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{{Fanfic}}
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[[Image:Warcraft-adventures-boxart.jpg|thumb|Boxart]]
 
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[[Image:warcraftadventures2.jpg|thumb|The Orcish leadership plans its actions. Thrall stands before [[Orgrim Doomhammer]], [[Kargath Bladefist]], and [[Kilrogg Deadeye]] on an [[Altar of Storms]]]]
 
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[[Image:warcraftadventures1.gif|thumb|Screenshot from Warcraft Adventures]]
 
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[[Image:Hellscream_-_Warcraft_Adventures.jpg|thumb|Screenshot of Grom Hellscream in Warcraft Adventures]]
 
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[[Image:Rend&maimwca.JPG|thumb|During the opening sequence, rival orcs - Rend and Maim - are locked in battle with Thrall's father over the fate of the Horde.-PC Gamer]]
 
   
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A list of my Alliance-allied characters that I use for roleplaying. Enjoy, and be sure to look at my [[User:Morec/Horde_Roleplaying_Characters|Horde]] and [[User:Morec/Neutral_Roleplaying_Characters|Neutral]] characters as well.
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[[Blizzard]] began production on '''Warcraft Adventures: Lord of the Clans''' soon after [[Warcraft II]] was complete, though they kept news of its existence from the public for quite a while.
 
   
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It was an adventure game in the same style as Monkey Island and other classic LucasArts and Sierra adventure games. The graphics were all hand-drawn and cell-animated, and then scanned into the game. It was not produced in-house by Blizzard, though Blizzard artists were consulted.
 
   
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= The Jeret Family =
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The game had the tagline ''"An Adventure Game in the World of WarCraft"'', and it was cancelled before completion. Because it was cancelled, it is not part of the lore, throught book Lord of the clans shares many events with warcraft adventures.
 
   
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Nobles of [[Gilneas]], loyal to their homeland - even if it has rejected some of them. The family owns their own private mansion in the mountains of Gilneas south of [[Aderic's Repose]]<ref>http://www.wowhead.com/maps?data=4714:458590 (Approximate location)</ref>. There are two roads leading to the mansion; one leading from the southern road near [[King's Gate]] and one from the graveyard to the north.
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== Development and cancellation ==
 
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Russian company ''Animation Magic'' located in St. Petersburg was out-sourced due to their experience in classical two-dimensional animation to produce the twenty-two minutes of fully-animated sequences, the game's artwork, the coding of the engine and the implementation of the sound effects. Blizzard then provided all the designs, the world backgrounds, sound recording and ensured storyline continuity.
 
   
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== Ivan "Bloodhowl" Jeret ==
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The game was ultimately cancelled when Blizzard decided that, while the story and graphics were great, they felt the gameplay was severely lacking. Rather than publish a mediocre game, they chose to cancel it.
 
   
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{{npcbox
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When Warcraft Adventures: Lord of the Clans was cancelled, it had been in development for over a year and was almost complete. Nearly all features, puzzles, and areas were in place, and the voice acting had been recorded. Another round of development, involving the implementation of new puzzles, tweaked areas, and more recording, was about to start before E3, in May of 1998, but before that could happen the game was canceled.
 
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| image = Ivan Bloodhowl.jpg
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| name = Ivan "Bloodhowl" Jeret
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| gender = Male
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| faction = Alliance
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| races = [[Human]]/[[Worgen]]
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| creature = Humanoid
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| affiliation = [[Gilneas]], [[User:Morec/Organizations#Bloodhowl Pack|Bloodhowl Pack]] (formerly); Self
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| status = Alive
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| character = [[Warrior]], [[Aristocrat]], [[Tainted One]] (Presumed)
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| occupation = Noble of Gilneas (formerly); Wanderer
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| title = Lord
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| alignment = [[Alignment#Neutral Good|Neutral Good]]
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| relatives = [[User:Morec/Alliance Roleplaying Characters#Krista Jeret|Krista Jeret]] (sister), [[User:Morec/Alliance Roleplaying Characters#Blaine Jeret|Blaine Jeret]] (brother), Lord Viktor Jeret and Lady Anna Jeret (father and mother)
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}}
   
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:''"I.. I can't f-fight it any l-longer. I can't... I can't control myself. Go! Get- get away from me! Now!"''
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The storyline was far too important to disregard, however, as it set the stage for the entire Horde campaign in [[Warcraft III: Reign of Chaos|Warcraft III]]. It was later adapted into the book [[Lord of the Clans]], released. Star Trek novelist [[Christie Golden]] was then hired to write the novelisation based on scripts and outlines provided by WarCraft universe co-creator, [[Chris Metzen]], and had to be completed within six weeks. The book was released under the title ''[[Lord of the Clans]]'' about a year prior to Warcraft III.
 
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:—Ivan's reaction to his first [[worgen]] transformation
   
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==Storyline==
 
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:"Three great wars between the human Alliance and the orcish invaders have laid waste to the once proud realms of Azeroth. Twenty-two years have passed since Blackmoore found the young orcling, secretly raising it within the confines of his prison fortress Durnholde. Blackmoore planned to mold the orcling into the perfect warrior. A warrior conditioned to human thinking, but with all the savagery of an orcish heart."-[[Drek'Thar]], Warcraft Adventures Trailer.
 
   
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Eldest son of the Jeret family, Ivan is a good-hearted man with the mind of a monster lurking inside of him. While his human side seeks to help his people and others, his other side - a worgen named Bloodhowl - seeks only to further is own ends and cares nothing of who he has to harm to do so.
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:Basically, after the Dark Portal was destroyed and the rift between the worlds was destroyed, you had a large group of orcs that were trapped on Azeroth. And over the course of the next few years, the humans, being merciful in their ways, instead of hunting down and eradicating these orcs, granted them land areas where they could live as long as they lived within the confines of societal expectations. Basically, they were put on these reservations or camps. And because they were made to live in a way that was very contrary to their basic nature, a lot of the spirit and fire that defines them as a culture was drained out of them. And so what you found yourself with was an orc society in Azeroth of forced passivity, not forced through violence but forced through situation.
 
   
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=== Biography ===
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:Although down on their luck, the orcs in Warcraft Adventures were supposed to experience a rebirth, thanks to the leadership of Thrall.
 
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:Our storyline followed an orc baby that was taken from a battle scene where his parents were slain and raised by a human lieutenant, Blackmoore, with the intention of raising him with human ideals but being able to use him to control the orcs. Definitely someone who does not fit into the general stereotype of noble humans. He was a self-serving, dark human character who wanted to raise this orc, Thrall, our central character in the game, and use him to control and command the orcs and then raise them as his own private army. Thrall, though he's raised in captivity by humans to serve their will, still has some fire within him that he can't deny, so he rebels against his human owners. He escapes the compound where he's being held, and then over the course of the game, what we do is follow his adventures. As he discovers more about himself and the orcs and what it means to be an orc, so does the player. As you go through the game, you meet some familiar faces from the games, some in retirement, some trying to lead an underground resistance, and you learn of what happened to the Frost Wolf Clan, which was the clan that [Thrall's] father Durotan was a part of. You learn that Durotan and Black Hand and Doom Hammer were three blood brothers, and that his clan <nowiki>[</nowiki>[[Frost Wolf Clan|Frost Wolf]]<nowiki>]</nowiki> was sent into the [[Dwarf Highlands]] in the mountains. [They were] exiled there by a plotting Nerzhul, when he was pulling the strings in the background behind Doom Hammer and Black Hand, because he knew that Durotan was a threat.
 
