Harpies are a NO Edit
- Harpies are clearly impossible to make as a race. They are all females. It is hinted that they kidnap, molest, and devour male travelers they manage to capture. Also, they're winged, which causes several technical difficulties. Another compoundment is that they are hated and hunted by night elves and tauren. Please get rid of Harpies. Who decided to try and put harpies in anyway? Garm 17:38, 1 August 2007 (UTC)
- The RPG says otherwise.-- 18:46, 1 August 2007 (UTC)
- 1. It is only rumored that they do that to men.
- 2. They can hold weapons in their clawed legs, currently they attack us by hitting his with their feet talons.
- 3. Centaur are also hated by the Tauren, but there's plenty of argument for them getting into the Horde. Hordesupporter 23:48, 10 August 2007 (UTC)
- Sometimes, a mob is just a mob. --User:Varghedin/Sig 23:08, 12 August 2007 (UTC)
For balance purposes, if harpies become playable, then the race for the other faction will also have a natrual flight ability. (Although both harpies and the other race won't be able to fly freely until level 70) Hordesupporter 00:48, 13 August 2007 (UTC)
- I agree with Garm on this one actually. Harpies will NEVER become a playable race on WoW. If you knew the meaning and mythological history of a harpy, you'd know harpies are all females with the bodies of birds. A male version wouldn't be called a harpy at all.--Feldaldor
but it's hinted male harpies exist in warcraft. Hordesupporter 19:58, 13 August 2007 (UTC)
That is true,whoever heard of trolls having mohawks and being lithe voodo praticioners before Warcraft. Zarnks 00:14, 15 August 2007 (UTC)
- That actually is less significant than it seems, that only is to make them seem more human and give them a form of magic that is unique to them. That doesn't change what a troll IS though, an actual harpy is what it is and so far WC3 has sticked to that hen it comes to harpies. And btw in truth it HASn'T followed exactly what harpies are. If it WoW did then harpies would be with actual bodies of birds and the heads being the only human part.Feldaldor 09:33, 16 August 2007 (UTC)
Forgive me if I'm wrong, but I haven't seen significant evidence of harpies' culture and architecture. What would the capital city look like? All I've seen is an uncivilized bunch of nests. As for the flight argument, they wouldn't have to fly, just hover above the ground like their mob counterparts. However, that would make it harder to fit through doors... (I know this comment is going to get endless paragraphs of criticism, but I'm ready for it.) --Morlu 23:51, 22 August 2007 (UTC)
- No Criticism from here actually, I agree, the architecture rarely strays from a general model, however if they DID add more models I suspect their cities to be on trees, and nestled either on, or near, cliffs and mountains. As dor flying, actually that would be les of an issue with doors than thought I think.... if they coulds simply make them hever a little lower to the ground, they'd save themselfs from bumping their heads, although those wings will still be an issue....Feldaldor 23:32, 24 August 2007 (UTC)
For a capital they could have somthing similar to G'Hanir the Mother tree. Also the could walk on the ground they do have legs. A possiable racial trait could be a short glide and when falling the can take less damage when they hit or smthing. And for men.... Well hey there could be secluded harpy men or have a dwarf situation an dlook like the women -Agamemmnon 22:09 September 9
Nathrezim idea Edit
Can we add to the list of race ideas? I remember it being here before, but now it's gone. --Zenosaga 20:49, 1 August 2007 (UTC)
- You could, but I'd like to ask an admin first. Garm 20:56, 1 August 2007 (UTC)
- It is fan made.-- 20:58, 1 August 2007 (UTC)
- Also note that it says Burning Crusade. It would mean it is really old. Besides, I laughed my ass of at the females shown. Definitely a fake. --Kulsprutejojjo 21:37, 1 August 2007 (UTC)
- Even if it is fake the ideas there are valid racial traits (i dont the Sheeps Clothing thing would work but one of the Dreinei quests sees you change into a tree(ganted you cant move without de-activating it but it could be done)) for the Nathrezim. It must be fake, however, since it says that the Nathrezim were turned by Kil'jaeden and in the lore it says they might responsible for turning Sargaras in the first place.
Whether or not this was meant as a 'get the Nathrezim as a playable race' paragraph or not i have looked at the points for and against this and this is my conclusion...
- They can't fly (since they walked in W3).perhaps like the druids gain the ability in Outland
- They never actually kill any of their race since everyone respawns anyway
- As for them being evil, there are some that belive that the races of azeroth (whole world) would be able to beat the Burning Legion if they worked together and have joined the Horde in Undercity (doesnt the description of the Forsaken say 'the Forsaken have entered into an alliance of convenience') so maybe the Nathrezim are the same
- Their arcitecture could be similar to the scourges with the green flames black material
- The females of most races didnt exist until recently (point made by someone else)
- As for them always looking demonic, it could be that sargaras decided not to change the way they looked (eradar changed what skin colour and size) when he filled them with fel-energies
To sum up of all the races with red points the Nathrezim have the least problems when it comes to making them, the only real problem is the question of who they would join i say horde since Varimathras has joined the Undead but the 'fake' link above does point out that the orcs have failed the Burning Legion twice, (respect/Hatred) --Deathknightapoc 10:45, 2 August 2007 (UTC)
were doo you get all these fake links?????Airiph 00:23, 3 August 2007 (UTC)
- Let me just clarify things:
- This link is meant to be an IDEA. The article has links to speculations of what new races would be like. These are referred to as IDEAs, and are meant to be speculation. So obviously it's a fake, but it is still a plausible IDEA.
- The site says that Kil'jaden ENSLAVED them, not that he turned them. They were evil before. They corrupted Sargeras, Sargeras recruited Kil'jaden, and then Kil'jaden enslaved them.
- The site portrays them as allied to the ALLIANCE. Why else would they have a HUMAN form? --Zenosaga 14:38, 12 August 2007 (UTC)
Technical difficulty? Edit
Please, please, please. I plead with you. I'm trying to understand this. If someone can explain it, fair enough! But if nobody can come up with a really good, solid explanation, then please stop saying "- technical difficulty" for any race. I think my biggest problem in understanding why anything is considered a technical difficulty is that so many different things are so called, and the problems aren't even of a similar nature.
Four legs? "Unsubstantial beings of pure energy" (ethereals)? "Malformed ... and can barely be called humanoid" (faceless one)?
Winged Nathrezim? Draenei have tails. Ever notice?
How are mo'arg "completely humanoid" and several other race ideas aren't?
What are the technical difficulties of the naga? Sure the females have four arms, but they still carry only one staff or one bow. Sure, they have a tail to serve as their mover, and kinda don't have feet, but conveniently forgetting this (think hoofed creatures like tauren and draenei and to some extent trolls who realistically can't wear boots), it's manageable and hardly technical. If it came to it, they could even just not try to render it at all on the model. I don't recall ever seeing a draenei with a headpiece on (though admittedly I could simply be mistaken, or forgetful).
Same deal with the four- and six-legged humanoids. In fact, it bears consideration (pun unintended, but convenient) that druids in nonhumanoid form have no gear rendered at all (except weapons for moonkin). That also brings up another point. If one druid can wear all this gear in each form (which changes drastically no matter what form they take), and they're always getting the bonuses from the gear, I'll venture to say that someone might have put druids on the list of classes that would have too many "technical difficulties".
I'm not saying any of these are not difficulties at all, just that not all of them are of the same nature. Rather than debunking each "technical difficulty", I would plead with whoever has called these things technical difficulties to define how (in what way, to what degree) they come to be classified so, and why they have all been classified as being of the technical nature. For instance: Are they technical because it would be awkward to design? Because it doesn't make sense? Because people would be wondering "wtf how come I have wings but can't fly?" - "How come I have four arms and can carry only one weapon?"
