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=Intro=
New Class Idea Number 1
 
  +
There are alot of good RPG's and alot of bad RPG's. The good RPGs stand out due to certin stuff. Most of the time, its the classes in the game that make the game. Alot of the good RPGs have a certin class, that makes then worth playing. And that class is the Necromancer. WOW dosnt have this class. Im not saying its not worth playing, im just saying it would be better. I have an idea for the Necromancer class for WOW
=The Avitar=
 
  +
  +
=Lore=
  +
Back in the first War, Gul'dan and his Necrolytes founded a skill to Raise Skeletons and Undead. They called this skill Necromancy. That was a long time ago.
  +
  +
=Possibly=
  +
It first started out to be a next Core Class, but I might change it to a Hero Class later on. **I changed it to a Hero Class for my World of Warcraft - Afterlife Expansion Idea so no Race restrictions. If not a Hero Class, then the Race Restrictions apply.**
  +
  +
==Alliance==
  +
  +
===Humans===
  +
The Humans thought they mastered the Magic Arts. Little did they know that there was a Magic Art that they didnt know about until something went amiss and something grave got unleashed.
  +
  +
===Worgen===
  +
Before they got curses, they were still Humans. They were Mages, Warlocks and Necromancers. Even after the curse, they decided to keep studing them. Some became Druids to try to find a Cure. Some still looked into the Dark Arts. Some for Revenge, Some for a Cure through Death.
  +
  +
===Dwarfs===
  +
A Darweven Clan studied the Chaos Energy and Demonlogy. Some seeked more than to command the Summons of the Warlock. Some seeked to command the Death. Those who seeked to command Death were outcasted. Some prooved themselves worthy of joining the clan for the non crupt.
  +
  +
==Horde==
  +
  +
===Orc===
  +
Gul'dan, to say, founded Necrology so it got passed on for generations and generations.
  +
  +
===Troll===
  +
The Orcs Shared the Infromation with their Brotheren, the Trolls.
  +
  +
===Forsaken===
  +
The Lich King had a lot of power over the Warlocks and the Necromancers. His regin ended and his power over them dwindled to nothing. They decided to turn on The Lich King.
   
 
=Basics=
 
=Basics=
He gets his powers from the Earth around him. He can use his 3 Selected Elements at will causing massive Damage or Healing
 
   
==Requirements==
+
==Weapons==
  +
Wands, Daggers, Maces, Unarmed, Swords and Duel Wield at Level 20
Level 65 Death Knight
 
   
 
==Armor==
 
==Armor==
Cloth, Leather, Mail Level 50, Plate 80
+
Cloth, Leather at level 20, Chain at level 40
   
