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'''AddOns''' are generally self-contained User Interface (UI) modification components. However, some AddOns can be dependent on other AddOns to work, and some AddOns are actually collections of other AddOns. There is no size restriction on AddOns, some can grow to be quite massive.
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==The Green crystals==
 
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In the History section, it states that green demonic crystlas have been erected to power the city.
 
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As stated in a mission text on sunstrider isle, the crystals are neither demonic and have also been there since before they even became blood elves.
 
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I would hazard a guess these crystals in Silvermoon are the same, since they look identicle.
 
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Perhaps it can be re-written, like "Some in the Alliance and the Horde even, believe that the crystals that power Silvermoons magics are demonic in nature, however, these crystals have been present since before the scourge sacking and would therefor not be powered by demonic power".
 
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Something to consider. --[[User:Nurizeko|Nurizeko]]
 
   
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In plain English, an AddOn is just some files you can put in your game folder that can (theoretically) improve your interaction with the World of Warcraft game (i.e. make it easier to play, or give you more information about what's going on in the game).
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::I decided to add in a minor edit to reflect the information from the quest on Sunstrider Island (I believe it to be the first BE quest actually) since there is A) no proof the crystals are demonic that I am aware of and B) the quest text already identified them as being present long before the scourge and the birth of the Blood Elves. Finally its also known by now that Azeroth Blood Elves aren't heavy users of demonic magic like their estranged Outland cousins. --[[User:Nurizeko|Nurizeko]]
 
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:::they could have been around since the Sundering, when the demons first invaded. They are something of a "soul crystal" in the rpg. Usually pulled from someone's body during a demonic sacrificial ritual.[[User:Baggins|Baggins]] ([[User talk:Baggins|talk]]) 06:42, 31 May 2008 (UTC)
 
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:Have you considered that the questgiver may be ''lying''? The crystals are fel-green, filled with demonic fire, and have glowering, sinister eyes. They are referenced in the character creation introduction in terms of "new sources" of Arcane power, which we know was the siphoning of Fel energies from demons, taught to Kael'thas by Illidan, and relayed to Quel'Thalas by High Magister Rommath. Perhaps crystal arrays were used before to distribute the energies of the Sunwell, and were guarded by mana wyrms. The green crystals have driven the mana wyrms insane, the lynxes feral and the tenders hostile. I think there is ''every'' reason to assume these are demonic crystals, foremost being their presence in the heart of the Warlock Sanctum.
 
   
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Often the name '''modification''' (or "mod" for short) is used interchangeably with AddOn. More specifically, a mod is a third-party AddOn that alters or enhances some aspect of World of Warcraft's interface. Mods can perform a wide variety of tasks, including adding new buttons to the screen, altering the built-in player and party frames. In extreme cases, mods completely supplant the standard WoW [[UI|interface]], usually offering more advanced functionality.
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==How Large is Silvermoon????==
 
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Blizz Reports that that it will be the largest City in WoW next to [[Exodar]],But really how large?? From Screenshots we've seen it looks pretty big but can we get a a rough guess?I'd guess it would be at least twice as large as Stormwind but then again we will have to wait for blizz to confirm the size of Silvermoon in depth.
 
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[[User:Hammerdin|Hammerdin]]
 
   
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Some mods are standalone, able to run without any additional software. Others are built on libraries such as [[Sea]] or [[Ace (AddOns)|Ace]]. Still others, such as [[Cosmos]], are compilations of many individually-developed mods.
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At this point it's really impossible to tell. Some previews will say it's huge, others will say it's half the size of orgrimmar. You'd need to ask a tester, but to the extent of my knowledge I believe it will be slightly larger than the average capital [[User: Mystoksor]]
 
   
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== Blizzard's AddOn policy ==
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==Transportation==
 
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With the release of [[Patch 3.1]], [[Blizzard Entertainment]] introduced a new UI AddOn development policy.<ref name="policy">http://www.worldofwarcraft.com/policy/ui.html</ref> Here is a summary below:
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When you speak to the bat handler (though she's called a dragonhawk handler in text), the option isn't "Show me where I can fly", it's "I'd like to fly to Tranquilien," which indicates that there is only one flight path connection, similar to the single connection between the [[Exodar]] and Bloodmist Isle. I'm not yet sure how the area connects to the rest of the Eastern Kingdoms; I haven't seen a boat or zeppelin tower around Silvermoon or Tranquilien.
 