I had this discussion with someone some while back with no satisfactory conclusion. So, can anyone explain this for me? Schmidt 03:14, 11 August 2007 (UTC)
- It's really just the fact many animations are easier with a two-armed two-legged character. In that sense, "technical complications" is really a more accurate statement. In fact, really, multiple arms/multiple legs and such really just means "more time making the models. Hordesupporter 06:42, 11 August 2007 (UTC)
- If this is truly the main difficulty (or whatever) related to these issues, why not call it like it is? -- "Models don't have all the normal animations" or whatever. The fact is, the draenei didn't have any of the animations they have now before they added them. Shoot, for that matter, no race had the animations they have now until they were made. So if that's the criteria for calling an issue a technical difficulty, maybe we'll never see a new race or new mob or new content ever again. GG Schmidt 07:52, 11 August 2007 (UTC)
- I agree that the technical difficulty stuff should be expanded and made much more precise, but it certainly exists for certain races - one example that came up originally was "how do shoes work on a naga?". It's a difficulty, because it will take a fair bit of work on Blizzard's to create a satisfactory solution. 07:59, 11 August 2007 (UTC)
- But hooved draenei and cows wear shoes? And draenei and tauren have the tail that no one else has... Both varieties of elves have ears that poke through gear. Gnomes and tauren wear the same gear though they're obviously not the same size. These are hardly technical difficulties, and though my understanding of programming is rather limited, I doubt any of these are difficulties that can't be overcome with any more effort than it took to add the animations and whatever else to the draenei, blood elves, and every other race, playable or not. Schmidt 08:10, 11 August 2007 (UTC)
- Ah, but they do wear the upper portion of shoes. 08:47, 11 August 2007 (UTC)
- Then they lose the bonus of the bottoms of the shoes. Still, gnomes and tauren and trolls all have the same piece of armor that they're putting on--shoe, chest piece, or otherwise? Really, process it for a second. It doesn't make sense that naga might wear boots, but that wouldn't be the first thing that didn't make sense about the races in this game. Seriously now. Schmidt 08:55, 11 August 2007 (UTC)
- I know, I know ... I'm just talking in terms of game mechanics. By all means remove the more controversial ones! 09:04, 11 August 2007 (UTC)
- For Naga, centaurs, drakonids, and other more than 2 leg races, something like "mounts will be difficult to do", for naga For boots and leggings, something like "Graphics for boots and leggings will be hard with tails", or something similar.Minionman 19:04, 13 August 2007 (UTC)
- Excuce me, but since when did naga get to have more than 2 legs, really? Any race that has more than 2 legs are definitely impossible as playable, as they can't mount. Naga, however, have no legs, but instead a tail. And their lower body is not too deformed to not fit upon a mount, so the mount issue will not apply to the naga. Besides, I believe you're confusing drakonids with dragonspawns. Drakonids have two legs, while dragonspawns has four. I believe that any race with more than 2 legs are the ones who has mount issues, and would be impossible to add if not Blizzard adds a new "plains running" ability like the one tauren used to have. At least that makes more sense than having a four-legged creature looking like it's mating the mount when it is mounted. So nagas can use mounts without too much problems, four-legged races can't. --Kulsprutejojjo 14:25, 15 August 2007 (UTC)
It depends on the apperance of their legs, a nerubian's legs, for example, could curl around their mount, things like dragonspawn and centaur would have much more difficulty with mounts. Hordesupporter 19:17, 13 August 2007 (UTC)
Mounts are an interesting aspect of WoW, but just because a race can't enjoy that apect of the game doesn't mean they shouldn't be playable. --Morlu 23:42, 22 August 2007 (UTC)
- True, they had it like that in the beta for the tauren, if I'm not mistaken. The tauren had Plains Running instead of mounts. But since they removed it later, I seriously doubt they would re-implement it again. But then again, it is a difference between tauren and four-legged races. Tauren at least have a way to use mounts, that four-legged creatures lack. --Kulsprutejojjo 15:10, 3 September 2007 (UTC)
- Likewise, I think that four-legged races could also have a unique way of riding. How about having wide mounts that they could stand on top of? Basilisks, beetles, thunder lizards, etc. (I'm just giving examples of the general shape; I doubt these creatures could be domesticated) could be suitable for such a purpose. Perhaps that idea sounds absurd, but Blizzard staff are very creative, as we've seen; whatever goes on is up to them and not us. --Morlu 21:08, 5 September 2007 (UTC)
- Yes, it's always possible to have them sitting, kneeling or standing on a howdah attached to a suitable large beast/magical contraption. Nevertheless, I think it is the travel mounts that create the largest problems... ---- Vorbis Talk Contribs
Ever hear the saying "Size doesn't matter"? It's a really good saying for tall races such as tauren, ogres, and Drakonid. Garm 23:02, 26 September 2007 (UTC)
Well, look... I think that Naga's problem with mounts could be easily solved... And the one with boots... First, mounts... A naga mount could be for example a giant turtle so they can curle up on the turtle's shell... And about the boots... Boots equipped by a naga could be presented by a cloth/leather/mail ring around it's tail...
Looks like there will be no new races in "WotLK"
So i suggest that all races that are related to Northrend (Faceless One, Nerubian, Tuskkar...) should be erased from the list
- That is neither here nor there. The new zones in BC were in Outland, yet the new races started in areas of Azeroth. It's ludicrously easy for playable Tuskarr to start on a brand new, as-yet-undiscovered archipelago off the Borean Tundra (a la Azuremyst). Faceless ones and Nerubians shouldn't be on the list anyway, but some psychotic users insist they're viable. Tuskarr aren't playable at the moment, and aren't likely to be, but this has nothing to do with the fact that there are no new playables. Addendum: you don't SUGGEST something and then go and do it, you wait for feedback, and if you're supported, THEN you act.-- (talk · contr) 19:23, 18 August 2007 (UTC)
- /me notes that no-one suspected blood elves would be a playable race; they even serve Kael'thas! I think it would be easy to include the faceless ones and especially the nerubians. --Sky (t · c · w) 19:26, 18 August 2007 (UTC)
And Rage, no, the idea is to be bold!. What he did was inside normal, even if he could have phrased his justification better. --Sky (t · c · w) 19:27, 18 August 2007 (UTC)
- /me notes that no-one suspected blood elves would be a playable race; they even serve Kael'thas! I think it would be easy to include the faceless ones and especially the nerubians. --Sky (t · c · w) 19:26, 18 August 2007 (UTC)
Yes maybe Tuskkar may still be a new races, and Faceless ones are also humanoid, so you never know, but as you can see in the WotLK trailer, there is a gigantic Magnataur killing that sorceress, so Magnataurs will obviously not be a new race, neither Nerubian.
- In the trailer Its a Wendigo not a Magnataur Zakolj 22:37, 18 August 2007 (UTC)
- PS - sorry for erasing the races from the list - 16thDay
- In the trailer, I think it is an undead beast like Gluth, it has an exposed spine and stiches.-- 23:03, 18 August 2007 (UTC)
- No race who has more than 2 legs should be playable IMO, mainly because it would look like their mating their mounts rather than mounting them. Therefore, it is impossible to have races like nerubians, centaurs and makrura etc., since they would just look stupid on mounts, and I don't believe they would get a "plains running" ability, mostly because WoW had one before, but got removed. And about that there will be no new races in WotLK, true, there will be none in this expansion, but this is not just about possible candidates for this expansion, it's candidates for ALL future expansions. Cuz why would it have harpies and pandaren when they are not even closely related to Northrend? And just because WotLK is the latest, doesn't mean it's the last! --Kulsprutejojjo 11:12, 19 August 2007 (UTC)
- My own take on this is that mobs can never become a playable race but we never know since Blizzard loves teasing and last minute changes etc. However, I would advice that you guys don't think about it too much since mostly all is just painless speculation unless Blizzard officially confirms/denounces it. This topic was set to discuss the possibility of certain races becoming playable; basically a fun and random way of predicting with the information Blizzard provides us with. Thus, there's no real need to remove anything. Personally, I love a healthy debate but we should really just have fun. Haha ok random lame nuetral comment XP --Brashxon 13:09, 19 August 2007 (UTC)
- "And Rage, no, the idea is to be bold! What he did was inside normal..."
Actually incorrect, the policy for this page is;
- "This page should only be edited after changes are discussed through peer review here. Please discuss ideas on the talk page if you feel there should be changes to the main article, so the page does not become a battle field for clashing ideas."
This policy was instituted on this page for the fact that, this page has intigated edit wars in the past...-Baggins 16:36, 19 August 2007 (UTC)
- No... Unless they decide to add "plucked" harpies or something like that. And that would make no sense at all, right? I mean, it's just insane! Like naga with legs! --Kulsprutejojjo 10:27, 20 August 2007 (UTC)
- Why would blizzard create "plucked" harpies anyway????? There are no signs of plucked harpies in the game, why would they appear all of a sudden????? There are traces that Quillboars have relanshionship with harpies, now that might be a new race, not harpies. Its like Naga apearing with legs all of a sudden, like you say Kulsprutejojjo. Who agrees with me that Harpies should be erased from the list??? -16thDay 20 August 2007
Hey, if you think that Harpies and Nerubians may be playable races, the why aren't Trogg, Kobold, Treant and Earthen in the list????? I bet they have more chances in beeing playable races than Harpy and Nerubian - 16thDay
- I haven't seen too many earthen around, and they are too similar to dwarves, doubtful to be added in. kobolds and troggs are non-sapient creatures. And treant's became a 41-point talent for resto-druids. There are still lots of Harpies running around, and revealed in Warcraft 3 there were living Nerubians still roaming around tunnels in Northrend. Zurr T ∙ C 20:10, 20 August 2007 (UTC)
Naa I think narubians have possiblitlys...legs will curl around mounts,models similer too the sons of storm,leg armour will apear on all legs.-Airiph 20:58, 20 August 2007 (UTC)
When it comes to Nerubians, they can wear clothes, ride mounts, blah blah blah, the clothes will just have graphical changes. Feet will be on the tip of their legs, pants will be on the direct legs, chest will cover most of the remaining Nerubians body (the thorax shall remain uncovered), shoulders and head should be kinda obvious. Hordesupporter 05:26, 21 August 2007 (UTC)
- Hey, if you realy think that nerubians might be a new race, then fine, but harpies??????????????
