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{{ood}} <!-- This looks basically up to date now, with some cleanup required in the Cata sections -->
{{source-article}}
 
''This text was featured in the manual of the very first Warcraft game, [[Warcraft: Orcs & Humans]].
 
   
  +
Many items have a base item name followed by a suffix. The suffixes are similar to the item naming convention used in other Blizzard games such as ''Diablo'' and ''Diablo II''. The suffix will always start with the word ''of'' followed by a few words that indicate quickly to the player what enhancements an item will give. How much enhancement an item gives is closely tied to the item quality and item level.
==Preface==
 
:''The history and legends concerning the invasion and domination of the Human lands, scribed by [[Garona]] of the Shadow Council.
 
   
  +
Items of this type are normally uncommon (greens), although rare (blue) and epic (purple) ones exist. On some crafting patterns, and item database websites (like [[Wowhead]]), these items are listed with their base name (for example, [[Slatesteel Girdle]] or [[Pattern: Wild Leather Shoulders]]) and the green text "<Random enchantment>" to indicate that the actual items have a randomly assigned enhancement matching the suffixes.
:''The stories of battle and victory have always been told, and in the past, it was up to the leaders of each assault to document the past. While fine leaders in war, these chieftains lacked the ability to convey those actions with written words. I present as an example:
 
::''“Thok go through shiny hole. Then me fall down, but me good. Me find many good things to eat. We find village. We mash them and eat their food. Thok stop now. Head hurt from write.�?
 
   
  +
For the most part, ''animal'', ''job'' and attribute suffixes are seen most commonly. Resistance and ''wrath'' drop less commonly, and the miscellaneous ones drop the least often. Of course, in some cases item suffixes are simply part of a unique name or are used to signify an item is part of a set.
:''The fact that I am of both [[Orc]] and [[Human]] lineage, combined with the skills and schooling I have acquired from my journeys, has elevated me to the position I now hold. As chief interpreter to the Shadow Council, the duty of preserving the accounts of our conquering of this world and the eventual crusade into the land of Humanity, has fallen now upon my shoulders. I, Garona, now humbly present that history. . .
 
   
  +
Cataclysm introduces [http://www.wowpedia.org/Item_suffix#New_in_Cataclysm Four-Stat random enchantment items] with the names of elemental powers and forces of nature, to go with the theme of the expansion. These items always have a [[primary stat]], a large amount of stamina, and then two related secondary stats (i.e., expertise rating does not appear with intellect, but does exist with strength and agility; similarly spirit only appears with intellect).
==Conquest of the Orcish Homeworld==
 
:''Our destiny concerning the domination over these lands has been foretold by the clan mystics for hundreds of years. Having risen from the mire of swamps and marshes, the Orcish hordes have swept across this domain in the fulfillment of that destiny. Many ages passed as our influence slowly spread, causing pain and darkness to follow in our wake. Be they in lush plains, hidden in thick forests, or at the rocky crags overlooking the seaside our armies rolled over what pathetic resistance our enemies could muster. Their crops died on the stalk and their fields lay fallow, for we left none alive to tend them. Using the arcane powers of our Warlocks and Necromancers, not even the mightiest of our foes could long stand against our increasing onslaught. One by one our enemies fell, and we became stronger with each victory. In time, by subjugating all who would oppose our rise to power, and enslaving these weaker races to use as we pleased, we conquered both nature and creatures to finally rise to the pinnacle of this world.
 
   
  +
== Suffixes that increase a single [[attribute]] ==
:''Still we craved more, and decades of constant bickering between clans served to divide our race amongst itself. Soon factions arose, each seeking to control the Orcish domain for themselves. These petty arguments turned to armed conflict, and then to war as the need for conquest burned hot in out blood. If no lands existed that were ruled by enemies, then we would take the lands of our brethren.
 
  +
Items with an "of Attribute" suffix typically have less total attribute enhancement than ''"of the Animal"''. For example, a "Shortsword of Strength" may have +10 strength, whereas a "Shortsword of the Bear" of comparable level may have +6 strength and +6 stamina.
   
  +
;of [[Spirit]]
==The Dark Portal==
 
  +
:Increase Spirit when equipped.
:''The only clan to ignore these plays for power were the Warlocks. Secluded in their towers, they saw the danger that was present. Although it pleased the Necromancers that these battles fed the earth and underworld with rivers of blood, the Warlocks feared that no Orc would be left alive. This would serve to upset the delicate balance that allowed them to control the powers that they held in check and called upon to work their magiks. If this balance were to be maintained, the Orcish hordes would need to be supplied with new battles against a common foe.
 
  +
;of [[Intellect]]
  +
:Increase Intellect when equipped.
  +
;of [[Strength]]
  +
:Increase Strength when equipped.
  +
;of [[Stamina]]
  +
:Increase Stamina when equipped.
  +
;of [[Agility]]
  +
:Increase Agility when equipped.
   
  +
== Resistances ==
:''It was during a period of research that the small tear in the dimensional fabric was noticed. Many years passed as the Warlocks sought to unlock the mysteries of this tiny rift. The undertaking of numerous trials and tests led to the conclusion that this phenomenon could serve as a portal to another dominion, if it could be controlled. The Orcish Warlocks began experimentation towards focusing the rift, gradually making it larger and more stable. Eventually, they were able to create a small portal, just large enough for one of their clan to pass through.
 
  +
There are some items in the game that increase the chances that a school of magic will be resisted. There are currently no items that increase resistance to holy magic, though there are potions available that can absorb holy magic damage. Often suffix items "of X resistance" have some of the highest resistances available, and are useful for difficult resistances like Arcane or Frost, but are nearly impossible to farm.
   