  +
=Magic/Spells=
==Weapons==
 
  +
Unarmed, Pole-arms, Fists, Daggers, Swords and Maces
 
  +
==Bone==
  +
Basic attack spell. Dose good damage but takes health to cast. Level 1 Bone Shard will deal X damage while you take X damage also. The Bone Spells come in AOE Spells also. Level 14 Bone Claw will Stun and Snare Target for Y time while you take X damage ECT.
  +
Basic spells for damage. Deals good damage but at the cost of Health.
  +
  +
Level 1 Bone Shard
  +
Shoots the target for X Damage
  +
Takes Z health to cast
  +
  +
Level 6 Bone Spike
  +
Shoots the target for X Damage with a 50% Bleed Affect. ( 50% it hits you get the affect, 50% it hits it dosnt get the affect)
  +
Takes Z Health to cast
  +
  +
Level 10 Bone Claw
  +
Snares target for Y time.
  +
Takes Z Health to cast
  +
  +
Level 18 Bone Blast
  +
Channeled
  +
Blasts the target X Damage over Y Seconds
  +
Takes Z Health to cast
  +
  +
Level 23 Bone Barrage
  +
AOe All targets within W Radis deals X Damage for Y Time.
  +
Takes Z Health to cast
  +
  +
Level ?? Bone Armor
  +
Raises Armor by ?? Lasts until cancelled.
  +
Takes Z health to cast
  +
  +
If your finishing blow with a Bone Spell kills something/someone then you gain a 50% chance to pick up a Bone Regimnt. The main idea of Bone Regiments (Bone Shards) are for example...your main Skeleton dies...you have some Bones at your disposal...you can make a simple Minion for the time being...until you are able to raise your Skeleton/Abomination. Once Raised ur Skeleton, your minion dies.
  +
5 Bone Shards = 1 Bone
  +
10 Bones = 1 Body
  +
3 Skull Shards = 1 Skull
  +
1 Body + 1 Skull = Minion Bone Shards are verry uncommon,so they drop alot. You can also buy a special Bone Bag for your invenotry.
  +
you can experiment with diffrent small minions for a diffrent minion play. ;)
  +
Also, some Spells costs Bone Shards along with the normal Health
  +
  +
==Curses and Plagues==
  +
When you think of Curses, you think of Warlock's Curses. Necromancer's Cruses work diffrently than Warlock's Cruses. When you Curse something, the Curse is only at 1/2 power. To maximize the power of the Curse, you need a Plague. The Curses are a catalyst for the Plagues. For Ex, When you cast Curse of Inpending Doom, then cast Plague of the Demon, the Curse will have added power along with the effects of Plague of the Demon. No two Curses and Plagues will act the same. Meaning NO two Curses will have the same outcome as another Curse on a Plague. And vice-versa.
  +
  +
===Curses===
  +
The basic DPS spells. When you cast a Curse, it will do only do 1/2 damage. To get the full affect, you need to cast a Plague. The plague adds the other 1/2 damage.
  +
  +
Level 1 Curse
  +
Curse of 1 DPS
  +
Deals X Damage for Y Seconds
  +
  +
Level 5 Curse
  +
Curse of 2 Slow
  +
Slows target for Y Time
  +
  +
Level 9 Curse
  +
Curse of 3 Snare
  +
Snares the target for Y Time
  +
  +
Level 14 Curse
  +
Curse of 4 Lifesteal
  +
Deals X Damage for Y Time and returning it to you
  +
  +
Level 17 Curse
  +
Curse of 5 Manasteal
  +
Deals X Damage to Mana for Y Time and retrning it to you
  +
JUST USING FOR EXAMPLE
  +
  +
===Plagues===
  +
The other 1/2 of the DPS.
  +
Level 3 Plague
  +
Plague of 1 DPS
  +
Deals Additional X Damage for Y Seconds
  +
  +
Level 7 Plague
  +
Plague of 2 Fear
  +
Makes Target run away in Fear for Y Seconds
  +
  +
Level 11 plague
  +
Plague of 3 Stun
  +
Stuns Target for Y Seconds
  +
  +
Level 15 Plague
  +
Plague of 4 Manasteal
  +
Steals targets mana and transfers it to you
  +
  +
Level 17 Plague
  +
Plague of 5 Lifesteal
  +
Steals Targets life and transfers to you
  +
REMEMBER!!! THIS IS ONLY FOR EXAMPLE!!!
  +
  +
You can use Curse of 2 Slow with Plague of 1 DPS to have a total affect of Slow Target for Y Seconds while Target takes X Damage for Y Seconds or Curse of 3 Snare with Plague of 4 Lifesteal for an affect of Steal X Health for Y Time while Snare for Z Time returning health to you... thats just a few types of Curses and Plagues you will get. Remember that the Curses and Plagues i used were for EXAMPLE to better explane the Curse and Plague mechanics it sounds like the Warlock Life tap, Mana Tap, Fear, and what not but its not...i used as EXAMPLE
  +
  +
=Necromancy=
  +
  +
==Raise Undead/Skeleton==
  +
Your main Raise Spells.
  +
  +
===Raise Skeleton Fighter===
  +
The weekest of the Skeleton types. He is Malee starting out with an Old Dagger. When the Skeleton levels up, he will gain new Weapon Proficiencies. To use them, the Necromancer will need the required weapon of choice. You will equip the Skeleton with the required weapon. When the Skeleton dies, he wont loose the weaopn he has. Gained at Level 1
  +
  +
===Raise Skeleton Ranger===
  +
The normal one of the Skeleton types. He is Range DPS. As he levels up, he will gain new Shots/Stings. When you first Raise him, he only has 100 Arrows and an Old Bow. You will need to equip him with stronger Arrows and Bows, just like how you equip the Skeleton Fighter. Gained at Level 7
  +
  +
===Raise Skeleton Mage===
  +
The strongest of the Skeleton types. He is Magic DPS and uses Unholy or/and Chaos Energy. As he levels up, he gains new and stronger spells. Gained at level 16
  +
  +
==Raise Abomination==
  +
Your main pet.
  +
  +
===Attacks===
  +
Normal malee with some magic spells.
  +
  +
===Bone Graff===
  +
When you kill something, you hightlight the corpse and you click Bone Graff. A paper doll status equip screen will come up. You will choose between Head, Top Torso, Right Arm, Left Arm, Bottom Torso, Right Leg, Left Leg and Tail. You will highligh one of them. When you do, you will exit the screen and your Abomination will be permanetly altered. Bone Graff will change the stats and ablities.
  +
  +
===Skin Graff===
  +
Same as above. Same paper doll status equip screem come up. But insted of changing/altering of stats, it will change/alter the appearence for a more special talk on the Abomination
  +
  +
== Class Mount==
  +
Gained at level 20 for 1 Gold and also teaches them the 75 Riding Skill
  +
  +
Level 20 Raises a Rotting Agam'ar with more bone showing. ;) 60% Riding Speed
   
