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{{questbox
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[[File:Nordrassil_Cataclysm.jpg|thumb]]
 
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| name = The Last Wave of Survivors
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| faction = Alliance
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| levelreq =
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| level = 10
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| category = Darkshore
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| start = {{NPC||Dentaria Silverglade}} {{co|51.8|18.0|Darkshore}}
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| experience = 850
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| rewards = {{cost||3|50}}
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| reputation = +250 [[Darnassus (faction)|Darnassus]]
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| previous = {{quest|Breaking Waves of Change}}
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| next =
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}}
   
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== Objectives ==
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{{for|the book in the [[War of the Ancients Trilogy]]|The Well of Eternity}}
 
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Locate any refugees from [[Auberdine]] that are still alive.
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:''The Kaldorei and the Well of Eternity redirects here. Were you looking for the [[The Waking World and the Well of Eternity|in-game book of this name]]?''
 
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*{{NPC||Cerellean Whiteclaw}} rescued {{co|44.57|19.86|Darkshore}}
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*{{NPC||Gershala Nightwhisper}} rescued {{co|44.11|17.83|Darkshore}}
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*{{NPC||Shaldyn}} rescued
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*{{NPC||Volcor}} rescued {{co|45.02|18.18|Darkshore}}
   
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== Description ==
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There have been two different '''Wells of Eternity'''. The glowing, swirling pool known as the '''First Well of Eternity''' (usually just called the '''Well of Eternity''') was once a lake containing immense arcane energy. It was originally located on the ancient continent of [[Kalimdor]] near the ancient night elven city of [[Zin-Azshari]]. The present area where the First Well of Eternity was located became the [[Maelstrom]] after the [[Great Sundering]] following the [[War of the Ancients]].
 
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It's too late for {{NPC||Laird}}, he didn't make it in time.
   
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The last wave of night elves from Auberdine attempted to escape a couple of hours ago. They stayed in their old home, clinging to the hope that it could be salvaged, but it seems they were finally forced out. I fear many of them won't make it, like Laird did not.
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The '''Second Well of Eternity''' is a massive pool of water infused with raw magic at the base of the [[Nordrassil|World Tree]]. Coveted by demons, warlocks, and many mages, the well is currently the greatest source of arcane magic in the world. While the World Tree’s powers have suppressed the corrupting nature of this magic for centuries, if the tree were ever destroyed, this Well would be the source of unfathomable power to an evil creature powerful enough to wield it.<ref>''[[Lands of Mystery]]'', pg. 17</ref>
 
   
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Quickly, go down the coast to the west and find any survivors that you can. We're sending [[Sentinels]] and [[Hippogryph]]s down, but every moment counts - we need to know which ones might make it.
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==History==
 
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Ten thousand years before the [[orc]]s and [[human]]s clashed in their [[First War]], the world of [[Azeroth (world)|Azeroth]] cradled only one massive continent, surrounded by the sea. That landmass, known as [[Kalimdor]], was home to a number of disparate races and creatures, all vying for survival amongst the savage elements of the waking world. At the dark continent's center was a mysterious lake of incandescent energies. The lake, which would later be called the Well of Eternity, was the true heart of the world's magic and natural power. Drawing its energies from the infinite [[Great Dark Beyond]], the Well acted as a mystical fount, sending its potent energies out across the world to nourish life in all its wondrous forms.
 
   
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== Rewards ==
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From this magical ether the [[silithid]] were born. Besides Zin-Azshari, the cities [[Suramar]] and [[Galhara]] were also located on its shores.
 
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You will receive: {{cost||3|50}}
   
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== Progress ==
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''The WarCraft III manual, and other sources, imply that the Titans carefully placed the Well, but the War of the Ancients Trilogy implies that the [[Old Gods]] were able to harness it (all of the World Tree's power came from the Aspects), so we can't be sure.''
 
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Their pride kept them in Auberdine for this long, but none deserves such a cruel fate.
   
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== Completion ==
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Later, [[Sargeras]] convinced [[Queen Azshara]] and the [[Highborne]] to create a portal in the well, leading to the first invasion of the [[Burning Legion]]. Following the [[War of the Ancients]], the Well of Eternity was destroyed, and most of [[Kalimdor]] with it, leaving only [[the Maelstrom]].
 
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Thank you, <class>. Some of them surely would not have made it without you.
   
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We'll be taking the wounded to the main building once we have them all safely back in town. Perhaps you can meet us there later?
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However, [[Illidan]] had filled seven magical vials with water from the Well of Eternity, and he poured three of the magical vials of water into the lake at the top of [[Mount Hyjal]], creating a new Well. For this insane act, his brother [[Malfurion]] and the demigod [[Cenarius]] imprisoned him deep beneath Mount Hyjal. The new Well was completely covered by the growth of [[Nordrassil]], its malevolent magics lost with the enchantments of the Aspects.
 