   
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After the deaths of his mother and father, Ivan and his siblings were the only members of the Jeret family left alive. Even so, they strive to uphold their duty to the crown in Gilneas at all costs. He joined the Gilnean military as soon as he was old enough to, although his siblings were disappointed again and again when he refused advancement to the commanding ranks when the positions were offered to him.
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:So you find your heritage and then take up the banner of the Frost Wolves to regroup the orcs and lead them in a rebellion against Blackmoore and these humans that are, at least in your mind, enslaving your people. The payoff in the end is that you're able to storm the castle, lead your horde to victory, and reclaim that birthright of the orcs. That was our overarching storyline in a nutshell. And of course, there were tons of other weird characters you meet along the way and interact with.-Bill Roper[http://www.gamespot.com/features/pcgraveyard/p4_05.html]
 
   
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[[File:Ivan Jeret - Noble.jpg|thumb|left|Ivan in his noble clothing.]]
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==Character summaries==
 
   
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===[[Thrall]]===
 
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He was one of the first to actually encounter the worgen creatures face-to-face, and battled them many times afterwards. Unfortunately in his attempts to protect the people of Gilneas he was bitten by one the creatures and turned into one of them a few days afterwards - the second Jeret to do so. After losing his mind to the instincts of the worgen within him he lived amongst the ever-increasing feral packs that roamed the nation, biting and infecting his own sister when she led a group of Gilnean soldiers to try and capture him during this time.
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Thrall is the central character in the story. He was raised by Humans in servitude. He escapes his shackles and begins his journey to discover his heritage and reunite the clans.
 
   
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Finally[[ Krennan Aranas]] managed to create a partial cure to the worgen curse, and, after being captured by the alchemist, Genn's guards, and his own brother and sister, Ivan was saved from being a wild animal for eternity. Unfortunately it came at a terrible cost, for although he was spared the fate of becoming a beast for all eternity, a new part of his mind was awoken within him - the part of him that would come to be called Bloodhowl.
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* Played by Clancy Brown (of ''Highlander'' fame).
 
   
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When the Forsaken came to Gilneas Ivan fought alongside the other redeemed Gilneans against them, however he never saw whether they defeated the Forsaken or not. Bloodhowl took control at one point, a period of time during which he murdered and left the body of a wife of a commander of the Gilnean army - and one of Ivan's close friends - to be devoured by the invading Forsaken - although the investigation by Gilnean authorities mistakingly concluded that it had been Bloodhowl, and by relation Ivan, that had eaten the woman. Despite his attempts to convince the courts that he could not be held responsible for his worgen side's actions he was still found guilty. For his actions he was banished from Gilneas and was informed that, should he ever return, he would be executed.
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===[[Durotan]]===
 
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Durotan is Thrall's father. He is murdered by the unscrupulous Orc brothers Rend and Maim, sons of Blackhand.
 
   
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With a heavy heart and even deeper loathing of his other side, he left his homeland.
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===[[Orgrim Doomhammer]]===
 
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[[File:Ivan Jeret.jpg|thumb|Ivan Jeret in his battle armor.]]
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Orgrim is the quintessential 'grandfather' Orc. Orgrim has seen it all and most of his speech recounts certain parts of the Horde's history. ''Orgrim died with a spear through his head, leaning against a stone wall. Thrall would have kneeled next to him and touched his tooth/claw necklace.''
 
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[[File:Bloodhowl.jpg|thumb|left|Bloodhowl - Ivan Jeret's worgen side.]]
   
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=== Appearance ===
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* Played by Peter Cullen (of Optimus Prime, ''Transformers'' fame).
 
   
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Ivan has slightly tanned white skin, brown hair - which, in the absence of a barbershop during his exile, is tied up in a long ponytail and comes down in a thick beard -, and light green eyes. He has a muscle-heavy build, developed through years of training and working with the Gilnean military. Although much of his armor was repossesed by the Gilnean military when he was exiled, he was allowed to keep a few peices - as well as his broadsword and a sheild and shortsword. What he is missing of his armor, though, he has replaced with leather.
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===[[Grom Hellscream]]===
 
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If rock and roll had ever erupted on Azeroth, Grom would have been its driving force. He is a leather-clad, loudly abrasive Orc who kicks serious ass. Grom is usually boisterous, but also gets down to business in a very no-nonsense manner.
 
   
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Bloodhowl's fur color is similar to Ivan's hair but just slightly darker. His eyes are green in color and look surprisingly kind, a trait that he uses to his advantage when luring someone away for him to deal with them as he seems fit. He dosn't care for the armor Ivan wears, but dosn't purposefully remove it, but he also makes no additional attempts to make sure that it stays on his body. Like his human form, his body is highly muscled.
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===[[Gazlowe]] the Goblin===
 
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If Azeroth was New York city, Gazlowe would be a cabby. He's a wise cracking smart-guy, whose only real concerns are besting the Gnomes in an invention and design war. ''Gazlowe is cranky and abrasive, but means well deep down. What little is known from screenshots from the game, Thrall would have assisted Gazlowe in repair of a [[Goblin Zeppelin]]. Perhaps allowing him a way to move around the world easier.''
 
   
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===[[Drek'Thar]]===
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=== Personality ===
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Drek'Thar, like Doomhammer, is an old Orc who serves a very paternal role for Thrall. As opposed to Orgrim, Drek'Thar is a very impatient old fogey.
 
   
  +
Ivan is an honorable noble that wants the best for the people of Gilneas but will follow King Greymane's orders no matter how others are affected by them. This sometimes puts him at odds with his brother, but in the end Blaine respects him for it. Even so he loves both of his siblings, and tries to make sure that they stay out of harm’s way, even if that means putting himself between it and them. He will help anyone that genuinely needs it, but seriously thinks about the situation before acting. He fears nothing, save the worgen mind that lives inside of him and so works hard to make sure that it can never escape the confines of his consciousness. He is haunted by the vauge memories of what Bloodhowl did while he was in control and hates worgen with even more of a passion because of it.
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* Played by [[Tony Jay]].
 
   
  +
Bloodhowl, in near-stark contrast to Ivan's personality, is a self-absorbed, self-serving creature of darkness. He's an opportunist, taking whatever he wants whenever he can - which usually means when Ivan's mental guard is down. He harbors no love for Ivan's kin, although he views their worgen sides as his siblings. That considered he works well with them, but is always more focused how or what of his actions benefit himself - and if that means nearly killing one or both of his siblings, then so be it. Also in stark contrast to Ivan's personality, Bloodhowl hates humans with as much of a fervor as his human side hates worgen.
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===[[Alexstrasza]] the Dragon Queen===
 
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Alexstrasza is easily the most powerful individual on Azeroth. She's a huge red dragon who could just as easily crush an army as cunningly manipulate its leaders to her own ends. She has a brilliant intellect and delights in toying with the lesser creatures who cross her path. ''Thrall has an encounter with for some unknown reason. He heads to [[Alexstrasza's Cave]] (a location hidden somewhere out in the great sea between Kul Tiras and Khaz Modan). During the encounter, she lets loose on Thrall with fiery blasts. He blocks them with a shield. The outcome of this encounter is unclear, but it can be assumed he ultimately earns her trust, or received whatever he was after. This version of Alexstrasza seems to be the polar opposite of the version in current lore.''
 
   
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===[[Zul'jin]]===
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=== Abilities ===
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Zul'jin is a real character. He was once a notorious bandit, but now sells junk goods in a run-down trading post.
 
