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<onlyinclude>{{Infobox ability
{{ood|improvement}}
 
  +
| name =Survey
{{Infobox ability
 
  +
| image =inv_misc_shovel_01
|name=Blood Presence
 
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| description =Survey for archaeology fragments within a dig site. Each survey will direct you closer to the location of the fragments.
|image=Spell_Deathknight_BloodPresence
 
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| class =
|description=You assume the presence of Blood, increasing Stamina by 8%, armor contribution from cloth, leather, mail and plate items by 30%, and reducing damage taken by 8%. Increases threat generated. Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.
 
  +
| race =
|class=[[Death knight]]
 
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| school =Nature
|type=Defensive, Utility
 
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| range =40
|school=[[Physical]]
 
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| rangeunit =yd
|cast_time=Instant
 
|cooldown=1 sec
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| cast_time =1 sec
  +
| cooldown =3 sec
|improvement=[[Improved Blood Presence]], [[Improved Frost Presence]], [[Improved Unholy Presence]], [[Subversion]]
 
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| requirements =[[Archaeology]]
|ranks=1
 
  +
}}</onlyinclude>
|buff_desc=Stamina increased by 8%.<br/>
 
Armor contribution from cloth, leather, mail and plate items increased by 30%.<br/>
 
Damage taken reduced by 8%.
 
}}
 
:''"Every victorious battle empowers our pursuit of vengeance." - [[Darion Mograine|Highlord Darion Mograine]].''
 
   
  +
A skill linked to the [[Archaeology]] profession.
'''Blood Presence''' is the [[death knight]] [[tank]] [[Presence]] available at level 57 for {{cost|2|55}}. While active, the death knight receives increased stamina, a higher armor contribution from gear and decreased damage taken. It also increases all threat generated by a huge amount.
 
   
== Improvements ==
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== Description ==
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'''Surveying''' is the skill used to obtain [[Archaeology Fragment|archaeological fragments]]. These fragments are later combined to form [[Archaeology Rewards|archaeological artifacts]].
*[[Improved Blood Presence]] reduces the chance that you will be critically hit by melee attacks while in Blood Presence by 3/6%.
 
*[[Improved Frost Presence]] increases runic power generation by 2/4% in Blood and Unholy Presences.
 
*[[Improved Unholy Presence]] increases [[Movement|movement speed]] by 8/15% in Blood and Frost Presences.
 
   
  +
Using this ability at a dig site will cause survey equipment known as a [[wikipedia:theodolite|theodolite]] to appear. It resembles a telescope on a tripod and points in direction of a nearby find. A coloured light indicates how far away the the find is.
==Patch changes==
 
  +
* {{patched|date=2010-11-24|bluenote=Blood Presence now increases armor contribution from items by 30%, down from 60%.|link=http://us.battle.net/wow/en/blog/1232869}}
 
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<Gallery>
* {{Patch 4.0.1|note=The effects of Blood Presence and Frost Presence have been exchanged.}}
 
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File:Survey equipment - Far.jpg|Red: More than 100 yards away
* {{Patch 3.0.8|note=Now grants 2/4% instead of 1/2% healing.}}
 
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File:Survey equipment - Medium.jpg|Slowly blinking yellow: Between 50-100 yards away
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File:Survey equipment - Nearby.jpg|Flashing green: Within 50 yards
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</gallery>
  +
  +
If you survey withing 5 yards of the find, the find itself will appear.
  +
  +
Each successful survey run will gain you:
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* 3 archaeology fragments (2 at apprentice level)
  +
* a chance of finding a [[keystone]]
  +
  +
== Notes ==
  +
  +
The theodolite aim can be off by as much as 30 degrees{{fact}}. While that isn't much when the find is within 50 yards, it can be substantial at longer distances. Still, it serves as a good approximation.
  +
  +
As a quick rule of thumb, a red light shows that mounting up will probably be worthwhile. You will probably want to run for about 5 seconds. You probably will want to stop short on a green light.
  +
  +
Survey results will only be gatherable for a few seconds before it disappears. If you are unsure you will be able to collect it immediately (because of interfering hostile mobs - or on PvP servers, hostile players), you will want to slay the mob (or discourage the player) before surveying. If players can stay in the same spot where the find appeared, survey again and it will reappear without counting against the total for that dig site.
  +
  +
If you survey at a dig site without exhausting it, then survey at a different dig site before returning to the first, the location of the next find at that first dig site will have been reset.
  +
  +
It is currently (early December 2010) possible for a find to be located within/on a wall steep enough that it cannot be reached from above or from below. In this case, reset the find location by going to a different dig site, digging and returning.
  +
  +
There are also cases where the target location is outside the bounds you are allowed to use the Survey ability. For these cases, it may be possible to succeed by sidling along the boundary, surveying every few feet. If that does not work, or you lack the patience for it, you can also avoid this by going to another dig site and returning as above.
  +
  +
==Patches and hotfixes==
  +
*{{Patch 4.0.6|note=Undocumented chance|comment=Cooldown reduced to 3 sec, down from 5.}}
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*{{Hotfix|date=2010-12-20|note=The search radius to find an Archaeology node from the Archaeology ability Survey has been increased. This will result in fewer searches needed while in the "green" range of surveying.}}
  +
*{{Hotfix|date=2010-12-14|note=Archaeology now gives 3-6 fragments per survey, up from 3 (2-4 or 3-5 at lower skill levels).}}
  +
*{{Patch 4.0.3a|note=Added}}
   