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# AddOns must be free of charge.
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# AddOn code must be completely visible.
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# AddOns must not negatively impact World of Warcraft realms or other players.
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# AddOns may not include advertisements.
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# AddOns may not solicit donations.
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# AddOns must not contain offensive or objectionable material.
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# AddOns must abide by World of Warcraft ToU and EULA.
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# Blizzard Entertainment has the right to disable AddOn functionality as it sees fit.
   
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It isn't exactly clear how Blizzard plans to enforce this policy, but developers should follow the policy or risk some sort of exclusion of their AddOns from the game. The following sentence ends the introductory paragraph of the policy: "failure to abide by them may result in measures up to and including taking formal legal action."<ref name="policy"/>
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There is very little benefit to putting in "reasonable assumptions" about beta info such as this, since they so often wrong. There's just no telling what Blizzard is going to do.--[[User:Aeleas|Aeleas]] 16:13, 18 October 2006 (EDT)
 
   
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== Creating an AddOn ==
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::Apparently there is some sort of teleportation at level 10 between Silvermoon and the Undercity. I used up all of my character copies on Alliance characters, so I won't be able to test it.--[[User:Aeleas|Aeleas]] 16:35, 18 October 2006 (EDT)
 
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First of all, you need to create a new directory in Interface\AddOns. The name of this directory is kind of important, as it is what other AddOns use to refer to your AddOn (in dependencies). Therefore, using version numbers in your AddOn directory name can be a bad idea; you will run the risk of having other AddOns "break" when you change the version. This will probably lead to people either not depending on your AddOn or, worse, that they'll keep using an old version.
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::There is indeed a teleporter to the UC by the Mage Trainers in Silvermoon. At level 5, he tells me I'm too low level. His name, "Peoreth of the Weakest Sauce", may indicate he is a placeholder.--[[User:Aeleas|Aeleas]] 17:43, 18 October 2006 (EDT)
 
   
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Major version numbers as part of AddOn directory names might work, though.
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Osrelg, can you confirm the additional flight paths you added to the article? My experience in the beta, as well as other sources [http://beta.worldofwarcraft.com/thread.html?topicId=292007&postId=4800280&sid=1#6] indicate there aren't any flight paths out of Quel'Thalas, just the one internal one between Silvermoon and Tranquilien.--[[User:Aeleas|Aeleas]] 01:40, 19 October 2006 (EDT)
 
   
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Look at [[Getting started with writing addons]] to get a better idea of the structure of an addon.
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The only flight path from [[Silvermoon City]] is from the city to [[Tranquillien|Tranquilien]]. [[Silvermoon City]] is connected to [[Undercity]] by transporters which are located in the Palace of [[Silvermoon]] and in the Ruins of Lordereon on top of [[Undercity]]. It doesn't cost anything to use them. The teleporters are not actual NPCs but rather large magical orb-like structures. .--[[User:Galawynd|Galawynd]] 15:02, 5 March 2007 (EDT)
 
   
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== Article Name ==
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== Toc files ==
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'''.toc''' is short for "table of contents".
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I suggest moving this page to [[Silvermoon City]], as that is the city's full name both in-game and in most references to it. We already have [[Shattrath City]] under that naming style. --{{User:Varghedin/Sig}} 20:33, 21 January 2007 (EST)
 
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: It shouldn't. Zone names are inconsistent. Stormwind is sometimes called "Stormwind City" and "Ironforge" is sometimes called "City of Ironforge". Look them up on WoW info sites of your choice.
 
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: What we should follow is the ribbon title found on the maps. In which case [[Shattrath City]] should be moved to Shattrath. --[[User:Voidvector|Voidvector]] 22:53, 21 January 2007 (EST)
 
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:: I suggest we should use "Silvermoon City" for the blood elf capital, and "Silvermoon Ruins" for the quest area including Falconwing Square. Or actually check what the minimap header is in-game, which is what I would do if servers were not down at the moment for routine maintenance. --[[User:Jubaal|Jubaal]] 08:46, 23 January 2007
 
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::: The flags say 'Ruins of Silvermoon' and 'Silvermoon City'. And indeed, they also say 'Stormwind City' and 'City of Ironforge'. --{{User:Varghedin/Sig}} 13:08, 23 January 2007 (EST)
 