   
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Ivan is a skillful warrior in use of the broadsword, as well as many other melee weapons, but has also trained in hand-to-hand martial arts - just to be safe. His preferred combat stance is one that balances his ability to defend himself and others with his ability to cut down anyone or anything that attacks him, his siblings, or his allies. He doesn't see himself as a leader, but is able to rally any soldiers working with him or under his command at the time.
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===[[Aedelas Blackmoore|Lieutenant Blackmoore]]===
 
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Blackmoore is the crafty Human who has no problem with taking advantage of others when they're down. He's a slave-owning, back-stabbing, double-crossing, no-good swindler. ''Blackmoore secretly raised the orcling Thrall within the confines of his prison fortress Durnholde. He planned to mold the orcling into the perfect warrior. A warrior conditioned to human thinking, but with all the savagery of an orcish heart. This bad guy had also hired the murders of Thrall's father, Rend and Maim. He sends them after Thrall after he escaped. Later Thrall would return to his castle to fight him. They fight on the walls of the castle, and during the struggle Thrall apparently knocks him over the edge. Thrall held him by his clothing, while Blackmoore looked at him with a look of fear and hatred.''
 
   
  +
Whenever Bloodhowl takes control he discards Ivan's weapon in favor of his own claws and fangs. He is extremely agile and quick, able to dodge most attacks, as well as fairly strong. The way he fights clearly displays his opportunist nature, only striking whenever he sees and opening, and refraining from attacking until he does. He fancies himself a leader and tactical genius, but in truth his skill at such is only moderate.
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===Rend and Maim Blackhand===
 
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[[Rend Blackhand|Rend]] and [[Maim Blackhand|Maim]] were the murderers of Thrall's father, Durotan. Lieutenant Blackmoore also hired them for his own use. They never seem to be too far apart from each other. They appear to be chasing after Thrall to bring him back to Blackhand. They apparently would have been killed by an intense bright light, causing their flesh to melt.
 
   
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===Kilrogg Deadeye===
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=== Quotes ===
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Kilrogg Deadeye was the powerful leader of the Bleeding Hollow Clan. His clan was apparently one of the last free orc clans left on Azeroth, during the internment camp period (although its possible Orgrim would have helped free the clan during the course of the game). Apparently during a convocation on an [[Altar of Storms]], Thrall would have convinced Kilrogg and the leaders of Frostwolf clan and the Shattered Hand clan to work together to free the rest of the orcs and reunite the Horde.
 
   
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{{clr}}
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===Deathwing===
 
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During one dramatic scene Thrall was to match wits with the dragon [[Deathwing]]. Miscommunication led to this scene of the dragon Deathwing smoking a hookah. Blizzard decided to leave it in.
 
   
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===Singe===
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== Krista Jeret ==
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{{npcbox
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[[Singe]] was a black drake that served as a pet or advisor to [[Grom Hellscream]]. Its unknown if he was meant to be an enemy (perhaps manipulating Grom) and perhaps having connections to [[Deathwing]] who was also in the game.
 
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| image = Krista_Blackbite.jpg
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| name = Krista Jeret
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| gender = Female
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| faction = Alliance
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| races = [[Human]]/[[Worgen]]
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| creature = Humanoid
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| affiliation = [[Gilneas]], [[User:Morec/Organizations#Bloodhowl Pack|Bloodhowl Pack]] (formerly); Self
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| status = Alive
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| character = [[Mage]], [[Aristocrat]]
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| occupation = Noble of Gilneas (formerly); Wanderer
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| title = Lady
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| alignment = [[Alignment#Neutral Good|Neutral Good]]
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| relatives = [[User:Morec/Alliance Roleplaying Characters#Ivan "Bloodhowl" Jeret|Ivan]] and [[User:Morec/Alliance Roleplaying Characters#Blaine Jeret|Blaine Jeret]] (brothers), Lord Viktor Jeret and Lady Anna Jeret (father and mother)
  +
}}
   
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:''"My... my face! My h-hands! No, no, NO!"''
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===Orge===
 
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:—Krista's reaction to her first [[worgen]] transformation
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[[Orge]] was a two headed ogre (or someone accidentally misspelled "Ogre").
 
   
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===Uglaz===
 
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[[Uglaz]] was an orc character.
 
   
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Krista is the second eldest Jeret siblings and a noble of Gilneas. Her human side is cautious, constantly thinking, but her worgen side is a fearl wild card who is prone to extremely violent outbursts and uses this rage to tear opponents apart.
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===Kargath Bladefist===
 
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[[Kargath Bladefist]] is the chieftain of the [[Shattered Hand Clan]]. His clan was apparently one of the last free orc clans left on Azeroth, during the internment camp period (although its possible Orgrim would have helped free the clan during the course of the game). He is one of the three clan leaders, along with Doomhammer, and Kilrogg Deadeye that met at a convocation or council on an [[Altar of Storms]]. Thrall apparently convinces them to form the Horde again. Each of their respective clans could be seen behind the altar.
 
   
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===Nazgrel===
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=== Biography ===
   
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Before Gilneas closed its borders, forcing her to return to the nation, she had been taking an extended vacation to study magic in Dalaran. Her brief time learning amongst the great wizards of the [[Magocracy]] was enough to give her a slight control over the forces of arcane magic. Her control over the elements through arcane means, however, is not all that fluent, and her attempts to cast spells around them while in Dalaran led to more then a few accidents.
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===Blue Dragon===
 
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A blue dragon was to have appeared in the game. Little is known about this dragon, not even its name.
 
   
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Krista, like most of the nobles, knew about the worgen during the early stages of the infestation. She, though, unlike her brothers, she didn't step in herself to try and deal with the problem, and was content to let the military. After Ivan's transformation into a worgen, however, Krista went with the soldiers that were going to try and subdue him in order to bring him back to [[Krennan Aranas]] so that the alchemist could use him to further his research towards finding a cure for the Curse. The rescue attempt turned into a trap, in which they were the ones being caught, and Krista was bitten by Ivan and transformed into a worgen like her two brothers.
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===Death Knight===
 
   
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After some time of living as one of the wild worgen in her [[User:Morec/Organizations#Bloodhowl_Pack|brother's pack]], Krista - who called herself Blackbite during this time, was administered the cure by a Gilnean soldier - although it took him a bit of effort to do so. She then assisted a group of worgen hunters in the capture and curing of her two brothers. Unlike her elder brother but like her younger sibling she did not have a second personality created within her by Krennan's potion, although when she shifts to her worgen form she becomes a ''much'' more aggressive person.
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==Press releases==
 
   
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Despite Krennan's potion, by the time the Forsaken appeared in Gilneas Krista was starting to lose herself to the feral nature of the worgen. She barely managed to keep her worgen side in check, but was able to keep it contained enough so that she did not lose herself to the nature of the curse. When Ivan was tried for murder because of Bloodhowl's actions Krista tried to speak on his behalf, but the courts didn't see things the way she did.
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=== Announcement ===
 
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{{Example/Begin}}
 
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'''The makers of the number-one selling Warcraft series and the runaway hit Diablo bring Warcraft's personality and depth to the adventure genre'''
 
   
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When Ivan was forced to leave Gilneas Krista left with him to make sure he didn't end up killing himself and to try to show the courts of Gilneas how their decision on the matter had been wrong.
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'''Irvine, CA, March 17, 1997''' -- Blizzard Entertainment announced today Warcraft Adventures: Lord of the Clans, the pivotal next chapter in the epic Warcraft saga. The fantasy adventure game, which is expected to release this holiday season, is the continuation of the Warcraft story and sets the stage for future Warcraft titles.
 
