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<onlyinclude>{{Infobox ability
 
<onlyinclude>{{Infobox ability
−
|name=Entangling Roots
+
|name=Evasion
−
|image=Spell Nature StrangleVines
+
|image=Spell_Shadow_ShadowWard
−
|description=Roots the target in place and causes X Nature damage over 27 sec. Damage caused may interrupt the effect.
+
|description=Increases the rogue's dodge chance by 50% and reduces the chance ranged attacks hit the rogue by 25%. Lasts 15 sec.
−
|class=[[Druid]]
+
|class=Rogue
 
|school=Physical
−
|type=Offensive, Utility
 
  +
|type=Defensive
|school=[[Nature]]
 
 
|cast_time=Instant
−
|cost=7% of [[base mana]]
 
  +
|cooldown=3 min.
−
|range=30
 
  +
|talented=No
−
|rangeunit=yd
 
  +
|improvement=[[Endurance]]
|cast_time=1.5 sec
 
 
|ranks=2
−
|improvement=[[Control of Nature]], [[Nature's Reach]], [[Brambles]]
 
  +
| buff_name = Evasion
|ranks=8
 
  +
| buff_image = Spell_Shadow_ShadowWard
−
|buff_name=Entangling Roots
 
  +
| buff_desc = Dodge chance increased by 50% and chance ranged attacks hit you reduced by 25%.
−
|buff_type=Magic
 
 
| buff_dur = 15 seconds
−
|buff_image=Spell Nature StrangleVines
 
−
|buff_desc=Rooted. Causes (X/3) Nature damage every 3 seconds.
 
|buff_dur=12 sec
 
−
|debuff=
 
 
}}</onlyinclude>
 
}}</onlyinclude>
  +
{{AbilityFlavor|Even if you see a rogue, there's no guarantee your strikes will, too.|TCGSoB|91}}
  +
'''Evasion''' is one of the [[Rogue]]'s defensive abilities, boosting their [[dodge]] rate by 50% and reducing the chance that physical ranged attacks hit them by 25%. It is an absolute increase, so a base dodge skill of 10% would rise to 60% when Evasion is active. Evasion can be learned at level 9 for {{cost||5|24}}.
   
 
==Notes==
−
{{AbilityFlavor|The vines grew angry, as if every weed in Azeroth sought revenge upon those who would destroy their fertile home.<ref>{{ref tcg|set=Heroes of Azeroth|number=20}}</ref>}}
 
  +
*Doesn't work against spells
  +
*Cooldown time is moderately long
   
 
==Improvements==
−
A [[Druid]] [[spell]] that is a combination [[root]] and [[DoT]].
 
  +
*[[Endurance]] reduces the cooldown of Evasion by 30 or 60 seconds.
  +
*[[Glyph of Evasion]] increases its duration by 5 seconds.
  +
*The 3 piece bonus of the [[Deathdealer's Embrace]] armor set reduces its cooldown by 60 seconds.
   
 
==Tips and tactics==
−
==Table==
 
  +
[[Warrior]]s have abilities which feed off of their opponents dodging, so be careful of using evasion against them. Consider using evasion early on in fights with warriors, as the damage taken from [[Overpower]] will be negligible in comparison to the full amount of melee damage a warrior can deal. Note that depending on your dodge rate and your oponent's attack speed you may happen to dodge whenever overpower cooldown is up anyway, allowing them to use it often, with or without evasion.
−
Entangling Roots is available at level 7 for {{cost||2|70}}.
 