  +
Level 40 Raises a really fast Rotting Agam'ar with even more bone showing :) 100% Riding Speed Cost 2 Gold
==Character Creation==
 
   
  +
=Talents=
===Elements===
 
At Character Creation, you choose 3 out of 5 Elements:
 
*Fire
 
*Water
 
*Shock
 
*Air
 
*Earth
 
Then the Character Creation asks you of the 3 Elements you choose, what talent will be linked with it.
 
example
 
main Dps tree you choose Fire
 
main Healing you choose Ice
 
main Melee you choose Shock ect
 
   
  +
==Bone==
==Glyhs/Pulsing Tattoos==
 
  +
Makes Bone Spells more effecent while casting costs less health
After you choose 3 Elements, you choose your Glyhs/Pulsing Tattoos
 
You choose where to place your Pulsing Tattoos on your body from
 
*Head
 
*Back
 
*Legs
 
*Feet
 
*Torso
 
*Arms
 
*Hands
 
then you choose the color of your Glowing Eyes/Pulsing Tattoo(s) and Design of your Pulsing Tattoo(s)
 
for more than 1 Pulsing Tattoo, you can have different colors of Tattoos ex One blue tat on face and one Red tat on back
 
*Note You cant put armor over Pulsing Tattoos so if you put Pulsing Tattoo over hand you cant put armor on that hand.
 
   
  +
*41 Talent
===Appearance===
 
  +
Bone _____??
Top half of body is normal, bottom half of body is like a twister.
 
ex. Taz(moving-twister thing) with a Human torso or NE torso
 
when you get into a building you get legs when you leave you get the twister thing
 
when Mounted you get ur legs
 
wouldnt that be awesome?
 
   
  +
Damages Target for X Damage
==Talents==
 
  +
25% Chance of Fear 10 seconds
Basic DPS, Melee and Healing or of the sort
 
  +
25% Chance of Snare 10 seconds
  +
25% Chance of Stun 10 seconds
  +
25% Chance of Slow 10 seconds
   
  +
*51 Talent
Dps
 
  +
Bone Golum
41 - Summon Elemental
 
summons an Elemental to fight for you
 
lasts until canceled or killed
 
   
  +
Raises a Bone Golum to fight by your side for Y Seconds. Takes 30-40% of total Health to cast. When Raised, Bone Golum will use own Bone Spells. All attacks that hit from the Bone Golum will add to your Health. Same as you, when he casts a Bone Spell, it reduces its health. When its health gets to 0, he Explodes ;) dealing AOE Damage
51 - Turns into Elemental Form
 