   
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== Notes ==
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However, Illidan had not emptied all of his vials in creating the second Well of Eternity (which is why the Aspects were able to enchant the World Tree with no interference). Somehow, the [[Highborne]] under the leadership of [[Dath'Remar]] had acquired one of the remaining vials and, after founding their new homeland of [[Quel'Thalas]], used it to create the [[Sunwell]]. At least two of the last three vials somehow found their way back into Illidan's possession, and he gave one each to his lieutenants, [[Lady Vashj]] and [[Kael'thas]].<ref>''[[Shadows & Light]]'', pg. 151</ref> They remained in their possession until the [[Scale of the Sands]] recruited adventurers to take them back. These vials are now in the hands of [[Soridormi]], prime mate of [[Nozdormu]].
 
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Make sure to grab {{quest|Threat from the Water}} from [[Ranger Glynda Nal'Shea]] at {{co|50.2|19.8|Darkshore}} before leaving [[Lor'danel]].
   
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Finding [[Volcor]]:
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{{speculation}}
 
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:<Volcor's body lies motionless. As you begin to move away, a hand reaches out and grabs your ankle. He's alive!>
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Speculation about the final vial remnant points to its original host, [[Illidan Stormrage]]. It is unknown whether or not he was in possession of it at the time of his death at the former [[Temple of Karabor]], [[Black Temple]].
 
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:{{text|say|Lor'danel Sentinel|Volcor... I'm so glad to see that you made it. But where is [[Grimclaw]]?}}
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:{{text|say|Lor'danel Sentinel|We'll worry about him later. I need to get you to safety.}}
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:{{text|say|Lor'danel Sentinel|Thank you for your help, friend. I'll take it from here.}}
   
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Finding [[Cerellean Whiteclaw]]:
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==In [[World of Warcraft]]==
 
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:<As you approach, you hear Cerellean gasp for breath. He looks to stand a chance if rescued soon.>
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The only current way to see [[Nordrassil]] and the Well of Eternity is to go through the [[Caverns of Time]]. Although its waters were once fatal, it now only gives a debuff of [[Eternal Silence]]. After leaving the waters the player suffer from [[Residue of Eternity]].
 
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:{{text|say|Lor'danel Sentinel|Cerellean! You made it!}}
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:{{text|say|Lor'danel Sentinel|I'll get him back to Lor'danel. Thank you for your help, stranger.}}
   
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Finding [[Gershala Nightwhisper]]:
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==Night elf origins==
 
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:<Gershala rolls onto his side to look at you as you approach and you see a hopeful smile creep onto his face.>
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The theory that [[night elves]] were actually [[trolls]] mutated (or evolved, depending on your point of view) has been a source of great discussion among fans. Blizzard recently posted the following information in their ''Troll Compendium'':
 
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:{{text|say|Lor'danel Sentinel|Gershala... Dentaria will be so happy to see you alive.}}
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:{{text|say|Lor'danel Sentinel|I'll take him back to the priestess. Thank you for your kindness.}}
   
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Finding [[Shaldyn]]:
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''Little is known about the night elves' precise origins, for their race was formed so long ago that no hard evidence has surfaced to prove or invalidate this theory. All that is known for certain is that a tribe of nocturnal humanoids came to live on the shores of the first Well of Eternity, and the Well's cosmic energies changed them into the night elves we know today.
 
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:<A whisper escapes Shaldyn's throat as you approach.>
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:Help... please.
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:{{text|say|Lor'danel Sentinel|Shaldyn!}}
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:{{text|say|Lor'danel Sentinel|I will see to it that Shaldyn is returned safely. Thank you, hero.}}
   
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Upon completion:
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''Certainly many trolls do believe that the humanoids who developed into the night elf race were trolls. The theory does have some credibility, for there is at least a superficial physical resemblance between trolls and night elves. Furthermore, the troll race dominated much of ancient [[Kalimdor]] — the only continent on Azeroth before [[the Great Sundering]] — long before the night elves came into power.
 
