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:'''''Update''': Since patch 2.3, it is not possible to use Detect Magic on Tinhead, as the spell no longer exists. '''However''', enemy buffs appear without the Detect Magic being applied.''
 
:'''''Update''': Since patch 2.3, it is not possible to use Detect Magic on Tinhead, as the spell no longer exists. '''However''', enemy buffs appear without the Detect Magic being applied.''
   
Tanks: his [[Cleave]] can kill casters and melee, so either ask for space or run back and forth between the walls, popping [[Shield Block]] and applying another [[Sunder Armor]] as you run past. As more of the other adds go down, you'll find that you have more and more space to move him around.
+
Tanks: his [[Cleave]] can kill casters and melee, so either ask for space or run back and forth between the walls, Using whatever threat generating abilities you have as you run past. ( [[Mangle]], [[judgment]], [[Sunder Armor]]) As more of the other adds go down, you'll find that you have more and more space to move him around.
   
 
: '''''Useful tip''': Kill Tinhead last, while kiting him. He's a good source to regen some mana as well. Tinhead can easily be wanded to death.''
 
: '''''Useful tip''': Kill Tinhead last, while kiting him. He's a good source to regen some mana as well. Tinhead can easily be wanded to death.''

Revision as of 22:09, 17 January 2008

Template:Karazhan

File:ScreenShot 123007 001730.jpeg

Tinhead

Tinhead is a mechanical boss in the Opera House in Karazhan, accompanied by Dorothee, Roar, Strawman, Dorothee's pet Tito, and followed by The Crone.

See also: [[Wizard of Oz for opera event details including tactics and loot table]]

Abilities

  • Basic Melee - 1500 to 2000 on plate.
  • Cleave - 5 yd range. Instant. Inflicts Physical damage to an enemy and its nearest allies, affecting up to 3 targets. Around 4000 damage to cloth.
  • Rust - Slow speed by 10%, stacking 8 times. It is considered a buff, so it can be purged. This is a purely scripted effect. A tank should hold aggro until Tinhead is sufficiently Rusted to kite.

Strategy

Contrary to popular (and incorrect) belief, Frost spells and Ability warrior sunder [Sunder Armor] have no effect on the rusting of Tinhead.

Only time allows the stacking of more Rust on Tinhead. It is a time scripted buff.

30 seconds after Dorothee spawns Tinhead will gain the first Rust, and will stack another every 6 seconds afterwards until 8 applications. He remains slowed forever.

Update: Since patch 2.3, it is not possible to use Detect Magic on Tinhead, as the spell no longer exists. However, enemy buffs appear without the Detect Magic being applied.

Tanks: his Ability warrior cleave [Cleave] can kill casters and melee, so either ask for space or run back and forth between the walls, Using whatever threat generating abilities you have as you run past. ( Ability druid mangle2 [Mangle], Spell holy righteousfury [Judgment], Ability warrior sunder [Sunder Armor]) As more of the other adds go down, you'll find that you have more and more space to move him around.

Useful tip: Kill Tinhead last, while kiting him. He's a good source to regen some mana as well. Tinhead can easily be wanded to death.
Useful tip: If you have a paladin in your group, he can judge Spell holy sealofwrath [Seal of Justice] on Tinhead as soon as he spawns to slow him immediately to normal movement speed.

Quotes

Aggro: I could really use a heart. Say, can I have yours?

Killing A Player: Guess I'm not so rusty, after all.

Death: Back to being an old rustbucket.