- -The are hunted by Night Elves and Hated by Tauren, how will they enter a faction???
- -THEY FLY!!!
- -THERE IS NO SUCH THING AS PLUCKED HARPIES!!!
- No offense, but how can you even think that harpies might be a new race??? -16thDay
- Cool it, no one said they were going to, they are in the list because it is a future possibility that might actually happen when the games goes far enough since they are humanoid. There are people who aren't going to be happy with the standard 10 races that are already there. And please learn to properly sign your comments, use ~~~~. Zurr T ∙ C 12:31, 24 August 2007 (UTC)
- o.O holy cow 16thbday you're even more zealous than me! Anyway, I think there's nothing wrong with thinking of a flying race, and actually it's more like hovering. However I have my own reasons fer doubting harpies becoming a race... and.... nerubians... :\ a nerubian curling his legs around a mount would be kinda unusual... but i suppose it's possible. Sigh but dun listen to me I'm a hopeless dreamer who hangs onto the hope that WoW will do a complete revision and make a new faction.Kenneth Koubek 23:47, 24 August 2007 (UTC)
I said it before and I'll say it again- Blizzard are as likely to make Harpies playable as they are the Naga and Nerubians, i.e. not bloody likely. The reasons why are summarised below:
- Look at the lore they're setting up in advance of WOTLK. The Naga are intent on some bonkers global warming plot, the spiders are scum and always have been- the enemy of your enemy is not your friend. It's clear Blizzard wants to make them utterly unrepetented.
- Two legs good! No legs/six legs bad! Armour simply wouldn't work, you'd have to have unique clothing or just have them holding lower body stuff in their inventory, which would be lame in the extreme, not to mention how difficult mounts would be. It's not impossible as other people have pointed out, it would just take a ridiculous amount of effort on the part of the programmers that introducing another biped would not entail.
- Both Naga and Nerubians are, not to put too fine a point on it, ugly as sin. Let's have a look at the other basically ugly playable race. Not the most popular, are they? There's a reason there's a discrepancy between Alliance and Horde: People are shallow. They don't want slithery fish or arachnid nightmares, they want to play cuddly Tauren or fit Blood Elves. Blizzard's job is to cater to the majority.
- No new races are becoming playable in WOTLK. Given the mass popularity of the game I reckon Blizzard have one more expansion up their sleeve before they leave WoW to concentrate on SC2. I think this means they'll introduce new races in the next expansion, which means races connected to Northrend aren't going to get a look in. Sorry Nerubians/Magnataur et al.
Thus it's time, I think, to leave spiders and snakes behind and look further afield for clues as to the next playable additions. Coming Second 01:41, 25 August 2007 (UTC)
- I still believe naga have a chance to be playable. They don't have too many legs, and the tail thingy shoud be no problem. Mostly because Blizzard could make a way for them to mount without them looking like they're mating the mounts. So I still would not rest my case on the naga. The Nerubians and stuff like that, however, are impossible because of the mount issue. Naga can be worked around still. And they are not the damn ugly race. Those of you who say that only seem to think of the males. I think of the females instead, and I like them. Of all the technical issue races, naga is by far the most possible race to be added, because less than 2 legs is easier to resolve than more than 2 legs, and natural swimming ability will not bring any technical difficulities on old Azeroth, unlike natural flying ability, like the harpies. Besides, they have females that are easily distinguishable from the males, unlike the Nerubians, whom I believe look pretty much the same, regardless of gender, or the harpies, which are a female-only race from what we know so far. Therefore, naga is the most probable of the "technical difficulity" races. Besides, the females are hot. --Kulsprutejojjo 21:59, 25 August 2007 (UTC)
- I agree, CS you're being close minded, you can't say armor "Just won't work" without back up, EXPLAIN how you think armor won't work, because I think the opposite.I agree that Nerubians are unlikely, however if Blizzard is truely imaginative they may think outside the box and add null leg and 4 leg races. And just because they didn't add new races in WoTLK means not that they won't do so in another expansion. You're basing your arguments on pure assumption and interpretation. You assume that people don't like somewhat unattractive races, if that was true I wouldbn't want naga either would I? And uhhh I'm fairly certain I see alot of trolls, and I dun think naga are ugly either, they're feral looking but not ugly, especially not he females who have a fairly human face. And harpies have alot more issues than naga do I think. They are less likely to be added than naga, or even nerubian, but Kulsprute brought up a good point I had totally forgotten that nerubians look generally the same regardless of gender. So sorry CS nice argument but I won't be so easilly swayed :D! Naga ferever!Kenneth Koubek 22:20, 25 August 2007 (UTC)
Harpies are a fool's dream, Naga and Nerubains, they have potential. Hordesupporter 22:24, 26 August 2007 (UTC)
"Both Naga and Nerubians are, not to put too fine a point on it, ugly as sin. Let's have a look at the other basically ugly playable race. Not the most popular, are they? There's a reason there's a discrepancy between Alliance and Horde: People are shallow. They don't want slithery fish or arachnid nightmares, they want to play cuddly Tauren or fit Blood Elves. Blizzard's job is to cater to the majority."
I disagree especially on the naga part. Naga females look more like mermaids then snakes and are considered to be fair. Nerubians,though not pretty are visualy appealing to some people. Naga already can wear armor, including shoes and robes. Zarnks 00:32, 27 August 2007 (UTC)
- Lol thank god somebody accepts that harpies are impossible! And ya thank you someone agrees with me that naga aren't ugly. But as for Nerubians... I'm sticking with Kulsprute's point that because nerubians have little to no differences in appearance regardless of gender, makes nerubians all the more unlikely.Kenneth Koubek 02:57, 27 August 2007 (UTC)
Actually, femlae nerubains haven't been seen at all as far as I know, there is concept art of female nerubains. Hordesupporter 20:14, 27 August 2007 (UTC)
Look, I'm not against the Naga; if they became playable I'd be the first to create one, even if they were for the Alliance (I don't say that lightly). It just strikes me that Blizzard are intentionally making them into a "bad guy" faction, like the Scourge, who act as generic bad guys in each expansion. The lore clearly states they hate both the Horde and the Alliance unreservedly. Perhaps if they did make a third playable faction...but who would they ally with? I don't think there are five other races who'd even consider allying with them. Also, Naga are too obvious; they don't have the "Draenei factor". I reiterate that on the technical side making them playable is not impossible, it would just be very difficult. Would the programmers spend time faffing about working out how to get them to wear shoes? On their ears, perhaps?
Nerubians...just no. It's not going to happen. Coming Second 21:22, 28 August 2007 (UTC)
- Not not on their ears CS, either shoes could be like tail armor like near the tip, spinal decoration, or tail tip armor. And Sattrs are one possibility (if they make a humanoid faction of satyrs) the lost ones could be a tiny possibility, like somehowhow they were granted some more, sinister, sentiency. Then there's ethereals... lol hey i know that's far fetched but it is possible. Murlocs maybe or maybe WoW will add mur'guls into the game. There's may be some unknown form of sinister life under the sea. heck if i really wanted to be nuts i could consider faceless ones, but i won't go that crazy. There are always possibilities, and difficulties are all a case of perception especially in the case of Naga.Kenneth Koubek 22:45, 28 August 2007 (UTC)
+ The Tuskarr of Kaskala have struck a pact with the Horde forces of Warsong Hold due to their similar outlook. I'm gonna say thats a light green point. Anyone disagree? Zarnks 02:07, 26 August 2007 (UTC)
- Seems fair to me. 02:10, 26 August 2007 (UTC)
- Yes, and until we know exactly what is the nature of their pact please everyone don't touch this line.-- (talk) 09:33, 26 August 2007 (UTC)
- But then we have the issue of that there will be no new races for WotLK. And Tuskarr is clearly very related to it, rather than any other continent. If we go by that, the chances of them getting in is very low, since they would rather have a Great Sea related race to a Great Sea related expansion, and since the Tuskarr is most related to Northrend, it seems very unlikely to me that they will be added to an expansion after Northrend. Although, they are a cool race to be able to play. But as i said, the northrend expansion will have no new races playable, and the Tuskarr doesn't fit in any other expansion. I'm sorry. --Kulsprutejojjo 10:04, 26 August 2007 (UTC)
- No new races in WotLK is a fact, that should lower the color to "green" or "white" but not bright green. No new races in WotLK, should be a definitely red of some form in the intro section for that race.Baggins 10:07, 26 August 2007 (UTC)
- "Unlikely to appear even as a non-playable race in any expansion after Wrath of the Lich King."