Last until canceled
 
*Note If turned into Fire Elemental then Fire Spells has little or no effect
 
   
  +
==Pandemic==
Melee
 
  +
Focus of Curses and Plagues
41 - Summon Elemental
 
summons an Elemental to fight for you
 
lasts until canceled or killed
 
   
  +
*41 Talent
51 - Turns into Elemental Form
 
  +
Curse of the Elements?
Last until canceled
 
*Note If turned into Water Elemental then Water Spells has little or no effect
 
   
  +
Dps that dose Nature, Ice, Fire and Shock Damage
Healing
 
41 - Summon Elemental
 
summons an Elemental to fight for you
 
lasts until canceled or killed
 
   
  +
*51 Talent
51 - Turns into Elemental Form
 
  +
Plague of ??
Last until canceled
 
*Note If turned into Shock Elemental then Shock Spells has little or no effect
 
   
  +
?????????????????
==Resources==
 
Elemental Essence
 
At level 80,Essence pool is 100
 
Talented Mastery pool goes up to 200
 
if Healing Spec then
 
200 Healing
 
100 Dps
 
100 Melee
 
* Note All Abilities Use Elemental Essence
 
   
  +
==Necrology==
  +
Deals with your Skeletons and Abomination
   
  +
*41 Talent
* Note Each different Elemental summon has different Powers/Attacks
 
  +
Raise Undead Pet
Shock Healing Ele has different powers than Shock Dps Ele and Shock Dps has different powers than Fire Dps Ele and ect
 
   
  +
You kill an animal, you Raise Undead version of it. Only Melee pets or something of the sort.
a Shock Healing Elemental has Shock Healing(Chain Healing) while
 
a Water Healing Elemental has Buff called ??????? which causes the target to be able to get hit by certain spell and heals ex
 
   
  +
*51 Talent
Water Elemental casts Water Conversion on person and mage using ice spell hits user and user gets healed for that amount *friendly mages can cast attack on user to heal ONLY if buff is on;) Only Water Healing Ele has that move. Fire Healing Ele has same move but for Fire ect. Only Elemental can cast same Elemental Attack. ex Healing Fire Ele cant Buff Water Healing Spells.
 
  +
Skeleton Army
   
  +
Level 1 you Raise 1 Skeleton
sounds stupid but its an idea
 
  +
Level 30 you Raise 2 Skeletons
  +
Level 60 you Raise 3 Skeletons
  +
Level 90 you raise 4 Skeletons
  +
*The Trade Off
  +
When you have 1 Skeleton Raised, it dose normal 100% Damage.
  +
When you have 2 Skeletons Raised, it scales down to 50% and 50% Damage
  +
When you have 3 Skeletons Raised, it scales down to 30% 30% 30% Damage
  +
When you have 4 Skeletons Raised, it scales down to 25% 25% 25% 25% Damage
  +
So when a Necromancer with 4 Skeletons comes to a Necromancer with 1 Skeleton, the Necro with 4 Skeletons isnt overpowered

Revision as of 06:01, 14 December 2010

Intro

There are alot of good RPG's and alot of bad RPG's. The good RPGs stand out due to certin stuff. Most of the time, its the classes in the game that make the game. Alot of the good RPGs have a certin class, that makes then worth playing. And that class is the Necromancer. WOW dosnt have this class. Im not saying its not worth playing, im just saying it would be better. I have an idea for the Necromancer class for WOW

Lore

Back in the first War, Gul'dan and his Necrolytes founded a skill to Raise Skeletons and Undead. They called this skill Necromancy. That was a long time ago.

Possibly

It first started out to be a next Core Class, but I might change it to a Hero Class later on. **I changed it to a Hero Class for my World of Warcraft - Afterlife Expansion Idea so no Race restrictions. If not a Hero Class, then the Race Restrictions apply.**

Alliance

Humans

The Humans thought they mastered the Magic Arts. Little did they know that there was a Magic Art that they didnt know about until something went amiss and something grave got unleashed.

Worgen

Before they got curses, they were still Humans. They were Mages, Warlocks and Necromancers. Even after the curse, they decided to keep studing them. Some became Druids to try to find a Cure. Some still looked into the Dark Arts. Some for Revenge, Some for a Cure through Death.

Dwarfs

A Darweven Clan studied the Chaos Energy and Demonlogy. Some seeked more than to command the Summons of the Warlock. Some seeked to command the Death. Those who seeked to command Death were outcasted. Some prooved themselves worthy of joining the clan for the non crupt.

