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{{Racebox
{{infobox faction
 
| faction = Alliance
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| image = gnoll.JPG
| image = Highborne.jpg
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| name = Gnolls
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| capital =
| name = Highborne elves, children of noble birth
 
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| faction = [[Independent]], [[Scourge]] (Rothide)
| leader = [[Queen Azshara]] (formerly), [[Dath'Remar Sunstrider]], [[Prince Tortheldrin]], {{NPC||Mordent Evenshade}}
 
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| leader = Varies
| leaders = {{NPC||Daros Moonlance}}
 
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| character = [[Barbarian]], [[Rogue]], [[Scout]], [[Healer]] (WRPG); [[Scout]], [[Hunter]], [[Warrior]], [[Shaman]]s (WoWRPG)
| capital = [[Zin-Azshari]], possibly moved to [[Dire Maul|Eldre'Thalas]]{{Citation needed}}
 
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| mount =
| language = [[Darnassian]], [[Thalassian]],{{Citation needed}} [[Common (language)|Common]] (presumed){{Citation needed}}
 
| character = [[Adept]], [[Mage]], [[Wizard]], [[Sorcerer]], [[Warlock]], [[Arcanist]] (RPG); [[Aristocrat]] (presumed)
 
| races = {{Race|Night elf|notext}} [[Kaldorei]]
 
| theater = [[Kalimdor]] (pre-[[Sundering]]), [[Mount Hyjal]] (post-[[Sundering]])
 
| membership = {{NPC||Mordent Evenshade}}, {{NPC||Daros Moonlance}}
 
| affiliation= [[Kaldorei]] (pre- and post-[[Sundering]]), [[Burning Legion]] or [[Kaldorei Resistance]] (during [[War of the Ancients]]), The [[Alliance]] (after the [[Cataclysm (event)|Cataclysm]] {{C-inline}})
 
 
| homeworld = [[Azeroth (world)|Azeroth]]
 
| homeworld = [[Azeroth (world)|Azeroth]]
| alignment = [[Lawful]] (presumed)
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| language = [[Low Common]]
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| slang = [[Common]], [[Darnassian]], [[Orcish]], [[Thalassian]], [[Zandali]] (RPG); [[Gnoll (language)|Gnoll]] (presumed)
| height = 6'6" - 7'6" (male), 6'2" - 7'2" (female)
 
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| height = 5 - 5 1/2 feet
| status = Active
 
  +
| alignment = Usually [[chaotic evil]]<ref name="MG82"/>
 
}}
 
}}
   
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'''Gnolls''' are one of the younger races of [[Lordaeron]]. Indigenous to both the [[Alterac Mountains]] and the [[Redridge Mountains|Redridge Range]] far to the south, these [[hyena]]-like humanoids are extremely aggressive and are often
The '''Highborne''', also known as '''Highborn'''<ref name="LoC17">''[[Lands of Conflict]]'', pg. 17</ref> or '''High-borne''',<ref>''[[Manual of Monsters]]'', pg. 66</ref> ('''quel'dorei''', meaning "children of noble birth" in [[Darnassian]] and "high elves"<ref>''[[Lands of Conflict]]'', pg. 113</ref><ref>''[[Warcraft III]]'' manual, pg. 48</ref> in [[Thalassian]]) were the upper classes of the [[kaldorei]] civilization and the favored servitors of [[Queen Azshara]]. Despite their near-identical physical appearance, the ancient kaldorei were already split across racial lines as night elves and "Highborne" elves.<ref name="LoC17"/> The Highborne were largely responsible for the [[War of the Ancients]], and most of those Highborne who had allied with the demons and survived the war later became the [[naga]] or were turned into [[satyr]]s. Those that allied with the [[Kaldorei Resistance]] before the last battle of the war evolved into the modern [[high elf|high elves]].
 
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found quarreling amongst themselves. Though relatively intelligent compared to most beasts, they are not very bright by human standards. They have been known to manipulate each other into fights over
  +
ridiculous things like "whose shadow is larger". It has often been stated that the gnolls would be quite a fearsome race, if they ever stopped tearing each other to pieces long enough to organize themselves into an army.<ref>''[[Warcraft III]]'' manual, pg. 139</ref>
   
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==Introduction==
Today, they are obsolete as an organization as most became high elves after they were exiled from Kalimdor. Even the high elves are few in number because most survivors declared themselves [[blood elves]] after the [[Scourge]] invasion. One notable exception is the [[Shen'dralar]], a holdout group against the Legion during the War of the Ancients. They were able to defend [[Eldre'Thalas]] ([[Dire Maul]]) but became isolated from the rest of night elf society,<ref>http://www.worldofwarcraft.com/info/encyclopedia/430.xml</ref> although they have recently sought to rejoin their [[kaldorei]] brethren in [[Teldrassil]].
 
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[[File:Gnoll Manual of Monsters.jpg|thumb|left|From [[Manual of Monsters]]]]
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[[File:Gnoll1.jpg|thumb|A gnoll as seen in ''[[Warcraft III: Reign of Chaos]]''.]]
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Gnolls are known for their beastly cunning, their ferocious tempers, and their penchant for infighting. Though more intelligent than beasts, they tend to lack the finer reasoning of other sentient races. They enjoy fighting — almost too much. Gnolls make their home in Lordaeron in the Alterac Mountains and the Redridge Mountains, but they have spread throughout [[Azeroth (continent)|Azeroth]], even to [[Kalimdor]], where they compete with other aggressive humanoids for hunting grounds. Their tendency to challenge each other over petty matters (such as who is the tallest) prevents them from achieving any real unity and thus lessens their overall threat. This is fortunate, for their numbers are such that they could easily overrun other races of equivalent strengths. Occasionally, gnolls hire out as mercenaries, either as individuals or in small packs of two to five warriors.<ref name="MG82">''[[Monster Guide]]'', pg. 82</ref>
   