- Problem already dealt with. ;) ---- Vorbis Talk Contribs
- K, then just need to lower the color on the "for the horde" section too, to reflect that rule.Baggins 10:14, 26 August 2007 (UTC)
- I disagree - the points are separate. The fact they're Horde friendly is a big boost - but the unlikliness of them becoming a new race is a separate red point. 10:16, 26 August 2007 (UTC)
- I agree. These two points are clearly unrelated in any way. Just because they are friends with the horde doesn't mean it has a lower chance to join the horde just because of the "no races in WotLK" issue. It means it has a lower chance of being added, not that it would be added to the horde IF it would be added. Two completely different things. So I agree with you, Kirkburn. --Kulsprutejojjo 12:54, 26 August 2007 (UTC)
I'd like to add the point that it's always possible that the tuskarr don't need to be added as a race in an expansion that doesn't relate that takes place somewhere not related to them. This goes for almost any other race to.Kenneth Koubek 03:03, 27 August 2007 (UTC)
Lost ones Edit
Shouldn't they be added. They look completly different the draenei have a different archeitecture and have different classes. They can be druids,warlocks and rogues. Unlike the broken they actually have a unique non copied model. The only problem is that Blizzard seems to be trying to erase them from history. Zarnks 00:34, 27 August 2007 (UTC)
- Erase them from history? No. I do not want to fight with you but their look was just retconned. they still have a part.-- 00:38, 27 August 2007 (UTC)
Well they retconned poor Akam and his followers into the much lamer broken and retconned the lost ones in the swamp of Sorrow into broken. Because of their dumb mistakes, there are no friendly lost ones ingame. Why did they create broken anyway,why not use lost ones? Zarnks 00:41, 27 August 2007 (UTC)
Hmm I'm pretty sure there is at least one friendly lost one in game, in one of the Draenei towns IIRC, maybe even in Shattrath.Baggins 00:44, 27 August 2007 (UTC)
Lost ones are the red headed step child of Warcraft. They used to be a proud and capable race,now they have been replaced by lazy tauren reskins and were retconned into all being mad. Zarnks 00:45, 27 August 2007 (UTC)
- Not sure but lost one in Blasted Lands is still around IIRC. Don't remember if it got a graphic change or not. The lost ones in Swamp of Sorrows probably would have been friendlier if it wasn't that some Blood Elf was experimenting on them :p.Baggins 00:48, 27 August 2007 (UTC)
No the draenei in the harborage were lost ones until Blizzard retconned them into the lamer broken. Basically all friendly lost ones were retconned into broken and the lost ones being retconned into being inherently evil and mad. Zarnks 00:51, 27 August 2007 (UTC)
- I wasn't talking about the Broken in the Harborage, I'm talking about elswhere in the game, and a couple of NPC in Outland. Kum'isha_the_Collector in Blasted Lands for example.Baggins 00:56, 27 August 2007 (UTC)
He's the only one I can think of but the broken are a completly pointless addition. Zarnks 01:00, 27 August 2007 (UTC)
- Continually repeating the fact you dislike the Broken isn't going to change anything. Trying to describe the lost ones as a "proud and capable race" is just completely absurd. You play Horde, you've visited the Swamps - how the hell you can make that claim based on pre-TBC lore, I just don't know. Unless you're describing the Broken ones with that, in which case you need to re-read what you type sometimes ...
- "Lost ones are the red headed step child of Warcraft. They used to be a proud and capable race,now they have been replaced by lazy tauren reskins and were retconned into all being mad." <-- who, wha, huh? 01:48, 27 August 2007 (UTC)
"the lost ones as a "proud and capable race" is just completely absurd. You play Horde, you've visited the Swamps" I visited the swamps,where they were nobely fighting their crazed brether and trying to live in a alien world. Akama and his followers were also noble in WC3. Of course Blizzard retconned them into broken for no apparent reason..... Zarnks 01:57, 27 August 2007 (UTC)
- Thus splitting off the mad ones (the Lost Ones) from the not mad ones (the Broken). In WC3 they were just referred to as "draenei", it's only later that we found out that there were several types. You actually preferred the lost one model? 02:00, 27 August 2007 (UTC)
Why change them. Lost ones used to be a bunch of a proud assasins with the crazy ones a minority. Why invent Broken at all. Why didn't they just use lost ones for the role of the broken. I find it pretty ridiclous that they are erasing the lost ones from the lore.
"thus splitting off the mad ones (the Lost Ones) from the not mad ones (the Broken)." Most broken are mad too. Honestly the broken are the stupidist creation by Blizzard in my opinion. Are we supposed to believe that the lost ones who assisted Illidan didn't exist,that the draenei at the harborage where broken all along? Whats next saying Grom was a small blue orc, the entire time?
"You actually preferred the lost one model?"
The model was unique,creative,had its own skeleton instead of copying the tauren,and made them intimadating. Are you saying you prefer the tauren rip off model? Zarnks 02:07, 27 August 2007 (UTC)
- The creatures in WC3 were referred to as "draenei". They weren't lost ones or broken. The model was reused in WoW for those who were on Azeroth. When they expanded the lore, they changed the model. I don't see a retcon, I see clarification and expansion. The lost ones aren't being erased from the lore, and if you think they are, seriously ... wtf?
- Regarding the model, I don't think people see a Broken and think "ooh, a tauren".
- To clarify - the draenei in WC3 were draenei. The lost ones in the Swamps were lost ones, with an explanation that they were once draenei. Then TBC came along as told us that the the draenei we saw in WC3 were Broken (and never lost ones), and got a model change to show that they were less corrupted, and also showed us what an original draenei looked like. Correct? 02:13, 27 August 2007 (UTC)
"The creatures in WC3 were referred to as "draenei".
Thats what lost ones were reffered to at that time. Broken and eredar draenei hadn't been retconned into existance. The lost one ghost in blasted lands calls himself a draenei. Lost ones are still draenei.
"When they expanded the lore, they changed the model. I don't see a retcon, I see clarification and expansion. The lost ones aren't being erased from the lore, and if you think they are, seriously ... wtf?"
no they completly retconned their appearance. There are model limitations like Grom's model in Warcraft but saying he was really a blue midget orc the whole time is an appearance retcon. All important lost ones are being retconned into broken for no apparent reason.
"Regarding the model, I don't think people see a Broken and think "ooh, a tauren""
Tauren players can,their head is positioned the same way,they have the same animations. Its blatantly obvious fighting the murkbloods or donning the broken disguise.
"To clarify - the draenei in WC3 were draenei. The lost ones in the Swamps were lost ones, with an explanation that they were once draenei. Then TBC came along as told us that the the draenei we saw in WC3 were Broken (and never lost ones), and got a model change to show that they were less corrupted, and also showed us what an original draenei looked like. Correct?" They are draenei just mutants. Many things about the draenei were retconned. They were originally described as primitive in Blizzard's own story page,now they build robots, and farmers in WC1 who put up a poor fight due to their pacifist nature. The new Draenei are share little in common with the draenei in older sources. Zarnks 02:20, 27 August 2007 (UTC)
- You introduced the idea of Grom changing model, and now you're using it to prove a point? One is very confused ...
- Of course Lost Ones can call themselves draenei - that's what they were/are. The only retcon is that Blizz are making the completely mad draenei lost ones, and the less mad ones Broken. The "draenei" from WC3 still have the same lore, but they just had the "wrong" model. So basically this comes down to your attachment to the Lost One model.
- They build robots? Farmers in WC1? 02:26, 27 August 2007 (UTC)
Grom wasn't green and tall,he just had the wrong model. Thats what Akama was originally intended to look like,Broken didn't even exist at that point. Now Blizzard says Akama wasn't brownskinned with two clawed toes,he was a blue tentacle guy the entire time. A complete appearance retcon. Your just defending the broken.