Horde

Orc

Gul'dan, to say, founded Necrology so it got passed on for generations and generations.

Troll

The Orcs Shared the Infromation with their Brotheren, the Trolls.

Forsaken

The Lich King had a lot of power over the Warlocks and the Necromancers. His regin ended and his power over them dwindled to nothing. They decided to turn on The Lich King.

Basics

Weapons

Wands, Daggers, Maces, Unarmed, Swords and Duel Wield at Level 20

Armor

Cloth, Leather at level 20, Chain at level 40

Magic/Spells

Bone

Basic attack spell. Dose good damage but takes health to cast. Level 1 Bone Shard will deal X damage while you take X damage also. The Bone Spells come in AOE Spells also. Level 14 Bone Claw will Stun and Snare Target for Y time while you take X damage ECT. Basic spells for damage. Deals good damage but at the cost of Health.

Level 1 Bone Shard Shoots the target for X Damage Takes Z health to cast

Level 6 Bone Spike Shoots the target for X Damage with a 50% Bleed Affect. ( 50% it hits you get the affect, 50% it hits it dosnt get the affect) Takes Z Health to cast

Level 10 Bone Claw Snares target for Y time. Takes Z Health to cast

Level 18 Bone Blast Channeled Blasts the target X Damage over Y Seconds Takes Z Health to cast

Level 23 Bone Barrage AOe All targets within W Radis deals X Damage for Y Time. Takes Z Health to cast

Level ?? Bone Armor Raises Armor by ?? Lasts until cancelled. Takes Z health to cast

If your finishing blow with a Bone Spell kills something/someone then you gain a 50% chance to pick up a Bone Regimnt. The main idea of Bone Regiments (Bone Shards) are for example...your main Skeleton dies...you have some Bones at your disposal...you can make a simple Minion for the time being...until you are able to raise your Skeleton/Abomination. Once Raised ur Skeleton, your minion dies. 5 Bone Shards = 1 Bone 10 Bones = 1 Body 3 Skull Shards = 1 Skull 1 Body + 1 Skull = Minion Bone Shards are verry uncommon,so they drop alot. You can also buy a special Bone Bag for your invenotry. you can experiment with diffrent small minions for a diffrent minion play. ;) Also, some Spells costs Bone Shards along with the normal Health

Curses and Plagues

When you think of Curses, you think of Warlock's Curses. Necromancer's Cruses work diffrently than Warlock's Cruses. When you Curse something, the Curse is only at 1/2 power. To maximize the power of the Curse, you need a Plague. The Curses are a catalyst for the Plagues. For Ex, When you cast Curse of Inpending Doom, then cast Plague of the Demon, the Curse will have added power along with the effects of Plague of the Demon. No two Curses and Plagues will act the same. Meaning NO two Curses will have the same outcome as another Curse on a Plague. And vice-versa.

Curses

The basic DPS spells. When you cast a Curse, it will do only do 1/2 damage. To get the full affect, you need to cast a Plague. The plague adds the other 1/2 damage.

Level 1 Curse Curse of 1 DPS Deals X Damage for Y Seconds

Level 5 Curse Curse of 2 Slow Slows target for Y Time

Level 9 Curse Curse of 3 Snare Snares the target for Y Time

Level 14 Curse Curse of 4 Lifesteal Deals X Damage for Y Time and returning it to you

Level 17 Curse Curse of 5 Manasteal Deals X Damage to Mana for Y Time and retrning it to you JUST USING FOR EXAMPLE

Plagues

The other 1/2 of the DPS. Level 3 Plague Plague of 1 DPS Deals Additional X Damage for Y Seconds

Level 7 Plague Plague of 2 Fear Makes Target run away in Fear for Y Seconds

Level 11 plague Plague of 3 Stun Stuns Target for Y Seconds

Level 15 Plague Plague of 4 Manasteal Steals targets mana and transfers it to you

Level 17 Plague Plague of 5 Lifesteal Steals Targets life and transfers to you REMEMBER!!! THIS IS ONLY FOR EXAMPLE!!!