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Gnolls are hyena-like humanoids standing about 7 feet tall. Gnolls of the same tribe tend to share a similar appearance, with either a reddish-brown, black, greenish-gray, or yellow mane. Eyes range in color from pale blue to bloodshot red and are typically small and close-set in the head. In wet conditions, they give off a distinctive musky odor. As carnivores, gnolls consider all creatures as food, including members of their own race. Hunger, not gold or magic, is what motivates them. They have no love for other races, preferring to eat rather than work with them. Any alliances made will last only as long as the gnolls are well fed or are cowed with displays of force. Gnolls, being lazy and feral, have little natural industry. They are capable of limited crafting, but no metal work. They do not mine or farm, relying instead on a nomadic existence and hunting.<ref name="MoM50">''[[Manual of Monsters]]'', pg. 50</ref>
== Background and History ==
 
   
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Gnolls like to attack when they have the advantage of numbers, using group tactics and their physical strength to overwhelm and knock down their opponents. They show little discipline in battle unless they have a strong leader; at such times, they can maintain ranks and fight as a unit. While they do not usually prepare traps, gnolls do use ambushes and try to attack from a flanking position. They always take special care to seek the most favorable conditions possible (such as darkness, cover, or some other form of advantageous condition or terrain) when laying ambushes.<ref name="MG82"/>
=== Before the Sundering ===
 
The Highborne were the upper classes of the ancient [[kaldorei]] civilization, at first a nameless caste made up of night elves who had unusual intelligence, strength, skills, or wealth and thus found favor with the ruling monarch. Their vast arrogance and greed, garish and multicolored clothing, and decadent habits did not endear them to other night elves. In fact, these powerful families became convinced that they were superior to the rest of their race, and so they began to call themselves the Highborne. As a member of the same caste, the queen [[Queen Azshara|Azshara]] approved of the term and made it official. Plumbing the depths of the great [[Well of Eternity]] for knowledge they discovered primitive magic; and as time passed, they distanced themselves from the lower castes and began using their rank to selfishly guard their magical power, restricting access to the magical Well of Eternity to only themselves.
 
   
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Gnolls are known for their habits as raiding marauders or hired soldiers. Though they have average intelligence, they are easily duped by promises of food or treasure.<ref>''[[Warcraft: The Roleplaying Game]]'', pg. 240</ref>
The access of arcane magic to the ruling caste began to split the kaldorei nation across racial lines;<ref name="LoC17"/> and despite their outwardly similar physical appearance, those "Highborne" were transformed by the magic flowing through their veins.<ref name="S&L76">''[[Shadows & Light]]'', pg. 76</ref> Families that belonged to the highest caste frequently arranged marriages so as to maximize the magical ability of their offspring. This selective breeding, combined with frequent access to the Well of Eternity, resulted in night elves with progressively stronger magical abilities and greater understanding of how to use those skills.
 
   
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==Society==
A kaldorei without Highborne blood — such as [[Illidan Stormrage]] — ''could'' master arcane power if he so wished (and had access to it). In fact, the mastering of the arcane arts was common among the populace, resulting in organisations as the [[Moon Guard]], the official military sorcerers.
 
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[[File:Gangris Riverpaw Action Figure.jpg|thumb|[[Gangris Riverpaw]] action figure|200px]]
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[[File:Hogger art.jpg|thumb|[[Hogger]]|200px]]
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Gnoll society is organized entirely around might. The strongest and deadliest gnolls ascend in the tribal order to become the leaders, while the weaker gnolls soon become food for the rest. This lifestyle means the average gnoll tribe is always in a state of tension- the slightest sign of weakness in those leading can cause the tribe to turn upon itself in a frenzy of violence. It also prevents the gnolls from organizing for very long into anything more than a tribe. Gnoll society displays a limited specialization. Brutes are the largest and nastiest gnolls, made stronger by their privileged position in the food chain. Gnoll assassins are noted for their intelligence and use complex weapons such as bows and poisons. Gnoll poachers act as scouts and hunters for the gnoll tribes and use weapons taken from prey. Gnoll wardens have developed a magical connection with nature and use their powers to keep the other gnolls in line.<ref name="MoM50">''[[Manual of Monsters]]'', pg. 50</ref>
   
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Gnolls do well as hunters or warriors. Their inborn aggression and decidedly cruel nature drive them to pursue their quarry for the sheer pleasure of the capture and, usually, the kill. Gnoll spellcasters tend to be shaman with strong elemental and warlike tendencies. Occasionally a gnoll might join an adventuring party in pursuit of a common enemy. Sometimes a gnoll is ousted from gnoll society and must make his way in the world outside. Adventuring bands who value aggressive, persistent hunters and warriors may allow a gnoll to join them. Gnoll characters may take up with either Alliance or Horde, depending on which group has been their primary enemy. (More often than not, though, they join the Horde.) A few operate independently, hiring themselves out as mercenaries to the highest payer. Gnolls are strong-limbed and fierce, but they are poor planners with little forethought and deficient leadership qualities.<ref name="MG83">''[[Monster Guide]]'', pg. 83</ref> The Defias Brotherhood have been known to ally with Gnolls occasionally.
=== The War of the Ancients ===
 
   
  +
Gnolls are extremely violent creatures. They have been known to pick lethal fights with each other over such insane arguments such as who has the longer shadow. Many wonder how these pugnacious creatures ever stand each other long enough to breed. They only gather in large groups when the opportunity for battle or plunder arises. They make vicious, if unreliable mercenaries, as they will go anywhere they can be offered a good fight. It is believed by some that if the gnolls were ever to put aside their differences long enough to band together into a single group, they would make a formidable army.
Over time, the ever-more reckless use of magic by the Highborne and their queen led to their slow corruption and addiction to the power it granted, and the ripples sent into the [[Twisting Nether]] attracted the dread forces of the [[Burning Legion]] to [[Azeroth (world)|Azeroth]]. The unlimited magical power offered by the demon lords seduced the queen and many of her servitors, and they agreed to grant the Legion entrance to Azeroth. Finally, giving themselves over to magic’s inevitable corruption, the Highborne fell to darkness and began to worship the Legionlord [[Sargeras]] as their god. Some, led by [[Xavius]], gave themselves wholly over to the service of the Legion and were transformed by fel magic into the [[satyr]].
 