  +
;of [[Fire Resistance]]
:''The stories that this subject returned with almost convinced his colleagues that the experience had left him insane, but the strange, unknown plants he held served as sure evidence of his claims. This allowed the sect to approach the strongest leaders of the splintered Orc clans and request that they cease their war for one year. At the end of that time, they promised the chance to accomplish the taking of a new world.
 
  +
:Increase resistance to Fire spells.
  +
;of [[Nature Resistance]]
  +
:Increase resistance to Nature spells.
  +
;of [[Arcane Resistance]]
  +
:Increase resistance to Arcane spells.
  +
;of [[Frost Resistance]]
  +
:Increase resistance to Frost spells.
  +
;of [[Shadow Resistance]]
  +
:Increase resistance to Shadow spells.
   
  +
The following newer versions were introduced with the Burning Crusade. They are only available for characters 57+ as drops in Outland, but are significantly superior to the older resistance greens, and in many cases better than the best resist gear blues or purples that previously existed.
==The First Invasion==
 
  +
;of Fire Protection
:''Controlling the rift proved to be easier as it grew larger, and within the passing of three moons, it stood ready to send a small detachment of troops to this new world. A blue circle of energy, roughly two and one half Orcs in width, was the sight that greeted the Orcish clan chiefs. Streaks of black and red raced across it as it crackled with otherworldly fires. Seven warriors were to enter the portal and return with a report detailing the type of lands and creatures that were to be found on the other side. As the Warlocks began their incantations to access the power of the rift, a howl began - low at first, then rising in pitch like a darkwolf baying during the bloodmoon. When the sound grew near to deafening, the warriors were motioned into the circle, now alive with a thousand colours intertwined and clashing in some cosmic dance. What awaited these seven was beyond even their wildest imagining.
 
  +
:Increase stamina and resistance to Fire spells.
  +
;of Nature Protection
  +
:Increase stamina and resistance to Nature spells.
  +
;of Arcane Protection
  +
:Increase stamina and resistance to Arcane spells.
  +
;of Frost Protection
  +
:Increase stamina and resistance to Frost spells.
  +
;of Shadow Protection
  +
:Increase stamina and resistance to Shadow spells.
   
  +
== Animal name suffixes ==
:''The sack of the village was a simple matter, hardly worth the telling. Yet hundreds of times the tale was recounted, and a hundred more would be expected and relished. A group of strange, sharp edged buildings was the first sign of any true opposition they encountered. A rough dirt path lead into a trio of farms. The gray of dawn was lightening as the sun of this world rose over the hilltops. It was a bright, yellow orb that shone twice as brightly as our own, and made the days exceedingly hot. Then out of the odd little hut came what must have been a member of this lands true race. Small, pink and spare of muscle were these creatures. The warriors grinned wickedly at each other, knowing that if this represented the breed of stock they would need to pen in order to take this world, victory was but a matter of moments. Rushing out of their hiding place, they swarmed upon the village and slew every living thing they could find. The males offered some small resistance, but the females and children were like taking grok to the slaughter. Their homes held few values, but their field were full of a tasty grain. Their livestock, as little as there was, also proved excellent, and what they could not eat or pack was set to the torch. The trinkets brought back from this place were of a craftsmanship unknown to the Orcs, and were quickly taken by the leaders of the clans for their own treasure hordes. This new world, heavy with vast expanses and soft, weak protectors would prove a rich jewel to add the crown of the Orcs.
 
  +
These are commonly found suffixes that indicate an item increases two attribute stats as shown in the tables below:
   
  +
{| class="darktable"
:''Our order of ascension is a simple one - only the strongest survive. All matters of politics or dispute are settled in open debate. This can lead to hostilities in many cases, but it is the fastest and simplest way to come to a conclusion on most matters. Each Orc has the right to make heard his arguments, as long as he can back them up with fact - or steel. To gain the upper hand is a sign of strength, and strength is counted highly among the hordes. A decisive victory in battle raises the commander and his warriors to a place of honor and control. This hold is tenuous, however, for the higher one climbs, the farther - and more deadly - the fall.
 
  +
!Animal suffix!!Strength!!Agility!!Stamina!!Intellect!!Spirit
   
  +
|-align="center"
:''By this time, we had learned much of this new domain, and those who dwelled here. While difficult to understand in many ways, they proved similar enough to us in many ways. A sharp blow to the head resulted in death. Lack of food led to starvation. Pain also affected them in the same way it had all of our enemies, and proved to be an effective means of extracting information.
 
  +
|align="left"| Of the Tiger
  +
|√
  +
|√
  +
|
  +
|
  +
|
   
  +
|-align="center" class="alt"
==The Assault upon Stormwind Keep==
 
  +
|align="left"| Of the Bear
:''To learn that the name of this place was Stormwind, and the inhabitants here were called Humans, was among the first bits of information we gathered. We began the taking of Stormwind by moving out cautiously, and learning what we could, but all too soon rash judgment prevailed as the taste of greed tainted the palettes of the Orcish clan chiefs. After many arguments ensued, it was decreed that an assault upon the tall castle in the north would serve to crush our enemies and place the Orcs upon the throne of power. More and more warriors were brought through the rift, and with them seemed to come the essence of our world. The Warlocks claimed it was some effect of the portal, but the lands about our entryway soon became as desolate as those of our home.
 
