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+ | [[File:WorldMap-TwilightHighlands.jpg|thumb|Zone map]] |
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− | {{Tooltip |
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− | |float={{#ifeq:{{PAGENAME}}|Vestments of Absolution (chest)|right|left}} |
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− | |disambigpage=Vestments of Absolution (chest) |
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− | |width=18em |
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− | |quality=Epic |
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− | |icon=INV_Chest_Cloth_66 |
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− | |name=Vestments of Absolution |
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− | |bind=BoP |
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− | |slot=Chest |
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− | |type=Cloth |
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− | |armor=244 |
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− | |attrib=+48 Stamina<br>+32 Intellect<br>+36 Spirit |
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− | |socket=3 |
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− | |sockets={{Socket|Blue}}<br>{{Socket|Yellow}}<br>{{Socket|Blue}} |
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− | |sockbonus=+9 Healing |
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− | |durability=100 |
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− | |classes=Priest |
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− | |level=70 |
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− | |effect=Equip: Increases healing done by spells and effects by up to 117.<br />Equip: Restores 8 mana per 5 sec.<br /> |
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− | |set=Vestments of Absolution (set) |
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− | |source=Vendor |
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− | }} |
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− | [[Category:Armor:Chest]] |
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− | {{elinks-item|31066}} |
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+ | '''[[Twilight Highlands]]''' is the fifth and final level-up zone of ''[[World of Warcraft: Cataclysm]]'', found on the east coast of [[Khaz Modan]] on the [[Eastern Kingdoms]]. The quest chain starts in either [[Stormwind]] or [[Orgrimmar]] and involves a short chain in the capital city before heading out to the highlands proper. |
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− | [[Category:Tier 6 Armor Sets]] |
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+ | |||
+ | The first half of the zone plays out in separate storylines for the Alliance and Horde, but once players reach the [[Maw of Madness]], they share the storyline for the rest of the zone. |
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+ | |||
+ | ==Alliance-only portion== |
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+ | The Alliance-only portion of the Twilight Highlands storyline starts with a quest chain in [[Stormwind City]], before reaching [[Highbank]] in the Highlands proper. |
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+ | |||
+ | ===Cultists in Stormwind?=== |
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+ | {{To Twilight Highlands!}} |
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+ | To Highbank. |
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+ | |||
+ | ===Welcome to Highbank!=== |
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+ | After the second Twilight Shores: |
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+ | {{Welcome to Highbank!}} |
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+ | To Firebeard's Patrol. |
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+ | |||
+ | ===Firebeard's Patrol=== |
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+ | After The Way is Open: |
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+ | {{Firebeard's Patrol}} |
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+ | After Dropping the Hammer, two quest chain forks open up, starting with {{quest|Dunwalds Don't Die}} and {{quest|A Coward's Due}}: |
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+ | |||
+ | ====Dunwalds Don't Die==== |
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+ | After Dropping the Hammer: |
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+ | {{Dunwalds Don't Die}} |
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+ | |||
+ | ====A Coward's Due==== |
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+ | After Dropping the Hammer: |
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+ | {{A Coward's Due}} |
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+ | |||
+ | ===Wild, Wild, Wildhammer Wedding=== |
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+ | Upon completion of the Dunwald and Thundermar forks: |
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+ | {{Wild, Wild, Wildhammer Wedding}} |
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+ | |||
+ | ==Horde-only portion== |
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+ | {{stub/Quest}} |
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+ | The Horde-only portion of the Twilight Highland storyline starts with a quest chain in [[Orgrimmar]] before reaching [[Dragonmaw Port]] in the Highlands proper. |
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+ | |||
+ | ===What's going on in Orgrimmar?=== |
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+ | {{To Twilight Highlands}} |
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+ | |||
+ | To Dragonmaw Port |
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+ | |||