   
  +
Lazy and feral, gnolls prefer to pillage and steal what they want rather than working for it. The largest, strongest gnoll in a group is known as the Brute. He is the de facto leader of the tribe, and all others submit to him. Brutes are allowed to take the best loot from raids, leaving what they don't want for the others to fight over.
To cement their dark pact, the ecstatic Highborne opened a great, swirling portal within the depths of the Well of Eternity which would allow the armies of the Legion access to the world, followed by Sargeras himself. In the cataclysmic [[War of the Ancients|war]] that followed millions died as the demons swarmed over the lands of Kalimdor and laid siege to the lesser night elves’ sleeping cities, leaving only ash and sorrow in their wake. Though the brave kaldorei warriors rallied from the heinous betrayal of their rulers and rushed to defend their ancient homeland, they were forced to give ground, inch by inch, before the fury of the Legion’s onslaught. The Legion was finally foiled by the efforts of the night elf [[Malfurion Stormrage]], who in his battle with Queen Azshara collapsed the Well of Eternity, killing many Highborne and condemning those who survived to the sea floor where they were transformed into the serpentine [[naga]] by the mysterious [[Old Gods]].
 
   
  +
There is a possibility that gnolls eat other sapient races (see [[Little Timmy]]) and gnoll mobs sometimes say the line "More bones to knaw on."
=== After the Storm ===
 
Yet many highborne did not meet their fate at the bottom of the sea. Some had betrayed their queen at the last minute, having realized the horrors she would unleash upon the world. These defectors had fled the [[capital city]] of [[Zin-Azshari]], site of the Well, and were thereby spared when the Great Sundering tore [[Kalimdor]] apart. Others remained hidden away in far-flung strongholds such as [[Eldre'Thalas]].
 
   
  +
While most gnolls use melee or ranged weapons, some can use shamanistic or even warlock magic. Their favored weapons are maces (or other blunt weapons) and crossbows. They prefer blunt weapons because they break bones, as marrow is considered a delicacy, and because they are easy to make. When dealing with magic, gnolls prefer the nature and lightning schools. Smaller gnolls and runts are used as assassins and scouts because of their agility.
Those who had joined with the rest of their shattered peoples fled the rising waters of the [[Great Sea]], eventually arriving at the base of [[Mount Hyjal]], where they helped to rebuild the night elven civilization in the newly reshaped world. They were not entirely welcome: the night elves, now led by Malfurion, reviled Queen Azshara's former servants and were doubtful of their loyalty. Still, without the Well to supply their magic, the Highborne were considered little threat, and were permitted to rejoin night elven society.
 
   
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Gnolls are known to build small settlements with permanent structures ([[Gnoll Hut]]s) and to mine gold. Gnolls have been seen using complex mining techniques such as railcarts and have been seen in extremely remote and dangerous locations mining gold. They have been sighted in the [[Jangolode Mine]], allied with the Defias brotherhood.
However, many felt the pangs of their magical addiction and were tempted to use the power of a new Well of Eternity created by Illidan Stormrage, who from then on would be termed "the Betrayer" for his terrible crime. Though the use of arcane magic was forbidden on pain of death, the Highborne foolishly attempted to convince the kaldorei race of the power of magic by unleashing a magical storm upon [[Ashenvale]]. Their desperate gambit failed, and the Highborne were exiled; the night elves mercifully refusing to execute any more of their brethren.
 
   
  +
Many gnolls can be seen wearing a round crest with a paw print in the middle. This symbol is seen in many tribes and its exact meaning is unknown to other races. Gnolls are known to wear leather and metal armour and always wear clothes.
=== The high elves of Quel'Thalas ===
 
[[File:High elves.jpg|thumb|The new forms of the [[high elves]].]]
 
   
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[[File:Gnoll face.jpg|left]]
These exiled Highborne, now known as the high elves,<ref>''[[Lands of Conflict]]'', pg. 31</ref> took their punishment in stride, and led by [[Dath'Remar Sunstrider]] ("He who walks the day") set sail across the ocean in hopes of finding a new land to call their own. After a long and perilous journey, the Highborne arrived in the land known today as [[Lordaeron]], and there established their kingdom of [[Quel'Thalas]] ("high kingdom" or "high home") and crowned Dath'Remar their king. There, they slowly changed in form, diminishing in size and losing their original purple skin to a pinkish hue. They abandoned the worship of the moon, adopting instead the sun, and became the [[high elves]]. From a vial of water from the original Well, they created a new one, the [[Sunwell]], to serve as their source of magic. They remembered the mistakes of the past and used [[Runestones]] to shield their use of the arcane from the [[Burning Legion]], taking care to practice the magic granted to them by their Sunwell with more care than their ancestors. Nevertheless, after their homeland of [[Quel'Thalas]] — and the source of their power — was destroyed by the undead [[Scourge]], a radical group of [[high elf|high elves]] embraced their Highborne ancestry and resumed for the third time their reckless use of magic. [[Kael'thas Sunstrider]] renamed these people "[[blood elves]]", and traveled to [[Outland]] with Illidan to find a way to fuel their magical addiction. Those who did not travel with him remained behind and began to rebuild their shattered capital city of [[Silvermoon]].
 
