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Thorns
Inv misc questionmark
  • Thorns (7 ranks)
  • Druid ability
  • 30 yd range
  • 17% of base mana
  • Instant
  • Thorns sprout from the friendly target causing X Nature damage to attackers when hit. Lasts 10 min.
Properties
Class Druid
School Nature
Cooldown None/Global Cooldown
Improvements Inv misc thornnecklace [Brambles]
Related buff
Inv misc questionmark
  • Magic
  • Thorns
  • Causes X Nature damage to attackers.
  • Duration: 10 min

[[Category:druid abilities]][[Category:druid abilities]]

We can learn much from the elder vine, which threatens with barbs the hand that would trim it back.[1]

Thorns is a spell that can be learned from druid trainers. It is part of the Balance line, and grants a buff to friendly targets that causes Nature damage to attackers when hit. This buff only affects melee attackers. Its damage is increased by spell power - each tick receives about 3.3%.

Rank table

Rank Level Base mana cost Nature Damage Cost
1 6 19% of base mana 3 1s
2 14 19% of base mana 6 9s
3 24 19% of base mana 9 40s
4 34 19% of base mana 12 1g
5 44 19% of base mana 15 1g 80s
6 54 19% of base mana 18 2g 80s
7 64 17% of base mana 25 5g 30s
8 74 17% of base mana 73 20g

Notes

The Druid Tier 1 armor set, Cenarion Raiment, boosts the effectiveness of Thorns. The three piece bonus increases the damage caused by 4 and the duration by 50%.

Talent improvement

The Druid talent Inv misc thornnecklace [Brambles] increases the Nature damage caused by Thorns by 25/50/75%.

Tips and tactics

  • Although this spell doesn't sound too useful, it doesn't cost much mana, and is instant cast. Sometimes, additional damage can help.
  • You should probably not cast this on non-melee classes (healer, mage), because the damage caused by thorns does increase aggro, making it harder to pull mobs off the caster. Conversely, you should cast this on melee classes so they can keep aggro and cause additional damage to mobs.
  • Thorns will act as a buffer against PvP anti-magic, e.g. Spell arcane arcane02 [Spellsteal] and Spell nature purge [Purge].
  • The damage caused by it can break skills like Spell nature sleep [Hibernate]. Do not use it if you want to crowd control. (Note that a Hibernated creature will not attack. However it can reduce Spell nature stranglevines [Entangling Roots] duration if enemy is able to shoot or someone is in melee.)
  • If you or someone in your party has latency of over 500, you may want to avoid using Thorns if you are using any in-combat crowd control such as Hibernate or Polymorph. This is because the mob can deal it's damage before it gets CCed but have the damage reflected after the CC, breaking it.
  • This can be useful when being attacked by an enemy that has one/low health (eg. summoned swarmers from a Silithid Swarmer) as it will kill itself.

Past changes

  • Template:Patched
  • Template:Patched

External links

  1. ^ TCGDP, #28
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