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:::: The article should indeed be moved at [[Silvermoon City]]. City of Ironforge and Stormwind City are less used in game than Shattrath City and Silvermoon City, justifying the move to Stormwind and Ironforge (At least for Ironforge). --{{User:Adys/Sig}} 07:48, 14 February 2007 (EST)
 
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If this article is called Silvermoon City (which I dislike), the same pattern must go for Stormwind. Though best would be to simply change this article back to it's original name, "Silvermoon". --[[User:Odolwa|Odolwa]] 09:51, 8 June 2007 (UTC)
 
   
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A functioning AddOn will need a file named <code>&lt;YourAddOnDirectoryName&gt;.toc</code> in "<code>Interface\AddOns\YourAddOnDirectoryName\</code>".
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== Guards of Silvermoon ==
 
   
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This file needs to have two things - an interface keyword with a correct interface number, and the name(s) of one or more files to load. However, Blizzard asks that you include at least these five client recognized tag lines:
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I don't have the expansion, and I would like to know what the guards are called. They look like spell breakers but I doubt they're called that. Mannerheim
 
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:They're just called "Silvermoon Guard(ian)". --[[User:Shandris|Shandris]] 01:26, 26 January 2007 (EST)
 
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:: [[Silvermoon Guardian]] for the guards in Eversong, and [[Silvermoon City Guardian]] for the ones inside the city. --{{User:Varghedin/Sig}} 08:38, 27 January 2007 (EST)
 
   
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## Interface: 40000
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== Two of everything ==
 
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## Title: My Add On
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## Version: 1.0.0
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## Notes: A short description of my AddOn
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## Author: Your name or memorable descriptor (e.g. LuckyLuke)
   
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* Tip: Make sure you do not have any extra spaces at the end of the line with the filename specified. If you do, the extra space is taken as part of the filename and will cause your AddOn to silently fail to load.
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Does anybody have an idea why there are two banks, auction houses and inns in this city? [[User:Ratfox|Ratfox]] 11:02, 30 January 2007 (EST)
 
   
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* Tip: The .toc file is not reloaded when you reload the user interface; if you make changes to it, you will need to quit all the way to the desktop before they take effect.
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:It's to help distribute players instead of having them all bunch up like they do in Orgrimmar or Ironforge. Although a good idea (something that would have helped both IF and Org), Silvermoon, in my experience, is so deserted it makes no difference. --[[User:Maenos|Maenos]] 11:18, 30 January 2007 (EST)
 
   
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To get the latest interface number, see [[Getting the current interface number]]. The number in the .toc file must match the current build or the add on will not be loaded/active, unless the user has explicitly told WoW to load out-of-date Addons. If the .toc file declares an interface number prior to 2.0.0 (i.e. pre-[[The Burning Crusade]]), the AddOn can not be loaded, regardless of the load out of date AddOns setting.
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::I agree that the idea is a good one. The problem with Silvermoon is that it suffers something of the same thing as Darnassus (and Exodar) - it's in the "outskirts" of Horde land, which means it won't be nearly as populated as the other Horde cities on average. What it does do, though, is put Undercity more towards the center of Horde lands. The Forsaken capital is already experiencing a boost in player population. --{{User:Varghedin/Sig}} 16:17, 30 January 2007 (EST)
 
   
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'''40000 is the current interface number as of October 13th, 2010'''
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:::It's also profoundly annoying to navigate. My map of it is covered in confetti and lines showing the short ways to get anywhere that don't show on the maps...As soon as I could leave that area I was gone, and set my stone to UC. That's probably why UC got the boost, people fleeing the annoyance, and Undercity doesn't look nearly as bad now...--[[User:Azaram|Azaram]] 06:00, 28 March 2007 (EDT)
 
   
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=== Bindings.xml ===
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==Female Statues==
 
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If you include a [[Bindings.xml]] file, it does not have to be included in your .toc list of files to load - WoW loads this file automatically. This file is used to set key bindings specific to the AddOn.
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I tend to think I know a lot about the Warcraft lore... but who the hell are the giant Kael'thas-sized statues of the female elf supposed to be of? I don't recall any really popular female high/blood elves except Alleria, Sylvanas, and Vareesa... and I highly doubt it would be of Sylvanas or Vareesa. Alleria maybe, but... does anyone know if it is someone else? -- [[User:Lilythmageborn|Lilythmageborn]] 09:38, 31 March 2007 (EST)
 