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===Languages===
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Gnolls speak [[Low Common]], though some speak with a broken [[Common]]. Gnolls learn the languages of those they interact with. These are the languages spoken by the races most likely to interact with gnolls: Common, Darnassian, Orcish, Thalassian, and Zandali.<ref name="MG83"/> The language Gnoll is a language known by the skeletal mage, [[Chauch-eta]],<ref>''[[Manual of Monsters]]'', pg. 147</ref> however, it is apparently no longer spoken by gnolls or is another name for their dialect of Low Common. A few gnolls knew Common as a primary language <ref>''[[Manual of Monsters]]'', pg. 151</ref>, or least a broken Common. However, this appears to be uncommon in recent times.<ref name="MG83"/>
   
=== Today ===
+
==Locations==
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Gnolls' main stomping grounds are the [[Eastern Kingdoms]]. Recently, they have also been seen in [[Kalimdor]], though usually under the employ of one of the [[goblin]] cartels or pirate groups, although a few independent gnoll tribes have been seen in [[Feralas]]. A gnoll seer named [[Sayge]] travels with the [[Darkmoon Faire]] as well. He gives out fortunes and different buffs based on how you answer his questions.
Some Highborne still exist in their original forms. One such group, known as the [[Shen'dralar]], live in secrecy within their city of [[Eldre'Thalas]] — known as [[Dire Maul]] to outsiders. Those Highborne who live elsewhere in the world — such as [[Archmage Tarsis Kir-Moldir]] — are few in number; the majority having long since become high elves, blood elves, naga, or satyrs.
 
   
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Gnolls were first seen in Warcraft III. Thrall leaves his home after a dream tells him to meet with a stranger. He destroys a camp of gnolls, and levels up. The gnolls in question were most likely Mosshide gnolls, due to their location and coloration.
Recently, citing "change on the wind",<ref name="mordent">[[Mordent Evenshade]]</ref> the remaining Highborne have been drawn out of hiding, sending representatives to the [[Kirin Tor]]<ref>[[Daros Moonlance]]</ref> and to [[Tyrande Whisperwind]], to rejoin kaldorei society at large, claiming that there will soon be a time when "the kal'dorei require the knowledge and skill" the highborne have to offer.<ref name="mordent"/>
 
   
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== Tribes/Clans ==
Several ghosts of dead Highborne still populate many of the night elven ruins left after the [[Sundering]].
 
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[[File:Gnollart.jpeg|thumb|Gnoll concept art|275px]]
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====[[Blackpaw clan|Blackpaw]] {{bc-inline}}====
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* Found in: [[Ghostlands]]
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* Levels: 12-14
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* Types: Gnoll, Scavenger, Shaman
   
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====[[Mosshide tribe|Mosshide]]====
== Trivia ==
 
  +
* Found in: [[Loch Modan]], [[Wetlands]]
*The term "high-born" is used by humans to indicate those of noble birth.<ref>''[[Lands of Conflict]]'', pg. 171</ref><ref>''[[Horde Player's Guide]]'', pg. 133, 139</ref>
 
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* Levels: 11-25
*At some point the [[Highborne collection]] was fashionable.
 
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* Types: Basher, Brute, Fenrunner, Gnoll, Mongrel, Mystic, Scout, Trapper
*The [[Explorers' Guild]] have recovered a [[Highborne Astrolabe]] from the undersea ruins of [[Suramar]]. It is located in the [[Hall of Explorers]] in [[Ironforge]]. {{coords|69.8|11.4|Ironforge}}
 
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* Rare/Named Mosshides: [[Sagepaw]] (level 12, rare), [[Foreman Sharpsneer]] (level 13, quest), [[Gnawbone]] (level 22, rare)
   
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====[[Mudsnout tribe|Mudsnout]]====
==List of current or former Highborne==
 
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* Found in: [[Hillsbrad Foothills]]
  +
* Levels: 21-23
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* Types: Gnoll, Shaman
   
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====[[Palemane tribe|Palemane]]====
===Surviving Highborne===
 
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* Found in: [[Mulgore]]
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* Levels: 5-8
{| width="left" border="0" cellspacing="0" cellpadding="0" style="table-layout:fixed;"
 
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* Types: Poacher, Skinner, Tanner
|- valign="top"
 
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* Rare/Named Palemane: [[Snagglespear]] (level 9, rare)
|
 
*{{RaceIcon|Highborne|Male}} {{NPC|Neutral|Azj'Tordin}}
 
*{{RaceIcon|Highborne|Female}} {{NPC|Neutral|Arcanist Delaris|The Highborne}}
 
*{{RaceIcon|Highborne|Female}} {{NPC|Alliance|Dyrhara|Mage Trainer}}
 
*{{RaceIcon|Highborne|Male}} {{NPC|Alliance|Mordent Evenshade|The Highborne|Archmage Mordent Evenshade}}
 
*{{RaceIcon|Highborne|Male}} {{NPC|Alliance|Estulan|The Highborne}}
 
*{{RaceIcon|Highborne|Male}} {{NPC|Neutral|Lorekeeper Javon}}
 
*{{RaceIcon|Highborne|Male}} {{NPC|Neutral|Lorekeeper Kildrath}}
 
*{{RaceIcon|Highborne|Male}} {{NPC|Neutral|Tarsis Kir-Moldir}}
 
*{{RaceIcon|Highborne|Male}} {{NPC|Neutral|Lorekeeper Lydros}}
 
*{{RaceIcon|Highborne|Male}} {{NPC|Alliance|Maelir|Mage Trainer}}
 
|
 
*{{RaceIcon|Highborne|Male}} {{NPC|Alliance|Daros Moonlance|The Highborne}}
 
*{{RaceIcon|Highborne|Female}} {{NPC|Alliance|Karabrel Moonlance|Arcane Reforger}}
 
*{{RaceIcon|Highborne|Female}} {{NPC|Neutral|Lorekeeper Mykos}}
 
*{{RaceIcon|Highborne|Male}} {{NPC|Neutral|Athrikus Narassin}}
 
*{{RaceIcon|Highborne|Male}} {{NPC|Alliance|Tarelvir|Mage Trainer}}
 
*{{RaceIcon|Highborne|Male}} {{NPC|Neutral|Prince Tortheldrin}}
 
*{{RaceIcon|Highborne|Male}} {{NPC|Neutral|Falrin Treeshaper}}
 
*{{RaceIcon|Highborne|Female}} {{NPC|Alliance|Aladrel Whitespire|Arcane Reforger}}
 