  +
|√
  +
|
  +
|√
  +
|
  +
|
   
  +
|-align="center"
:''Entry into the castle was a simple matter, for the prosperity that had made this land so attractive to us had also bred weakness in the Humans. Their guards were unprepared as our forces poured through the gates and over the walls of their stronghold. Their males did well to stop us for as long as they did, but our numbers and strength soon tilted the battle in our favor. Victory would have been assured, but for the arrival of their great, mounted soldiers. These fiends rode atop beasts of muscle and sinew that crashed through our ranks and dealt as much damage to our troops as did their riders. These knights, as we have come to know them, rallied what few soldiers remained, and began driving us out of the castle. Our every turn was countered as we were forced to retreat towards the gateway back to our world. Some trick of magic had them always at our back, sides, and in our path. We barely reached the edges of the swamplands that now surrounded the portal and eluded our pursuers in its murky depths.
 
  +
|align="left"| Of the Gorilla
  +
|√
  +
|
  +
|
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|√
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|
   
  +
|-align="center" class="alt"
==The Rise of Blackhand==
 
  +
|align="left"| Of the Boar
  +
|√
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|
  +
|
  +
|
  +
|√
   
  +
|-align="center"
:''It has been some fifteen years since this costly decision altered the course of our destiny. Many called for the closing of the gate, while other factions fought for another attack upon the Humans with all of our forces. Out of this chaos arose a single Orc with a cunning and guile that few others possessed. Careful manipulations and the use of what support he could muster made his voice ever stronger as time passed. After key opponents were dealt with, few could offer any opposition to his plans, and the rule of the great Orc War Chief Blackhand was upon our people.
 
  +
|align="left"| Of the Monkey
  +
|
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|√
  +
|√
  +
|
  +
|
   
  +
|-align="center" class="alt"
:''His cruelty and dominance in battle is only overshadowed by his lust for power. He has studied the means with which Human armies are able to defeat overpowering numbers of Orcs through strategy and guile. From these tactics he has learned to bring organization to the scattered attacks of our raiding parties. He sought assistance from both houses of the arcane arts, searching for other weapons to add to his arsenal. The culmination of these plans will involve the uniting of all the Orcish clans - Armies, Warlocks and Necromancers alike - to bring about the eventual destruction of the Human race. The Age of Chaos is now at hand.
 
  +
|align="left"| Of the Falcon
[[Category:Lore|Destiny of the Orcish Hordes]][[Category:Sources|Destiny of the Orcish Hordes]]
 
