enough that if they're out of your melee range, you can hit them)
  • Once you get Titan's Grip, Whirlwind causes very high damage, making it woth fitting in all your rotations, even single target. After all, causing instant damage with double two handers is always good.

Past changes

Bc icon Patch 2.3.0 (2007-11-13): This ability now strikes with both weapons when a Warrior is dual-wielding.

  • The damage from both attacks is normalized. This also means that a dagger in your off-hand will usually be doing less damage than a sword, mace, axe or fist weapon.

Bc icon Patch 2.4.2 (2008-05-13): Now has the correct sound associated with it.