*{{RaceIcon|Highborne|Male}} {{NPC|Alliance|Erdunor Whitespire|Arcane Reforger}}
 
*{{RaceIcon|Highborne|Male}} {{NPC|Alliance|Ithurian Whitespire|Arcane Reforger}}
 
|
 
|}
 
   
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====[[Redpine tribe|Redpine]] {{cata-inline}}====
===Deceased & former Highborne===
 
  +
* Found in: [[Western Plaguelands]]
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* Levels: 36-38
{| width="left" border="0" cellspacing="0" cellpadding="0" style="table-layout:fixed;"
 
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* Types: Gnoll, Shaman, Looter, Necromancer
|- valign="top"
 
  +
* Named: [[Moldfang]] (level 38, quest)
|
 
*{{RaceIcon|Highborne|Female}} {{NPC|Neutral|Aszune}}
 
*{{RaceIconExt|NagaSeaWitch}} {{NPC|neutral|Queen Azshara}}
 
*{{RaceIconExt|Dath'Remar}} {{NPC|Neutral|Dath'remar Sunstrider}}
 
*{{RaceIconExt|Wraith}} {{NPC|Neutral|Ethenial Moonshadow}}
 
*{{RaceIcon|Highborne|Female}} {{NPC|Neutral|Illyanna Ravenoak}}
 
*{{RaceIcon|Highborne|Female}} {{NPC|Neutral|Lestharia Vashj}}
 
*{{RaceIcon|Highborne|Male}} {{NPC|Neutral|Magister Kalendris}}
 
*{{RaceIcon|Highborne|Female}} {{NPC|Neutral|Kalytha}}
 
*{{RaceIconExt|Satyr}} {{NPC|neutral|Peroth'arn}}
 
*{{RaceIconExt|Wraith}} {{NPC|Neutral|Revanchion}} (presumed)
 
|
 
*{{RaceIcon|Highborne|Male}} {{NPC|Neutral|Sarath'Najak}}
 
*{{RaceIcon|Highborne|Male}} {{NPC|Neutral|Sargath}}
 
*{{RaceIcon|Highborne|Female}} {{NPC|Neutral|Archmage Selwyn}}
 
*{{RaceIconExt|Succubus|Small}} {{NPC|Neutral|Sensiria}}
 
*{{RaceIcon|Highborne|Female}} {{NPC|Neutral|High Priestess Siralen}}
 
*{{RaceIcon|Highborne|Female}} {{NPC|neutral|Tsu'zee}}
 
*{{RaceIcon|Highborne|Male}} {{NPC|Neutral|High Ranger Valarian}}
 
*{{RaceIconExt|NagaSeaWitch}} {{NPC|neutral|Lady Vashj}}
 
*{{RaceIcon|Highborne|Male}} {{NPC|Neutral|Varo'then}}
 
*{{RaceIconExt|Doomguard|Small}} {{NPC|Neutral|Verinias the Twisted}}
 
|
 
*{{RaceIconExt|Satyr}} {{NPC|Neutral|Xavius}}
 
*{{RaceIcon|Highborne|Male}} {{NPC|Neutral|Yol'Tithian}}
 
*{{RaceIconExt|Banshee}} {{NPC|Alliance|Remorseful Highborne}} (unnamed)
 
*{{RaceIcon|Highborne|Female}} {{NPC|neutral|Shen'dralar Ancient}} (unnamed)
 
|}
 
   
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====[[Redridge tribe|Redridge]]====
===Others===
 
  +
* Found in: [[Redridge Mountains]]
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  +
* Levels: 14-17
{| width="left" border="0" cellspacing="0" cellpadding="0" style="table-layout:fixed;"
 
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* Types: Alpha, Basher, Brute, Drudger, Mongrel, Mystic, Poacher, and Thrasher
|- valign="top"
 
  +
* Rare/Named Redridge: [[Ardo Dirtpaw]] (levels 16, quest), [[Yowler]] (levels 16, quest), [[Ribchaser]] (levels 17, rare)
|
 
*{{RaceIcon|Highborne|Female|Small}} {{NPC|Neutral|Beth'Amara}}
 
*{{RaceIconExt|Wisp}} {{NPC|Neutral|Bound Highborne Spirit}} at [[Ruins of Eldre'thar]] in [[Stonetalon Mountains]]
 
*{{RaceIcon|Highborne|Male|Small}} [[Iolan]]<ref>''[[Alliance Player's Guide]]'', pg. 76</ref>
 
*{{RaceIcon|Highborne|Male|Small}} {{NPC|Neutral|Jin'yael}}
 
*{{RaceIcon|Highborne|Male|Small}} {{NPC|Neutral|Markri}}
 
*{{RaceIcon|Highborne|Male|Small}}{{RaceIcon|Highborne|Female|Small}} {{NPC|Neutral|Released Highborne Spirit}}
 
*{{RaceIcon|Highborne|Female|Small}} {{NPC|Neutral|Sael'hai}}
 
*{{RaceIcon|Highborne|Male|Small}}{{RaceIcon|Highborne|Female|Small}} {{NPC|Neutral|Highborne Summoner}}
 
|}
 
   
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====[[Riverpaw tribe|Riverpaw]]====
== Undead Highborne mobs ==
 
  +
[[File:Gnollwest.jpg|thumb|A Riverpaw gnoll in Westfall.]]
*{{RaceIconExt|Banshee|Small}} {{mob|Anguished Highborne}} at [[Ruins of Kel'Theril]] in [[Winterspring]]
 
  +
* Found in: [[Elwynn Forest]], [[Westfall]], [[Stormwind Stockade]]
*{{RaceIconExt|Banshee|Small}} {{mob|Cursed Highborne}} at [[Ameth'Aran]] in [[Darkshore]]
 