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[[File:Krista_Jeret.jpg|thumb|Krista Jeret's human form.]]
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[[File:Blackbite.jpg|left|thumb|Krista Jeret's worgen form.]]
   
  +
=== Appearance ===
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Warcraft Adventures: Lord of the Clans picks up where Warcraft II: Beyond the Dark Portal ended and develops many of the popular characters and locations first introduced in the Warcraft real-time strategy series. Players return to the land of Azeroth as Thrall, a young virile Orc robbed of his heritage after being raised in servitude by humans. Destined to reunite and lead the disbanded Orcish clans, Thrall must escape the Humans' shackles and return the Horde to dominance.
 
   
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Kritsa's hair is a significantly darker shade of brown then her brother's and has also grown out in the absense of any way to keep it up. Her pale skin and kind, contemplating blue eyes can make one forget that there is a beast lurking within her. In her self-imposed exile alongside her brother, Krista's once beautiful, regal robes have become torn, covered in muck, and so patched up that they now resemble little more then a those of a peasent. She has also taken to carrying a dagger for protection along with her own shortstaff, and, despite her thin body structure, she can use both well enough. Krista's worgen form's fur is black, and her rage-filled red eyes, sharp canine fangs, and wild loose hair give her the appearence of a feral worgen.
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Said Allen Adham, president and founder of Blizzard Entertainment, "With Warcraft Adventures: Lord of the Clans, our goal is to recapture the elements that make adventure games great. Players will be immersed in the world of Warcraft with a rich storyline, character interaction and extensive exploration."
 
   
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=== Personality ===
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"The adventure game tells an important chapter in our overall vision for the Warcraft story. For the first time, players will interact with the Orcish Horde, and learn about their history and motivations. The game adds to the depth of the Warcraft universe and provides the back story for future titles."
 
   
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It wouldn't be at all difficult to call Krista "stuck up," but it wouldn't be difficult to, at the same time, call her a caring person. She was extremely protective of her brothers, a fact only supported by her decision to leave Gilneas with Ivan, and wasn't afraid to fire an arcane bolt or two into anyone who tried to harm them. She isn't comfortable with using any type of magic other then pure arcane because of the chance there is for her spells to mess up in some fashion - then again it may be this lack of faith in her own capabilities that causes her arcane-element spells to backfire the way they do. She hates the curse that infects her, her brothers, and many other Gilneas and refuses to accept that it might be something that they have to learn to live with.
   
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When transformed she seems to lose all interest in protecting her siblings, not even their worgen sides. She also doesn't care to use magic, preferring to use her claws to attack - much like Bloodhowl and Blaine when in worgen form. Her feral nature makes her a threat to herself, her allies, and, especially, her enemies. Although there is no proof to suggest it is another personality entirely in control of her worgen form, Krista refuses to accept that there is none.
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Key features in the game include:
 
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*More than 60 stunning locations within seven Azeroth regions.
 
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*Intense gameplay filled with puzzles and extensive character interaction.
 
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*Over 70 animated characters, including many of the familiar faces from the Warcraft series.
 
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*More than 40,000 frames of feature-film caliber animation created by a team of over 50 artists.
 
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*Hollywood voice talents of Clancy Brown (Highlander, Starship Troopers, and The Shawshank Redemption), Peter Cullen (Optimus Prime from the animated TV series, Transformers) and Tony Jay (Disney's Hunchback of Notre Dame).
 
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*A classical soundtrack of Warcraft music.
 
   
  +
=== Abilities ===
   
  +
Krista is trained to an extent in the way of a mage, and has mastered arcane magic - although the correct use of the elemental forms of it eludes her still. She isn't physically strong (not in her human form) but her mind is clever enough to make up for that, using her arcane spells in ways that tend to give her the upper hand. Even though she cannot fully master the elemental forms of the arcane, she can still cast spells which revolve around them - although this tends to lead to somewhat chaotic results. When transformed Krista is quick, agile, smart, and ruthless. She doesn't hesitate to close the gap between her and her opponent, making it difficult for him or her to attack, and then proceeds to rake her opponent's body with her claws and tear at his or her flesh with her fangs.
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Warcraft Adventures: Lord of the Clans is expected to be available this holiday season in Windows 95 and Macintosh CD-ROM format at most computer and software retail chains nationwide for approximately $50. The game will also be available directly through Blizzard at 1-800-953-SNOW. This game, as well as other Blizzard titles, is distributed by CUC Software.
 
   
  +
=== Quotes ===
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Best known for the number-one selling Warcraft series and the blockbuster hit Diablo, Blizzard Entertainment is an operating unit of CUC International Inc. (NYSE: CU).
 
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{{Example/End}}
 
   
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{{clr}}
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=== Response to cancellation petition ===
 
−
Within hours of the announcement of the cancellation, fans of the series formed an online petition, demanding the project be resurrected. On the 22nd of May 1998, Blizzard responded via their website;
 
−
{{Example/Begin}}
 
−
'''Blizzard Announcement &mdash; 22 May 1998'''<br />'''Press Desk: Blizzard Cancels WarCraft Adventures'''
 
   
  +
== Blaine Jeret ==
−
Blizzard wants to take a minute to respond to the Warcraft Adventures
 
−
petition that is circulating on the Internet. First, we want to express
 
−
our gratitude to the Warcraft fans that took the time to organize such
 
−
an effort. We recognize that the cancellation of Warcraft Adventures has
 
−
disappointed some of our customers, and we appreciate that they have
 
−
shared their opinions with us.
 
   
  +
{{npcbox
−
Secondly, we want let you know that stopping development was not a
 
  +
| image = Painfang - face.jpg
−
decision that was taken lightly. It was a hard call to make, but each of
 
  +
| name = Blaine Jeret
−
us knows that it was the right choice. The cancellation was not a business
 
  +
| gender = Male
−
or marketing decision or even a statement about the adventure genre. The
 
  +
| faction = Alliance
−
decision centered around the level of value that we want to give our
 
  +
| races = [[Human]]/[[Worgen]]
−
customers. In essence, it was a case of stepping up and really proving to
 
  +
| affiliation = Gilneas, Stormwind; [[User:Morec/Organizations#Bloodhowl Pack|Bloodhowl Pack]] (formerly)
−
ourselves and gamers that we will not sell out on the quality of our games.
 
  +
| creature = Humanoid
  +
| location = Unknown
  +
| status = Alive
  +
| character = [[Rogue]], [[Fighter]] [[Aristocrat]]
  +
| occupation = Noble of Gilneas
  +
| title = Lord
  +
| alignment = [[Alignment#Lawful Good|Lawful Good]]
  +
| relatives = [[User:Morec/Alliance Roleplaying Characters#Krista Jeret|Krista Jeret]] (sister), [[User:Morec/Alliance Roleplaying Characters#Ivan "Bloodhowl" Jeret|Ivan Jeret]] (brother), Lord Viktor Jeret and Lady Anna Jeret (father and mother)
  +
}}
   
  +
:''"Wha- what is ha-happening to me? Krista... Ivan... h-help..."''
−
And finally, we hope that Warcraft fans will consider our track record and
 
  +
:—Blaine's reaction to his first [[worgen]] transformation
−
trust our judgement on ending the project. The cancellation of Warcraft
 
−
Adventures does not signal the demise of Azeroth. We have every intention
 
−
of returning to the Warcraft world because there are still chapters to be
 
−
told. We will keep you informed as we announce future Warcraft plans.
 