You can use Curse of 2 Slow with Plague of 1 DPS to have a total affect of Slow Target for Y Seconds while Target takes X Damage for Y Seconds or Curse of 3 Snare with Plague of 4 Lifesteal for an affect of Steal X Health for Y Time while Snare for Z Time returning health to you... thats just a few types of Curses and Plagues you will get. Remember that the Curses and Plagues i used were for EXAMPLE to better explane the Curse and Plague mechanics it sounds like the Warlock Life tap, Mana Tap, Fear, and what not but its not...i used as EXAMPLE

Necromancy

Raise Undead/Skeleton

Your main Raise Spells.

Raise Skeleton Fighter

The weekest of the Skeleton types. He is Malee starting out with an Old Dagger. When the Skeleton levels up, he will gain new Weapon Proficiencies. To use them, the Necromancer will need the required weapon of choice. You will equip the Skeleton with the required weapon. When the Skeleton dies, he wont loose the weaopn he has. Gained at Level 1

Raise Skeleton Ranger

The normal one of the Skeleton types. He is Range DPS. As he levels up, he will gain new Shots/Stings. When you first Raise him, he only has 100 Arrows and an Old Bow. You will need to equip him with stronger Arrows and Bows, just like how you equip the Skeleton Fighter. Gained at Level 7

Raise Skeleton Mage

The strongest of the Skeleton types. He is Magic DPS and uses Unholy or/and Chaos Energy. As he levels up, he gains new and stronger spells. Gained at level 16

Raise Abomination

Your main pet.

Attacks

Normal malee with some magic spells.

Bone Graff

When you kill something, you hightlight the corpse and you click Bone Graff. A paper doll status equip screen will come up. You will choose between Head, Top Torso, Right Arm, Left Arm, Bottom Torso, Right Leg, Left Leg and Tail. You will highligh one of them. When you do, you will exit the screen and your Abomination will be permanetly altered. Bone Graff will change the stats and ablities.

Skin Graff

Same as above. Same paper doll status equip screem come up. But insted of changing/altering of stats, it will change/alter the appearence for a more special talk on the Abomination

Class Mount

Gained at level 20 for 1 Gold and also teaches them the 75 Riding Skill

Level 20 Raises a Rotting Agam'ar with more bone showing. ;) 60% Riding Speed

Level 40 Raises a really fast Rotting Agam'ar with even more bone showing :) 100% Riding Speed Cost 2 Gold

Talents

Bone

Makes Bone Spells more effecent while casting costs less health

  • 41 Talent

Bone _____??

Damages Target for X Damage 25% Chance of Fear 10 seconds 25% Chance of Snare 10 seconds 25% Chance of Stun 10 seconds 25% Chance of Slow 10 seconds

  • 51 Talent

Bone Golum

Raises a Bone Golum to fight by your side for Y Seconds. Takes 30-40% of total Health to cast. When Raised, Bone Golum will use own Bone Spells. All attacks that hit from the Bone Golum will add to your Health. Same as you, when he casts a Bone Spell, it reduces its health. When its health gets to 0, he Explodes ;) dealing AOE Damage

Pandemic

Focus of Curses and Plagues

  • 41 Talent

Curse of the Elements?

Dps that dose Nature, Ice, Fire and Shock Damage

  • 51 Talent

Plague of ??

?????????????????

Necrology

Deals with your Skeletons and Abomination

  • 41 Talent

Raise Undead Pet

You kill an animal, you Raise Undead version of it. Only Melee pets or something of the sort.

  • 51 Talent

Skeleton Army

Level 1 you Raise 1 Skeleton Level 30 you Raise 2 Skeletons Level 60 you Raise 3 Skeletons Level 90 you raise 4 Skeletons

  • The Trade Off

When you have 1 Skeleton Raised, it dose normal 100% Damage. When you have 2 Skeletons Raised, it scales down to 50% and 50% Damage When you have 3 Skeletons Raised, it scales down to 30% 30% 30% Damage When you have 4 Skeletons Raised, it scales down to 25% 25% 25% 25% Damage So when a Necromancer with 4 Skeletons comes to a Necromancer with 1 Skeleton, the Necro with 4 Skeletons isnt overpowered