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|nightsight=
 
|nightsight=
 
|sleeps=
 
|sleeps=
|strbase=
 
 
|agibase=
 
|agibase=
 
|intbase=
 
|intbase=
 
|strbase=
 
|strperlevel=
 
|strperlevel=
 
|transport=
 
|transport=

Revision as of 00:27, 9 September 2010

Usage

Copy and paste the following into the article and fill in the fields.

Template order

{{WC3UnitBox
|name=
|image=
|imgsize=
|image2=
|imgsize2=
|race=
|role=
|base_unit=
|faction=
|hp=
|hpregentype=
|hpregenrate=
|mana=
|manaregen=
|timedlife=
|unittype=
|unittargetclassification=
|upgrade=
|level=
|gold=
|lumber=
|food=
|produced=
|buildtime=
|repair=
|req=
|goldbountyawarded=
|transport=
|priority=
|sleeps=
|hotkey=
|weapon=
|attack1=
|unittargets1=
|range=
|attacktype1=
|cooldown=
|weapontype=
|attack2=
|unittargets2=
|range2=
|attacktype2=
|cooldown2=
|weapontype2=
|armortype=
|defensetype=
|armor=
|daysight=
|nightsight=
|speed=
|sound=
|primaryatr=
|strbase=
|strperlevel=
|agibase=
|agiperlevel=
|intbase=
|intperlevel=
}}

World Editor order

{{WC3UnitBox
|name=
|image=
|imgsize=
|image2=
|imgsize2=
|role=
|base_unit=
|faction=
|upgrade=
|armortype=
|attacktype1=
|cooldown=
|attack1=
|range=
|unittargets1=
|weapontype=
|attacktype2=
|cooldown2=
|attack2=
|range2=
|unittargets2=
|weapontype2=
|armor=
|defensetype=
|unittargetclassification=
|speed=
|sound=
|agiperlevel=
|buildtime=
|food=
|goldbountyawarded=
|gold=
|hp=
|hpregenrate=
|hpregentype=
|intperlevel=
|level=
|lumber=
|mana=
|manaregen=
|primaryatr=
|priority=
|race=
|repair=
|daysight=
|nightsight=
|sleeps=
|agibase=
|intbase=
|strbase=
|strperlevel=
|transport=
|unittype=
|req=
|hotkey=
|timedlife=
|produced=
|weapon=
}}

Parameter notes

  • name - Name of the unit, if nothing is input it will be article name.
  • image - Usually unit icon (can be taken from here: WC3 Icons/Icon List and WC3 Icons/Map editor icon library) or, if icon can't be seen, unit portrait.
  • imgsize - Width of image.
  • image2 - Optional animated GIF.
  • imgsize2 - Width of image2.
  • race - Human, Night Elf, Orc, Undead, Commoner, Creep, Critter, Demon, Naga, None or Other.
  • role - What the unit is used for.
  • base_unit - Example: Naisha is a huntress, Thrall is a Far Seer.
  • faction - Alliance, Horde , Undead, Night Elf, or Neutral.
  • hp - Hit points that the unit have without upgrades.
  • hpregentype - When hit points can be regenerated (Always, Night, Blight, Never).
  • hpregenrate - How many hit poins per second the unit regenerates.
  • mana - Base mana of the unit.
  • manaregen - The rate mana regenerates at.
  • timedlife - If it's a summoned unit, how much it lasts.
  • unittype - Unit Type (if it has no type, use normal, if it has, use Ancient, Giant, Mechanical, Neutral, Suicidal, Summoned, Tauren, Townhall, Tree, Undead, Walkable, Ward and/or Worker).
  • upgrade - Which unit is upgrade up to.
  • level - Level of the unit if it's a creep.
  • gold - Gold cost to produce the unit.
  • lumber - Lumber cost to produce the unit.
  • food - Foods occupied by the unit.
  • produced - Structure produced from.
  • buildtime - Time taken to build the unit.
  • repair - Time taken to repair a building or mechanical unit.
  • req - Tech tree requirement.
  • goldbountyawarded - Gold awarded if the unit is a creep. Formula to calculate it:

Gold Bounty Awarded = (Base + Number of Dice) to [Base + (Number of Dice * Side per Dice)]