   
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=== Other keywords in the toc file ===
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I am not sure but I assumed that they are there more for the reason that they want to assert the fact that they are highborne, so they put many highborne statues like the ones in Dire Maul around their city, not that it is anyone special.--{{User:Sandwichman2448/Sig}} 19:11, 3 June 2007 (UTC)
 
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Please check out [[The TOC Format]] for a more detailed list.
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:I think they are just a generic set of statues. They symbolize priesthood as such or the Farstriders(ones with bows), some may just not have any connection with a specific character of notion. Dancing chicks in the fountain for example. Most notable statues(including ones many ppl never knew about) have tablets below them. [[User:ElfElunaAlina|ElfElunaAlina]] 23:51, 25 August 2007 (UTC)
 
   
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== Something about the Guards? ==
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== Troubleshooting an AddOn ==
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As of [[Patch 2.3]], if you get a message "Interface action failed because of an AddOn", this means that an AddOn interfered with the Blizzard UI in some way. To diagnose this, enter the following into chat "<tt>/console taintLog 1</tt>" and restart the game and try to reproduce it. If you reproduce it, you can quit the game and search through the file <tt>Logs\taint.log</tt> for the word "<tt>blocked</tt>" and mail the log to the author of the AddOn listed there. Once you have done this you can turn off logging by entering the following into chat "<tt>/console taintLog 0</tt>"
   
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== See also ==
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Some of Silvermoon City's guards seem a bit strange. Right after the entrance, there is a Gatewatcher and two guards harassing a citizen, and upstairs in one of the Inn's is a Silvermoon Adept standing above a dead Silvermoon Stillblade responding with "Nothing to see here, citizen." I think there should at least be a small mention of this, as these characters don't look like they have articles here. The names might not be accurate, but it's all from memory. [[User:Pyrkinas|Pyrkinas]] 03:11, 4 June 2007 (UTC)
 
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* [[UI Beginners Guide]] has plenty of reference links
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:The latter is used in Palladin redemption quest. You kill him and then use the Naaru powers to bring him back to life. What's about the girl just near the entrance is a mystery toruring my mind. [[User:ElfElunaAlina|ElfElunaAlina]] 23:51, 25 August 2007 (UTC)
 
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* [[The TOC Format]]
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::The city is shown to be the epitome of peace and order, but in actuality it is controlled and policed strictly. Think 1984, the movie. This idea is reflected by the woman at the enterence being interrogated and if you find a demonstration taking place (forget where), the speakers start saying things that the ruling body would not like said so a mage is summoned and uses some spell to "change their minds" literally. The Silvermoon Guardians (arcane ones) mention randomly that "termination" is the punishment for infractions. Etc etc... [[User:MintMazzo|MintMazzo]] 08:12, 10 October 2007 (UTC)
 
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* [[Bindings.xml]] for creating key bindings
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* [[UI FAQ/AddOns]]
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* [[UI FAQ/AddOn Author Resources]]
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* [[Troubleshooting a mod]]
   
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== Riding trainer ==
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== Video Guides ==
   
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<Youtube>h2lpadDsd00</Youtube>
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Where is the trainer that teaches you how to ride mounts? I have hit level 40 and the guards don't tell you where he is, and I have not been able to find him on my own. First of all, does anyone know where he is? And secondly, that info should be added to the article, that's what I was looking for, I'm sure someone else has too. -[[User:Kaxx|Kaxx]] 07:27, 14 June 2007 (UTC)
 
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<youtube>22ukGjLugpQ</youtube>
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<youtube>zM6WjGgQCwQ</youtube>
   
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==References==
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:The article isn't about riding trainers. The article is about Silvermoon City. The article [[Riding instructors]] is about riding trainers. Try there. <small>—[[User:Pzychotix|'''Pzychotix''']] <small>([[User talk:Pzychotix|talk]] &middot; [[Special:Contributions/Pzychotix|contr]])</small></small> 07:29, 14 June 2007 (UTC)
 
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{{Reflist}}
   
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== External links ==
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::I figured the riding trainer was in the city, in which case this article should mention and link to the NPCs page who trains the riding skill. That's what I meant, plus where are the links to that riding instructor page on the table of contents? I couldn't find it. -[[User:Kaxx|Kaxx]] 07:38, 14 June 2007 (UTC)
 