−
{{Example/End}}
 
   
−
==Media==
 
−
<youtube>I49wuNcTDpY</youtube><br/>
 
−
''Trailer for [[Warcraft Adventures: Lord of the Clans]]''
 
   
  +
Blaine is the youngest of the Jeret siblings and a skilled politician. He has trained in combat for whenever he finds himself in a situation that requires "aggressive negotiations" and needs to defend himself. Unlike his siblings he did not have a second personality created within his mind by Krennan's partial-cure.
−
==References==
 
−
* [http://web.archive.org/web/20040101075939/http://www.warcraftiii.net/articles/warcraftadventures/index.shtml Warcraft Adventures - The Game That Never Was]
 
−
* [http://www.gamespot.com/features/pcgraveyard/index.html PC Gaming Graveyard Warcraft Adventures]
 
   
−
==External links==
+
=== Biography ===
−
{{wplink|Warcraft Adventures: Lord of the Clans}}
 
   
  +
Blaine had never been outside of Gilneas prior to the Forsaken invasion, and that suits him just fine. During his time in the land he was taught by the best tutors his parents could afford and also started training in the ways of a rogue at an early age - which his parents were not overly thrilled with, but let him continue all the same. Even so, after his parents died he stepped up to fill the rather large shoes they left behind for him and his siblings to fill, and he succeeded. He's assisted Genn as many times as he could, and although Krista is the smartest of the three he has proven to be of more assistance to the Greymane line then she has to date.
−
{{games}}
 
   
  +
[[File:Blaine Jeret - commoner.jpg|thumb|left|Blaine in his casual clothing.]]
−
[[Category:Sources]]
 
  +
−
[[Category:Games]]
 
  +
Like his brother and sister, Blaine was aware of the worgen problem from its early stages, but wasn't fully sure of how serious it was until much later. During at attempt to save his brother from an attacking worgen he was bitten and infected with the Worgen Curse. Ivan had his brother sent to [[Greymane City]] for propper treatment - not aware of the nature of the Worgen Curse and the transformation that took effect. On the way Blaine transformed into a physically powerful worgen that killed and devoured the humans, along with the horses pulling the carriage that were taking him to Greymane City for treatment.
−
[[Category:Warcraft Adventures]]
 
  +
  +
Blaine went on to assist the other Gilneans that had become infected by the worgen curse in attacking and terrorizing the countryside - calling himself Painfang. He later was present for when the worgen invaded and took over Gilneas city, and was responsible for more then a few infections that occurred during the battle. The next time he met his brother was shortly after Ivan's transformation, and then accompanied him back to their manor home in the mountains of Gilneas. There he assisted his brother in luring Krista into a trap, allowing Ivan - now Bloodhowl - to infect her with the worgen curse.
  +
  +
He lived in the wild as a worgen for some time afterwords, Blaine was captured by Krista - who was assisted by Genn's guards - and was administered [[Krennan Aranas]] cure for the worgen curse. He then helped his sister in the capture and curing of Ivan - which was no easy task - and then hunted down any of the remaining infected citizens of Gilneas.
  +
  +
After the Forsaken assaulted the nation Blaine chose to stay behind the scenes, helping the military commanders coordinate the attacks against their living-dead adversaries. And, like Krista, Blaine attempted to convince the courts that Ivan was innocent after his brother was charged with murder, but his words of wisdom fell on deaf ears.
  +
  +
While his brother was exiled and his sister went with him, Blaine remained behind in the nation he'd spent all of his life untill the time came that they were forced to leave. He went to Stormwind with his king to pledge his allignce to the Alliance. He now works effortlessly on two things; strengthing the resolve of the Gilnean people and trying to prove his brother's innocence.
  +
[[File:Blaine Jeret - new1.jpg|thumb|Blaine Jeret's human form.]]
  +
[[File:Painfang - 1.jpg|thumb|left|Blaine Jeret's worgen form.]]
  +
  +
=== Appearance ===
  +
  +
Blaine's eyes and hair are both about the same color as his brother's eyes and hair, and his body, although not as muscular as his brother's, is still plenty physically strong. He keeps his hair cut short, unlike his brother, and his face clean-shaven. He dresses in noble outfit unless he is dealing with the common folk of Gilneas to help show his authority in Gilnean lands. And it is with this aouthority that he is allowed to carry a concealed dagger on his person for protection.
  +
  +
His worgen form's fur is a brillient white-silver color, and his eyes are a grayish-white - which give him a very thoughtful look. He also maintaines a poweful build, but that dosn't keep him from being far more agile then Bloodhowl - although his sister's worgen form still has him beat. Being much more aggressive in his worgen form he usually resorts to using his claws to attack, although he continues to use certain combat skills that he has aquired to surprise his opponent with how good a fighter he truely is.
  +
  +
=== Personality ===
  +
  +
Blaine is a kind person. While his brother and sister simply carry out Genn Greymane's orders as their King directs them, Blaine tries to make sure that, whatever those orders are, the citizens of Gilneas - in particular the farming families - are benefited or at least warned of anything that could possibly possibly affect their way of life. He isn't as smart as is sister, but he has a clam manner of thinking that makes him good at diffusing potentially dangerous political situations. He believes that, if given the opportunity to do so, all Gilneans would be able to make peace with their worgen sides and learn to accept them. Unfortunately he also realizes that most Gilneans wouldn't even want to make the effort. While in worgen form he is much more aggresive.
  +
  +
  +
=== Abilities ===
  +
  +
From the moment he was able to, Blaine trained to use daggers and throwing knives for self-defense - realizing that his role as a politician would put him in substantially dangerous situations. He is as quick as and strong as any normal human can be, and is skilled of not being seen when he doesn't want to be. Despite what his skills suggest, though, he is not skilled in anyway at picking locks and the pockets of others. In his worgen form he his is much physically stronger then his human form but retains his intelligence.
  +
  +
=== Quotes ===
  +
  +
{{clr}}
  +
  +
= Ebon =
  +
  +
{{npcbox
  +
| image = Ebon.jpg
  +
| name = Ebon
  +
| gender = Male
  +
| faction = Alliance
  +
| race = Human
  +
| creature = Humanoid
  +
| affiliation = [[User:Morec/Organizations#Ebony Gang|Ebony Gang]], [[Stormwind]]
  +
| status = Alive
  +
| character = [[Fighter]]
  +
| occupation = Crime Boss of the Ebony Gang
  +
| title = Boss
  +
| alignment = [[True neutral]]
  +
| relatives = Daughter
  +
}}
  +
  +
:''"I wont be surprised if you haven't heard of me, I suppose few have."''
  +
:—Crime Boss Ebon
  +
  +
Ebon - his real name unknown - is the supreme leader of the Ebony Gang and has the final say in all matters of the game. Little is known of his family - especially who they are or where they may be - but he has made mention of them very slightly on several circumstances. He can usually be found - provided you can find him - either in the Ebon Gang's Stormwind hideout or on his personal cruise ship.
  +
  +
== Biography ==
  +
  +
  +
== Appearence ==
  +
  +
[[File:Ebon2.jpg|thumb|left|Ebon, Crime Boss of the Ebony Gang]]
  +
  +
== Personality ==
  +
  +
  +
== Abilities ==
  +
  +
  +
== Quotes ==
  +
  +
== Trivia ==
  +
  +
In one RP Ebon's daughter, now fully-grown and calling herself Ebony, had all but inherited her father's criminal empire from the aged but still alive Crime Boss. She was characterized as snobby, rash, and violent - almost the exact opposite of her father. [[File:Ebony.jpg|right|thumb|Ebony, Daughter of Ebon]]
  +
{{clr}}
  +
  +
= Mathias Bernard =
  +
  +
{{npcbox
  +
| image = humanmale_nopic.jpg
  +
| name = Mathias Bernard
  +
| gender = Male
  +
| faction = Alliance
  +
| race = Human
  +
| creature = Humanoid
  +
| affiliation = [[Stormwind]]
  +
| status = Alive
  +
| character = [[Paladin]]
  +
| occupation = Paladin of Stormwind, Soldier in the Alliance Armed Forces
  +
| alignment = [[Alignment#Lawful Good|Lawful Good]]
  +
| relatives = Lisa Bernard (wife), Samantha Bernard (daughter)
  +
}}
  +
  +
== Biography ==
  +
  +
== Appearence ==
  +
  +
== Personality ==
  +
  +
== Abilities ==
  +
  +
== Quotes ==
  +
  +
{{clr}}
  +
  +
= Soundtrack =
  +
  +
A list of songs that I play while RPing as these characters, seeing as it fits them to some regard:
  +
  +
[http://www.youtube.com/watch?v=1mjlM_RnsVE&ob=av2e Monster - Skillet] (Ivan "Bloodhowl" Jeret; Krista Jeret; Blaine Jeret; Alexander Kaligan)
  +
  +
[http://www.youtube.com/watch?v=7PpYBBjYav0 Of Wolf and Man - Metallica] (Ivan "Bloodhowl" Jeret; Krista Jeret; Blaine Jeret; Alexander Kaligan)
  +
  +
[http://www.youtube.com/watch?v=dysLk7aTGyI Waking the Demon - Bullet for My Valentine] (Ivan "Bloodhowl" Jeret; Krista Jeret; Blaine Jeret; Alexander Kaligan)
  +
  +
[http://www.youtube.com/watch?v=xqds0B_meys Animal I Have Become - Three Days Grace] (Ivan "Bloodhowl" Jeret; Krista Jeret; Blaine Jeret; Alexander Kaligan)
  +
  +
[http://www.youtube.com/watch?v=KqULcG8HtZI&feature=related The Animal - Disturbed] (Ivan "Bloodhowl" Jeret; Krista Jeret; Blaine Jeret; Alexander Kaligan)
  +
  +
[http://www.youtube.com/watch?v=8Q-tP4DklCE The Curse - Disturbed] (Ivan "Bloodhowl" Jeret; Krista Jeret; Blaine Jeret; Alexander Kaligan)
  +
  +
[http://www.youtube.com/watch?v=sx1N8QZiXrE The Fury of the Wild - Hammerfall] (Ivan "Bloodhowl" Jeret; Krista Jeret; Blaine Jeret; Alexander Kaligan)
  +
  +
[http://www.youtube.com/watch?v=jTEkfsGnRTA Frontline - Pillar] (Mathias Bernard)
  +
  +
[http://www.youtube.com/watch?v=vV0bM6_TYvc Diamond Eyes - Shinedown] (Mathias Bernard)
  +
  +
{{clr}}
  +
  +
=References=
  +
{{Reflist}}
  +
  +
{{clr}}
  +
  +
[[Category:Player characters]]
  +
[[Category:Fan fiction]]

