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Perunaion44247@legacy41563939 (talk | contribs) (Typhoon now causes a 6s daze in v3.2.2) |
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'''Typhoon''' is a [[Druid]] ability from tier 10 of the [[Druid talents#Balance|Balance]] tree. It requires you to have a point in [[Moonkin Form]] to spend a talent point in it. |
'''Typhoon''' is a [[Druid]] ability from tier 10 of the [[Druid talents#Balance|Balance]] tree. It requires you to have a point in [[Moonkin Form]] to spend a talent point in it. |
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− | Typhoon is an instant-cast, frontal cone damaging spell with a 20 second cooldown that knocks the target back 5 yards and dazes them for |
+ | Typhoon is an instant-cast, frontal cone damaging spell with a 20 second cooldown that knocks the target back 5 yards and dazes them for 6 seconds. It offers the ability to knock opponents off of cliffs or boats, or just interrupt their spell casts and channels. It also does respectable AoE damage for its cost and cooldown, and is capable of critting. |
== Rank table == |
== Rank table == |
Revision as of 14:22, 23 September 2009
Typhoon | |
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Properties | |
Class | Druid |
School | Nature |
Cooldown | 20 seconds |
Talents | |
Talent tree | Balance |
Improvements | [Gale Winds] |
Typhoon is a Druid ability from tier 10 of the Balance tree. It requires you to have a point in [Moonkin Form] to spend a talent point in it.
Typhoon is an instant-cast, frontal cone damaging spell with a 20 second cooldown that knocks the target back 5 yards and dazes them for 6 seconds. It offers the ability to knock opponents off of cliffs or boats, or just interrupt their spell casts and channels. It also does respectable AoE damage for its cost and cooldown, and is capable of critting.
Rank table
Rank | Level | Base Mana Cost | X Damage |
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1 | 50 | 36% | 400 |
2 | 60 | 36% | 550 |
3 | 70 | 36% | 735 |
4 | 75 | 36% | 1010 |
5 | 80 | 36% | 1190 |
Notes
- Typhoon is a frontal cone ability, which means it will cast in front of you in a flat cone shape, dealing damage to those targets in its area of effect. The effect will only hit targets that are on your horizontal plane, meaning it does not shoot uphill or downhill.
- The area typhoon affects increases width-wise as it travels away from the caster, meaning that typhoon will not hit targets that are to your sides but very close to you; however, because it is a cone shape, if a target is not directly in front of you, but is farther ahead of you, typhoon will hit that target.
- Typhoon's range is misleadingly large and it is very easy to accidentally pull mobs or hit far away players that don't seem like they will be in range of typhoon. The most common way this happens is when people do not know that area typhoon affects widens greatly as it reaches its furthest point away from the caster.
Improvements
Talents
- [Gale Winds] increases the damage dealt by Typhoon by up to 30% for two talent points.
Glyphs
The subject of this article was removed from World of Warcraft in patch 5.0.4.
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This Glyph modifies the Druid [Typhoon] ability.
In addition to the tooltip listed effects, it increases range of the ability by 10 yards.
Source
This item can be crafted using Inscription (75); taught by [Minor Inscription Research].
3x [Ink of the Sea] | 1x [Light Parchment] |
Patch changes
- Patch 5.0.4 (2012-08-28): Removed. Existing glyphs converted to [Glyph of Stars].
- Patch 3.2.2 (2009-09-22): This glyph now increases the range on Typhoon by 10 yards in addition to its current effects.
- Patch 3.0.2 (2008-10-14): Added.
External links
The subject of this article was removed from World of Warcraft in patch 5.0.4.
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Source
This item is created with Inscription (250).
3x [Shimmering Ink] | 1x [Light Parchment] |
Patch changes
- Patch 5.0.4 (2012-08-28): Removed. Existing glyphs converted to [Glyph of Cyclone].
- Patch 3.1.0 (2009-04-14): Added.
External links
Tips and tactics
- Though similar to many spells, Typhoon is technically its own unique spell, combining effects and mechanics of other spells rather than being a mimic of a particular spell.
- Typhoon can be used to knock enemy players and mobs off of any kind of ledge, including cliffs, boats, platforms, tops of buildings, etc. Typhoon will not knock players or mobs off of cliffs with invisible walls.
- The knockback of this ability can be used to interrupt spells, but should be used early because:
- Typhoon is an instant-cast spell, but it still has a travel time. This means that targets immediately in front of you will be hit the moment you cast, but targets far away will not.
- If you are using this ability in raids, it may be a good idea to get [Glyph of Typhoon]. Many mobs are not immune to the knockback effect, and this can cause grief if you push multiple targets out of a [Consecration] or Death and Decay or out of positions that the tanks have worked to get them in.
- Typhoon can be used in place of [Hurricane] if there are many mobs with low health or if other AoE is taking care of things in order to save a lot of mana in quick aoe situations.
Patch Notes
- Template:Patched
- Template:Patched
External links
Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
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