  +
|
  +
|√
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|
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|√
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|
  +
  +
|-align="center"
  +
|align="left"| Of the Wolf
  +
|
  +
|√
  +
|
  +
|
  +
|√
  +
  +
|-align="center" class="alt"
  +
|align="left"| Of the Eagle
  +
|
  +
|
  +
|√
  +
|√
  +
|
  +
  +
|-align="center"
  +
|align="left"| Of the Whale
  +
|
  +
|
  +
|√
  +
|
  +
|√
  +
  +
|-align="center" class="alt"
  +
|align="left"| Of the Owl
  +
|
  +
|
  +
|
  +
|√
  +
|√
  +
|}
  +
{{clr}}
  +
  +
{| class="darktable"
  +
! !![[Strength]]!![[Agility]]!![[Stamina]]!![[Intellect]]!![[Spirit]]
  +
|-align="center"
  +
|[[Strength]]||N/A||Tiger||Bear||Gorilla||Boar
  +
|-class="alt" align="center"
  +
|[[Agility]]||Tiger||N/A||Monkey||Falcon||Wolf
  +
|-align="center"
  +
|[[Stamina]]||Bear||Monkey||N/A||Eagle||Whale
  +
|-class="alt" align="center"
  +
|[[Intellect]]||Gorilla||Falcon||Eagle||N/A||Owl
  +
|-align="center"
  +
|[[Spirit]]||Boar||Wolf||Whale||Owl||N/A
  +
|}
  +
  +
  +
===Class preferences===
  +
  +
Certain classes, especially when leveling, will have more of these kind of items than uniquely named items. here is a list of what class will prefer. Do not take this list as a pure guide as some classes will prefer certain items for their play style. This only takes into account PvE builds, especially in classic content (Pvp players would generally favor only the hybrid pieces with stamina).
  +
  +
*Death Knight: Bear - Monkey - Tiger
  +
  +
*Druid (caster): Eagle - Owl - Whale<br/>
  +
*Druid (feral): Bear - Monkey - Tiger
  +
*Hunter: Falcon - Monkey - Tiger
  +
  +
*Mage: Eagle - Owl - Whale
  +
  +
*Paladin (healer): Eagle<br/>
  +
*Paladin (melee): Bear - Gorilla - Monkey - Tiger
  +
  +
*Priest: Eagle - Owl - Whale
  +
  +
*Rogue: Monkey - Tiger
  +
  +
*Shaman (caster): Eagle - Owl - Whale<br/>
  +
*Shaman (melee): Monkey - Tiger
  +
  +
*Warlock: Eagle - Whale
  +
  +
*Warrior: Bear - Monkey - Tiger
  +
  +
(N.B., Boar and Wolf are largely undesirable for all specializations, and can generally be sold or disenchanted.)
  +
  +
== Abyssal Suffixes ==
  +
<!-- Were these changed in the shattering? Str and Agi together? Intellect and spell damage? Mana regeneration not spirit? These are all prime offenders of the obsolete design -->
  +
These only appear on Abyssal items, dropped from members of the [[Abyssal Council]] in [[Silithus]].
  +
  +
;of Striking
  +
:Increases Strength, Agility, and Stamina.
  +
;of Sorcery
  +
:Increases Stamina, Intellect, and spell damage.
  +
;of Regeneration
  +
:Increases Stamina, spell healing, and mana regeneration.
  +
  +
== Health/Mana Regeneration ==
  +
;of Concentration
  +
:Regenerates mana while equipped.
  +
;of Regeneration
  +
:Regenerates health while equipped.
  +
  +
== Spell damage suffixes ==
  +
These suffixes increase damage for a school of magic or increases healing.
  +
  +
;of Frozen Wrath
  +
:Increases damage done by [[Frost spells]]
  +
;of Arcane Wrath
  +
:Increases damage done by [[Arcane spells]].
  +
;of Fiery Wrath
  +
:Increase damage done by [[Fire spells]].
  +
;of Nature's Wrath
  +
:Increase damage done by [[Nature spells]].
  +
;of Healing
  +
:Increase all [[spell power]] (previously only increased healing spell power).
  +
;of Shadow Wrath
  +
:Increases damage done by [[Shadow spells]]
  +
  +
== Three-stat suffixes ==
  +
{{cleanup}} <!-- TODO: break this down into three tables for intellect, strength and agi based, outline it all as a section on three-stat suffixes, like the four-stat section, and correct these all for their post-shattering stats. It's a lot to look up: defense still on crusade? Ap still exist on these? etc. -->
  +
  +
For the most part, all of the three-stat suffixes were added in ''The Burning Crusade''. Modifiers on items have very specific drop rules, e.g., the suffixes such as ''Physician'' and ''Prophet'' will only be found on cloth gear while ''Hierophant'' will only drop as leather gear. ''Bandit'' will drop as leather or mail gear to facilitate the classes that would most benefit from it. The drop rates are also widely variable. The more standard types such as Beast and Sorcerer will drop quite frequently, while more obscure suffixes like Knight are very rare, and will only drop as Rare quality (Blue) gear.
  +
  +
You will notice that some suffixes add the same stats. These are differentiated by the amount of each stat available on the piece of gear, based on which stat is emphasized.
  +
  +
===Strength===
  +
{| class="darktable sortable"
  +
!Name!!Strength!!Agility!!Stamina!!Block!!Crit Strike!!Defense!!Haste
  +
|-align="center" class="alt"
  +
|align="left"| of Blocking
  +
|√ || || ||√ || || || <!-- TODO: no this isn't three-stat, move it around when two-stat section is done -->
  +
|-align="center"
  +
|align="left"| of Battle
  +
|√ || ||√ || ||√ || ||
  +
|-align="center" class="alt"
  +
|align="left"| of the Ancestor
  +
|√ || ||√ || ||√ || ||
  +
|-align="center" class="alt"
  +
|align="left"| of the Beast
  +
|√ ||√ ||√ || || || ||
  +
|-align="center"
  +
|align="left"| of the Champion
  +
|√ || ||√ || || ||√ ||
  +
|-align="center" class="alt"
  +
|align="left"| of the Grove
  +
|√ ||√ ||√ || || || ||
  +
|-align="center" class="alt"
  +
|align="left"| of the Soldier
  +
|√ || ||√ || ||√ || ||
  +
|-align="center" class="alt"
  +
|align="left"| of the Mercenary
  +
|√ || ||√ || || || ||√
  +
|}
  +
  +
===Agility===
  +
{| class="darktable sortable"
  +
!Name!!Strength!!Agility!!Stamina!!Intellect!!Spirit!!Block!!Crit Strike!!Attack Power!!Defense!!Spell Crit!!Spell Dmg/Heal!!Mana Regen!!Healing!!Shadow Dmg
  +
|-align="center"
  +
|align="left"| of the Bandit
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|
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|√
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|√
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|
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|√
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|
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|-align="center" class="alt"
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|align="left"| of the Beast
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|√
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|√
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|√
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|-align="center" class="alt"
  +
|align="left"| of the Grove
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|√
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|√
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|√
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|-align="center"
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|align="left"| of the Hunt
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|
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|√
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|√
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|√
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|-align="center"
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|align="left"| of the Shadow
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|
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|√
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|√
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|√
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|-align="center" class="alt"
  +
|align="left"| of the Wild
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|
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|√
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|√
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|√
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|}
  +
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  +
===Intellect===
  +
{| class="darktable sortable"
  +
!Name!!Strength!!Agility!!Stamina!!Intellect!!Spirit!!Block!!Crit Strike!!Attack Power!!Defense!!Spell Crit!!Spell Dmg/Heal!!Mana Regen!!Healing!!Shadow Dmg
  +
|-align="center" class="alt"
  +
|align="left"| of the Crusade
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|
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|
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|
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|√
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|√
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|√
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|
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|-align="center"
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|align="left"| of the Elder
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|
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|√
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|√
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|√
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|-align="center" class="alt"
  +
|align="left"| of the Hierophant
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|
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|
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|√
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|√
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|√
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|
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|-align="center"
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|align="left"| of the Invoker
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|
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|√
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|√
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|√
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|-align="center" class="alt"
  +
|align="left"| of the Knight