Revision as of 14:24, 7 June 2011

Roleplaying
This article is fan fiction.
The contents herein are entirely player made and in no way represent official Warcraft lore or history. The characters and events listed are of an independent nature and are applied for roleplaying purposes only.

A list of my Alliance-allied characters that I use for roleplaying. Enjoy, and be sure to look at my Horde and Neutral characters as well.


The Jeret Family

Nobles of Gilneas, loyal to their homeland - even if it has rejected some of them. The family owns their own private mansion in the mountains of Gilneas south of Aderic's Repose[1]. There are two roads leading to the mansion; one leading from the southern road near King's Gate and one from the graveyard to the north.

Ivan "Bloodhowl" Jeret

AllianceIvan "Bloodhowl" Jeret
Image of Ivan "Bloodhowl" Jeret
Title <Lord>
Gender Male
Race(s) Human/Worgen (Humanoid)
Class Warrior, Aristocrat, Tainted One (Presumed)
Affiliation(s) Gilneas, Bloodhowl Pack (formerly); Self
Occupation Noble of Gilneas (formerly); Wanderer
Status Alive
Relative(s) Krista Jeret (sister), Blaine Jeret (brother), Lord Viktor Jeret and Lady Anna Jeret (father and mother)
Alignment Neutral Good
"I.. I can't f-fight it any l-longer. I can't... I can't control myself. Go! Get- get away from me! Now!"
—Ivan's reaction to his first worgen transformation


Eldest son of the Jeret family, Ivan is a good-hearted man with the mind of a monster lurking inside of him. While his human side seeks to help his people and others, his other side - a worgen named Bloodhowl - seeks only to further is own ends and cares nothing of who he has to harm to do so.

Biography

After the deaths of his mother and father, Ivan and his siblings were the only members of the Jeret family left alive. Even so, they strive to uphold their duty to the crown in Gilneas at all costs. He joined the Gilnean military as soon as he was old enough to, although his siblings were disappointed again and again when he refused advancement to the commanding ranks when the positions were offered to him.

Ivan Jeret - Noble

Ivan in his noble clothing.


He was one of the first to actually encounter the worgen creatures face-to-face, and battled them many times afterwards. Unfortunately in his attempts to protect the people of Gilneas he was bitten by one the creatures and turned into one of them a few days afterwards - the second Jeret to do so. After losing his mind to the instincts of the worgen within him he lived amongst the ever-increasing feral packs that roamed the nation, biting and infecting his own sister when she led a group of Gilnean soldiers to try and capture him during this time.

FinallyKrennan Aranas managed to create a partial cure to the worgen curse, and, after being captured by the alchemist, Genn's guards, and his own brother and sister, Ivan was saved from being a wild animal for eternity. Unfortunately it came at a terrible cost, for although he was spared the fate of becoming a beast for all eternity, a new part of his mind was awoken within him - the part of him that would come to be called Bloodhowl.

When the Forsaken came to Gilneas Ivan fought alongside the other redeemed Gilneans against them, however he never saw whether they defeated the Forsaken or not. Bloodhowl took control at one point, a period of time during which he murdered and left the body of a wife of a commander of the Gilnean army - and one of Ivan's close friends - to be devoured by the invading Forsaken - although the investigation by Gilnean authorities mistakingly concluded that it had been Bloodhowl, and by relation Ivan, that had eaten the woman. Despite his attempts to convince the courts that he could not be held responsible for his worgen side's actions he was still found guilty. For his actions he was banished from Gilneas and was informed that, should he ever return, he would be executed.

With a heavy heart and even deeper loathing of his other side, he left his homeland.

Ivan Jeret

Ivan Jeret in his battle armor.

Bloodhowl

Bloodhowl - Ivan Jeret's worgen side.

Appearance

Ivan has slightly tanned white skin, brown hair - which, in the absence of a barbershop during his exile, is tied up in a long ponytail and comes down in a thick beard -, and light green eyes. He has a muscle-heavy build, developed through years of training and working with the Gilnean military. Although much of his armor was repossesed by the Gilnean military when he was exiled, he was allowed to keep a few peices - as well as his broadsword and a sheild and shortsword. What he is missing of his armor, though, he has replaced with leather.

Bloodhowl's fur color is similar to Ivan's hair but just slightly darker. His eyes are green in color and look surprisingly kind, a trait that he uses to his advantage when luring someone away for him to deal with them as he seems fit. He dosn't care for the armor Ivan wears, but dosn't purposefully remove it, but he also makes no additional attempts to make sure that it stays on his body. Like his human form, his body is highly muscled.