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{{elink|type=wowus|link=http://www.worldofwarcraft.com/policy/ui.html|desc=UI Add-On Development Policy}}
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{{elink|type=wowus|link=http://forums.worldofwarcraft.com/board.html?forumId=11114&sid=1|desc=UI Forum}}
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{{elink|site=Wowace Forums|link=http://forums.wowace.com|desc=Great Addon Developer Forum}}
   
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=== Addon Providers ===
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:::It can be found by using the search engine. Don't underestimate it. <small>—[[User:Pzychotix|'''Pzychotix''']] <small>([[User talk:Pzychotix|talk]] &middot; [[Special:Contributions/Pzychotix|contr]])</small></small> 07:41, 14 June 2007 (UTC)
 
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{{elink|type=curse|link=http://www.curse.com/}}
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::::And in fact the riding trainer / hawkstrider vendor is [i]not[/i] in Silvermoon City, but in Eversong Woods between Shepherds' Gate and Farstrider Retreat.
 
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{{elink|type=wowi|link=http://www.wowinterface.com/|site=WoWInterface}}
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{{elink|site=WoWUI|type=incgamers|link=http://wowui.incgamers.com/}}
   
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== Strange colors ==
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=== Updaters ===
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<!-- {{elink|site=nUpdate|link=http://www.nupdate.com/}} When there is an actual download available, they can have their link -->
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Hey if I get it corectly then the high elves before Arthas invaded did not favor red so much as to make an entire city with red as we see in the game, is this because of the game mechanics to make it look more like a horde capital? ([[User:Marakanis|Marakanis]])
 
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{{elink|site=Curse Client|type=curse|link=http://wow.curse.com/client/|desc= Windows & Macintosh versions}}
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{{elink|site=WoWInterface UI Manager|type=wowi|link=http://www.wowinterface.com/downloads/info8239-WoWInterfaceUIManager-Windows.html|desc=Windows version}}
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:I do not know, it was green and blue in WCIII. Game mechanics perhaps, but not to look Hordeish.--{{User:Sandwichman2448/Sig}} 23:13, 6 September 2007 (UTC)
 
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{{elink|site=WoWInterface UI Manager|type=wowi|link=http://www.wowinterface.com/downloads/info8242-WoWInterfaceUIManager-GenericLinuxMacintosh.html|desc=Generic (Linux/Mac) version}}
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{{elink|site=MMOUI Minion|type=wowi|link=http://minion.mmoui.com|desc=Generic (Linux/Mac/Windows) version - you may refer to this place as WoWInterface, and this is their "v2" of UI Manager}}
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: The blood elves like the colour red. What makes you think they aren't able to redecorate? :) {{User:Kirkburn/Sig3}} 22:54, 14 September 2007 (UTC)
 
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[[Category:Interface customization]]
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:: That's it, I'm just going to assume that every Blood Elf has a additional and hidden "Interior Design" tradeskill from now on. --[[User:Gordal|Gordal]] 15:38, 16 January 2008 (UTC)
 
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[[Category:AddOns| ]]
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[[Category:UI]]
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Well from the looks of Allerian Stronghold, the High Ekves' colors were blue, white and gold. '''But''', the colors of the various High Elven Lodges, are purple, gold and green, maybe a little white and red.
 
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[[User:Mr.X8|Mr.X8]] 23:27, 15 September 2007 (UTC)
 
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:Point of note the construction of the city, and the temples surrounding [[Sunwell Grove]] can be seen in Sunwell trilogy Ultimate Edition. The buildings were red even back then.[[User:Baggins|Baggins]] ([[User talk:Baggins|talk]]) 06:37, 31 May 2008 (UTC)
 
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==High Elves==
 
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Can we include more about when Silvermoon was a High Elven city? Not just the little blurbs we have now.
 
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[[User:Mr.X8|Mr.X8]] 20:51, 14 September 2007 (UTC)
 
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: Of course? Do you have that info? {{User:Kirkburn/Sig3}} 22:53, 14 September 2007 (UTC)
 
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No, but I could look it up. Like maybe some WC3 stuff or stuff from the High Elves' article.
 