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|
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|
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|√
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|√
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|√
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|-align="center"
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|align="left"| of the Mind
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|
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|√
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|√
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|√
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|-align="center" class="alt"
  +
|align="left"| of the Nightmare
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|
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|
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|√
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|√
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|
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|
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|
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|
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|
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|
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|
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|
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|√
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  +
|-align="center"
  +
|align="left"| of the Physician
  +
|
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|
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|√
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|√
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|
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|
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|
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|
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|
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|
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|√
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|
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|-align="center" class="alt"
  +
|align="left"| of the Prophet
  +
|
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|
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|
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|√
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|√
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|
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|
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|√
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|
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|-align="center"
  +
|align="left"| of the Sorcerer
  +
|
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|
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|√
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|√
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|
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|
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|
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|
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|
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|√
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|
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|
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|-align="center" class="alt"
  +
|align="left"| of the Sun
  +
|
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|
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|√
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|√
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|
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|√
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|
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|
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|
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|-align="center"
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|align="left"| of the Vision
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|
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|
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|√
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|√
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|√
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|-align="center" class="alt"
  +
|align="left"| of the Wild
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|
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|√
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|√
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|
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|√
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|}
  +
{{clr}}
  +
  +
  +
;of Blocking
  +
:+Block Rating +Strength
  +
;of Battle
  +
:+Strength +Stamina +Critical Strike Rating
  +
;of the Ancestor
  +
:+Strength +Critical Strike Rating +Stamina
  +
;of the Bandit
  +
:+Agility +Stamina +Crit Rating
  +
;of the Beast
  +
:+Strength +Agility +Stamina
  +
;of the Champion
  +
:+Strength +Stamina +Defense Rating
  +
;of the Crusade
  +
:+Spell Damage and Healing +Intellect +Defense Rating
  +
;of the Elder
  +
:+Stamina +Intellect +Mana Regeneration
  +
;of the Grove
  +
:+Strength +Agility +Stamina
  +
;of the Hunt
  +
:+Attack Power +Agility +Intellect
  +
;of the Hierophant
  +
:+Stamina +Spirit +Healing
  +
;of the Invoker
  +
:+Intellect +Spell Damage and Healing +Spell Critical Strike Rating
  +
;of the Knight
  +
:+Stamina +Spell Damage and Healing +Defense Rating
  +
;of the Mind
  +
:+Spell Damage and Healing +Spell Critical Strike Rating +Intellect
  +
;of the Nightmare
  +
:+Shadow Damage +Stamina +Intellect
  +
;of the Physician
  +
:+Stamina +Intellect +Healing
  +
;of the Prophet
  +
:+Intellect +Spirit +Healing
  +
;of the Shadow
  +
:+Attack Power +Agility +Stamina
  +
;of the Soldier
  +
:+Strength +Stamina +Critical Strike Rating
  +
;of the Sorcerer
  +
:+Stamina +Intellect +Spell Damage and Healing
  +
;of the Sun
  +
:+Spell Damage and Healing +Stamina +Intellect
  +
;of the Vision
  +
:+Spell Damage and Healing +Intellect +Stamina
  +
;of the Wild
  +
:+Attack Power +Stamina +Agility
  +
  +
== New in Wrath of the Lich King {{wotlk-inline}} ==
  +
A new set of random enchantments were introduced in ''Wrath of the Lichking''. These appear in addition to the ''"of the job"'' and ''"of the animal"'' and are largely found on items dropped from ''[[rare mob]]s'' in Northrend.
  +
  +
  +
<!-- Wrath uses these already seen in BC
  +
;of the Bandit :+Agility, +Stamina, +Attack Power
  +
;of the Champion :+Strength, +Stamina, +Defense Rating
  +
;of the Hierophant :+Stamina, +Spirit, +Spell Power
  +
;of the Invoker :+Intellect, +Spell Power, +Critical Strike Rating
  +
;of the Soldier :+Strength, +Stamina, +Critical Strike Rating
  +
;of the Sorcerer :+Stamina, +Intellect, +Spell Power
  +
-->
  +
  +
;of the Foreseer
  +
:+Intellect, +Haste Rating, +Spell Power
  +
  +
;of the Marksman
  +
:+Stamina, +Agility, +Hit Rating
  +
  +
;of the Necromancer
  +
:+Stamina, +Hit Rating, +Spell Power
  +
  +
;of Restoration
  +
:+Stamina, +Spell Power, +Mana Per 5 sec.
  +
  +
;of the Squire
  +
:+Stamina, +Hit Rating, +34 Strength
  +
  +
;of the Thief
  +
:+Stamina, +Attack Power, +Haste Rating
  +
<!-- TODO: and also possibly more, also these ratings show up as white stats... will they be reforgeable? -->
  +
== New in Cataclysm {{cata-inline}}==
  +
This section lists the new random enchantment suffixes introduced in the Cataclysm expansion. Most have four stat modifiers, two primary and two secondary.
  +
  +
'''Currently, the official database and Wowhead (at least) mistakenly list only ONE rating value on these FOUR-stat items, and gives the impression they are worth less than the 3-stat choices, though looking at them in-game proves otherwise, especially considering some epics have these!'''
  +
  +
'''Four-stat random enchantment gear has the same value of Stam and a second primary stat (agi, int, or str) as the three-stat suffixes (like ''of the Seer''), and instead of one amount of secondary stat rating has ''two ratings, each at 2/3 the value'' of the single rating on a three-stat item (for example, trading 120 parry for 80 parry and 80 mastery)'''
  +
  +
There are also some changes to and additions of two- and three-stat suffix gear found after [[the Shattering]] of the old world, to better suit the armor and gear for the latest class changes. Item suffixes with [[mp5]] have become spirit, defense rating changed into dodge rating, etc. There is also one new three-stat suffix: ''Of the Mercenary'', Strength, Haste, and Stamina.
  +
  +
=== Four Stat 'Elemental' Suffixes ===
  +
*''Stamina is the highest stat value.''
  +
*''One of three 'core attribute stats' (Agility, Intelligence or Strength), equal to the Stamina x 2/3, rounded up or down.''
  +
*'''''Two''' RATING VALUES (or one Rating Value and Spirit), both equal to the 'core stat' x 2/3, rounded up or down.''
  +
  +
For example:
  +
:''Talondeep Vest of the Zephyr'' 's four random enchant stats are:
  +
  +
:'''330 Stamina'''
  +
:'''220 Agility'''
  +
:'''146 Haste Rating'''
  +
:'''146 Mastery Rating'''
  +
  +
:330 stam x (2/3) = 220 agi
  +
:220 agi x (2/3) = 146 haste AND 146 mastery, rounded down.
  +
  +
This ratio <!-- 1:2/3:4/9:4/9 --> remains constant for all of the Cataclysm four-stat random enchantment items.
  +
  +
Listed bellow are charts listing rating combos for each 'core stat' type.
  +
  +
*'''Every one of these Random Enchant suffixes includes STAMINA as the 1st and highest stat.'''
  +
  +
  +
==== Agility ====
  +
  +
{| class="darktable sortable"
  +
