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Revelosh
The Lost Dwarves
Ironaya
Obsidian Sentinel
Ancient Stone Keeper
Galgann Firehammer
Grimlok
Archaedas

(lore)
(lore)
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NPCs

Alliance Lead Prospector Durdin
Alliance Olga Runesworn
Alliance Kand Sandseeker
Neutral Annora
Horde Tae'thelan Bloodwatcher
Horde Lidia Sunglow
Horde Aoren Sunglow

Loot
File:Uldaman Graphic.jpg

The Uldaman Graphic

Uldaman is an ancient Titan city, buried deep within the Khaz Mountains. It has become partially excavated by dwarves, but has since fallen into the hands of the Dark Irons, who find the place ideal to dig for earthly riches. The dungeon can be found in the Badlands, west of the entrance from Loch Modan. The enemy level range is 35-47, and the minimum level to enter is 30.

Characteristics

Instance Name Faction Races Level Range Location
Uldaman Neutral Neutral

Template:Race Icon DarkIron Male SmallTemplate:Race Icon DarkIron Female Small Dark Irons
Template:Race Icon Trogg Small Troggs

41-51 The Maker's Terrace, Badlands

History

From the World Dungeons page on the official World of Warcraft Community Site:

Uldaman is an ancient Titan vault that has laid buried deep within the earth since the world's creation. Dwarven excavations have recently penetrated this forgotten city, releasing the Titans' first failed creations: the Troggs. Legends say that the Titans created troggs from stone. When they deemed the experiment a failure, the Titans locked the troggs away and tried again - resulting in the creation of the dwarven race. The secrets of the dwarves' creation are recorded on the fabled Discs of Norgannon - massive Titan artifacts that lie at the very bottom of the ancient city. Recently, the Dark Iron dwarves have launched a series of incursions into Uldaman, hoping to claim the discs for their fiery master, Ragnaros. However, protecting the buried city are several guardians - giant constructs of living stone that crush any hapless intruders they find. The Discs themselves are guarded by a massive, sentient Stonekeeper called Archaedas. Some rumors even suggest that the dwarves' stone-skinned ancestors, the earthen, still dwell deep within the city's hidden recesses.

Geography

Maps

Various useful maps of this instance.

Sub-Regions

Dig One Dig Three Dig Two Excavation Center
Echomok Cavern Hall of the Crafters Hall of the Keepers Khaz'goroth's Seat
Map Chamber North Common Hall The Sealed Hall The Stone Vault
Temple Hall

Quests

Alliance

  • A [35] A Sign of Hope Find a Crumpled Map in the Badlands at Hammertoe's dig site (53,34), read that and take the quest to Prospector Ryedol south of there.
    • A [35D] A Sign of Hope (2) Find Hammertoe Grez in Uldaman. He's outside of the instance.
      • A [40D] Amulet of Secrets Get Hammertoe's Amulet by killing Magregan Deepshadow and return the amulet to Hammertoe.
  • A [40D] The Lost Dwarves From Prospector Stormpike in Ironforge Hall of Explorers.
    • A [40D] The Hidden Chamber Read Baelog's Journal, get the Inv jewelry amulet 01 [Gni'kiv Medallion] from the chest next to the journal, get the Staff of Tsol by killing Revelosh, combine the staff and medallion to make the Inv staff 01 [Staff of Prehistoria] that will open the Map Chamber. Kill Ironaya and enter the chamber.
  • A [47] The Platinum Discs (Alliance) Defeat Archaedas (final boss) and get the discs from the treasure room north of Archaedes. Take them to High Explorer Magellas in Ironforge

Horde Horde

  • H [47D] The Platinum Discs (Horde) The Discs are found at the end of the instance after the last boss is killed.
    • H [47] The Platinum Discs (Horde 2)Bring the discs to a Seer on Thunder Bluff's lower rise.
  • H [39] Badlands Reagent Run (Horde) This part is done elsewhere.
  • H [43D] Reclaimed Treasures (Horde) Outside the instance. The quest log is perfectly accurate. Read it. (Note: Many groups steadfastly refuse to complete this quest, and instead jump straight for the instance. Be aware it may take dozens of visits to Uldaman before you find a group that will let you complete it.)
  • H [41D] Necklace Recovery Horde 4-step, starts in Orgrimmar
    • Part 1: Get the quest from the Droffers salvage shop in the Drag in Orgrimmar, then farm outside the cave entrance for the necklace. It's the same one for the alliance quest, but you can't right-click to start. That's what starts the Alliance part.
    • Part 2: Go back to Orgrimmar, trade it in, and go back to Uldaman. The paladin is inside the instance, pretty close to the start, and marked by a yellow dot.
    • Part 3,H [42D] Translating the Journal: Go to Jarkal in Kargath to strike a deal with him.
      • H [44D] Find the Gems and Power Source Get the topaz in a vase near the Lost Dwarves' camp, the ruby in a stone chest across from Galgann Firehammer, the sapphire drop from Grimlock the Trogg 'king', and the power source drop from the final boss, Archaedas.
        • H [44D] Deliver the Gems Go to Jarkal in Kargath, then Droffers in the Drag, then back to Jarkal again for final reward.