+ | ===Stalled Negotiations=== |
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+ | {{Stalled Negotiations}} |
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+ | |||
+ | After Negotiations Terminated, two quest chain forks open up, starting with The Northern Flank and The Southern Flank: |
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+ | |||
+ | ===The Northern Flank=== |
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+ | TBD |
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+ | |||
+ | ===The Southern Flank=== |
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+ | TBD |
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+ | |||
+ | ==Shared climax and conclusion== |
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+ | After the Alliance/Horde-only portions of the storyline, players from both sides wind up at the [[Maw of Madness]] and generally share the storyline for the remainder of the zone. |
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+ | |||
+ | ===Descent into madness=== |
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+ | After Wild, Wild, Wildhammer Wedding for the Alliance or some other quest for the Horde, it is revealed that the [[Twilight's Hammer]] have summoned [[Iso'rath]], a servant of the [[Old Gods]] who is tormenting anyone who gets near it with nightmares. The [[Earthen Ring]] is trying to destroy its brain and has asked for the help of adventurers. |
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+ | {{The Maw of Madness}} |
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+ | To the Vermilion Redoubt: |
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+ | |||
+ | ===Plight of the reds=== |
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+ | After surviving the Maw of Madness, the adventurer's faction ambassador appears, sending him or her to the [[Vermillion Redoubt]] to gain the favor of the members of the [[red dragonflight]] near [[Grim Batol]]. The red flight is having problems of its own with the Twilight's Hammer, and the fight between the red and twilight flights escalates to the point that [[Alexstrasza]] and [[Deathwing]] both make appearances! |
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+ | {{Vermillion Redoubt}} |
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+ | To the Twilight Gate. |
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+ | |||
+ | ===Twilight rising=== |
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+ | Upon completion of Last of Her Kind in the [[Obsidian Forest]], adventurers are sent to their faction's forward camp just outside the [[Twilight Gate]] to take on the Twilight's Hammer forces guarding the [[Twilight Citadel]] and the [[Bastion of Twilight]]. In an attempt to end the Twilight's Hammer problem once and for all, [[Mathias Shaw]] and [[Garona Halforcen]] are on a hunt for [[The Hammer of Twilight]], an artifact commissioned by Deathwing and imbued with power by the Old Gods created for [[Cho'gall]]'s use. |
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+ | {{Twilight Gate}} |
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+ | |||
+ | ==The Crucible of Carnage== |
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+ | The [[Ring of Blood]] of the Twilight Highlands takes place at the [[Crucible of Carnage]]. This is an entirely optional side chain, designed for five players. It awards the best weapons found outside of instances. |
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+ | {{The Crucible of Carnage}} |
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+ | |||
+ | {{PrevNext|Uldum quests}} |
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+ | |||
+ | [[Category:Twilight Highlands quests| ]] |
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⚫ |
Revision as of 10:45, 8 February 2011
Twilight Highlands is the fifth and final level-up zone of World of Warcraft: Cataclysm, found on the east coast of Khaz Modan on the Eastern Kingdoms. The quest chain starts in either Stormwind or Orgrimmar and involves a short chain in the capital city before heading out to the highlands proper.
The first half of the zone plays out in separate storylines for the Alliance and Horde, but once players reach the Maw of Madness, they share the storyline for the rest of the zone.
Alliance-only portion
The Alliance-only portion of the Twilight Highlands storyline starts with a quest chain in Stormwind City, before reaching Highbank in the Highlands proper.
Cultists in Stormwind?
- [30-35] Hero's Call: Twilight Highlands!
- [30-35] Twilight Shores
- [30-35] Twilight Shores
To Highbank.
Welcome to Highbank!
After the second Twilight Shores:
- [30-35] Welcome to Highbank!
- [30-35] Burnin' at Both Ends
- [30-35] Aiming High
- [30-35] Kurdran's Waitin'
- [30-35] Our Boys on the Shore
- Side quests: [30-35] Naga Reinforcements, [30-35] Salvage Operation, [30-35] Siren's Song
- [30-35] Landgrab & [30-35] Scouting the Shore
- Side chain: [30-35] Shredderectomy & [30-35] Siege Tank Rescue
- [30-35] Bird Down! Bird Down!
- [30-35] Roots'll Do 'Er
- [30-35] Wings Over Highbank
- [30-35] Any Portal in a Storm
- Side quest: [30-35] The Perfect Poultice
- [30-35] The Way is Open
To Firebeard's Patrol.
Firebeard's Patrol
After The Way is Open:
- [30-35] Firebeard's Patrol
- [30-35] Welcome Relief / [30-35] The Only Homes We Have
- Side quest: [30-35] Small Comforts
- [30-35] Honorable Bearing
- Complete all of:
- The Mullans
- [30-35] Clan Mullan
- [30-35] The Fighting Spirit / [30-35] The Scent of Battle
- [30-35] The Loyalty of Clan Mullan
- The Doyles
- [30-35] Stubborn as a Doyle
- [30-35] The Fate of the Doyles
- The Firebeards
- [30-35] Firebeard Bellows
- Complete all of:
- [30-35] Death Worthy of a Dragonmaw
- [30-35] The Lost Brother & [30-35] They Took Me Pants!