!'''Cata +AGI suffix'''!!Haste!!Hit!!Crit!!Expertise!!Mastery
  +
  +
|-align="center"
  +
|align="left"| Of the Galeburst
  +
|
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|√
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|
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|√
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|
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|-align="center" class="alt"
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|align="left"| Of the Stormblast
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|
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|√
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|√
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|
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|
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|-align="center"
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|align="left"| Of the Windflurry
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|√
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|
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|√
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|
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|-align="center" class="alt"
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|align="left"| Of the Windstorm
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|
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|
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|√
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|
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|√
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|-align="center"
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|align="left"| Of the Zephyr
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|√
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|
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|
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|
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|√
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|}
  +
{{clr}}
  +
  +
  +
==== Intellect ====
  +
  +
{| class="darktable sortable"
  +
!'''Cata +INT suffix'''!!Spirit *!!Haste!!Hit!!Crit!!Mastery
  +
  +
|-align="center"
  +
|align="left"| Of the Feverflare
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|
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|√
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|
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|
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|√
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|-align="center" class="alt"
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|align="left"| Of the Fireflash
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|
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|√
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|
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|√
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|
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|-align="center"
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|align="left"| Of the Flameblaze
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|
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|
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|√
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|
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|√
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|-align="center" class="alt"
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|align="left"| Of the Undertow
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|√
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|√
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|
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|
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|
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|-align="center"
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|align="left"| Of the Wavecrest
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|√
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|
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|
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|
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|√
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|-align="center" class="alt"
  +
|align="left"| Of the Wildfire
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|
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|
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|√
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|√
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|
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|}
  +
{{clr}}
  +
  +
'' * Spirit is treated as mana regeneration rating''
  +
  +
==== Strength ====
  +
  +
{| class="darktable sortable"
  +
!'''Cata +STR suffix'''!!Dodge!!Parry!!Haste!!Hit!!Crit!!Expertise!!Mastery
  +
  +
|-align="center"
  +
|align="left"| Of the Bedrock
  +
|
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|√
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|
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|
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|
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|
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|√
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|-align="center" class="alt"
  +
|align="left"| Of the Bouldercrag
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|√
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|√
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|
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|
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|
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|
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|
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  +
|-align="center"
  +
|align="left"| Of the Earthbreaker
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|
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|
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|
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|
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|√
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|
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|√
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  +
|-align="center" class="alt"
  +
|align="left"| Of the Earthfall
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|
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|
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|√
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|
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|√
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|
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|
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|-align="center"
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|align="left"| Of the Earthshaker
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|
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|
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|
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|√
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|√
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|
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|
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|-align="center" class="alt"
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|align="left"| Of the Faultline
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|
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|
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|√
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|
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|√
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|-align="center"
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|align="left"| Of the Landslide
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|
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|√
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|
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|√
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|
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|-align="center" class="alt"
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|align="left"| Of the Mountainbed
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|
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|√
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|√
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|-align="center"
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|align="left"| Of the Rockslab
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|√
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|
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|
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|
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|
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|
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|√
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|}
  +
{{clr}}
  +
  +
== Miscellaneous ==
  +
*'''Of Defense''' - will add points to the player's maximum dodge skill points. <!-- Gone? Replaced with Nimbleness? -->
  +
*'''Of Healing''' - will add to spells.
  +
*'''Of Power''' - adds to the player's melee and ranged attack power.
  +
*'''Of Blocking''' - Increases the player's blocking power by a percentage and adds some strength as well. Typically found on [[Shield]]s.
  +
*'''Of Marksmanship''' - Increase in Ranged Attack Power when worn/equipped - Removed since WotLK
  +
*'''Of Eluding''' - Increases agility and dodge rating.
  +
*'''Of Nimbleness''' - Increases dodge rating.
  +
[[Category:Game terms]]