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[[User:Mr.X8|Mr.X8]] 03:39, 15 September 2007 (UTC)
 
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== old silvermoon? ==
 
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Should we make a page of the High Elf version of silvermoon?The crest is just a blood Knight`s crest just blue outside and silver inside.{{User:Airiph/sig}} 23:19, 2 January 2008 (UTC)
 
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:Where do you get this?--{{User:Sandwichman2448/Sig}} 23:22, 2 January 2008 (UTC)
 
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[[Silvermoon Crest Shield]]{{User:Airiph/sig}} 23:27, 2 January 2008 (UTC)
 
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:Graphics recycling perhaps?--{{User:Sandwichman2448/Sig}} 23:28, 2 January 2008 (UTC)
 
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::We have had this discussion earlier, but we aren't sure what the old high elves emblem is exactly. There have been many emblems given for the high elves and many show up in game even. Including the [[unicorn]].[[User:Baggins|Baggins]] 23:31, 2 January 2008 (UTC)
 
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Maybe,I think I saw The silver bird blue outside somewhere else{{User:Airiph/sig}} 23:32, 2 January 2008 (UTC)
 
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I think the silver & blue phoenix is somewhere in Allerian Stronghold.
 
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&nbsp;[[Image:IconSmall HighElf Male.gif]]<span
 
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style="padding:0px; margin-left:0px; font-size:85%;">'''[[User:Mr.X8|<span style="color:#FF0000; cursor:hand" title="Welcome to My Nightmare..."> Mr.X8</span>]]'''</span><span style="padding:1px; font-size:85%;">&nbsp;[[User talk:Mr.X8|<font color="#DEB887" title="If you're going to bother me, you better have a good reason...">Talk</font>]] [[Special:Contributions/Mr.X8|<font color="#000000" title="Don't think of it as spam, think of it as me spreading my teachings">Contribs</font>]]</span> 16:47, 4 January 2008 (UTC)
 
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Actualy it might have,but I dont remember{{User:Airiph/sig}} 19:24, 4 January 2008 (UTC)
 
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==Silverymoon==
 
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Anyone think its possible, likely, or worth mentioning the...similarities between Silvermoon City and Silverymoon, the capitol city of the Silver Marches in DnD? There's the name, obviously, the fact that they are both elven capitols, cities renown for magic, so forth and so on.[[User:Tweak the Whacked|Tweak the Whacked]] 05:18, 30 January 2008 (UTC)
 
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=="...call it Delaware!"==
 
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When I read that bit of info I laughed so hard because I live in Delaware!--[[User:Saphiredragon89|Saphiredragon89]] ([[User talk:Saphiredragon89|talk]]) 00:10, 19 July 2008 (UTC)
 
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== Exploration: Getting There Is Half The Pain ==
 
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While trying to get the Exploration achievements, I had trouble getting credit for this particular subzone. Rightly so: I'm Alliance. And those two 70 Elite guards had me thinking that there were probably more that I wasn't seeing.
 
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So I made a Blood Elf on another server and ran her over there to explore without being attacked. Bingo! The Shepherd's Gate is just like the entrance to one of our keeps; you walk almost to the wall, turn left or right, then follow the hallway in a half-square to the exit on the other side of the bulkhead. So I rode in, ignoring the damage, and swung around the rectangle, then rode till I lost aggro and Hearthstoned out. Amusingly enough, another Ally followed me, perhaps taking advantage of all my aggro-grabbing.--[[User:ClemSnide|ClemSnide]] ([[User talk:ClemSnide|talk]]) 10:51, 9 November 2008 (UTC)
 
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:Is this a guide on how to enter Silvermoon's gate?--{{User:Sandwichman2448/Sig}} 18:18, 9 November 2008 (UTC)
 
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::It's just like the ones in Magister's Terrace. We really shouldn't need a guide for something as simple as this. -- [[User:Dark T Zeratul|Dark T Zeratul]] ([[User talk:Dark T Zeratul|talk]]) 07:13, 10 November 2008 (UTC)
 
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:::Back when I first explored Silvermoon City, I just went around the back and jumped over the wall onto some roof and then down to the floor into the destroyed section of Silvermoon City. LOL [[User:Rolandius|Rolandius]] [[Image:Paladin.gif|25px]] <small>([[User talk:Rolandius|<span title="Rolandius's Talk">talk</span>]] - [[Special:Contributions/Rolandius|<span title="Rolandius's Contributions">contr</span>]])</small> 07:18, 10 November 2008 (UTC)
 
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==ruins==
 
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Are the [[Ruins of Silvermoon]] different than the ruins of [[Silvermoon City]]? [[User:Rolandius|Rolandius]] [[Image:Paladin.gif|25px]] <small>([[User talk:Rolandius|<span title="Rolandius's Talk">talk</span>]] - [[Special:Contributions/Rolandius|<span title="Rolandius's Contributions">contr</span>]])</small> 06:12, 7 March 2009 (UTC)
 