  +
* Levels: 8-25
*{{RaceIconExt|Wraith|Small}} {{mob|Drained Moonrest Highborne}} at [[Moonrest Gardens]] in [[Dragonblight]]
 
  +
* Types: Bandit, Basher, Brute, Gnoll, Herbalist, Looter, Mongrel, Mystic, Outrunner, Poacher, Runt, Scout, Shaman, Slayer, and Taskmaster
*{{RaceIconExt|Wraith|Small}} {{mob|Enraged Highborne Spirit}} at [[Ruins of Eldre'thar]] in [[Stonetalon Mountains]]
 
  +
* Rare/Named Riverpaws: [[Hogger]] (level 11, elite), [[Gruff Swiftbite]] (level 12, rare), [[Sergeant Brashclaw]] (level 13, rare), [[Fedfennel]] (level 12, rare), [[Jango Spothide]] (level 14, quest)
*{{RaceIconExt|Wraith|Small}} {{mob|Forlorn Highborne}} at [[Ameth'Aran]] in [[Darkshore]]
 
*{{RaceIconExt|Banshee|Small}} {{mob|Highborne Apparition}} at [[Shadowsong Shrine]] in [[Azshara]]
 
*{{RaceIcon|Highborne|Male}}{{RaceIcon|Highborne|Female}} {{mob|Highborne Charlatan}} at [[Ruins of Eldre'thar]] in [[Stonetalon Mountains]]
 
*{{RaceIcon|Highborne|Male}}{{RaceIcon|Highborne|Female}} {{mob|Highborne Citizen}} at [[Ruins of Eldre'thar]] in [[Stonetalon Mountains]]
 
*{{RaceIconExt|Banshee|Small}} {{mob|Highborne Lamenter}} at [[Royal Quarter]] in [[Undercity]]
 
*{{RaceIcon|Highborne|Female}} {{mob|Highborne Lass}} at [[Ruins of Eldre'thar]] in [[Stonetalon Mountains]]
 
*{{RaceIconExt|Wraith|Small}} {{mob|Highborne Lichling}} at [[Shadowsong Shrine]] in [[Azshara]]
 
*{{RaceIconExt|Wraith|Small}} {{mob|Highborne Poltergeist}} at [[Darkmist Ruins]] in [[Feralas]]
 
*{{RaceIcon|Highborne|Male}}{{RaceIcon|Highborne|Female}} {{mob|Highborne Sorcerer}} at [[Ruins of Eldre'thar]] in [[Stonetalon Mountains]]
 
*{{RaceIconExt|Wraith|Small}} {{mob|Lingering Highborne}} at [[Shadowsong Shrine]] in [[Azshara]]
 
*{{RaceIconExt|Wraith|Small}} {{mob|Moonrest Highborne}} at [[Moonrest Gardens]] in [[Dragonblight]]
 
*{{RaceIconExt|Skeleton|Small}} {{mob|Rotting Highborne}} in [[Dire Maul]]
 
*{{RaceIconExt|Skeleton|Small}} {{mob|Skeletal Highborne}} in [[Dire Maul]]
 
*{{RaceIconExt|Wraith|Small}} {{mob|Suffering Highborne}} at [[Ruins of Kel'Theril]] in [[Winterspring]]
 
*{{RaceIconExt|Banshee|Small}} {{mob|Wailing Highborne}} at [[Ameth'Aran]] in [[Darkshore]]
 
*{{RaceIconExt|Wraith|Small}} {{mob|Writhing Highborne}} at [[Ameth'Aran]] in [[Darkshore]]
 
   
  +
====[[Rot Hide tribe|Rot Hide]]====
===Named===
 
  +
* Found in: [[Lordaeron]]
*{{RaceIcon|Highborne|Male}} {{NPC|combat|Allendril Fallcreek}}
 
  +
* Levels: 6-8
*{{RaceIcon|Highborne|Female}} {{NPC|combat|Illyanna Stonewood}}
 
  +
* Types: Gnoll, Graverobber, Mongrel
  +
* Rare/Named Rot Hides: [[Maggot Eye]] (level 8, quest)
  +
Like many other creatures in northern [[Lordaeron]], the gnolls were unable to escape the [[Lich King]]'s plague. Now a number of them serve as undead minions to the [[Scourge]].
   
  +
====[[Savage Hill tribe|Savage Hill]] {{wotlk-inline}}====
== References ==
 
  +
*Found in: [[Storm Peaks]]
  +
*Levels: 76-79
  +
*Types: Mystic, Brute, Scavenger
  +
*Leader: [[Gnarlhide]]
  +
  +
====[[Shadowhide tribe|Shadowhide]]====
  +
[[File:Bestiary Thumb Gnoll.gif|right]]
  +
* Found in: [[Redridge Mountains]]
  +
* Levels: 17-19
  +
* Types: Assassin, Brute, Darkweaver, Slayer, and Warrior
  +
* Rare/Named Shadowhides: [[Lieutenant Fangore]] (levels 19, quest)
  +
  +
====[[Wildpaw tribe|Wildpaw]]====
  +
* Found in: [[Alterac Valley]]
  +
* Levels: 47-59 (63-70 in the level 70 edition of Alterac Valley)
  +
* Types: Alpha, Brute, Mystic, and Shaman
  +
  +
====[[Woodpaw tribe|Woodpaw]]====
  +
* Found in: [[Feralas]]
  +
* Levels: 38-40
  +
* Types: Alpha, Brute, Mongrel, Mystic, Reaver, Trapper
  +
* Rare/Named Woodpaws: [[Miblon Snarltooth]] (level 50, quest, friendly)
  +
* Main Trapping Grounds: [[Woodpaw Hills]]
  +
  +
It is unknown whether or not the [[Rot Hide tribe|Rot Hide]] gnolls were a tribe unto themselves or if "[[Rot Hide tribe|Rot Hide]]" is a template added to gnolls who become [[undead]]. It is possible that the [[Rot Hide tribe|Rot Hide]]s are in fact [[Mudsnout tribe|Mudsnout]] gnolls that have fallen to the [[Plague]]. The [[Mudsnout tribe|Mudsnout]]s seem to be the only tribe of gnolls native to Lordaeron, and the Plague would account for their low numbers (in addition to the fact that the Mudsnouts don't have a main [[village]] to call home, only a converted [[human]] [[farm]]stead).
  +
  +
[[Sayge]] the NPC from the [[Darkmoon Faire]] is either a [[Mudsnout tribe|Mudsnout]], [[Palemane tribe|Palemane]], or a [[Shadowhide tribe|Shadowhide]], based on his coloring.
  +
  +
==Gnolls in Warcraft III==
  +
[[File:Gnoll warden.jpg|thumb|[[Gnoll warden]]]]
  +
*[[Gnoll (Warcraft III)|Gnoll]]
  +
*[[Gnoll Poacher]]
  +
*[[Gnoll Brute]]
  +
*[[Gnoll Warden]]
  +
*[[Gnoll Assassin]]
  +
*[[Gnoll Overseer]]
  +
  +
==References==
 
