Bfx-gpuser (talk | contribs) (→Generated by: changed redirect from Warlock's fear to fear mechanic) |
Shotgun555951980@legacy41571322 (talk | contribs) (removed line saying holy light genned holy power through beacon of light with tower of radience (hotfixed out), also removed the line claiming divine storm generated holy power garunteed) |
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*[[File:achievement_bg_winsoa.png|18px]] {{ability|Tower of Radiance}} gives a 33/66/100% chance to generate 1 charge when the paladin heals the target of his/her {{ability|Beacon of Light}} with the following spells: |
*[[File:achievement_bg_winsoa.png|18px]] {{ability|Tower of Radiance}} gives a 33/66/100% chance to generate 1 charge when the paladin heals the target of his/her {{ability|Beacon of Light}} with the following spells: |
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**[[File:spell_holy_flashheal.png|18px]] {{ability|Flash of Light}} |
**[[File:spell_holy_flashheal.png|18px]] {{ability|Flash of Light}} |
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− | **[[File:spell_holy_holybolt.png|18px]] {{ability|Holy Light}} |
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**[[File:spell_holy_surgeoflight.png|18px]] {{ability|Divine Light}} |
**[[File:spell_holy_surgeoflight.png|18px]] {{ability|Divine Light}} |
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===Retribution (talents)=== |
===Retribution (talents)=== |
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− | *[[File:Ability paladin divinestorm.png|18px]] {{ability|Divine Storm}} generates 1 charge, but is on shared cooldown with Crusader Strike. Used as AoE. |
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*[[File:Ability paladin blessedhands.png|18px]] {{ability|Hand of Light}} (Mastery) doesn't generate Holy Power, but causes the Paladin's autoattacks to have a 8% chance to grant Hand of Light, which causes the next Holy Power ability to consume no Holy Power and to be cast as if 3 Holy Power were consumed. Each point of Mastery increases the chance by an additional 1%. |
*[[File:Ability paladin blessedhands.png|18px]] {{ability|Hand of Light}} (Mastery) doesn't generate Holy Power, but causes the Paladin's autoattacks to have a 8% chance to grant Hand of Light, which causes the next Holy Power ability to consume no Holy Power and to be cast as if 3 Holy Power were consumed. Each point of Mastery increases the chance by an additional 1%. |
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*[[File:Spell holy persuitofjustice.png|18px]] {{ability|Pursuit of Justice}} gives the paladin a 50/100% chance to generate 1 charge when struck by a [[Stun]], [[Fear effect|Fear]] or [[Immobilize]] effect. |
*[[File:Spell holy persuitofjustice.png|18px]] {{ability|Pursuit of Justice}} gives the paladin a 50/100% chance to generate 1 charge when struck by a [[Stun]], [[Fear effect|Fear]] or [[Immobilize]] effect. |
Revision as of 00:10, 8 February 2011
- For the former paladin talent, see [Holy Power].
Holy Power is a new paladin resource mechanic in Cataclysm, which works similar to the Rogue's Combo points. Holy Power can be gained through certain spell and talents, and is used for casting other spells.
When fighting, paladins will generally want to build up Holy Power by using their abilities. Once Holy Power has been built up, it can be consumed to augment specific Holy Power-based spells. For example, [Word of Glory] (which is one of them) can be used to cast an instant-cast and mana-free heal. Common to all these spells is that they consume all the Holy Power the paladin currently possesses, increasing in power depending on the amount consumed. Depending on the paladin's specialization and the scenario, this mechanic gives paladins several options for how to spend their Holy Power.
- Notes
- Holy Power becomes available for Paladins at level 9, prior to learning Word of Glory.
- As vaguely mentioned, Holy Power exists as charges. It is possible to have 3 charges at a time.
- Unlike a Rogue's Combo points, Holy Power appears in a "Holy bar" below the paladin's portrait (see picture). This makes it similar to a Death Knight's Rune system.
- The spells using Holy Power doesn't need to be used on the same target the spells generating it were used on.
- Holy Power decays over time when not in combat. It must therefore be spent quickly before it's wasted. It decays approximately 10 seconds after leaving combat, one charge at a time. This means that a paladin with 3 charges will lose 1 charge after 10 seconds, another charge after 20 seconds, and the last charge after 30 seconds.
Generated by
Generic
- [Crusader Strike] generates 1 charge.
Holy (talents)
- [Holy Shock] generates 1 charge.
- [Blessed Life] gives a 50/100% chance to generate 1 charge when the paladin is struck by a melee attack (2 sec cooldown).
- [Tower of Radiance] gives a 33/66/100% chance to generate 1 charge when the paladin heals the target of his/her [Beacon of Light] with the following spells:
Protection (talents)
- [Hammer of the Righteous] generates 1 charge.
- [Shield of the Templar] causes [Divine Plea] to generate 1/2/3 charges.
Retribution (talents)
- [Mastery: Hand of Light] (Mastery) doesn't generate Holy Power, but causes the Paladin's autoattacks to have a 8% chance to grant Hand of Light, which causes the next Holy Power ability to consume no Holy Power and to be cast as if 3 Holy Power were consumed. Each point of Mastery increases the chance by an additional 1%.
- Pursuit of Justice gives the paladin a 50/100% chance to generate 1 charge when struck by a Stun, Fear or Immobilize effect.
- [Zealotry] increases the generation-rate of Crusader Strike to 3 charges each strike for 20 sec.
- [Divine Purpose] gives the following spells a 20/40% chance to generate 1 charge:
Consumed by
Generic
Holy (talents)
Protection (talents)
Retribution (talents)
Patch changes
- Patch 4.0.3a (2010-11-23): Light of Dawn now consumes Holy Power, while Divine Storm no longer does. Divine Plea now generates Holy Power via Shield of the Templar, the same goes for Hammer of Wrath via Divine Purpose.
- Patch 4.0.1 (2010-10-12): Added.