Revision as of 08:30, 17 January 2011


Many items have a base item name followed by a suffix. The suffixes are similar to the item naming convention used in other Blizzard games such as Diablo and Diablo II. The suffix will always start with the word of followed by a few words that indicate quickly to the player what enhancements an item will give. How much enhancement an item gives is closely tied to the item quality and item level.

Items of this type are normally uncommon (greens), although rare (blue) and epic (purple) ones exist. On some crafting patterns, and item database websites (like Wowhead), these items are listed with their base name (for example, Inv belt 33 [Slatesteel Girdle] or Inv scroll 03 [Pattern: Wild Leather Shoulders]) and the green text "<Random enchantment>" to indicate that the actual items have a randomly assigned enhancement matching the suffixes.

For the most part, animal, job and attribute suffixes are seen most commonly. Resistance and wrath drop less commonly, and the miscellaneous ones drop the least often. Of course, in some cases item suffixes are simply part of a unique name or are used to signify an item is part of a set.

Cataclysm introduces Four-Stat random enchantment items with the names of elemental powers and forces of nature, to go with the theme of the expansion. These items always have a primary stat, a large amount of stamina, and then two related secondary stats (i.e., expertise rating does not appear with intellect, but does exist with strength and agility; similarly spirit only appears with intellect).

Suffixes that increase a single attribute

Items with an "of Attribute" suffix typically have less total attribute enhancement than "of the Animal". For example, a "Shortsword of Strength" may have +10 strength, whereas a "Shortsword of the Bear" of comparable level may have +6 strength and +6 stamina.

of Spirit
Increase Spirit when equipped.
of Intellect
Increase Intellect when equipped.
of Strength
Increase Strength when equipped.
of Stamina
Increase Stamina when equipped.
of Agility
Increase Agility when equipped.

Resistances

There are some items in the game that increase the chances that a school of magic will be resisted. There are currently no items that increase resistance to holy magic, though there are potions available that can absorb holy magic damage. Often suffix items "of X resistance" have some of the highest resistances available, and are useful for difficult resistances like Arcane or Frost, but are nearly impossible to farm.

of Fire Resistance
Increase resistance to Fire spells.
of Nature Resistance
Increase resistance to Nature spells.
of Arcane Resistance
Increase resistance to Arcane spells.
of Spell frost wizardmark [Frost Resistance]
Increase resistance to Frost spells.
of Shadow Resistance
Increase resistance to Shadow spells.

The following newer versions were introduced with the Burning Crusade. They are only available for characters 57+ as drops in Outland, but are significantly superior to the older resistance greens, and in many cases better than the best resist gear blues or purples that previously existed.

of Fire Protection
Increase stamina and resistance to Fire spells.
of Nature Protection
Increase stamina and resistance to Nature spells.
of Arcane Protection
Increase stamina and resistance to Arcane spells.
of Frost Protection
Increase stamina and resistance to Frost spells.
of Shadow Protection
Increase stamina and resistance to Shadow spells.

Animal name suffixes

These are commonly found suffixes that indicate an item increases two attribute stats as shown in the tables below:

Animal suffix Strength Agility Stamina Intellect Spirit
Of the Tiger
Of the Bear
Of the Gorilla
Of the Boar
Of the Monkey
Of the Falcon
Of the Wolf
Of the Eagle
Of the Whale
Of the Owl
Strength Agility Stamina Intellect Spirit
Strength N/A Tiger Bear Gorilla Boar
Agility Tiger N/A Monkey Falcon Wolf
Stamina Bear Monkey N/A Eagle Whale
Intellect Gorilla Falcon Eagle N/A Owl
Spirit Boar Wolf Whale Owl N/A


Class preferences

Certain classes, especially when leveling, will have more of these kind of items than uniquely named items. here is a list of what class will prefer. Do not take this list as a pure guide as some classes will prefer certain items for their play style. This only takes into account PvE builds, especially in classic content (Pvp players would generally favor only the hybrid pieces with stamina).

  • Death Knight: Bear - Monkey - Tiger
  • Druid (caster): Eagle - Owl - Whale
  • Druid (feral): Bear - Monkey - Tiger
  • Hunter: Falcon - Monkey - Tiger
  • Mage: Eagle - Owl - Whale
  • Paladin (healer): Eagle
  • Paladin (melee): Bear - Gorilla - Monkey - Tiger
  • Priest: Eagle - Owl - Whale
  • Rogue: Monkey - Tiger
  • Shaman (caster): Eagle - Owl - Whale
  • Shaman (melee): Monkey - Tiger
  • Warlock: Eagle - Whale
  • Warrior: Bear - Monkey - Tiger

(N.B., Boar and Wolf are largely undesirable for all specializations, and can generally be sold or disenchanted.)

Abyssal Suffixes

These only appear on Abyssal items, dropped from members of the Abyssal Council in Silithus.

of Striking
Increases Strength, Agility, and Stamina.
of Sorcery
Increases Stamina, Intellect, and spell damage.
of Regeneration
Increases Stamina, spell healing, and mana regeneration.

Health/Mana Regeneration

of Concentration
Regenerates mana while equipped.
of Regeneration
Regenerates health while equipped.

Spell damage suffixes

These suffixes increase damage for a school of magic or increases healing.

of Frozen Wrath
Increases damage done by Frost spells
of Arcane Wrath
Increases damage done by Arcane spells.
of Fiery Wrath
Increase damage done by Fire spells.
of Nature's Wrath
Increase damage done by Nature spells.
of Healing
Increase all spell power (previously only increased healing spell power).
of Shadow Wrath
Increases damage done by Shadow spells

Three-stat suffixes


For the most part, all of the three-stat suffixes were added in The Burning Crusade. Modifiers on items have very specific drop rules, e.g., the suffixes such as Physician and Prophet will only be found on cloth gear while Hierophant will only drop as leather gear. Bandit will drop as leather or mail gear to facilitate the classes that would most benefit from it. The drop rates are also widely variable. The more standard types such as Beast and Sorcerer will drop quite frequently, while more obscure suffixes like Knight are very rare, and will only drop as Rare quality (Blue) gear.

You will notice that some suffixes add the same stats. These are differentiated by the amount of each stat available on the piece of gear, based on which stat is emphasized.