−
{| class="darktable zebra" style="text-align:center"
 
−
|-
 
−
! Level !! Mana cost !! Damage Dealt
 
−
|-
 
−
| 1 || - || -
 
−
|-
 
−
| 2 || - || -
 
−
|-
 
−
| 3 || - || -
 
−
|-
 
−
| 4 || - || -
 
−
|-
 
−
| 5 || - || -
 
−
|-
 
−
| 6 || - || -
 
−
|-
 
−
| 7 || 4 % || 30
 
−
|-
 
−
| 8 || 4 % || 30
 
−
|-
 
−
| 9 || 4 % || 30
 
−
|-
 
−
| 10 || 4 % || 30
 
−
|-
 
−
| 11 || 4 % || 30
 
−
|-
 
−
| 12 || 4 % || 30
 
−
|-
 
−
| 13 || 4 % || 30
 
−
|-
 
−
| 14 || 4 % || 40
 
−
|}
 
   
  +
Won't let you dodge attacks made from behind, and does not work at all when you're stunned. Choose the right moment to use it, as most melee classes can counter it with non-melee-based attacks: paladins can stun you with [[Hammer of Justice]], druids can root you with [[Entangling Roots]], rogues can use [[Blind]], etc. At high levels you can benefit from either [[Cloak of Shadows]] or even rank 2 of Evasion, but keep this in mind anyway.
== Improvements ==
 
−
When a restoration druid is in [[Tree of Life form]], this spell is instant-cast.
 
   
  +
In any melee situation, it will significantly lessen the damage you're taking. If your total [[dodge]] + [[parry]] is bigger than 50%, it may even make you untouchable - enemies won't be able to hit you at all. This can often buy enough time to finish off a [[mob]], or to survive an [[add]], or wait for the [[tank]] to peel a mob off you.
−
=== Glyphs ===
 
−
{{:Glyph of Entangling Roots}}{{clrl}}
 
   
  +
Its main weakness is the relatively long cooldown time (this can be reduced with [[Endurance]] and [[Glyph of Evasion]]). Save it for when you need it, but don't be afraid to use it when things are looking iffy.
== Tips and tactics ==
 
−
* Use this spell if you need to run away from something. The enemy may still be able to hit you with ranged attacks, but otherwise, it can't move to attack you.
 
−
* Consider using [[Nature's Grasp]] if you use this spell to run very often.
 
−
* Invaluable in PvP against Warriors, Rogues, Hunters, and Shamans.
 
−
* Use it for crowd control in an instance, if needed.
 
   
  +
Using evasion during certain raid encounters (such as [[Instructor Razuvious]]) can be key to your raid's success.
==Notes==
 
−
* Damage done to the target may prematurely end Entangling Roots. However, Roots is never broken by its own DoT.
 
−
* [[Nature's Grasp]] is a buff that casts the highest rank of Entangling Roots on the next melee attacker.
 
−
* Entangling Roots' cast time may be made instant with [[Nature's Swiftness (druid ability)|Nature's Swiftness]], or reduced by 0.5 seconds through [[Nature's Grace]].
 
−
* One of the few crowd control spells not subject to [[creature type]] restrictions (humanoid, beast, demon, etc.). It is, however, unreliable: It doesn't stop targets from casting spells or using ranged attacks, just from moving, so it is useless against casters and hunter-like NPCs. In addition, any creature that is immune to nature spells, as is common among elementals, is immune to Entangling Roots.
 
   
  +
If your tank dies when the boss is almost dead, Evasion may be a lifesaver. Pop Evasion as soon as you see that the [[boss]] targeted you. You can now tank the boss for 15 seconds, which might just give enough time to kill the boss. [[Vanish]] just before Evasion ends. If there is more than one [[Rogue]] in the group / raid, you may chain Evasion-tank the boss, giving even more time to [[DPS]].
== Patch changes ==
 
  +
−
* {{Patch 3.0.2|note=Entangling roots is now usable indoors.}}
 
 
==Patch changes==
−
* {{Patch 2.0.1|note=All [[crowd control]] effects have a chance each second to break earlier, and their duration is capped at 12 seconds in PvP. The chance increases with resistances and the level difference between the target and the caster.}}
 
−
* {{Patch 1.7.0|note=Entangling Roots now shares the same duration in pvp as other long-duration forms of crowd control (ie: polymorph, fear, sap).}}
+
{{Patch 4.0.1|note=Evasion now has a chance of hit reduction by 25 % at level 9. With that the ranks have been lost. It costs {{cost||5|24}}.}}
−
* {{Patch 1.4.0|note=Now subject to diminishing returns in PvP. This is considered an immobilizing effect.}}
+
{{Patch 3.0.2|note=The cooldown has been reduced from 5 minutes to 3.}}
−
* {{Patch 1.2.0|note=Entangling Roots: Rank 4 moved to level 38.}}
 
