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(→‎Patch Notes: typhoon daze duration increased)
(Typhoon now causes a 6s daze in v3.2.2)
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'''Typhoon''' is a [[Druid]] ability from tier 10 of the [[Druid talents#Balance|Balance]] tree. It requires you to have a point in [[Moonkin Form]] to spend a talent point in it.
 
'''Typhoon''' is a [[Druid]] ability from tier 10 of the [[Druid talents#Balance|Balance]] tree. It requires you to have a point in [[Moonkin Form]] to spend a talent point in it.
   
Typhoon is an instant-cast, frontal cone damaging spell with a 20 second cooldown that knocks the target back 5 yards and dazes them for 3 seconds. It offers the ability to knock opponents off of cliffs or boats, or just interrupt their spell casts and channels. It also does respectable AoE damage for its cost and cooldown, and is capable of critting.
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Typhoon is an instant-cast, frontal cone damaging spell with a 20 second cooldown that knocks the target back 5 yards and dazes them for 6 seconds. It offers the ability to knock opponents off of cliffs or boats, or just interrupt their spell casts and channels. It also does respectable AoE damage for its cost and cooldown, and is capable of critting.
   
 
== Rank table ==
 
== Rank table ==

Revision as of 14:22, 23 September 2009

Typhoon
Inv misc questionmark
  • Typhoon (5 ranks)
  • Druid ability
  • 30 yard yd range
  • 20 sec cooldown
  • Instant
  • You summon a violent Typhoon that does X Nature damage when in contact with hostile targets, knocking them back and dazing them for 3 sec.
Properties
Class Druid
School Nature
Cooldown 20 seconds
Talents
Talent tree Balance
Improvements Ability druid galewinds [Gale Winds]

Typhoon is a Druid ability from tier 10 of the Balance tree. It requires you to have a point in Spell nature forceofnature [Moonkin Form] to spend a talent point in it.

Typhoon is an instant-cast, frontal cone damaging spell with a 20 second cooldown that knocks the target back 5 yards and dazes them for 6 seconds. It offers the ability to knock opponents off of cliffs or boats, or just interrupt their spell casts and channels. It also does respectable AoE damage for its cost and cooldown, and is capable of critting.

Rank table

Rank Level Base Mana Cost X Damage
1 50 36% 400
2 60 36% 550
3 70 36% 735
4 75 36% 1010
5 80 36% 1190

Notes

  • Typhoon is a frontal cone ability, which means it will cast in front of you in a flat cone shape, dealing damage to those targets in its area of effect. The effect will only hit targets that are on your horizontal plane, meaning it does not shoot uphill or downhill.
  • The area typhoon affects increases width-wise as it travels away from the caster, meaning that typhoon will not hit targets that are to your sides but very close to you; however, because it is a cone shape, if a target is not directly in front of you, but is farther ahead of you, typhoon will hit that target.
  • Typhoon's range is misleadingly large and it is very easy to accidentally pull mobs or hit far away players that don't seem like they will be in range of typhoon. The most common way this happens is when people do not know that area typhoon affects widens greatly as it reaches its furthest point away from the caster.

Improvements

Talents

  • Ability Druid GaleWinds Ability druid galewinds [Gale Winds] increases the damage dealt by Typhoon by up to 30% for two talent points.

Glyphs

Inv glyph minordruid20
  • Glyph of Typhoon
  • Minor Glyph
  • Use: Permanently teaches you this glyph.

    Reduces the cost of your Typhoon spell by 8% and increases its radius by 10 yards, but it no longer knocks enemies back.
  • Classes: Druid
  • Requires Level 29
  • Sell Price: 1s

This Glyph modifies the Druid Inv misc questionmark [Typhoon] ability.

In addition to the tooltip listed effects, it increases range of the ability by 10 yards.

Source

This item can be crafted using Inscription (75); taught by Inv inscription tradeskill01 [Minor Inscription Research].

Materials required
Inv inscription inkpurple01 3x [Ink of the Sea] Inv inscription papyrus 1x [Light Parchment]

Patch changes

External links

Inv glyph majordruid20
  • Glyph of Monsoon
  • Major Glyph
  • Use: Permanently teaches you this glyph.

    Reduces the cooldown of your Typhoon spell by 3 sec.
  • Classes: Druid
  • Requires Level 29
  • Sell Price: 1s

Source

This item is created with Inscription (250).

Materials required:
Inv inscription inksilver01 3x [Shimmering Ink] Inv inscription papyrus 1x [Light Parchment]

Patch changes

External links

Tips and tactics

  • Though similar to many spells, Typhoon is technically its own unique spell, combining effects and mechanics of other spells rather than being a mimic of a particular spell.
  • Typhoon can be used to knock enemy players and mobs off of any kind of ledge, including cliffs, boats, platforms, tops of buildings, etc. Typhoon will not knock players or mobs off of cliffs with invisible walls.
  • The knockback of this ability can be used to interrupt spells, but should be used early because:
  • Typhoon is an instant-cast spell, but it still has a travel time. This means that targets immediately in front of you will be hit the moment you cast, but targets far away will not.
  • If you are using this ability in raids, it may be a good idea to get Inv glyph minordruid [Glyph of Typhoon]. Many mobs are not immune to the knockback effect, and this can cause grief if you push multiple targets out of a Spell holy innerfire [Consecration] or Death and Decay or out of positions that the tanks have worked to get them in.
  • Typhoon can be used in place of Spell nature cyclone [Hurricane] if there are many mobs with low health or if other AoE is taking care of things in order to save a lot of mana in quick aoe situations.

Patch Notes

  • Template:Patched
  • Template:Patched

External links

Rank 1Rank 2Rank 3Rank 4Rank 5