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In [[World of Warcraft]]:
 
In [[World of Warcraft]]:
 
# A time increment used for ''over time'' effects ([[Channeling]], [[DoT]], [[HoT]], etc.):
 
# A time increment used for ''over time'' effects ([[Channeling]], [[DoT]], [[HoT]], etc.):
#* 1 tick is every time the spell's overtime affect happens.
+
#* 1 tick is every time the spell's overtime affect happens. Many effects tick once every two seconds, but not all.
 
# The bronze [[drake]] '''[[Tick (drake)|Tick]]''' guarding the [[Caverns of Time]] together with [[Chronalis]] and [[Occulus]].
 
# The bronze [[drake]] '''[[Tick (drake)|Tick]]''' guarding the [[Caverns of Time]] together with [[Chronalis]] and [[Occulus]].
   

Revision as of 20:02, 7 March 2008

In WoW:

In World of Warcraft:

  1. A time increment used for over time effects (Channeling, DoT, HoT, etc.):
    • 1 tick is every time the spell's overtime affect happens. Many effects tick once every two seconds, but not all.
  2. The bronze drake Tick guarding the Caverns of Time together with Chronalis and Occulus.

In Not-WoW (aka Real-Life):

Not specific to World of Warcraft, but sometimes used to describe time increments, a tick can have a few meanings:

  1. From Jargon at Speechcode.com: Interval of time; basic clock time on the computer. Typically 1/60 second. See http://www.speechcode.com/jargon/jargon.info.Jiffy.html JIFFY].
  2. From Wikipedia: In computing, the duration of one tick of the system timer interrupt. Typically, this time is 0.01 seconds.

Note: 1/60 = 0,01(6).