Neutral

  • N [30] Hardened Shells and N [30] Salt Flat Venom
    • N [35] Martek the Exiled
      • N [39] Indurium: Martek the Exiled wants the flakes of Indurium you can loot from Troggs in the Badlands.
        The completion of this quest opens up a quest at Pozzik in the Shimmering Flats (Thousand Needles):
        • N [41] Keeping Pace: Pozzik wonders why the Brassbolts brothers' cars have gotten faster and thus wants you to steal their plans. But first you must distract Rizzle Brassbolts off his guard.
          • N [41] Rizzle's Schematics: Zamek activates a bomb that distracts Rizzle. Quickly enter the hut, read the plans, accept the quest and take the stone back to Pozzik. He then unlocks you a repeatable quest:
            • Neutral [none] Inv ore mithril 01 [Indurium Ore] (tb): This repeatable quest requires you to obtain 4 Indurium Ore samples to Pozzik. Indurium can be mined from Indurium Veins in the instance. Reward: 6 silver; yields no experience and no reputation points (as these goblins are factionless), but can be done an infinite amount of times.
  • N [36D] Power Stones This can be done inside and outside the instance. Drops from the dwarves. The quest is given by Rigglefuzz in Badlands.
  • N [40D] Solution to Doom The tablet is in the pre-instance of Uldaman in one of the halls. The quest itself is given by a dwarf named Theldurin the Lost in southern Badlands (51,76). (Note: Like Reclaimed Treasures, this is another quest which is steadfastly refused by many groups. Accept if you like having quests turn grey in your quest log.)

Template:Class Icon Mage Small Mage

  • Template:Questclass
    • Template:Questclass
      • Template:Questclass
        • Template:Questclass Make sure you have a tank. The Obsidian Sentinel (the mob to kill, level 42 elite) is by the back entrance to the instance, in the Echomok Cavern, which is accessed through the cave directly southeast of the 'U' in "Uldaman" on Badlands map.

Walkthrough

Resources

Dungeon Denizens

Bosses

  • End boss: Archaedas, a level 47 elite male guardian, see article about him for fighting strategy

Separately from the general populace, there are other, more notable characters scattered around the site; these include:

Archaedas

  • [Archaedic Stone] of ... Finger, 50 armor, Appears in the standard types (Intellect, Spirit, Whale, Owl, etc).
  • [Stoneslayer] Two-Handed Sword, 42.7 DPS, Chance on hit: Increases damage by 10 for 8 sec.
  • [The Rockpounder] Two-Handed Mace, 42.7 DPS, +5 Str, Equip: Improves your chance to get a critical strike by 2%.

Galgann Firehammer

Grimlok

Ironaya

Must have the Inv staff 01 [Staff of Prehistoria] to summon this boss from the map room. The staff is composed of 2 pieces, Inv staff goldfeathered 01 [The Shaft of Tsol] and Inv jewelry amulet 01 [Gni'kiv Medallion].

Obsidian Sentinel

Ancient_Stone_Keeper

  • Inv gauntlets 12 [Cragfists] of the ... Plate Hands, 300 Armour, +5 Def, random stats (link goes to Bear)
  • Inv shoulder 02 [Rockshard Pauldrons] Mail Shoulders, 186 Armor, +2 Str, +9 Int,, +9 Spi

Other "Phat Lewt" Drops

  • [Annealed Blade] One-Handed Sword, 27.2 DPS, +6 Str, +6 Sta.
  • [Digmaster 5000] One-Handed Axe, 30.3 DPS, +4 Agi, Chance on hit: Punctures target's armor lowering it by 100.
  • [Expert Goldminer's Helmet] Leather Head, 95 Armor, +5 Agi, +6 Sta, Equip: Increased Axes +7.
  • [Ginn-su Sword] One-Handed Sword, 27.9 DPS, +4 Str, +8 Agi.
  • [Horned Viking Helmet] Plate Head, 303 Armor, +10 Agi, +15 Sta, Use: Charge an enemy, knocking it silly for 30 seconds. Also knocks you down, stunning you for a short period of time. Any damage caused will revive the target. Horde only.
  • [Miner's Hat of the Deep] Cloth Head, 52 Armor, +4 agi, +7 Sta, +17 Int, +10 Spi.
  • [Monolithic Bow] Bow, 21.9 DPS, +6 Str, +3 Agi.
  • [Olaf's All Purpose Shield] Shield, 1287 Armor, 22 Block, +11 Sta, Use: Reduces your fall speed for 10 sec.
  • [Papal Fez] Cloth Head, 51 Armor, +17 Int, +9 Spi, Equip: Increases healing done by spells and effects by up to 22.
  • [Pendulum of Doom] Two-Handed Axe, 38.9 DPS, Chance on hit: Delivers a fatal wound for 250 to 350 damage.
  • [Shovelphlange's Mining Axe] One-Handed Axe, 25.7 DPS, +6 Str, Equip: +10 Attack Power.
  • [Skullplate Bracers] Plate Wrist, 163 Armor, +5 Str, +9 Sta, +5 Spi.
  • [Spaulders of a Lost Age] Mail Shoulders, 205 Armor, +16 Sta, +7 Spi.
  • [The Jackhammer] Two-Handed Mace, 39.6 DPS, Chance on hit: Increases your attack speed by 30% for 10 sec.
  • [Unearthed Bands of *] Leather Wrist, 49 Armor, Appears in the standard types (Intellect, Spirit, Whale, Owl, etc).
  • [Legguards of the Vault *] Mail Legs, 218 Armor, +13 Str, +5 Agi, +13 Stamina, +5 Spirit.
  • [Beacon of Hope] Off-hand, +4 Spi, Equip: Increases healing done by spells and effects by up to 22.

Notes, Tips, & Additional Info

  • Also known as Ulda or Uld.
  • Warning to Horde players: Do NOT kill Hammertoe Grez in the tunnel leading to the instance, even if he is a nonaggressive hostile. If you need any items from outside the instance (such as the Garrett Family Treasure or the Tablet of Ryun'eh) and you kill him, you will attract a lot of hatred from Alliance griefers, especially when you have mobs to deal with. So don't kill him!
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