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A trash mob (or simply trash) is any monster in a dungeon that is not a boss monster.

Trash mobs are often easier to kill than the bosses of the dungeon in that area. They are usually viewed as an annoyance by players, since they are the tedious and time-consuming preamble to boss fights. However, in dungeons such as the Molten Core and Temple of Ahn'Qiraj, they are usually a good measure of the raids' ability to kill the upcoming boss.

In most dungeons, killing trash awards a small amount of reputation. In the Molten Core, trash mobs drop materials necessary for crafting fire resistance items, as well as two of the eight Tier 1 set pieces (the bind on equip wrist and belt pieces). In Zul'Gurub, killing trash mobs can yield bijous, coins, and reputation. In the Temple of Ahn'Qiraj, they drop idols and scarabs.

Etymology

The term trash mob derives from the term yard trash which was coined in the late '90s MMORPG Everquest. In that game, a low-level dungeon, Unrest, is composed of a house, which contains several bosses, surrounded by front, side, and back yards. In the yards, there are yard trash. Lower level players shout for groups to kill yard trash for experience either before they are high-leveled enough to kill the bosses or when all the bosses are camped.

Random Facts

During the 2007 Blizzcon Dungeon & Raid panel, Blizzard came up with the backronym "Tactically Random A.I. Spawn Heuristic" for TRASH.


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