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/startattack type macro for wands?

Is there a macro that can start shooting a wand but won't toggle shoot off again?--RotJ 19:18, 19 May 2007 (UTC)

Yes there is.

 #shoot
 /cast !shoot

This is a (moderately) spammable wand macro that helps prevent you from accidentally switching off your wand's shoot. Normally using your wand toggles 'shoot' on and off. This macro keeps it switched on. So if you accidentally press it twice, it'll still keep shooting. It works most of the time (unless you really mash the key).

The ! exclamation is the key to this. It stops the toggle. If you want to stop shooting, jump, move, re-target or kill the mob.

Cleanup macros

Should this page (and the subpages per class) be cleaned up a bit to reflect the latest changes? Not all the macros (most notably the mount ones that try a flier before regular mount) need all that's written into them at this point. --Vrak 17:39, 24 June 2007 (UTC)

Feel free to cleanup as needed. If macros can be optimized or are no longer needed, anyone is encouraged to make the edits needed, no discussion required. --GRYPHONtc 02:41, 25 June 2007 (UTC)

I don't know if this changed with the 2.2 patch or what, but the way these macros are all written is not very efficient. When you have a macro with button modifiers, to save space you can list the modifiers in reverse order: ctrl, alt, shift (or any order of modifiers) then end with nomod, which decreases the need for the actual option [nomod]. For example: /cast [mod:alt] Summon Felhunter; [mod:ctrl] Summon Voidwalker; [mod:shift] Summon Imp; Summon Felguard is the same as writing /cast [nomod] Summon Felguard; [mod:alt] Summon Felhunter; [mod:ctrl] Summon Voidwalker; [mod:shift] Summon Imp and saves a few characters. All the macros should either be changed to reflect this, or at least have an alternate macro syntax. Perhaps this notation should be on the HOWTO: Make a Macro page too? --Xtoq 19:00, 21 March 2008 (UTC)

Streamlining macros is my passion! My goals are as follows: 1) replace duplicate concepts with more generalized cases, 2) redirect by-class solutions that have a parent concept on this page, 3) replace macros that simply don't work with discussions of alternatives, 4) order the macros by complexity when possible OR 5) place related concepts adjacent to each other. I am also 6) Wikifying, which means the obliteration of 'credits', amongst other things. Some brainchildren (favorite inventions) are bound to be deleted this way, so I am doing my best to document specific deletions while not losing their concepts entirely. JIM the Inventor (talk) 02:03, 24 May 2008 (UTC)

I am also establishing some naming conventions for the sections. Categories "feel good" as plural nouns, and leaf topics (def: possess no subtopics) mostly begin with verbs. Ordering is also taking a life of its own with, I admit, some of my favorite categories getting pushed to the top (or the end, which, according to psychology, makes them more memorable to everyone). JIM the Inventor (talk) 06:49, 24 May 2008 (UTC)

All Healthstones macro?

In a raid, it is highly probable that you will have all three talented levels of healthstones in your inventory. Is it possible to make a macro that will attempt to use all levels at once, starting with the most powerful? Obviously, it would result in two error messages each time (2x "On cooldown"; 1x "On Cooldown" and 1x "Don't have that item"; and 2x "Don't have that item"), but it would be unbelievably useful to put three buttons into one macro. --Valandilv 05:49, 4 September 2007 (UTC)

At a guess, I doubt it. They are all named (Assuming max level warlocks) 'master healthstone', with no other differentiation between them. Could you use a simple macro something like
#show Master Healthstone
/use Master Healthstone
? This would probably just use whichever one it ran into first in the bags, though... I don't have access to multiple healthstones most of the time so I can't test it... --Azaram 09:14, 31 October 2007 (UTC)
The different levels of healthstone have different ItemID, so you can make a macro like this:
/use item:22105
/use item:22104
/use item:22103
...and for the sake of neatness add
/script UIErrorsFrame:Clear()
at the end. Jackstrom 18:56, 15 December 2007 (UTC)

Simple Enchanting Macro

/script DoCraft(GetCraftSelectionIndex());
/click CharacterWristSlot; --Target Slot Name
/script ReplaceEnchant();

Preparation:

  1. - Open Character Window/Trade.
  2. - Open Enchanting Window. (Is not necessary to open the target of the enchant, Ex: to enchant a bracer you don't need to open the Character Portrait).
  3. - Select the desired Enchant.
  4. - To get the slot name, just mouse over and copy paste and execute this line in the chat:
/script DEFAULT_CHAT_FRAME:AddMessage(GetMouseFocus():GetName());

WARNING:
THIS SKIPS THE CONFIRMATION DIALOG.

Examples of possible "Target Slot Name": A Back Pack Slot:

/click ContainerFrame5Item16

Boots:

/click CharacterFeetSlot;

Bracer:

/click CharacterWristSlot; --Target Slot Name

Not Be Traded:

To Be Edited.

--By FreeFog

Cannibalize

Cannibalize is most definitely usable in combat. Gmillerd 21:49, 21 March 2008 (UTC)

Target dead mob?

Is there a way to use the 'dead' modifier to target a mob? Annoyingly, when you loot one of the robots around the Plateau, you de-target it once you've taken the loot, so you have to REtarget to be able to convert it. (signed retroactively) --Azaram 08:10, 5 April 2008 (UTC)

The QD macro

The Isle of Quel'Dailies macro isn't working for me. When I use it while in the dead scar, it makes a 'whoosh' noise and gives the green target circle, but apparently for the flaming oil, so I can't bomb anything. Since you can hit the sails on all the ships from the one you land on, you don't really need to use the oil in a hurry, like you do the arcane charges. I'm going to remove the flaming oil from (my personal copy) of the macro. Can someone figure out how to rig it to know which you need? --Azaram 02:05, 29 April 2008 (UTC)

I also took out the 'equip the goggles' line... it was killing my DPS every time I used it and lost my purple pimp hat. --Azaram 14:18, 30 April 2008 (UTC)

I'll add another vote for the IQD macro being busted. It equips the quest goggles wherever you are and it can't actually toss the Dead Scar bombs. Add a warning that it doesn't actually work?

PvP status macro

/run local m=GetPVPTimer()/1000 message(not UnitIsPVP("player")and"You are not flagged"or(GetPVPDesired()>0)and"You are permaflagged"or"Your PvP flag wears off in "..(m>60 and floor(m/60).." minutes "or"")..floor(m%60).." seconds")
/run local m=GetPVPTimer()/1000 if UnitIsPVP("player")then SendChatMessage(GetPVPDesired()>0 and"I am permaflagged"or"My PvP flag wears off in "..(m>60 and floor(m/60).." minutes "or"")..floor(m%60).." seconds",UnitInRaid("player")and"RAID"or"PARTY")end

First macro will tell you how much time till your PvP flag goes down. Second macro will tell this information to your party or raid.

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