"They build robots? Farmers in WC1?" Garona called them a race of farmer in the manual of Warcraft 1,said they couldn't fight and were defeated within a few days. Now they can build robots like Mechano-Lord_Capacitus and fancy hologram machines. Their archeitecture is completly different. Why didn't they just keep the new draenei a different race,call them eredar,and not destroy the old draenei. Zarnks 02:32, 27 August 2007 (UTC)
- There's little point arguing about this, as we're getting nowhere. Yes, you dislike the changes and expansion to the draenei lore. But no, it has no relevance to the article. 02:42, 27 August 2007 (UTC)
Regardless they should be added to the pages and it should be mentioned that Blizzard seems to getting rid of all their important npcs. Zarnks 02:45, 27 August 2007 (UTC)
- I agree with Zarnks.... completely... what Blizz did was and is ridiculous. Saying Grom and akama had the wrong models is RIDICULOUS the wc3's came before WoW, they are the original and thus the way they look in WC3 is how they are supposed to look. What WoW did with Dreinei was nutz with a z. the Eredar and Dreinei were completely separate races until WoW, and Blizz decided it needed to pretty the dreinei up so that they could add them to the alliance in conjuction with the BE's being added to the Horde. Honestly in wc3 was there even a single tentacle on the dreinei's faces? Kirk yer definition of a lost one and broken is incorrect. The lost ones are dreinei who have been even more mutated than the broken, thus explaining their spindly appearance. Blizzard folded in on itself with how they handled the proceedings of the game and the lore. Kirk just because Zarnk is unhappy with how the lore turned out doesn't mean his arguments are invalid, you have no right to say that this argument is going no where simply because you won't accept Zarnk's points.Kenneth Koubek 03:26, 27 August 2007 (UTC)
- This may turn out to be an insult, but is that a parody of actual response? This page is for discussion of the article. What someone likes or dislikes about what Blizz did isn't relevant. The draenei in WC3 were not lost ones, they were "draenei". The model changed, and the lore was expanded. I haven't said they can't be included ... 03:31, 27 August 2007 (UTC)
By current definition they are lost ones. Their biology was retconned completly. Zarnks 03:35, 27 August 2007 (UTC)
- Whose current definition? So far, all I'm seeing is that their model was updated. 03:37, 27 August 2007 (UTC)
Grom's model has been updated into a blue midget orc. WC3 Draenei models have been updated from a bunch of brown green,grey skinned,medium sized humanoids with clawed toes and hands, and two sets of teeth into a blueskinned tentacled,toothless,large,humanoid.
Thats a not a model update but a complete appearance retcon. Are we gonna add lost ones to the page or what? Zarnks 03:43, 27 August 2007 (UTC)
- Personally I would have chosen not to because they seem horribly unlikely, especially with the more civilised Broken in the picture. But their appearance on the page won't hurt if it keeps you happy, and certainly won't make their appearance any more likely. Nevertheless, you should realise that being stubborn and heavily opinionated doesn't often win you friends. ---- Vorbis Talk Contribs
This isn't about making friends. This is a discussion. Being heated and opinionated is, though discouraged, not taboo. And Kirk that was no parody you, yer only saying that because you're being very close minded about others' input. What i dislike isn't all I put. I'm saying what blizz did was ludicrous and should make the choicing of how the current lore plays into the discussion less impactful. Also, Kirk by definition of blizzard's approved brady games' guide, the lost ones have been completely and utterly mutated, similar to what happened to the satyrs, naga, and mur'guls. They're technically the dreinei but biologically are utterly different due to corruption.Kenneth Koubek 23:01, 28 August 2007 (UTC)
Lets stop this discussion before it gets out of had. Zarnks 23:06, 28 August 2007 (UTC)
Separate races by sections idea Edit
I think we shude separate races by sections a MORE LIKELY section for races who have two legs and LESS LIKELY for races like naga, Centaur, Harpy, Nerubian and others. And may be a section on the races that are simmeler to the existing races like other troll races, high elves, half-ogre, broken and others. What do you think peaple? Zakolj 05:39, 27 August 2007 (UTC)
- Certainly not. When we did that before it created an enormous edit war as people made up their own opinions on what was 'likely' and 'unlikely'. Personally, I would consider centaur more likely by far than Faceless Ones. ---- Vorbis Talk Contribs
Heres my view on the top ten most likely. From most to least likey on the list.
- Ogres(highly popular and been around since the beggining. Can fit into any expansion. Strong Horde ties)
- Goblins(see ogre)
- Naga(popular and can dress up,lore is against it. I don't see any technical difficulties as they could wrap their tails around their mount)
- Pandaren(popular but a major race?)
- Furblog(ties to the Alliance,but both genders look the same)
- half-Ogre(unique but a half race as a major race?)
- Drakonid(people like Dragons)
- nerubians(highly popular but would require a lot of creativety to be a playable race)
- Gnolls(seemingly lacking in popularity).
- murloc(funny but a major race,I don't think so)
- As per Vorbis, completely no. We never got anywhere with it last time we tried. In fact, when I switched to something similar to the design we currently have, most of them just said "unlikely" for liklihood. 08:56, 27 August 2007 (UTC)
This isn't a list of my favorite races but the races I think are most likely to be playable. Zarnks 17:49, 27 August 2007 (UTC)
The point of the list seems to be that some non two legged races are more likely to to other reason that some two legged ones. This would likely apply to other tries to split the article.Minionman 02:46, 28 August 2007 (UTC)
Sigh I agree likelyness is a matter of opinion, except in certain cases, such as nathreziem which are so amazingly unlikely and some others. Zarnks... that list seems very opinionated... :\ Kenneth Koubek 20:52, 29 August 2007 (UTC)
- Er... why name them likely and unlikely again? Why not just "Bipeds" and "Others"? XD --Sky (t · c · w) 20:56, 29 August 2007 (UTC)
not funny -_- some of us here take some offense when people dump on race ideas with unusual numbers of legs. Please keep your posts at leaste semi serious.Kenneth Koubek 02:54, 31 August 2007 (UTC)
- Calm down, it's just a speculation page about a game - and race ideas shouldn't offend. I suppose grouping together those with technical difficulties would be a viable idea, but I'd rather keep it as it is. ---- Vorbis Talk Contribs
My biggest pet peeve is when people tell me to calm down when I'm calm. Technical difficulties are a sketchy/debated concept, especially with no legs like the naga. What sky just said wasn't a race idea it was an obvious joke on the idea of odd legged race ideas.Kenneth Koubek 21:25, 31 August 2007 (UTC)
Sigh now yer changing your argument first you were telling me that race ideas shouldn't offend now yer bringing up humor, the occassion didn't seem to call for a joke, or a wise crack, there is a time for anything and the time he made the joke gave the impression to me he was just being rude.Kenneth Koubek 03:13, 4 September 2007 (UTC)
Removing broken draenei Edit
May I have permission to remove broken draenei from the list? They're so similar to existing draenei that Blizzard will probably never choose them for a playable race. If they are kept on the list, then we might as well add half-elves, Dark Iron dwarves, and other such unlikelihoods. --Morlu 00:03, 30 August 2007 (UTC)
Then you will have to remove Draenei Lost Ones as well.-Airiph 00:17, 30 August 2007 (UTC)
- The two variant draenei are on the list because of the extreme differences in appearance. Nevertheless, I agree wholly: people would go berserk if they got more of the same again (more elves was toeing the line...), especially considering that the draenei are an attempt at a wholly unique playable race in the Warcraft universe. I'd also like to see magnatuar and Faceless Ones gone - they were unlikely to begin with; after Wrath of the Lich King they don't have a hope in hell. ---- Vorbis Talk Contribs
- Then can we add Amani forest trolls because they have a unique model to other trolls in the game? ...or maybe dire trolls? Note the sarcasm...Baggins 09:17, 30 August 2007 (UTC)
- I was just pointing out that forest trolls in Quel'thalas use a seperate model than the player trolls, designed to look like the Warcraft II Berzerkers, and dire trolls have a unique model too seperate than player trolls... Following the logic that has gotten lost ones and broken into article, those could be added too, :p... Oh ya, why not playable wretched too?Baggins 09:30, 30 August 2007 (UTC)
- I think so. But maybe we should see what others think too.Baggins 09:38, 30 August 2007 (UTC)
- Lost ones also have some differences in class possibilities (Rogues would be added, Paladins would probably be removed.) and are a large group of draenei that have changed to have greatly different shape, body structure, etc. Forest trolls, appearence-wise, are simply more muscled trolls that hunch more. The draenei have more of a difference in types than the trolls do. Minionman 03:59, 31 August 2007 (UTC)
Broken would not be a playable race. They are just a cheap reskin of tauren. Zarnks 04:01, 31 August 2007 (UTC)
Thats because they have the same culture as Draenei. Zarnks 22:23, 31 August 2007 (UTC)
Not really important, but I'm pretty sure that bone golems and lost ones use the same model and animations with different skins. Common practice for Blizzard really.Baggins 20:52, 1 September 2007 (UTC)
Do we agree that there is a general consensus to take broken draenei off of the list? With so many more original races, selecting broken would be a financial waste for Blizzard. --Morlu 20:40, 11 September 2007 (UTC)
- But why have you put the broken draenei away, when they have still greater chance to became a race than the Lost Ones? Unless Blizzard makes some story about some lost one, who escaped their brainlesness and became a normal part of the Horde. Yes, I presume, that if the Lost Ones would join some faction, it would be the Horde, because they would have the same faith as orcs and forsaken undead - to "clean" themselves of dark magic and insane bloodthirst. But I still think, the Broken should be there, just because of Akama´s treason. Naze 17:22, 12 September 2007 (UTC)
- Au contrare! I propose we also remove Lost Ones, Faceless Ones, kobolds, makrura and magnataur from the list. They're ones I'd say "no" to with no hesitation. ---- Vorbis Talk Contribs
- Lost Ones, kobolds, and harpies are not settled upon as seen in other discussions, but Faceless Ones and magnataur should be removed for sure. --Morlu 23:05, 12 September 2007 (UTC)
No more modifications to Pandaren until Dark FactionsEdit
I do not want to see anymore changes to Pandaren until Dark Factions is released. I will update the article with any new information or changes to Pandaren philosophy in "modern times", at that time. Their policies towards the Alligned racess may have changed since we last heard about them (pre-WoW), and we'll know for sure with Dark Factions. Though it should be noted that that Dark Factions is the "Independent Player's Guide", and they will still have reasons for why they want to remain Independent. In anycase if I see changes or removal of information, and war editing, I will lock the topic again. You have all been warned.