Personality

Ivan is an honorable noble that wants the best for the people of Gilneas but will follow King Greymane's orders no matter how others are affected by them. This sometimes puts him at odds with his brother, but in the end Blaine respects him for it. Even so he loves both of his siblings, and tries to make sure that they stay out of harm’s way, even if that means putting himself between it and them. He will help anyone that genuinely needs it, but seriously thinks about the situation before acting. He fears nothing, save the worgen mind that lives inside of him and so works hard to make sure that it can never escape the confines of his consciousness. He is haunted by the vauge memories of what Bloodhowl did while he was in control and hates worgen with even more of a passion because of it.

Bloodhowl, in near-stark contrast to Ivan's personality, is a self-absorbed, self-serving creature of darkness. He's an opportunist, taking whatever he wants whenever he can - which usually means when Ivan's mental guard is down. He harbors no love for Ivan's kin, although he views their worgen sides as his siblings. That considered he works well with them, but is always more focused how or what of his actions benefit himself - and if that means nearly killing one or both of his siblings, then so be it. Also in stark contrast to Ivan's personality, Bloodhowl hates humans with as much of a fervor as his human side hates worgen.

Abilities

Ivan is a skillful warrior in use of the broadsword, as well as many other melee weapons, but has also trained in hand-to-hand martial arts - just to be safe. His preferred combat stance is one that balances his ability to defend himself and others with his ability to cut down anyone or anything that attacks him, his siblings, or his allies. He doesn't see himself as a leader, but is able to rally any soldiers working with him or under his command at the time.

Whenever Bloodhowl takes control he discards Ivan's weapon in favor of his own claws and fangs. He is extremely agile and quick, able to dodge most attacks, as well as fairly strong. The way he fights clearly displays his opportunist nature, only striking whenever he sees and opening, and refraining from attacking until he does. He fancies himself a leader and tactical genius, but in truth his skill at such is only moderate.

Quotes

Krista Jeret

AllianceKrista Jeret
Image of Krista Jeret
Title <Lady>
Gender Female
Race(s) Human/Worgen (Humanoid)
Class Mage, Aristocrat
Affiliation(s) Gilneas, Bloodhowl Pack (formerly); Self
Occupation Noble of Gilneas (formerly); Wanderer
Status Alive
Relative(s) Ivan and Blaine Jeret (brothers), Lord Viktor Jeret and Lady Anna Jeret (father and mother)
Alignment Neutral Good
"My... my face! My h-hands! No, no, NO!"
—Krista's reaction to her first worgen transformation


Krista is the second eldest Jeret siblings and a noble of Gilneas. Her human side is cautious, constantly thinking, but her worgen side is a fearl wild card who is prone to extremely violent outbursts and uses this rage to tear opponents apart.

Biography

Before Gilneas closed its borders, forcing her to return to the nation, she had been taking an extended vacation to study magic in Dalaran. Her brief time learning amongst the great wizards of the Magocracy was enough to give her a slight control over the forces of arcane magic. Her control over the elements through arcane means, however, is not all that fluent, and her attempts to cast spells around them while in Dalaran led to more then a few accidents.

Krista, like most of the nobles, knew about the worgen during the early stages of the infestation. She, though, unlike her brothers, she didn't step in herself to try and deal with the problem, and was content to let the military. After Ivan's transformation into a worgen, however, Krista went with the soldiers that were going to try and subdue him in order to bring him back to Krennan Aranas so that the alchemist could use him to further his research towards finding a cure for the Curse. The rescue attempt turned into a trap, in which they were the ones being caught, and Krista was bitten by Ivan and transformed into a worgen like her two brothers.

After some time of living as one of the wild worgen in her brother's pack, Krista - who called herself Blackbite during this time, was administered the cure by a Gilnean soldier - although it took him a bit of effort to do so. She then assisted a group of worgen hunters in the capture and curing of her two brothers. Unlike her elder brother but like her younger sibling she did not have a second personality created within her by Krennan's potion, although when she shifts to her worgen form she becomes a much more aggressive person.

Despite Krennan's potion, by the time the Forsaken appeared in Gilneas Krista was starting to lose herself to the feral nature of the worgen. She barely managed to keep her worgen side in check, but was able to keep it contained enough so that she did not lose herself to the nature of the curse. When Ivan was tried for murder because of Bloodhowl's actions Krista tried to speak on his behalf, but the courts didn't see things the way she did.

When Ivan was forced to leave Gilneas Krista left with him to make sure he didn't end up killing himself and to try to show the courts of Gilneas how their decision on the matter had been wrong.

Krista Jeret

Krista Jeret's human form.

Blackbite

Krista Jeret's worgen form.

Appearance

Kritsa's hair is a significantly darker shade of brown then her brother's and has also grown out in the absense of any way to keep it up. Her pale skin and kind, contemplating blue eyes can make one forget that there is a beast lurking within her. In her self-imposed exile alongside her brother, Krista's once beautiful, regal robes have become torn, covered in muck, and so patched up that they now resemble little more then a those of a peasent. She has also taken to carrying a dagger for protection along with her own shortstaff, and, despite her thin body structure, she can use both well enough. Krista's worgen form's fur is black, and her rage-filled red eyes, sharp canine fangs, and wild loose hair give her the appearence of a feral worgen.

Personality

It wouldn't be at all difficult to call Krista "stuck up," but it wouldn't be difficult to, at the same time, call her a caring person. She was extremely protective of her brothers, a fact only supported by her decision to leave Gilneas with Ivan, and wasn't afraid to fire an arcane bolt or two into anyone who tried to harm them. She isn't comfortable with using any type of magic other then pure arcane because of the chance there is for her spells to mess up in some fashion - then again it may be this lack of faith in her own capabilities that causes her arcane-element spells to backfire the way they do. She hates the curse that infects her, her brothers, and many other Gilneas and refuses to accept that it might be something that they have to learn to live with.

When transformed she seems to lose all interest in protecting her siblings, not even their worgen sides. She also doesn't care to use magic, preferring to use her claws to attack - much like Bloodhowl and Blaine when in worgen form. Her feral nature makes her a threat to herself, her allies, and, especially, her enemies. Although there is no proof to suggest it is another personality entirely in control of her worgen form, Krista refuses to accept that there is none.

Abilities

Krista is trained to an extent in the way of a mage, and has mastered arcane magic - although the correct use of the elemental forms of it eludes her still. She isn't physically strong (not in her human form) but her mind is clever enough to make up for that, using her arcane spells in ways that tend to give her the upper hand. Even though she cannot fully master the elemental forms of the arcane, she can still cast spells which revolve around them - although this tends to lead to somewhat chaotic results. When transformed Krista is quick, agile, smart, and ruthless. She doesn't hesitate to close the gap between her and her opponent, making it difficult for him or her to attack, and then proceeds to rake her opponent's body with her claws and tear at his or her flesh with her fangs.

Quotes

Blaine Jeret

AllianceBlaine Jeret
Image of Blaine Jeret
Title <Lord>
Gender Male
Race(s) Human/Worgen (Humanoid)
Class Rogue, Fighter Aristocrat
Affiliation(s) Gilneas, Stormwind; Bloodhowl Pack (formerly)
Occupation Noble of Gilneas
Location Unknown
Status Alive
Relative(s) Krista Jeret (sister), Ivan Jeret (brother), Lord Viktor Jeret and Lady Anna Jeret (father and mother)
Alignment Lawful Good
"Wha- what is ha-happening to me? Krista... Ivan... h-help..."
—Blaine's reaction to his first worgen transformation


Blaine is the youngest of the Jeret siblings and a skilled politician. He has trained in combat for whenever he finds himself in a situation that requires "aggressive negotiations" and needs to defend himself. Unlike his siblings he did not have a second personality created within his mind by Krennan's partial-cure.