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
   
−
== External links ==
+
==External links==
 
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
 
Links that do not conform to the rules will be DELETED.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
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−
{{elinks-spell|339}}
+
{{elinks-spell|26669}}
−  
−  
−
{{Classfooter|Druid}}
 
   
  +
{{classfooter|Rogue}}
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[[es:Raíces enredadoras]]
 
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[[Category:Druid abilities]]
+
[[Category:Rogue abilities]]
−
[[Category:Magic debuffs]]
 
−
[[Category:Nature spells]]
 

Revision as of 12:14, 22 December 2010

Evasion
Spell shadow shadowward
  • Evasion (2 ranks)
  • Rogue ability
  • 3 min. cooldown
  • Instant
  • Increases the rogue's dodge chance by 50% and reduces the chance ranged attacks hit the rogue by 25%. Lasts 15 sec.
Properties
Class Rogue
School Physical
Cooldown 3 min.
Improvements Spell nature unyeildingstamina [Endurance]
Related buff
Spell shadow shadowward
  • Evasion
  • Dodge chance increased by 50% and chance ranged attacks hit you reduced by 25%.
  • Duration: 15 seconds
Even if you see a rogue, there's no guarantee your strikes will, too.[1]

Evasion is one of the Rogue's defensive abilities, boosting their dodge rate by 50% and reducing the chance that physical ranged attacks hit them by 25%. It is an absolute increase, so a base dodge skill of 10% would rise to 60% when Evasion is active. Evasion can be learned at level 9 for 5s 24c.

Notes

  • Doesn't work against spells
  • Cooldown time is moderately long

Improvements

Tips and tactics

Warriors have abilities which feed off of their opponents dodging, so be careful of using evasion against them. Consider using evasion early on in fights with warriors, as the damage taken from Ability meleedamage [Overpower] will be negligible in comparison to the full amount of melee damage a warrior can deal. Note that depending on your dodge rate and your oponent's attack speed you may happen to dodge whenever overpower cooldown is up anyway, allowing them to use it often, with or without evasion.

Won't let you dodge attacks made from behind, and does not work at all when you're stunned. Choose the right moment to use it, as most melee classes can counter it with non-melee-based attacks: paladins can stun you with Spell holy sealofmight [Hammer of Justice], druids can root you with Spell nature stranglevines [Entangling Roots], rogues can use Spell shadow mindsteal [Blind], etc. At high levels you can benefit from either Spell shadow nethercloak [Cloak of Shadows] or even rank 2 of Evasion, but keep this in mind anyway.

In any melee situation, it will significantly lessen the damage you're taking. If your total dodge + parry is bigger than 50%, it may even make you untouchable - enemies won't be able to hit you at all. This can often buy enough time to finish off a mob, or to survive an add, or wait for the tank to peel a mob off you.

Its main weakness is the relatively long cooldown time (this can be reduced with Spell nature unyeildingstamina [Endurance] and Inv glyph majorrogue [Glyph of Evasion]). Save it for when you need it, but don't be afraid to use it when things are looking iffy.

Using evasion during certain raid encounters (such as Instructor Razuvious) can be key to your raid's success.

If your tank dies when the boss is almost dead, Evasion may be a lifesaver. Pop Evasion as soon as you see that the boss targeted you. You can now tank the boss for 15 seconds, which might just give enough time to kill the boss. Ability vanish [Vanish] just before Evasion ends. If there is more than one Rogue in the group / raid, you may chain Evasion-tank the boss, giving even more time to DPS.

Patch changes

Cataclysm Patch 4.0.1 (2010-10-12): Evasion now has a chance of hit reduction by 25 % at level 9. With that the ranks have been lost. It costs 5s 24c.
Wrath-Logo-Small Patch 3.0.2 (2008-10-14): The cooldown has been reduced from 5 minutes to 3.

References

 
  1. ^ TCGSoB, #91

External links