  • transport - How many spaces it use in a transport unit.
  • priority - Number of priority that the creeps or computer players will take in the unit.
  • sleeps - Type Yes or No.
  • hotkey - Hotkey to produce the unit.
  • weapon -
  • attack1 - The primary attack used by the unit, the one that appears in the left side and is the only attack for most units. (For heros use: Hero (varies)).
  • unittargets1 - List the things that the unit can attack with it's primary attack, if it has nothing don't use this, but, if it has, use: Air, Alive, Allied, Ancient, Bridge, Dead, Debris, Decoration, Enemy, Friend, Ground, Hero, Invulnerable, Item, Mechanical, Neutral, Non-Ancient, Non-Hero, Non-suicidal, None, Not self, Organic, Player Units, Self, Structure, Suicidal, Terrain, Tree, Vulnerable, Wall and/or Ward.
  • range - Range attack of the unit.
  • attacktype1 - Attack Type (normal, pierce, siege, spells, chaos, magic or hero).
  • cooldown - Cooldown to attack again.
  • weapontype - Weapon Type (normal, instant, artillery, artillery (line), missile, missile (splash), missile (bounce) or missile (line)).
  • attack2 - The secondary attack used by the units, often used to have an stronger attack against something, like Air or Structures. (For heros use: Hero (varies)).
  • unittargets2 - List the things that the unit can attack with it's secondary attack, if it has nothing don't use this, but, if it has, use: Air, Alive, Allied, Ancient, Bridge, Dead, Debris, Decoration, Enemy, Friend, Ground, Hero, Invulnerable, Item, Mechanical, Neutral, Non-Ancient, Non-Hero, Non-suicidal, None, Not self, Organic, Player Units, Self, Structure, Suicidal, Terrain, Tree, Vulnerable, Wall and/or Ward.
  • range2 - Range attack of the unit.
  • attacktype2 - Attack Type (normal, pierce, siege, spells, chaos, magic or hero).
  • cooldown2 - Cooldown to attack again.
  • weapontype2 - Weapon Type (normal, instant, artillery, artillery (line), missile, missile (splash), missile (bounce) or missile (line)).
  • unittargetclassification - Unit targeted as... (if it has nothing, don't use this, if it has, use Air, Alive, Allied, Ancient, Bridge, Dead, Debris, Decoration, Enemy, Friend, Ground, Hero, Invulnerable, Item, Mechanical, Neutral, Non-Ancient, Non-Hero, Non-suicidal, None, Not self, Organic, Player Units, Self, Structure, Suicidal, Terrain, Tree, Vulnerable, Wall and/or Ward).
  • armortype - Armor Type (ethereal, flesh, metal, stone, wood).
  • defensetype - Defense Type (normal, small, medium, large, fort, hero, divine, none).
  • armor - Number of armor that has the unit.
  • daysight - Day Sight.
  • nightsight - Night Sight.
  • sound - Unit Sound Set used by the unit.
  • primaryatr - Primary attribute, only for hero units.
  • strbase - The base strenght, only for hero units.
  • strperlevel - The strenght given by level to a hero.
  • agibase - The base agility, only for hero units.
  • agiperlevel - The agility given by level to a hero.
  • intbase - The base inteligence, only for hero units.
  • intperlevel - The inteligence given by level to a hero.

Example

    Template:Col-2
    Code
    {{WC3UnitBox
    |name=Dark Ranger
    |race=Undead
    |image=DarkRanger.gif
    |image2=Darkranger2.gif
    |role=Hero
    |base_unit=
    |faction=Neutral
    |armorname=
    |hp=550 - 975
    |hpregentype=Always
    |hpregenrate=
    |energy=225 - 570
    |manaregen=.01
    |armortype=
    |transport=1
    |level=1 - 10
    |gold=425
    |lumber=135
    |food=25
    |buildtime=
    |repair=
    |produced=
    |req=
    |goldbountyawarded=40-51
    |priority=9
    |sleeps=No
    |hotkey=R
    |weapon=Bow
    
    |attack1=Varies (Hero)
    |unittargets1=Ground, Structures, Debris, Air, Item, Ward
    |range=60
    |attacktype1=Hero
    |cooldown=2.42
    |weapontype=Missile
    |attack2=
    |unittargets2=
    |range2=
    |attacktype2=
    |cooldown2=
    |weapontype2=
    
    |armor=
    |sight=180/80
    |speed=Fast (320)
    |sound=DarkRanger
    |primaryatr=Agility
    |strperlevel=18 (+1.9/level)
    |agiperlevel=21 (+1.5/level)
    |intperlevel=15 (+2.6/level)
    }}

    Template:Col-2

    Output
    Dark Ranger
    DarkRanger
    Darkranger2
    Race Undead
    Faction Neutral
    Statistics
    Hit points 550 - 975
    Hit point regeneration Always
    Mana Regeneration rate .01 Mana/sec.
    Level 1 - 10
    Gold 425 Gold
    Lumber 135 Lumber
    Food 25 Food
    Gold Bounty Awarded 40-51 BTNPillage
    Transport slots 1
    Attacking priority 9
    Sleeps No
    Hotkey R
    Combat
    Weapon(s) Bow
    Normal attack Varies (Hero)
    Can attack Ground, Structures, Debris, Air, Item, Ward
    Range 60
    Attack type Hero
    Cooldown 2.42 sec.
    Weapon type Missile
    Movement Speed Fast (320)
    Sound
    Sound Set DarkRanger
    Hero Parameters
    Primary Attribute Agility
    Strength Infocard-heroattributes-str 18 (+1.9/level)
    Agility Infocard-heroattributes-agi 21 (+1.5/level)
    Intelligence Infocard-heroattributes-int 15 (+2.6/level)