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It's half the city, that hasn't been repaired yet.[[User:Baggins|Baggins]] ([[User talk:Baggins|talk]]) 06:40, 7 March 2009 (UTC)
 
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:Well I put "Silvermoon was a major region of Quel'Thalas which included the [[Ruins of Silvermoon]]..." and you changed it to "Silvermoon was a major region of Quel'Thalas which included the [[Ruins of Silvermoon|Ruins of]] [[Silvermoon City]]..." which makes it look like there is a place called "Ruins of Silvermoon City" when there is not. [[User:Rolandius|Rolandius]] [[Image:Paladin.gif|25px]] <small>([[User talk:Rolandius|<span title="Rolandius's Talk">talk</span>]] - [[Special:Contributions/Rolandius|<span title="Rolandius's Contributions">contr</span>]])</small> 06:50, 7 March 2009 (UTC)
 
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Point of note, actually at the time of Lands of Conflict all of Silvermoon City was in ruins, there was no specific area called "Ruins of Silvermoon" at the time. Context, context, context.[[User:Baggins|Baggins]] ([[User talk:Baggins|talk]]) 02:28, 10 March 2009 (UTC)
 
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:Does it really even matter if is "Ruins of Silvermoon" or "Ruins of Silvermoon City"? Silvermoon IS a city, there is no difference between both. [[User:Pudim17|Pudim17]] ([[User talk:Pudim17|talk]] - [[Special:Contributions/Pudim17|contr]]) 12:27, 10 March 2009 (UTC)
 
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==Horde funding?==
 
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Guessing off the repairs still going on around Silvermoon, i'm guessing it must cost a lot. Anybody wondering where they got the money from? Did Thrall feel sorry and decided to donate 5000 gold to the Silvermoon banks?
 
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[[User:Gorvar|Gorvar]] ([[User talk:Gorvar|talk]]) 14:58, 19 July 2009 (UTC)
 
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:Why money? they conjured the materials :P [[User:Pudim17|Pudim17]] ([[User talk:Pudim17|talk]] - [[Special:Contributions/Pudim17|contr]]) 19:17, 24 July 2009 (UTC)
 
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==Population==
 
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The population of the Blood Elves is nearly ten times bigger than that of the High Elves, so if the HE population is 25000, the BE should be around 200-250 thousand people. There are some places apart of Silvermoon City inhabited by BE, but it’s clear that this huge city must have most of the BE people. If we base our argument in the dates of the lore, the population of Silvermoon City should be around 200,000 --[[User:Miklagard|Miklagard]] ([[User talk:Miklagard|talk]]) 18:51, March 13, 2010 (UTC)
 
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:By the way, that's interesting:
 
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:''The high elves were once a significant force on the continent, but in recent times their numbers have been dramatically reduced, 90% of their race was slaughtered in the Third War. Following this, another 90% of the survivors changed their name to "blood elves" in remembrance of their fallen brethren, and no longer consider themselves high elven. Around 25,000 true high elves remain, most of whom cling to the Alliance trying to restore the glory of their once great people.''
 
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:OK, so it's about 25 000 of HE in the world (that's true, because only Stromwind contains approx. 20 000). So, according to ''another 90% of the survivors changed their name to "blood elves"'' the total number of survivors is 250 000 (225 000 BE & 25 000 HE). But wait, that means there were 2 500 000 high elves before the Third War (cause survivors are also just 10% of former entire nation)! Which is absolutely ridiculous.
 
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:So I think it should be considered this way:
 
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:90% of Quel'Thalas denizens were killed and 90% of survivors from this slaughter called themselves Blood Elves. Not counting HE 'outside' at all.
 
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:Than, perhaps there were about 500 000 of HE before Scourge invasion (we don't know the numbers, so that's just an example), 50 000 survived, 5000 remained HE. These 5000 joined other HE (~ 20 000), and so, there are 25 000 HE now. The weak point in such calculations is that number of BE is just 45 000, which is not much in comparison to 25 000 HE.
 