- [30-35] Anything We Can Get
- [30-35] Somethin' for the Boys
- [30-35] Personal Request
- [30-35] Dropping the Hammer
After Dropping the Hammer, two quest chain forks open up, starting with Dunwalds Don't Die and A Coward's Due:
Dunwalds Don't Die
After Dropping the Hammer:
- [30-35] Dunwalds Don't Die
- Complete all of:
- [30-35] Donnelly Dunwald & [30-35] Finding Beak
- [30-35] Eoin Dunwald & [30-35] Anything But Water & [30-35] A Steady Supply (optional)
- [30-35] Cayden Dunwald & [30-35] Once More Into The Fire
- Side quests: [30-35] While Meeting The Family, [30-35] Sifting Through The Wreckage
- [30-35] Home Again
- [30-35] Doing It Like a Dunwald
A Coward's Due
After Dropping the Hammer:
- [30-35] A Coward's Due
- Complete all of:
- [30-35] Dragonmaw Takedown, [30-35] Fight Like a Wildhammer
- [30-35] My Sister, Fanny (optional) & [30-35] Never Leave a Dinner Behind
- Complete all of:
- [30-35] Magmalord Falthazar, [30-35] Tempered in Elemental Flame, [30-35] Hot Stuff, [30-35] Potential Energy
- [30-35] A Vision of Twilight
- [30-35] We All Must Sacrifice
- [30-35] The Eyes Have It
- [30-35] Eye Spy
- [30-35] Tear Them From the Sky!
- [30-35] Last Stand at Thundermar
- [30-35] Narkrall, The Drake-Tamer
- [30-35] The Kirthaven Summit
Wild, Wild, Wildhammer Wedding
Upon completion of the Dunwald and Thundermar forks:
- [30-35] The Bachelor
- [30-35] Rescue at Glopgut's Hollow
- [30-35] Find Fanny / [30-35] Ogre Bashin'
- [30-35] The Bachelorette
- Complete all of:
- [30-35] Words and Music By...
- [30-35] Something Bold
- [30-35] Something Brewed
- [30-35] Something Stolen
- [30-35] Something Stewed
- [30-35] Wild, Wild, Wildhammer Wedding
After the wedding, Thundermar itself is no longer under attack by the Dragonmaw. Thus, five daily quests open up!
- [30-35 Daily] Beer Run
- [30-35 Daily] Keeping the Dragonmaw at Bay
- [30-35 Daily] Fight Like a Wildhammer
- [30-35 Daily] Never Leave a Dinner Behind
- [30-35G2 Daily] Warlord Halthar is Back
Horde-only portion
The Horde-only portion of the Twilight Highland storyline starts with a quest chain in Orgrimmar before reaching Dragonmaw Port in the Highlands proper.
What's going on in Orgrimmar?
- [30-35] Warchief's Command: Twilight Highlands!
- [30-35] Machines of War
- [30-35] Weapons of Mass Dysfunction
- [30-35] Sauranok Will Point the Way (Optional) & [30-35] Unfamiliar Waters
- [30-35] Where Is My Warfleet?
- Complete all of:
- [30-35] Ready the Ground Troops
- [30-35] Ready the Navy & [30-35] Beating the Market
- [30-35] Ready the Air Force & [30-35] Smoot's Samophlange & [30-35] Pre-Flight Checklist
- [30-35] Twilight Skies
- [30-35] Twilight Skies
To Dragonmaw Port
Stalled Negotiations
- [30-35] Stalled Negotiations
- Side chain: [30-35] Emergency Aid & [30-35] Dangerous Compassion
- [30-35] Madness
- [30-35] Negotiations Terminated
- [30-35] You Say You Want a Revolution
- [30-35] Insurrection
- [30-35] Death to Mor'ghor
- [30-35] Securing the Beach Head
- [30-35] Muddied Waters
- Side quest: [30-35] Cementing Our Victory
- [30-35] Saurfang Will be Pleased
- [30-35] Traitor's Bait
- [30-35] Return to the Highlands
After Negotiations Terminated, two quest chain forks open up, starting with The Northern Flank and The Southern Flank:
The Northern Flank
TBD
The Southern Flank
TBD
After the Alliance/Horde-only portions of the storyline, players from both sides wind up at the Maw of Madness and generally share the storyline for the remainder of the zone.