{{Reflist}}
 
{{Reflist}}
   
== External links ==
+
==External links==
  +
*[http://www.battle.net/war3/neutral/gnolls.shtml#gnoll Gnolls from Warcraft III.]
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{{Gnolls}}
 
{{Azeroth natives}}
 
{{Azeroth natives}}
   
[[es:Altonato]]
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[[es:Gnoll]]
[[fr:Bien-né]]
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[[nl:Highborne]]
 
[[ru:Высокорожденный]]
 
   
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Revision as of 08:12, 23 July 2011

Template:Racebox

Gnolls are one of the younger races of Lordaeron. Indigenous to both the Alterac Mountains and the Redridge Range far to the south, these hyena-like humanoids are extremely aggressive and are often found quarreling amongst themselves. Though relatively intelligent compared to most beasts, they are not very bright by human standards. They have been known to manipulate each other into fights over ridiculous things like "whose shadow is larger". It has often been stated that the gnolls would be quite a fearsome race, if they ever stopped tearing each other to pieces long enough to organize themselves into an army.[1]

Introduction

Gnoll Manual of Monsters

From Manual of Monsters

Gnoll1

A gnoll as seen in Warcraft III: Reign of Chaos.

Gnolls are known for their beastly cunning, their ferocious tempers, and their penchant for infighting. Though more intelligent than beasts, they tend to lack the finer reasoning of other sentient races. They enjoy fighting — almost too much. Gnolls make their home in Lordaeron in the Alterac Mountains and the Redridge Mountains, but they have spread throughout Azeroth, even to Kalimdor, where they compete with other aggressive humanoids for hunting grounds. Their tendency to challenge each other over petty matters (such as who is the tallest) prevents them from achieving any real unity and thus lessens their overall threat. This is fortunate, for their numbers are such that they could easily overrun other races of equivalent strengths. Occasionally, gnolls hire out as mercenaries, either as individuals or in small packs of two to five warriors.[2]

Gnolls are hyena-like humanoids standing about 7 feet tall. Gnolls of the same tribe tend to share a similar appearance, with either a reddish-brown, black, greenish-gray, or yellow mane. Eyes range in color from pale blue to bloodshot red and are typically small and close-set in the head. In wet conditions, they give off a distinctive musky odor. As carnivores, gnolls consider all creatures as food, including members of their own race. Hunger, not gold or magic, is what motivates them. They have no love for other races, preferring to eat rather than work with them. Any alliances made will last only as long as the gnolls are well fed or are cowed with displays of force. Gnolls, being lazy and feral, have little natural industry. They are capable of limited crafting, but no metal work. They do not mine or farm, relying instead on a nomadic existence and hunting.[3]

Gnolls like to attack when they have the advantage of numbers, using group tactics and their physical strength to overwhelm and knock down their opponents. They show little discipline in battle unless they have a strong leader; at such times, they can maintain ranks and fight as a unit. While they do not usually prepare traps, gnolls do use ambushes and try to attack from a flanking position. They always take special care to seek the most favorable conditions possible (such as darkness, cover, or some other form of advantageous condition or terrain) when laying ambushes.[2]

Gnolls are known for their habits as raiding marauders or hired soldiers. Though they have average intelligence, they are easily duped by promises of food or treasure.[4]

Society

Gangris Riverpaw Action Figure

Gangris Riverpaw action figure

File:Hogger art.jpg

Hogger

Gnoll society is organized entirely around might. The strongest and deadliest gnolls ascend in the tribal order to become the leaders, while the weaker gnolls soon become food for the rest. This lifestyle means the average gnoll tribe is always in a state of tension- the slightest sign of weakness in those leading can cause the tribe to turn upon itself in a frenzy of violence. It also prevents the gnolls from organizing for very long into anything more than a tribe. Gnoll society displays a limited specialization. Brutes are the largest and nastiest gnolls, made stronger by their privileged position in the food chain. Gnoll assassins are noted for their intelligence and use complex weapons such as bows and poisons. Gnoll poachers act as scouts and hunters for the gnoll tribes and use weapons taken from prey. Gnoll wardens have developed a magical connection with nature and use their powers to keep the other gnolls in line.[3]

Gnolls do well as hunters or warriors. Their inborn aggression and decidedly cruel nature drive them to pursue their quarry for the sheer pleasure of the capture and, usually, the kill. Gnoll spellcasters tend to be shaman with strong elemental and warlike tendencies. Occasionally a gnoll might join an adventuring party in pursuit of a common enemy. Sometimes a gnoll is ousted from gnoll society and must make his way in the world outside. Adventuring bands who value aggressive, persistent hunters and warriors may allow a gnoll to join them. Gnoll characters may take up with either Alliance or Horde, depending on which group has been their primary enemy. (More often than not, though, they join the Horde.) A few operate independently, hiring themselves out as mercenaries to the highest payer. Gnolls are strong-limbed and fierce, but they are poor planners with little forethought and deficient leadership qualities.[5] The Defias Brotherhood have been known to ally with Gnolls occasionally.