Biography

Blaine had never been outside of Gilneas prior to the Forsaken invasion, and that suits him just fine. During his time in the land he was taught by the best tutors his parents could afford and also started training in the ways of a rogue at an early age - which his parents were not overly thrilled with, but let him continue all the same. Even so, after his parents died he stepped up to fill the rather large shoes they left behind for him and his siblings to fill, and he succeeded. He's assisted Genn as many times as he could, and although Krista is the smartest of the three he has proven to be of more assistance to the Greymane line then she has to date.

Blaine Jeret - commoner

Blaine in his casual clothing.

Like his brother and sister, Blaine was aware of the worgen problem from its early stages, but wasn't fully sure of how serious it was until much later. During at attempt to save his brother from an attacking worgen he was bitten and infected with the Worgen Curse. Ivan had his brother sent to Greymane City for propper treatment - not aware of the nature of the Worgen Curse and the transformation that took effect. On the way Blaine transformed into a physically powerful worgen that killed and devoured the humans, along with the horses pulling the carriage that were taking him to Greymane City for treatment.

Blaine went on to assist the other Gilneans that had become infected by the worgen curse in attacking and terrorizing the countryside - calling himself Painfang. He later was present for when the worgen invaded and took over Gilneas city, and was responsible for more then a few infections that occurred during the battle. The next time he met his brother was shortly after Ivan's transformation, and then accompanied him back to their manor home in the mountains of Gilneas. There he assisted his brother in luring Krista into a trap, allowing Ivan - now Bloodhowl - to infect her with the worgen curse.

He lived in the wild as a worgen for some time afterwords, Blaine was captured by Krista - who was assisted by Genn's guards - and was administered Krennan Aranas cure for the worgen curse. He then helped his sister in the capture and curing of Ivan - which was no easy task - and then hunted down any of the remaining infected citizens of Gilneas.

After the Forsaken assaulted the nation Blaine chose to stay behind the scenes, helping the military commanders coordinate the attacks against their living-dead adversaries. And, like Krista, Blaine attempted to convince the courts that Ivan was innocent after his brother was charged with murder, but his words of wisdom fell on deaf ears.

While his brother was exiled and his sister went with him, Blaine remained behind in the nation he'd spent all of his life untill the time came that they were forced to leave. He went to Stormwind with his king to pledge his allignce to the Alliance. He now works effortlessly on two things; strengthing the resolve of the Gilnean people and trying to prove his brother's innocence.

Blaine Jeret - new1

Blaine Jeret's human form.

Painfang - 1

Blaine Jeret's worgen form.

Appearance

Blaine's eyes and hair are both about the same color as his brother's eyes and hair, and his body, although not as muscular as his brother's, is still plenty physically strong. He keeps his hair cut short, unlike his brother, and his face clean-shaven. He dresses in noble outfit unless he is dealing with the common folk of Gilneas to help show his authority in Gilnean lands. And it is with this aouthority that he is allowed to carry a concealed dagger on his person for protection.

His worgen form's fur is a brillient white-silver color, and his eyes are a grayish-white - which give him a very thoughtful look. He also maintaines a poweful build, but that dosn't keep him from being far more agile then Bloodhowl - although his sister's worgen form still has him beat. Being much more aggressive in his worgen form he usually resorts to using his claws to attack, although he continues to use certain combat skills that he has aquired to surprise his opponent with how good a fighter he truely is.

Personality

Blaine is a kind person. While his brother and sister simply carry out Genn Greymane's orders as their King directs them, Blaine tries to make sure that, whatever those orders are, the citizens of Gilneas - in particular the farming families - are benefited or at least warned of anything that could possibly possibly affect their way of life. He isn't as smart as is sister, but he has a clam manner of thinking that makes him good at diffusing potentially dangerous political situations. He believes that, if given the opportunity to do so, all Gilneans would be able to make peace with their worgen sides and learn to accept them. Unfortunately he also realizes that most Gilneans wouldn't even want to make the effort. While in worgen form he is much more aggresive.


Abilities

From the moment he was able to, Blaine trained to use daggers and throwing knives for self-defense - realizing that his role as a politician would put him in substantially dangerous situations. He is as quick as and strong as any normal human can be, and is skilled of not being seen when he doesn't want to be. Despite what his skills suggest, though, he is not skilled in anyway at picking locks and the pockets of others. In his worgen form he his is much physically stronger then his human form but retains his intelligence.

Quotes

Ebon

AllianceEbon
No image available
Title <Boss>
Gender Male
Race Human (Humanoid)
Class Fighter
Affiliation(s) Ebony Gang, Stormwind
Occupation Crime Boss of the Ebony Gang
Status Alive
Relative(s) Daughter
Alignment True neutral
"I wont be surprised if you haven't heard of me, I suppose few have."
—Crime Boss Ebon

Ebon - his real name unknown - is the supreme leader of the Ebony Gang and has the final say in all matters of the game. Little is known of his family - especially who they are or where they may be - but he has made mention of them very slightly on several circumstances. He can usually be found - provided you can find him - either in the Ebon Gang's Stormwind hideout or on his personal cruise ship.

Biography

Appearence

File:Ebon2.jpg

Ebon, Crime Boss of the Ebony Gang

Personality

Abilities

Quotes

Trivia

In one RP Ebon's daughter, now fully-grown and calling herself Ebony, had all but inherited her father's criminal empire from the aged but still alive Crime Boss. She was characterized as snobby, rash, and violent - almost the exact opposite of her father.

File:Ebony.jpg

Ebony, Daughter of Ebon

Mathias Bernard

AllianceMathias Bernard
Image of Mathias Bernard
Gender Male
Race Human (Humanoid)
Class Paladin
Affiliation(s) Stormwind
Occupation Paladin of Stormwind, Soldier in the Alliance Armed Forces
Status Alive
Relative(s) Lisa Bernard (wife), Samantha Bernard (daughter)
Alignment Lawful Good

Biography

Appearence

Personality

Abilities

Quotes

Soundtrack

A list of songs that I play while RPing as these characters, seeing as it fits them to some regard:

Monster - Skillet (Ivan "Bloodhowl" Jeret; Krista Jeret; Blaine Jeret; Alexander Kaligan)

Of Wolf and Man - Metallica (Ivan "Bloodhowl" Jeret; Krista Jeret; Blaine Jeret; Alexander Kaligan)

Waking the Demon - Bullet for My Valentine (Ivan "Bloodhowl" Jeret; Krista Jeret; Blaine Jeret; Alexander Kaligan)

Animal I Have Become - Three Days Grace (Ivan "Bloodhowl" Jeret; Krista Jeret; Blaine Jeret; Alexander Kaligan)

The Animal - Disturbed (Ivan "Bloodhowl" Jeret; Krista Jeret; Blaine Jeret; Alexander Kaligan)

The Curse - Disturbed (Ivan "Bloodhowl" Jeret; Krista Jeret; Blaine Jeret; Alexander Kaligan)

The Fury of the Wild - Hammerfall (Ivan "Bloodhowl" Jeret; Krista Jeret; Blaine Jeret; Alexander Kaligan)

Frontline - Pillar (Mathias Bernard)

Diamond Eyes - Shinedown (Mathias Bernard)

References