For those wondering, no dark factions doesn't mean Pandaren's are evil, its just a name get over it Zarnks... ;)Baggins 01:18, 2 September 2007 (UTC)
- Oops, sorry, mate. I just want to balance it. No harm done, right? Garm 01:45, 2 September 2007 (UTC)
- There is a difference between trying to speculate and inventing ideas in order to try to balance things, and quoting what Blizzard has said on the issue. One is pure speculation, one is internal cultural/historical background, as Blizzard wants us know it.
- 1. If Blizzard says one thing, then opposite is likely not true, making the fan ideas pure speculation and hypotheticals, bordering on fanfic.
- 2. For races where Blizzard hasn't said much at all, almost anything can go as far as discussions.
- 3. The page is awefully bloated already, it should contain only the bare mininum information taken from what Blizzard has said, not on what fans want. If you want to discuss what the fans want, there is a whole page devoted to that in pandaren ideas.
- Beyond that as new information is released the section will be updated to relate that information.--Baggins 02:26, 2 September 2007 (UTC)
- Wait... didn't you just modify Pandaren a couple of seconds ago? Garm 01:04, 3 September 2007 (UTC)
Fixing some grammatical issues sure, asking for a citation for one of the additions (which I assume someon must have added this week), and neutralizing some colors that were question marks than positives or negatives. House keeping stuff really, administrative prerogativeBaggins 01:28, 3 September 2007 (UTC)
- Anycase I notice you removed a portion, I noticed it was an expanded version of stating many of the same points of something already said elsewhere the article, that should have been, "dark red", so I moved the other comment into the place of the point you removed, and upgraded it.
- I agree with your reasoning for removal of the earlier statement, we don't need all of that material since its already discussed a bit in the question mark portion above (I might merge some of the stuff you removed into that question mark section later on, however for improved context.Baggins 01:44, 3 September 2007 (UTC)
- Why? --Raze 16:15, 2 September 2007 (UTC)
- There are some races we don't add simply because the case for them is so awfully weak. To be frank, when it comes to considering potential "cool" races for implementation into the game, inconsequential cowards like the kobolds are likely right down at the bottom of Blizzard's 'possible races' list. ---- Vorbis Talk Contribs
- You forget that "cowards" can be used as comic relief among other uses. Why do you think Scooby Doo was so cool in the 70s and 80s (or whenever it was made)? Garm 18:29, 2 September 2007 (UTC)
Quick important note - the points on the page should almost always be based on things that can be cited. Saying "a night elf could have brought one up" is a wild guess and has no place here. In addition, please link to citations/articles whenever possible.18:38, 2 September 2007 (UTC)
- I"ve updated Kobold article with more information.Baggins 18:56, 2 September 2007 (UTC)
Here is a paraphrase from Manual of Monsters, slightly reworded for intent and not to sound like a game rule/suggestion;
- "Friendly kobolds are possibly raised by night elves or some other race. Though ruled by fear, heroic kobolds emerge from time to time."--Baggins 19:05, 2 September 2007 (UTC)
So I Heard We Like Murlocs?Edit
Anyone want to give backstory on Murlocs? And, no "a small race would be a balance addition to the Horde" crap. That is wrong, and you know it. Garm 14:36, 2 September 2007 (UTC)
- Most people just think it would be a cool race to play, different from all the humanoids that we can currently play. Zurr T ∙ C 14:45, 2 September 2007 (UTC)
- Well that's good. And since they're Mudkip-like, more people will play the game. (The question is rarely asked, normally only in Barrens chat or STV chat, the Alliance version of Barrens chat) I've also added some lore from the main Murloc page to support them joining the Alliance. Garm 15:07, 2 September 2007 (UTC)
Arrgh... why is noone else editing/updating? And the Murlocs would be for the Alliance because one tribe has managed to frequently trade with the Alliance in Northrend. Also, Tuskarr and Murlocs would contradict each other, as Murlocs are fish-like. Garm 16:09, 2 September 2007 (UTC)
- Blood elves eat tauren, or at least their jokes imply that..--
18:40, 2 September 2007 (UTC)
- Jokes aren't to be taken seriously, mi amigo. Garm 18:42, 2 September 2007 (UTC)
- The Darkspear Trolls are mortal foes of every single Murloc Tribe. NO way for the Horde, as long as it has not broken off to join the T.L.F. and founded a separate faction.-- (talk) 17:33, 2 September 2007 (UTC)
- That's kinda where I was going for. Murlocs being in the Alliance. Garm 17:34, 2 September 2007 (UTC)
- The Darkspear Trolls are mortal foes of every single Murloc Tribe. NO way for the Horde, as long as it has not broken off to join the T.L.F. and founded a separate faction.-- (talk) 17:33, 2 September 2007 (UTC)
- Jokes aren't to be taken seriously, mi amigo. Garm 18:42, 2 September 2007 (UTC)
- Garm - what's this about some obscure Pokemon (I had to look it up...) which has only a minor similarity to murlocs (being both fishy)? I haven't heard anything said about their popularity, or why they should be popular enough outside of Pokemon to herald a battalion of new players (especially considering we have two teddy-bear lookalikes on there)...
- Kirochi - the murlocs seem to be absolutely everyone's foe, so the Darkspear's grudge should not be any greater than any other sapient race's grudge. The Darkspear have been through some pretty rough times, and a host of mortal foes, as it seems that a characteristic of trolls is to hate anybody outside their tribe (or the Horde, in the Darkspear's case). ---- Vorbis Talk Contribs
- My twisted mind has been afflicted with Barrens chat, if you wonder about Mudkip-like qualities that Murlocs have. They both have fins, possibly scales, along with both having similar attack plans (if you went to Bulbapedia, analyzed the movepool of a Mudkip, and compared it to Murlocs, you might catch me drift). Garm 18:44, 2 September 2007 (UTC)
I still believe the naga section of the article is not quite correct. I mean, who removed the horde mindset point? It is true, dammit! they are a hordish race in personality and outlook! And they have changed much physically, like the forsaken. So why was that point removed when it should have stayed the way it was? At least their personality fits well with the Blood Elves. After all, both have highborne origins. I see more reason to have it in the article than not. And don't come with the "alliance must have as many positive and negative points as horde" explanation, because I don't buy that. some races have a much larger chance to add horde than alliance, like some others have higher chances of joining the alliance rather than horde. The naga have much larger potential to join the horde than the alliance, so don't make it look like the chances are as large for them to join both factions. I'm going to add back the mindset point to the horde section. But if you can find a good reason for them to join the alliance, i would like to hear it. But for now, I don't see any major point that would strengthen a position in the alliance. --Kulsprutejojjo 06:28, 3 September 2007 (UTC)
- The opinion of the draenei and their Broken brethren (Zarnks, I don't care how dumb you think Broken are) has yet to be concerned for naga. The naga allied with these Broken in Outland. Garm 13:35, 3 September 2007 (UTC)
- I still have yet to see the source of the reverance of the naga from the broken. I know that you say that the Kurenai revere the naga, but WHERE does it say that? I would appreciate it if you could give me some indication to where you found that statement. It's not that I don't trust you, but if it is uncited, there is no proof it is true. And as a horde player, it is not easy for me to know what the Kurenai say. --Kulsprutejojjo 15:06, 3 September 2007 (UTC)
- The campaign is an indicator as to naga friendship with the Broken, and numerous Broken tribes are being redeemed by draenei. Garm 16:17, 3 September 2007 (UTC)
- Not friends. Alliance because they were getting their asses kicked. The redeemed draenei are not allied with the naga-working-with broken anyway. Akama also hates the naga.-- 16:40, 3 September 2007 (UTC)
- Let's see how I can counter this...
