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[[Warmasters]] are [[Drek'thar]]'s elite officers, residing in the [[Frostwolf]] fortress in [[Alterac Valley]] next to their general.
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[[Warmaster]] are [[Drek'thar]]'s elite officers, residing in the [[Frostwolf]] fortress in [[Alterac Valley]] next to their general.
   
 
Each of them is associated, as indicated by their name, with a destructable Alterac Valley objective, and their lifetime is controlled by it. Initially, there is one warmaster for each of the Horde's towers, who despawn when the Alliance manages to capture the corresponding tower. In the same way, new warmasters spawn when the Horde destroys any of the Alliance bunkers.
 
Each of them is associated, as indicated by their name, with a destructable Alterac Valley objective, and their lifetime is controlled by it. Initially, there is one warmaster for each of the Horde's towers, who despawn when the Alliance manages to capture the corresponding tower. In the same way, new warmasters spawn when the Horde destroys any of the Alliance bunkers.

Revision as of 22:07, 23 December 2006

Warmaster are Drek'thar's elite officers, residing in the Frostwolf fortress in Alterac Valley next to their general.

Each of them is associated, as indicated by their name, with a destructable Alterac Valley objective, and their lifetime is controlled by it. Initially, there is one warmaster for each of the Horde's towers, who despawn when the Alliance manages to capture the corresponding tower. In the same way, new warmasters spawn when the Horde destroys any of the Alliance bunkers.

Considering the warmasters' proximity to each other and also to Drek'thar, care needs to be exercised when pulling them out of the fortress, which should happen as individually as possible. If you suck at pulling, the best way might be to let a hunter do it, because in case they suck at pulling, they can just Ability rogue feigndeath [Feign Death]. Expect to fight at least two at a time, though, and be prepared to offtank another that spawns during the Drek'thar fight.

As the warmasters hit quite hard, it is rather important to tank each of them, and have solid healing. They Ability warrior charge [Charge], Ability warrior cleave [Cleave] and have a Ability whirlwind [Whirlwind] attack, so it is also a good idea to stay spread out. They seem to have around 60,000 hitpoints.