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:{{text|say|Lor'danel Sentinel|Priestesses, I am to bring word that there are more survivors incoming. They are doing everything they can to sift through for ones that are still alive, please send any help that you can!}}
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:{{text|say|Dentaria Silverglade|Understood, Sentinel. Return to the beach and aid them in bringing back any that are still alive.}}
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:{{text|say|Lor'danel Sentinel|Of course, Priestess.}}
   
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== Quest progression ==
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''Nevertheless, many night elves find this theory preposterous and abhorrent. They are quick to point out that the first night elves began their rise to power by defeating a number of nearby troll tribes. As a consequence, the trolls came to fear and respect the might of their new rivals. The troll theory of night elf ancestry may have been a direct result of this early conflict. The trolls hated the night elves — a sentiment that persists to this day — and may have wished to marginalize the night elf race and its accomplishments. Also, attributing the night elf race with a troll heritage likely helped the trolls come to terms with their own shocking defeat.
 
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{{Breaking Waves of Change}}
   
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== Patch changes ==
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''Without additional data, there is little point in debating the merits of this controversial theory. No doubt it will remain a matter of contention for years to come.''
 
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* {{Patch 4.0.3a|note=Added.}}
   
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== References ==
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== External links ==
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
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{{reflist}}
 
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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[[es:Pozo de la Eternidad]]
 
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Have a nice day. :) -->
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[[pl:Well of Eternity]]
 
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{{Elinks-quest|13518}}
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[[Category:Lakes]]
 
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[[Category:Demons]]
 
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[[Category:Old Gods]]
 
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[[Category:Night elves]]
 
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[[Category:Kalimdor]]
 
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[[Category:Lands of Mystery]]
 
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[[Category:Shadows & Light]]
 

Revision as of 22:21, 20 June 2011

AllianceThe Last Wave of Survivors
Start Dentaria Silverglade [51.8, 18.0]VZ-DarkshoreBlip
End Dentaria Silverglade [51.8, 18.0]VZ-DarkshoreBlip
Level 10
Category Darkshore
Experience 850
Reputation +250 Darnassus
Rewards 3s 50c
Previous Breaking Waves of Change

Objectives

Locate any refugees from Auberdine that are still alive.

Description

It's too late for Laird, he didn't make it in time.

The last wave of night elves from Auberdine attempted to escape a couple of hours ago. They stayed in their old home, clinging to the hope that it could be salvaged, but it seems they were finally forced out. I fear many of them won't make it, like Laird did not.

Quickly, go down the coast to the west and find any survivors that you can. We're sending Sentinels and Hippogryphs down, but every moment counts - we need to know which ones might make it.

Rewards

You will receive: 3s 50c

Progress

Their pride kept them in Auberdine for this long, but none deserves such a cruel fate.

Completion

Thank you, <class>. Some of them surely would not have made it without you.

We'll be taking the wounded to the main building once we have them all safely back in town. Perhaps you can meet us there later?

Notes

Make sure to grab Threat from the Water from Ranger Glynda Nal'Shea at [50.2, 19.8]VZ-DarkshoreBlip before leaving Lor'danel.

Finding Volcor:

<Volcor's body lies motionless. As you begin to move away, a hand reaches out and grabs your ankle. He's alive!>
Lor'danel Sentinel says: Volcor... I'm so glad to see that you made it. But where is Grimclaw?
Lor'danel Sentinel says: We'll worry about him later. I need to get you to safety.
Lor'danel Sentinel says: Thank you for your help, friend. I'll take it from here.

Finding Cerellean Whiteclaw:

<As you approach, you hear Cerellean gasp for breath. He looks to stand a chance if rescued soon.>
Lor'danel Sentinel says: Cerellean! You made it!
Lor'danel Sentinel says: I'll get him back to Lor'danel. Thank you for your help, stranger.

Finding Gershala Nightwhisper:

<Gershala rolls onto his side to look at you as you approach and you see a hopeful smile creep onto his face.>
Lor'danel Sentinel says: Gershala... Dentaria will be so happy to see you alive.
Lor'danel Sentinel says: I'll take him back to the priestess. Thank you for your kindness.

Finding Shaldyn:

<A whisper escapes Shaldyn's throat as you approach.>
Help... please.
Lor'danel Sentinel says: Shaldyn!
Lor'danel Sentinel says: I will see to it that Shaldyn is returned safely. Thank you, hero.

Upon completion:

Lor'danel Sentinel says: Priestesses, I am to bring word that there are more survivors incoming. They are doing everything they can to sift through for ones that are still alive, please send any help that you can!
Dentaria Silverglade says: Understood, Sentinel. Return to the beach and aid them in bringing back any that are still alive.
Lor'danel Sentinel says: Of course, Priestess.

Quest progression

  1. Optional breadcrumbs:
  2. A [10] The Last Wave of Survivors & A [5-30] Threat from the Water
  3. A [5-30] Buzzbox 413
  4. A [5-30] No Accounting for Taste
  5. A [5-30] Buzzbox 723
  6. A [5-30] A Cure In The Dark & A [5-30] The Corruption's Source

Patch changes

External links