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:But I can't find any other normal explanation at least for now. --[[User:Dracula5|Dracula5]] ([[User talk:Dracula5|talk]]) 4:30, August 01, 2010 (UTC)
 

Revision as of 01:45, 14 October 2010

AddOns are generally self-contained User Interface (UI) modification components. However, some AddOns can be dependent on other AddOns to work, and some AddOns are actually collections of other AddOns. There is no size restriction on AddOns, some can grow to be quite massive.

In plain English, an AddOn is just some files you can put in your game folder that can (theoretically) improve your interaction with the World of Warcraft game (i.e. make it easier to play, or give you more information about what's going on in the game).

Often the name modification (or "mod" for short) is used interchangeably with AddOn. More specifically, a mod is a third-party AddOn that alters or enhances some aspect of World of Warcraft's interface. Mods can perform a wide variety of tasks, including adding new buttons to the screen, altering the built-in player and party frames. In extreme cases, mods completely supplant the standard WoW interface, usually offering more advanced functionality.

Some mods are standalone, able to run without any additional software. Others are built on libraries such as Sea or Ace. Still others, such as Cosmos, are compilations of many individually-developed mods.

Blizzard's AddOn policy

With the release of Patch 3.1, Blizzard Entertainment introduced a new UI AddOn development policy.[1] Here is a summary below:

  1. AddOns must be free of charge.
  2. AddOn code must be completely visible.
  3. AddOns must not negatively impact World of Warcraft realms or other players.
  4. AddOns may not include advertisements.
  5. AddOns may not solicit donations.
  6. AddOns must not contain offensive or objectionable material.
  7. AddOns must abide by World of Warcraft ToU and EULA.
  8. Blizzard Entertainment has the right to disable AddOn functionality as it sees fit.

It isn't exactly clear how Blizzard plans to enforce this policy, but developers should follow the policy or risk some sort of exclusion of their AddOns from the game. The following sentence ends the introductory paragraph of the policy: "failure to abide by them may result in measures up to and including taking formal legal action."[1]

Creating an AddOn

First of all, you need to create a new directory in Interface\AddOns. The name of this directory is kind of important, as it is what other AddOns use to refer to your AddOn (in dependencies). Therefore, using version numbers in your AddOn directory name can be a bad idea; you will run the risk of having other AddOns "break" when you change the version. This will probably lead to people either not depending on your AddOn or, worse, that they'll keep using an old version.

Major version numbers as part of AddOn directory names might work, though.

Look at Getting started with writing addons to get a better idea of the structure of an addon.

Toc files

.toc is short for "table of contents".

A functioning AddOn will need a file named <YourAddOnDirectoryName>.toc in "Interface\AddOns\YourAddOnDirectoryName\".

This file needs to have two things - an interface keyword with a correct interface number, and the name(s) of one or more files to load. However, Blizzard asks that you include at least these five client recognized tag lines:

## Interface: 40000
## Title: My Add On
## Version: 1.0.0
## Notes: A short description of my AddOn
## Author: Your name or memorable descriptor (e.g. LuckyLuke)
  • Tip: Make sure you do not have any extra spaces at the end of the line with the filename specified. If you do, the extra space is taken as part of the filename and will cause your AddOn to silently fail to load.
  • Tip: The .toc file is not reloaded when you reload the user interface; if you make changes to it, you will need to quit all the way to the desktop before they take effect.

To get the latest interface number, see Getting the current interface number. The number in the .toc file must match the current build or the add on will not be loaded/active, unless the user has explicitly told WoW to load out-of-date Addons. If the .toc file declares an interface number prior to 2.0.0 (i.e. pre-The Burning Crusade), the AddOn can not be loaded, regardless of the load out of date AddOns setting.

40000 is the current interface number as of October 13th, 2010

Bindings.xml

If you include a Bindings.xml file, it does not have to be included in your .toc list of files to load - WoW loads this file automatically. This file is used to set key bindings specific to the AddOn.

Other keywords in the toc file

Please check out The TOC Format for a more detailed list.

Troubleshooting an AddOn

As of Patch 2.3, if you get a message "Interface action failed because of an AddOn", this means that an AddOn interfered with the Blizzard UI in some way. To diagnose this, enter the following into chat "/console taintLog 1" and restart the game and try to reproduce it. If you reproduce it, you can quit the game and search through the file Logs\taint.log for the word "blocked" and mail the log to the author of the AddOn listed there. Once you have done this you can turn off logging by entering the following into chat "/console taintLog 0"

See also

Video Guides

References

External links

Addon Providers

Updaters