Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
No edit summary
 
(bot; deploying #data/itemtip)
 
Line 1: Line 1:
  +
{{stub/Item}}
−
==Overview==
 
  +
{{for|general information on Firestones|Firestones}}
−
[[Image:Spell_Nature_Reincarnation.png|left]]''Taunting is a more difficult art than one might think. This is partly because of the quite involved and detailed understanding of psychology necessary, partly because most battlefields are quite noisy and hectic places, but mostly because so few of Azeroth's denizens actually ''have'' a Mother in the conventional sense...''
 
  +
{{#data:itemtip
  +
|name=Major Firestone
  +
|quality=common
  +
|icon=inv_misc_gem_bloodstone_02
  +
|bind=BoP
  +
|unique=1
  +
|ilvl=56
  +
|itemid=41172}}
  +
'''Major Firestone''' is created by the rank 4 [[Create Firestone]] [[spell]].
   
−
==Functionality==
+
== See also ==
  +
{{:Firestones}}
−
Taunt is a single target debuff that costs 0 [[Warrior#Rage|Rage]]. It generates enough [[threat]] to equal that of the person that currently has [[aggro]] and forces the target to attack the taunting Warrior for 3 seconds. It has a 10 second cooldown and can be resisted. It does not trigger a [[global cooldown]].
 
   
  +
==External links==
−
Available in [[Defensive Stance]] only.
 
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
−  
  +
Links that do not conform to the rules will be DELETED.
−
{| border="0" cellpadding="5" cellspacing="0"
 
  +
Repeat violations may result in a BAN.
−
|-bgcolor="#000080"
 
  +
Have a nice day. :) -->
−
!Rank !! [[Warrior#Rage|Rage]] Cost !! Duration !! Level !! Cost
 
  +
{{elinks-item|41172}}
−
|-align="center" bgcolor=black
 
  +
[[Category:World of Warcraft common items]]
−
! Rank 1
 
  +
[[Category:World of Warcraft conjured items]]
−
| 0 || 3 seconds || 10 || n/a
 
  +
[[Category:Weapon enchantments]]
−
|}
 
 
[[Category:Warlocks]]
−  
−
The ability is taught for free on completion of the Level 10 [[Defensive Stance]] quest.
 
−  
−
Taunt may be enhanced with the Protection Tree [[Improved Taunt]] Talent.
 
−
* Rank 1/2 = -1 Second Cooldown to 9 Seconds
 
−
* Rank 2/2 = -2 Second Cooldown to 8 Seconds
 
−  
−
==Notes==
 
−  
−
Taunt is one of the most crucial tools a Main Tank Warrior has. It makes controlling aggro in group combat much more manageable. Taunt will set the Warrior's threat level to equal the person who has [[aggro]] as well as forcing the target to attack the Warrior for 3 seconds. Once you get the aggro from an other player you will keep the aggro no matter if your taunt abilitiy allready expired
 
−
or not. e.g. You are on the same aggro level as the one you taunted the mob from. In order to regain aggro from the one who taunted
 
−
you will have to make 110% aggro
 
−  
−
Here's a scenario:
 
−  
−
A Warrior (1) has 1000 points of threat on a mob. An other Warrior (2) taunts the mob and has 1000 ponts of threath himself, but the mob is forced to attack Warrior (2). If Warrior (1) wants to regain threat he needs to gain 1100 points of threat in order to have aggro.
 
−  
−
So, it may be better to save taunt for mobs that are running towards ranged attackers if the situation permits it.
 
−  
−
Taunt has no effect on enemy players in PvP and does not have any effect on threat when the Warrior already has aggro on the mob. It does not generate or cost any rage and should be reserved for tanking.
 
−  
−
----
 
−
A note for the people [[pulling]] for raids:
 
−  
−
The [[puller]], normally a Hunter, should pull with high damage and high threat abilities such as [[Distracting Shot]], [[Arcane Shot]]. This allows the [[Main Tank]] to generate threat equal to the Hunter's threat. Then the Hunter can [[Feign Death]] to reset his threat back to zero.
 
−
----
 
−  
−
Taunt is the bread and butter skill in parties. Taunt is free to use, and has a brief[[cooldown]] that can be decreased further with [[Improved Taunt]]. Warriors that have specialized into [[tank|tanks]] will use taunt (and Improved Taunt) liberally. The typical pattern for such a warrior is simple: Taunt an enemy, shield block, revenge if possible, taunt a new enemy, shield block, revenge if possible, taunt a new enemy, etc. until at least 3 mobs are hitting the warrior. It should be used so long as the warrior has the health to do so. It is the responsibility of the warrior to absorb melee attacks in a party and this is the skill that allows that. Its only draw back is its short effect (3s) and it requires defensive stance.
 
−  
−
----
 
−  
−
{{AbilitiesFooter|Warrior}}
 
−  
−  
[[Category: Warrior Abilities]]
 

Revision as of 21:55, 20 February 2011

For general information on Firestones, see Firestones.

Major Firestone is created by the rank 4 Inv ammo firetar [Create Firestone] spell.

See also

For the Mount Hyjal object, see Firestone (object).
Inv misc gem bloodstone 02
  • Firestone
  • Binds when picked up
  • Unique
  • Use: While applied to target weapon it increases damage dealt by direct spells by 1% and spell critical strike rating by 7N. Lasts for 1 hour.
  • 5 Charges

The Firestone was a warlock-only temporary weapon enchants akin to wizard oils and created by the Inv ammo firetar [Create Firestone] spell. A Firestone increased all spell direct damage done by 1% and increased spell critical strike by 7/14/21/28/35/42/49. They were bind on pickup, but unlike other Conjured Items, Firestones and Spellstones did not vanish after logged out for any amount of time (Much like a Wizard Oil created by Enchanting).

Firestones and Spellstones were the preferred temporary weapon enchants for Warlocks. Firestones were preferred for Warlocks that favor direct damage spells (Destruction and Demonology warlocks), while Spellstones were preferred for Affliction Warlocks, who favor damage over time spells.

Original Firestones

The original Firestone was an off-hand slot conjured item which was later moved to the wand slot (technically a relic), created by the warlock Create Firestone spell, allowing warlocks to enhance their main hand weapon to do additional fire damage and gain a fire spell damage bonus buff for as long as the Firestone existed. When active, a Firestone stacked with weapon enchantments, and placed a small fireball that circled the Warlock's weapon. Both the Firestone and Spellstone were widely unused for multiple reasons. They did not provide comparable stats to wands and, like other conjured items, would disappear if logged out for more than 15 minutes.

Types

Types of firestones
Type Item level Damage dealt by direct spells Spell critical strike rating
Lesser Firestone 28 +1% +7
Firestone 36 +1% +14
Greater Firestone 46 +1% +21
Major Firestone 56 +1% +28
Master Firestone 66 +1% +35
Fel Firestone 74 +1% +42
Grand Firestone 80 +1% +49

Patch changes

  • Cataclysm Patch 4.0.1 (2010-10-12): Create Firestone removed from game.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Design changed.
  • WoW Icon update Patch 1.7.0 (2005-09-13): When a Firestone is equipped, it should no longer interrupt tradeskill creation.
  • WoW Icon update Patch 1.3.0 (2005-03-07): Equipping Firestones will now increase damage caused by fire spells.

External links

External links