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{{Removedfromgame|patch=2.4.0}}
''"A Paladin's power - nay, his very ''presence'' in the Light is enough to cause even the most ravenous undead to flee."''
 
{{Infobox ability
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<onlyinclude>{{Infobox ability
 
|name=Turn Undead
 
|name=Turn Undead
 
|image=Spell_Holy_TurnUndead.png
 
|image=Spell_Holy_TurnUndead.png
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|class=[[Paladin]]
 
|class=[[Paladin]]
 
|type=Defensive, Utility
 
|type=Defensive, Utility
|school=Nature
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|school=Holy
|cast_time=Instant
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|cast_time=2 seconds
 
|cooldown=30 seconds
 
|cooldown=30 seconds
 
|range=20 yards
 
|range=20 yards
 
|ranks=3
 
|ranks=3
 
|cost=Mana
 
|cost=Mana
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}}</onlyinclude>
}}__NOTOC__
 
 
:''"A Paladin's power - nay, his very ''presence'' in the Light is enough to cause even the most ravenous undead to flee."''
{| colspan="6" style="float: center; border: 1px solid #606060; padding: 0.2em; background: #202020; font-size: 0.9em; width: 24em; text-align: center;"
 
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|-style="background-color: #00476D;"
 
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== Rank table ==
! | Rank || Level || Mana Cost || Fear Time || Cost
 
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{| class="darktable"
 
|-
 
|-
! | 1 || 24 || 35 Mana || 10 Sec || {{cost|s=45}}
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! Rank || Level || Mana Cost || Fear Time || Cost
|-style="background-color: #303030;"
 
! | 2 || 38 || 50 Mana || 15 Sec || {{cost|g=1|s=44}}
 
 
|-
 
|-
! | 3 || 52 || 75 Mana || 20 Sec || {{cost|g=3|s=6}}
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| 1 || 24 || 35 Mana || 10 Sec || {{cost|s=45}}
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|-class="alt"
 
| 2 || 38 || 50 Mana || 15 Sec || {{cost|g=1|s=44}}
 
|}
 
|}
   
 
== Tips and tricks ==
 
 
Paladins are unique in the ability to fear [[undead]] targets. Undead mobs are immune to [[Warlock]]s' and [[Priest]]s' fear spells ([[Fear]] and [[Psychic Scream]], respectively), so this can be used as a nice crowd control in some situations. Notable instances where undead are prevalent include [[Razorfen Downs]], [[Stratholme]], [[Scholomance]], [[Naxxramas]] and [[Karazhan]].
 
== Tips & Tricks ==
 
Paladins are unique in the ability to fear [[undead]] targets. Undead mobs are immune to Warlocks' and Priests' fear spells, so this can be used as a nice crowd control in some situations. Notable instances where undead are prevalent include [[Razorfen Downs]], [[Stratholme]], [[Scholomance]], [[Naxxramas]] and [[Karazhan]].
 
   
 
By Level 54, a Paladin can potentially keep an Undead mob mostly controlled by using [[Hammer of Justice]] in coordination with '''Turn Undead'''.
 
By Level 54, a Paladin can potentially keep an Undead mob mostly controlled by using [[Hammer of Justice]] in coordination with '''Turn Undead'''.
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In PvP, this ability is entirely useless as [[Forsaken]] players do not qualify as undead in terms of game mechanics, and as such are invalid targets of this spell.
 
In PvP, this ability is entirely useless as [[Forsaken]] players do not qualify as undead in terms of game mechanics, and as such are invalid targets of this spell.
   
In patch 2.4, however, the highest rank of this spell is being renamed to "Turn Evil", which will allow the player to also fear Demons, opening up potentially new strategies against Warlocks.
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In patch 2.4, however, the highest rank (was rank 3) of this spell is being renamed to [[Turn Evil]], which will allow the player to also fear Demons, opening up potentially new strategies against Warlocks.
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== Patch Changes ==
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* Rank 3 was removed in [[Patch 2.4]], changed and renamed [[Turn Evil]].
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==External links==
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<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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;Rank 1
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{{elinks-spell|2878}}
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;Rank 2
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{{elinks-spell|5627}}
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{{classfooter|Paladin}}
 
{{classfooter|Paladin}}
[[Category:Paladin Abilities]]
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[[Category:Paladin abilities]]
[[Category:Holy Spells]]
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[[Category:Holy spells]]
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[[Category:Magic debuffs]]

Revision as of 23:42, 9 May 2010

Turn Undead
Inv misc questionmark
  • Turn Undead (3 ranks)
  • Paladin ability
  • 20 yards yd range
  • Mana
  • 30 sec cooldown
  • 2 seconds cast
  • The targeted undead enemy will be compelled to flee for up to X sec. Damage caused may interrupt the effect. Only one target can be turned at a time.
Properties
Class Paladin
School Holy
Cooldown 30 seconds

[[Category:Removed paladin abilities]][[Category:Removed paladin abilities]]

"A Paladin's power - nay, his very presence in the Light is enough to cause even the most ravenous undead to flee."

Rank table

Rank Level Mana Cost Fear Time Cost
1 24 35 Mana 10 Sec 45s
2 38 50 Mana 15 Sec 1g 44s

Tips and tricks

Paladins are unique in the ability to fear undead targets. Undead mobs are immune to Warlocks' and Priests' fear spells (Spell shadow possession [Fear] and Spell shadow psychicscream [Psychic Scream], respectively), so this can be used as a nice crowd control in some situations. Notable instances where undead are prevalent include Razorfen Downs, Stratholme, Scholomance, Naxxramas and Karazhan.

By Level 54, a Paladin can potentially keep an Undead mob mostly controlled by using Spell holy sealofmight [Hammer of Justice] in coordination with Turn Undead.

Notes

In PvP, this ability is entirely useless as Forsaken players do not qualify as undead in terms of game mechanics, and as such are invalid targets of this spell.

In patch 2.4, however, the highest rank (was rank 3) of this spell is being renamed to Ability paladin turnevil [Turn Evil], which will allow the player to also fear Demons, opening up potentially new strategies against Warlocks.

Patch Changes

External links

Rank 1
Rank 2