Strength

Name Strength Agility Stamina Block Crit Strike Defense Haste
of Blocking
of Battle
of the Ancestor
of the Beast
of the Champion
of the Grove
of the Soldier
of the Mercenary

Agility

Name Strength Agility Stamina Intellect Spirit Block Crit Strike Attack Power Defense Spell Crit Spell Dmg/Heal Mana Regen Healing Shadow Dmg
of the Bandit
of the Beast
of the Grove
of the Hunt
of the Shadow
of the Wild


Intellect

Name Strength Agility Stamina Intellect Spirit Block Crit Strike Attack Power Defense Spell Crit Spell Dmg/Heal Mana Regen Healing Shadow Dmg
of the Crusade
of the Elder


of the Hierophant
of the Invoker
of the Knight
of the Mind
of the Nightmare
of the Physician
of the Prophet


of the Sorcerer
of the Sun
of the Vision
of the Wild


of Blocking
+Block Rating +Strength
of Battle
+Strength +Stamina +Critical Strike Rating
of the Ancestor
+Strength +Critical Strike Rating +Stamina
of the Bandit
+Agility +Stamina +Crit Rating
of the Beast
+Strength +Agility +Stamina
of the Champion
+Strength +Stamina +Defense Rating
of the Crusade
+Spell Damage and Healing +Intellect +Defense Rating
of the Elder
+Stamina +Intellect +Mana Regeneration
of the Grove
+Strength +Agility +Stamina
of the Hunt
+Attack Power +Agility +Intellect
of the Hierophant
+Stamina +Spirit +Healing
of the Invoker
+Intellect +Spell Damage and Healing +Spell Critical Strike Rating
of the Knight
+Stamina +Spell Damage and Healing +Defense Rating
of the Mind
+Spell Damage and Healing +Spell Critical Strike Rating +Intellect
of the Nightmare
+Shadow Damage +Stamina +Intellect
of the Physician
+Stamina +Intellect +Healing
of the Prophet
+Intellect +Spirit +Healing
of the Shadow
+Attack Power +Agility +Stamina
of the Soldier
+Strength +Stamina +Critical Strike Rating
of the Sorcerer
+Stamina +Intellect +Spell Damage and Healing
of the Sun
+Spell Damage and Healing +Stamina +Intellect
of the Vision
+Spell Damage and Healing +Intellect +Stamina
of the Wild
+Attack Power +Stamina +Agility

New in Wrath of the Lich King Wrath-Logo-Small

A new set of random enchantments were introduced in Wrath of the Lichking. These appear in addition to the "of the job" and "of the animal" and are largely found on items dropped from rare mobs in Northrend.


of the Foreseer
+Intellect, +Haste Rating, +Spell Power
of the Marksman
+Stamina, +Agility, +Hit Rating
of the Necromancer
+Stamina, +Hit Rating, +Spell Power
of Restoration
+Stamina, +Spell Power, +Mana Per 5 sec.
of the Squire
+Stamina, +Hit Rating, +34 Strength
of the Thief
+Stamina, +Attack Power, +Haste Rating

New in Cataclysm Cataclysm

This section lists the new random enchantment suffixes introduced in the Cataclysm expansion. Most have four stat modifiers, two primary and two secondary.

Currently, the official database and Wowhead (at least) mistakenly list only ONE rating value on these FOUR-stat items, and gives the impression they are worth less than the 3-stat choices, though looking at them in-game proves otherwise, especially considering some epics have these!

Four-stat random enchantment gear has the same value of Stam and a second primary stat (agi, int, or str) as the three-stat suffixes (like of the Seer), and instead of one amount of secondary stat rating has two ratings, each at 2/3 the value of the single rating on a three-stat item (for example, trading 120 parry for 80 parry and 80 mastery)

There are also some changes to and additions of two- and three-stat suffix gear found after the Shattering of the old world, to better suit the armor and gear for the latest class changes. Item suffixes with mp5 have become spirit, defense rating changed into dodge rating, etc. There is also one new three-stat suffix: Of the Mercenary, Strength, Haste, and Stamina.

Four Stat 'Elemental' Suffixes

  • Stamina is the highest stat value.
  • One of three 'core attribute stats' (Agility, Intelligence or Strength), equal to the Stamina x 2/3, rounded up or down.
  • Two RATING VALUES (or one Rating Value and Spirit), both equal to the 'core stat' x 2/3, rounded up or down.

For example:

Talondeep Vest of the Zephyr 's four random enchant stats are:
330 Stamina
220 Agility
146 Haste Rating
146 Mastery Rating
330 stam x (2/3) = 220 agi
220 agi x (2/3) = 146 haste AND 146 mastery, rounded down.

This ratio remains constant for all of the Cataclysm four-stat random enchantment items.

Listed bellow are charts listing rating combos for each 'core stat' type.

  • Every one of these Random Enchant suffixes includes STAMINA as the 1st and highest stat.


Agility

Cata +AGI suffix Haste Hit Crit Expertise Mastery
Of the Galeburst
Of the Stormblast
Of the Windflurry
Of the Windstorm
Of the Zephyr


Intellect

Cata +INT suffix Spirit * Haste Hit Crit Mastery
Of the Feverflare
Of the Fireflash
Of the Flameblaze
Of the Undertow
Of the Wavecrest
Of the Wildfire

* Spirit is treated as mana regeneration rating

Strength

Cata +STR suffix Dodge Parry Haste Hit Crit Expertise Mastery
Of the Bedrock
Of the Bouldercrag
Of the Earthbreaker
Of the Earthfall
Of the Earthshaker
Of the Faultline
Of the Landslide
Of the Mountainbed
Of the Rockslab

Miscellaneous

  • Of Defense - will add points to the player's maximum dodge skill points.
  • Of Healing - will add to spells.
  • Of Power - adds to the player's melee and ranged attack power.
  • Of Blocking - Increases the player's blocking power by a percentage and adds some strength as well. Typically found on Shields.
  • Of Marksmanship - Increase in Ranged Attack Power when worn/equipped - Removed since WotLK
  • Of Eluding - Increases agility and dodge rating.
  • Of Nimbleness - Increases dodge rating.