- "Not friends."
- The campaign says otherwise.
- "Alliance because they were getting their asses kicked"
- The Horde is crafted of races who are tired of getting their asses kicked. What are you trying to imply?
- "The redeemed draenei are not allied with naga-working-with-broken anyway."
- True, but suppose a Kurenai wants to visit his grandmother, who is helping naga? The naga might be nice enough to let said Kurenai visit his grandmother should he complete a task for them. (Concept of quests, hmm? You want a nice sword? EARN IT!)
- "Akama also hates the naga."
- Akama does not speak for all Broken. I am not referring to him.
- Check. Garm 16:51, 3 September 2007 (UTC)
The naga-broken relationship stems from the pact Akama (Who regrets it) made with Illidan for Kael and Vashj's help in their time of need. Akama's tribe, who are now the Illidari broken, are NOT friends with the Kurenai. The naga enslave other broken tribes. The Illidari are generally villans.--17:14, 3 September 2007 (UTC)
I agree with Sandwichman2488. The ones redeemed might not want any association with the naga anymore, and that makes clear when you kill naga slavemasters in Zangarmarsh and Coilfang Reservoir. The broken aiding the slavemasters suddenly stop attacking, and flees instead when the slavemaster is killed, saying something that "they now have their chances to escape". Of cource, you can still kill them, they just won't attack you. That is a good proof that the broken is not really at good terms with the naga. And I believe that those who revere the naga simply just think them as gods or overlords or something, or they simply don't dare stand up against them them. As for whole, most broken as it is now are either slaves to the naga, or they have managed to escape slavery, and disassociated themselves with the naga. There are very few broken who really treat the naga as allies, really. Mennu the Betrayer is a good example, and he is not associated with the alliance at all, and kills them at sight. Probably most of the broken who have been redeemed don't look with much light at the naga anymore, especially since the naga used slavery against them. Seriously, I don't believe they have any reason to revere the naga, at least not for any good deeds. --Kulsprutejojjo 17:25, 3 September 2007 (UTC)
- To Baggins, why do you keep changing the mindset point to dark green all the time? If that should be dark green, then why not change the mindset point on the pandaren alliance section from lime green to dark green too? Seriously, the mindset point is a lime green point on all other races I've seen it on, so it is clearly a lime green quality, and naga should not be an exception, don't you agree? Unless you want to do the same thing to all other races too. Otherwise, let it be lime green, since it is a lime green quality. --Kulsprutejojjo 20:41, 3 September 2007 (UTC)
- The problem is you haven't given proper citation or context. What mission, what quotes are you basing your opinion off of? Nor have you explained how their mindset is even close to the majority of the Horde. If their mindset is only close to forsaken and blood elves, but doesn't take into consideration the other three races (which make up majority of the horde), then its either only going to be a green point, or might even fall under a white question mark point.
- Remember general rule for the Horde is that it actually looks down on arcane magic and its practioners generally according to the lore, and I can get you quotes and citations for that if you like. Essentially being a strong magical race is not one of the strongest criteria for becoming a horde member, its probably one of the least looked at criteria as far as lore is concerned.Baggins 20:46, 3 September 2007 (UTC)
- BTW, garm if your using the blood elf campaign in TFT to say the Alliance like naga and broken you are totally misinterpreting the campaign. The lost ones/broken in that story are actually the Ashtongue, Akama's group, not the Kurenai. Its also no longer an Alliance campaign after the point in time that the blood elves cease to be part of the Alliance during the campaign. If you failed to notice the fact that otehr Alliance members in teh campaign didn't trust the Naga at all. Lore wise if you want alliance opinion of naga, I can add them to the article if you like? But i'm pretty sure your misinterpreting things.Baggins 20:51, 3 September 2007 (UTC)
- Well, I have the exact missions they say it, but I haven't gotten the hang of how to cite the missions where it is said correctly, and can't seem to find any other citings from games. And for that I am sorry. But Vashj clearly states in the 3rd night elf expansion mission that the naga were highborne, and thus proving that they share a background with the Blood Elves. (it is even repeated in the second mission of the Blood Elf campaign by her) And that they have changed much physically like the forsaken is kind of obvious. Please correct it for me. By the way, many male naga are a bit tough in battle, which is rather compareable to the orcs and tauren, although not as brutish. Keep in mind too, that the orcs are already willing to accept races that seems befriended with the forsaken and the blood elves (because that was how the blood elves came into the horde in the first place, as seen in the blood elf starting quests). This means that if they are close to one race, regardless of if it is a "classic horde race" or a "neo horde race", they could enter, as Thrall accepts most races who are claiming to seek redemption, especially those befriended to an already established horde race. So I still believe it should be lime green, because if they already are close to a horde race, they are at a high chance of being accepted, even if it is the forsaken or blood elves they have befriended. So it should not be a lowering factor if they are not closely related to the "prime 3" of the horde, because the naga would probably try to befriend the blood elves, because of the ancestry, and join the horde that way. --Kulsprutejojjo 21:17, 3 September 2007 (UTC)
- All I'm saying is if you don't add quotes, as well as citations, and show context, people are going to think you are spouting an opinion, and may remove your information. If the peers decide that is the case, then you'll have to live with their decistion, unless you can later show them what you mean. Also remember that later sources take precidence. For example if things were different in TFT, but changed in later points of the tineline, then later timelines take precidence, until Blizzard gives us more info from a later future point int he timeline.
- Btw, from what I've seen in blood starting quests it seems it was more the Forsaken allowing the blood elves in but not necessarily the rest of the Horde as a whole. Monster Guide states something close to that, and mentions that the Tauren really don't like them that well. Plus ingame they start "neutral" instead of just friendly, much like the Forsaken. Another point is Thrall never really accepted the Forsaken but had to bow to the wishes of the elder council. More of this can be found in Horde, the Two Hordes, section.Baggins 21:54, 3 September 2007 (UTC)
- Also the deep negatives "quotes" of Horde opinions of naga, and naga opinions of horde, which are direct opposites to your speculation, which are taken from sources that take place after TFT, act to lower strength of any interpretation you might have on the issue. At least until Blizzard themselves have something new to say.Baggins 22:03, 3 September 2007 (UTC)
- I am aware that they don't completely trust the blood elves. but they did accept them anyway, right? I know that the "west guys" don't fully trust the "east guys", and that they are more of wartime allies rather than friends. I still believe that the horde might accept the naga if the forsaken or blood elves did want them in, and they had a good reason to join. And about that source change, there has been no later source I've seen that claims the naga have no highborne roots. And if you played the WC3 expansion campaigns, you should know that naga are descended from the highborne, like the blood elves. So what I've said is true. They do share background with the blood elves, at least. Like I said before, check the third night elf mission and the first and second blood elf missions if you're not sure. Vashj clearly confirms highborne connection in these missions. And as I said, there has been no other sources claiming that they are not of highborne descent. And that they have similar personalities doesn't mean they don't dislike the horde. If you analyze the naga personalities, you will see that they have a similar cling to the blood elves. And the Blood Elves loathed the horde too, like the naga do now, but they were still not beyond changing their opinions about them. I believe that the naga can do the same thing, seeing that they have similar personalities to the blood elves. So your statements doesn't change the fact that they have highborne backgrounds. Don't get me wrong, I don't want an edit war or something, but you draw connections to things that are not connected to the point. The current naga opinions about the horde doesn't affect that they share a highborne background like the blood elves at all. Unless you can find a later source that claims that they are not highborne. But if you want a more recent source, you can always check the Warcraft Encyclopedia article on highborne, since they confirm the shared highborne ancestry. Source here! Now, if there is no newer sources claiming otherwise, then it should not say otherwise, too, right? --Kulsprutejojjo 07:02, 4 September 2007 (UTC)
May I ask how exacly how a similar mindset to blood elves and forsaken could affect their chances of joining the horde negatively? Cuz I can't see any reasoning in that point being white other than that I can't cite it properly. I already cited my sources in this discussion of the highborne ancestry, and I still haven't seen either help on citing game references properly, or that anyone has done it for me. I don't know your reasoning for it being a neutral point, but it clearly helps to the better with shared highborne ancestry with the Blood Elves. However, I propose that we split that point into several smaller points, since many things I stated there could qualify for separate points. Gah, what the heck, I'm addind a reference to the Warcraft Encyclopedia Naga article about the the highborne point. See, now we have a citing. I will break it up in the process, too. --Kulsprutejojjo 10:56, 28 September 2007 (UTC)
No editing the Naga and Pandaren just yet... Edit
- We need to wait until Wrath of the Lich King and Dark Factions both come out. Anyone seen continuing that isn't an admin will get a laser fired at them and a boot to the head. Garm 21:55, 3 September 2007 (UTC)
Dark Factions will definitely come out before Wrath, most likely. Something tells me we probably won't see Pandarens in Wrath, so that's probably irrelevent.