Descent into madness
After Wild, Wild, Wildhammer Wedding for the Alliance or some other quest for the Horde, it is revealed that the Twilight's Hammer have summoned Iso'rath, a servant of the Old Gods who is tormenting anyone who gets near it with nightmares. The Earthen Ring is trying to destroy its brain and has asked for the help of adventurers.
- [30-35] The Maw of Madness / [30-35] The Weeping Wound
- [30-35] Torn Ground
- Complete all of:
- [30-35] Pushing Back, [30-35] Simple Solutions
- [30-35] Unbroken & [30-35] Mercy for the Bound
- [30-35] The Maw of Iso'rath
- [30-35] Devoured
- [30-35] The Worldbreaker
- [30-35] The Terrors of Iso'rath
- [30-35] Nightmare
To the Vermilion Redoubt:
Plight of the reds
After surviving the Maw of Madness, the adventurer's faction ambassador appears, sending him or her to the Vermillion Redoubt to gain the favor of the members of the red dragonflight near Grim Batol. The red flight is having problems of its own with the Twilight's Hammer, and the fight between the red and twilight flights escalates to the point that Alexstrasza and Deathwing both make appearances!
- [30-35] Warm Welcome
- [30-35] Even Dragons Bleed
- [30-35] Draconic Mending / [30-35] Life from Death
- [30-35] In Defense of the Redoubt
- [30-35] Encroaching Twilight / [30-35] Breach in the Defenses / [30-35] Far from the Nest
- [30-35] Mathias' Command / [30-35] Patchwork Command
- [30-35] Easy Pickings / [30-35] Precious Goods
- ( [30-35] The Gates of Grim Batol)
- [30-35] If The Key Fits
- [30-35] Paving the Way
- [30-35] Pressing Forward
- [30-35] Enter the Dragon Queen
- [30-35] Battle of Life and Death
- [30-35] And the Sky Streaked Red
- [30-35] A Fitting End / [30-35] Blackout / [30-35] Shining Through the Dark
- [30-35] Following the Young Home
- [30-35] Last of Her Kind
To the Twilight Gate.
Twilight rising
Upon completion of Last of Her Kind in the Obsidian Forest, adventurers are sent to their faction's forward camp just outside the Twilight Gate to take on the Twilight's Hammer forces guarding the Twilight Citadel and the Bastion of Twilight. In an attempt to end the Twilight's Hammer problem once and for all, Mathias Shaw and Garona Halforcen are on a hunt for The Hammer of Twilight, an artifact commissioned by Deathwing and imbued with power by the Old Gods created for Cho'gall's use.
- [30-35] Victors' Point / [30-35] Crushblow
- Complete all of:
- [30-35] Ogres & Ettins, [30-35] Call in the Artillery
- [30-35] SI:7 Drop / [30-35] Kor'kron Drop
- [30-35] Move the Mountain
- [30-35] Signal the Attack
- [30-35] Four Heads are Better than None
- [30-35] Up to the Citadel
- [30-35] Just You and Mathias / [30-35] Just You and Garona
- Complete all of:
- Mathias'/Garona's quests:
- [30-35] Dark Assassins & [30-35] Bring the Hammer Down
- [30-35] Distract Them for Me & [30-35] The Elementium Axe
- [30-35] Dragon, Unchained
- [30-35] Coup de Grace
- Earthen Ring quests:
- [30-35] Help from the Earthcaller
- [30-35] Spirit of the Loch
- Mandatory side quests: [30-35] Portal Overload, [30-35] Unbinding
- [30-35] Fire the Cannon
- [30-35] Water of Life
- [30-35] Back to the Elementium Depths (optional)
- [30-35] Mr. Goldmine's Wild Ride
- [30-35] A Little on the Side & [30-35] While We're Here & [30-35] Rune Ruination
- [30-35] A Fiery Reunion
- [30-35] Mathias Needs You / [30-35] Garona Needs You
- [30-35] The Hammer of Twilight
- [30-35] Skullcrusher the Mountain
The Crucible of Carnage
The Ring of Blood of the Twilight Highlands takes place at the Crucible of Carnage. This is an entirely optional side chain, designed for five players. It awards the best weapons found outside of instances.
- [30-35G5] The Crucible of Carnage: The Bloodeye Bruiser!
- [30-35G5] The Crucible of Carnage: The Deadly Dragonmaw! / [30-35G5] The Crucible of Carnage: The Wayward Wildhammer!
- [30-35G5] The Crucible of Carnage: Calder's Creation!
- [30-35G5] The Crucible of Carnage: The Earl of Evisceration!
- [30-35G5] The Crucible of Carnage: The Twilight Terror!