Gnolls are extremely violent creatures. They have been known to pick lethal fights with each other over such insane arguments such as who has the longer shadow. Many wonder how these pugnacious creatures ever stand each other long enough to breed. They only gather in large groups when the opportunity for battle or plunder arises. They make vicious, if unreliable mercenaries, as they will go anywhere they can be offered a good fight. It is believed by some that if the gnolls were ever to put aside their differences long enough to band together into a single group, they would make a formidable army.

Lazy and feral, gnolls prefer to pillage and steal what they want rather than working for it. The largest, strongest gnoll in a group is known as the Brute. He is the de facto leader of the tribe, and all others submit to him. Brutes are allowed to take the best loot from raids, leaving what they don't want for the others to fight over.

There is a possibility that gnolls eat other sapient races (see Little Timmy) and gnoll mobs sometimes say the line "More bones to knaw on."

While most gnolls use melee or ranged weapons, some can use shamanistic or even warlock magic. Their favored weapons are maces (or other blunt weapons) and crossbows. They prefer blunt weapons because they break bones, as marrow is considered a delicacy, and because they are easy to make. When dealing with magic, gnolls prefer the nature and lightning schools. Smaller gnolls and runts are used as assassins and scouts because of their agility.

Gnolls are known to build small settlements with permanent structures (Gnoll Huts) and to mine gold. Gnolls have been seen using complex mining techniques such as railcarts and have been seen in extremely remote and dangerous locations mining gold. They have been sighted in the Jangolode Mine, allied with the Defias brotherhood.

Many gnolls can be seen wearing a round crest with a paw print in the middle. This symbol is seen in many tribes and its exact meaning is unknown to other races. Gnolls are known to wear leather and metal armour and always wear clothes.

Gnoll face

Languages

Gnolls speak Low Common, though some speak with a broken Common. Gnolls learn the languages of those they interact with. These are the languages spoken by the races most likely to interact with gnolls: Common, Darnassian, Orcish, Thalassian, and Zandali.[5] The language Gnoll is a language known by the skeletal mage, Chauch-eta,[6] however, it is apparently no longer spoken by gnolls or is another name for their dialect of Low Common. A few gnolls knew Common as a primary language [7], or least a broken Common. However, this appears to be uncommon in recent times.[5]

Locations

Gnolls' main stomping grounds are the Eastern Kingdoms. Recently, they have also been seen in Kalimdor, though usually under the employ of one of the goblin cartels or pirate groups, although a few independent gnoll tribes have been seen in Feralas. A gnoll seer named Sayge travels with the Darkmoon Faire as well. He gives out fortunes and different buffs based on how you answer his questions.

Gnolls were first seen in Warcraft III. Thrall leaves his home after a dream tells him to meet with a stranger. He destroys a camp of gnolls, and levels up. The gnolls in question were most likely Mosshide gnolls, due to their location and coloration.

Tribes/Clans

Gnollart

Gnoll concept art

Blackpaw Bc icon

  • Found in: Ghostlands
  • Levels: 12-14
  • Types: Gnoll, Scavenger, Shaman

Mosshide

Mudsnout

Palemane

  • Found in: Mulgore
  • Levels: 5-8
  • Types: Poacher, Skinner, Tanner
  • Rare/Named Palemane: Snagglespear (level 9, rare)

Redpine Cataclysm

Redridge

  • Found in: Redridge Mountains
  • Levels: 14-17
  • Types: Alpha, Basher, Brute, Drudger, Mongrel, Mystic, Poacher, and Thrasher
  • Rare/Named Redridge: Ardo Dirtpaw (levels 16, quest), Yowler (levels 16, quest), Ribchaser (levels 17, rare)

Riverpaw

File:Gnollwest.jpg

A Riverpaw gnoll in Westfall.

Rot Hide

  • Found in: Lordaeron
  • Levels: 6-8
  • Types: Gnoll, Graverobber, Mongrel
  • Rare/Named Rot Hides: Maggot Eye (level 8, quest)

Like many other creatures in northern Lordaeron, the gnolls were unable to escape the Lich King's plague. Now a number of them serve as undead minions to the Scourge.

Savage Hill Wrath-Logo-Small

Shadowhide

Bestiary Thumb Gnoll

Wildpaw

  • Found in: Alterac Valley
  • Levels: 47-59 (63-70 in the level 70 edition of Alterac Valley)
  • Types: Alpha, Brute, Mystic, and Shaman

Woodpaw

  • Found in: Feralas
  • Levels: 38-40
  • Types: Alpha, Brute, Mongrel, Mystic, Reaver, Trapper
  • Rare/Named Woodpaws: Miblon Snarltooth (level 50, quest, friendly)
  • Main Trapping Grounds: Woodpaw Hills

It is unknown whether or not the Rot Hide gnolls were a tribe unto themselves or if "Rot Hide" is a template added to gnolls who become undead. It is possible that the Rot Hides are in fact Mudsnout gnolls that have fallen to the Plague. The Mudsnouts seem to be the only tribe of gnolls native to Lordaeron, and the Plague would account for their low numbers (in addition to the fact that the Mudsnouts don't have a main village to call home, only a converted human farmstead).

Sayge the NPC from the Darkmoon Faire is either a Mudsnout, Palemane, or a Shadowhide, based on his coloring.

Gnolls in Warcraft III

Gnoll warden

Gnoll warden

References

 
  1. ^ Warcraft III manual, pg. 139
  2. ^ a b Monster Guide, pg. 82
  3. ^ a b Manual of Monsters, pg. 50
  4. ^ Warcraft: The Roleplaying Game, pg. 240
  5. ^ a b c Monster Guide, pg. 83
  6. ^ Manual of Monsters, pg. 147
  7. ^ Manual of Monsters, pg. 151

External links

nl:Gnoll