[[File:Blood Presence TCG.jpg|thumb|left|In [[World of Warcraft: Trading Card Game]].]]
 
 
==External links==
 
==External links==
 
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Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
{{elinks-spell|48263}}
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{{elinks-spell|80451}}
 
{{classfooter|Death knight}}
 
   
[[Category:Death knight abilities]]
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[[Category:Archaeology]]
   
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[[ru:Исследовать]]
[[es:Presencia de sangre]]
 
[[ru:Власть крови]]
 

Revision as of 21:20, 5 July 2011

Survey
Inv misc shovel 01
  • Survey
  • 40 yd range
  • 3 sec cooldown
  • 1 sec cast
  • Survey for archaeology fragments within a dig site. Each survey will direct you closer to the location of the fragments.
Properties
School Nature
Cooldown 3 sec
Other information
Requirements Archaeology

A skill linked to the Archaeology profession.

Description

Surveying is the skill used to obtain archaeological fragments. These fragments are later combined to form archaeological artifacts.

Using this ability at a dig site will cause survey equipment known as a theodolite to appear. It resembles a telescope on a tripod and points in direction of a nearby find. A coloured light indicates how far away the the find is.

If you survey withing 5 yards of the find, the find itself will appear.

Each successful survey run will gain you:

  • 3 archaeology fragments (2 at apprentice level)
  • a chance of finding a keystone

Notes

The theodolite aim can be off by as much as 30 degrees[citation needed] . While that isn't much when the find is within 50 yards, it can be substantial at longer distances. Still, it serves as a good approximation.

As a quick rule of thumb, a red light shows that mounting up will probably be worthwhile. You will probably want to run for about 5 seconds. You probably will want to stop short on a green light.

Survey results will only be gatherable for a few seconds before it disappears. If you are unsure you will be able to collect it immediately (because of interfering hostile mobs - or on PvP servers, hostile players), you will want to slay the mob (or discourage the player) before surveying. If players can stay in the same spot where the find appeared, survey again and it will reappear without counting against the total for that dig site.

If you survey at a dig site without exhausting it, then survey at a different dig site before returning to the first, the location of the next find at that first dig site will have been reset.

It is currently (early December 2010) possible for a find to be located within/on a wall steep enough that it cannot be reached from above or from below. In this case, reset the find location by going to a different dig site, digging and returning.

There are also cases where the target location is outside the bounds you are allowed to use the Survey ability. For these cases, it may be possible to succeed by sidling along the boundary, surveying every few feet. If that does not work, or you lack the patience for it, you can also avoid this by going to another dig site and returning as above.

Patches and hotfixes

  • Cataclysm Patch 4.0.6 (2011-02-08): Undocumented chance
    Cooldown reduced to 3 sec, down from 5.
  • Cataclysm Hotfix (2010-12-20): The search radius to find an Archaeology node from the Archaeology ability Survey has been increased. This will result in fewer searches needed while in the "green" range of surveying.
  • Cataclysm Hotfix (2010-12-14): Archaeology now gives 3-6 fragments per survey, up from 3 (2-4 or 3-5 at lower skill levels).
  • Cataclysm Patch 4.0.3a (2010-11-23): Added

External links

ru:Исследовать