Other than that, everything that has ever been written about pandarens is already in this article and cited, anything else is probably speculation. So really there is nothing more to add, :P...Baggins 21:58, 3 September 2007 (UTC)
Check the preview/promo fer WOTLK there will be no pandas, and idk I think dark factions has a very good chance at coming after wrath.Kenneth Koubek 21:58, 4 September 2007 (UTC)
The original members of this race could have survived uncorrupted, sleeping in the emmerald dream, for example. They would be great to be added with the pandaren.
Read my FF: User:Lon-ami/Azj'Aquir
-Eredar warlock are for the draenei the same as the Twin Emperors are for the Azj'Aquir.
-They mount mantis Lon-ami 14:50, 7 September 2007 (UTC)
- Azj'Aqir Insects hate Us following Qs.-- 21:39, 8 September 2007 (UTC)
- Although humanoid and able to wear a limited amount of armor and carry certain weapons, they have bizarre, malformed appendages (such as tentacles) and oddly assembled faces (hence the name) which create problems regards wearing helmets and body armor, and equipping certain weapons.
Ok, I don't think they will ever be playable, nor should they, minions of the Old Gods just doesn't make much sense as playable. But the way that is wording things is rather exaggerated. They have legs similar to tauren, so they could easily wear pants, and shoes. One arm is pretty much as large as a tauren's, so that wouldn't cause a problem. Their single tentacle arm probably wouldn't be much of a problem either. They could just map that side graphically to have limited armor, or not show armor at all. Their face is no worse than tauren's or mail draenei's that also have appendages like horns, or tendrils, so wearing helmets should be no problem at all. I'd say the only arguement that is valid in some way is the single tentacle appendage, nothing else.Baggins 17:13, 9 September 2007 (UTC)
- First of all, I'd just like to say that I agree they would fit far better as monsters in an Old Gods dungeon - it's what they were created to do. They scream "mob" in the same way as a bog beast.
- Ok, let's take this wee beastie apart. Regarding legs, yes they're fine - they can be dressed much like tauren, up to the waist. It really is the upper body that create problems. The right arm: this is an arm in the loosest sense of the word; being more in the way of three fused tentacles than a human limb with an elbow, wrist and hand. Also being tree-trunk thick, oddly shaped and lacking an elbow, how one is supposed to map gloves, bracers, armor and robe/shirt sleeves onto this appendage is beyond me (what kind of articulated plate armor could you put on a tentacle anyway?). It could be manipulated to carry some weapons, but try putting fist weapons on this baby and you'll see what I mean. Likewise for the single short left tentacle, especially regarding carrying shields.
- Now the face: look at Figure 1 to the right. The draenei had human faces at least, and an alternative "bald" head style which half-explained how draenei could wear helmets at all. Mr Ugly, however, looks like a cross between Predator, a Protoss and a blob of silly putty. He's all angles, sharp pointy bits at the rear of the head, and dangling appendages above the chin (not below, like the draenei). All you could realistically give him to wear is a scullcap. Furthermore, his face (lacking all human semblance but for eyes) could only be truly appreciated by a blind octopus, and has the same faculty for expression.
- It would be far easier for Blizzard to tackle most other races on the list, and they would also generate far more sales ("cool" or "pretty" being the buzzwords) as they do not look like they have been generated by a Play-Doh extruder. :) ---- Vorbis Talk Contribs
- Go for it. Garm 23:40, 9 September 2007 (UTC)
No not only would it be incorrect you'd have it out of context (You were basing your information only from Blarus article, correct?).
- 1. Blarus Whitrick was exiled from the Forsaken. He's independent/burning legion now.
- 2. Mael Shelub is an independent too, and hates forsaken, he even hates Blarus, he just joined in hopes of using Blarus for his own gain.
-Baggins 23:53, 9 September 2007 (UTC)
- Sorry, I reworded it.-- 18:23, 15 September 2007 (UTC)
'Funny' quotes Edit
Ok, I reckon I was among the fools who started this fad a while ago during the Burning Crusade's new Alliance race wait. And it seems that it's turned out to be a total fiasco.
This has become a sh00tload of assembled nonsense that anyone can modify up to their own standards of humour. This is all rubbish. I suggest we take them off. Right now.-- (talk) 16:04, 10 September 2007 (UTC)
- I don't see much problem with them ... 16:19, 10 September 2007 (UTC)
- They're giving what I call a bad image of this page... I mean, it is serious, isn't it?-- (talk) 16:33, 10 September 2007 (UTC)
- Quotes reflecting on the race's persona are acceptable, be they song lyrics, Warcraft quotes, or otherwise. Garm 18:42, 15 September 2007 (UTC)
I never had a problem with these jokes, besides, wikis need a little light-heartedness once in a while. Hordesupporter 20:07, 11 September 2007 (UTC)
Playable factions Edit
- Sorry Morlu, since this is more than talk it'll have to be on your user space for tidiness - User:Morlu/Playable Factions. ;) ---- Vorbis Talk Contribs
- Okay. If one wishes to participate in the discussion, one should go to that link and visit its talk page. --Morlu 19:30, 16 September 2007 (UTC)
Cenarians are the Fail Edit
Why in the world are they there? They are just an extension of the night elf race, they are not their own *anything*. If you're going to put Cenarians in there, why don't we put Wisps on there, too? Garm 21:40, 16 September 2007 (UTC)
- They were a 'proposed' race at one point.-- 21:41, 16 September 2007 (UTC)
- It is ridiculous to have a mere extension of the night elf race be playable. Not gonna happen. Garm 21:43, 16 September 2007 (UTC)
- That is your opinion. They like tauren too.-- 21:44, 16 September 2007 (UTC)
- If I see Cenarians on the page one more time I'm gonna scream. Garm 21:50, 16 September 2007 (UTC)
- Hmm... :) -- 21:51, 16 September 2007 (UTC)
- You better not put them back there. I will not let Kickburn's wrath be placed here. Garm 21:53, 16 September 2007 (UTC)
It's Kirkburn, and ... removing stuff without consensus? I don't recall being in favour of that.21:56, 16 September 2007 (UTC)
- Cenarians are merely an extension of the night elf race. They do not belong on that list. They are fail. Garm 21:57, 16 September 2007 (UTC)
- Well actually they are an extension of Cenarius race, whatever he is. BTW, the majority of the races on the page "are not going to happen". The majority are wishful thinking. Garm please don't make the fellow wikians put you up on the "vandal list" for "edit warring" and "removal of sections of information", "without consensus", you should know better. Plus, banning and suspending people is tiring...Baggins 22:05, 16 September 2007 (UTC)
- Moon-night elf-stag-nature spirit-wooden arm-guy.-- 22:02, 16 September 2007 (UTC)
- Lol, nature spirit is probably a good short description.Baggins 22:05, 16 September 2007 (UTC)
- Hey, this is a bit reductive. What would you call Night Elves? Purple-skinned large-eared lit-eyed Village People?-- (talk) 22:17, 16 September 2007 (UTC)
- Village People? I do not see it. They are not homosexual singers. Though the females spent a lot of time alone without men... OFF TOPIC!!!-- 22:20, 16 September 2007 (UTC)
- I see where you're coming from Kirochi. ^^
- Anyway, I agree that cenarians have no chance in hell of making it, being (a) another "elf race"; (b) a collection of woodland creatures glued to half a night elf and (c) clotheless fairies who couldn't hold a dinner party, let alone a weapon. Nevertheless, I think we would have to vote first to remove it. ---- Vorbis Talk Contribs
- If they are voted to go, so can centaurs. Which look half-human (with elfish ears), half-horse, but also come from the cenarian lineage. Barely wear clothes, etc. Perhaps even nerubians should be removed, which don't appear to wear clothes ever, same with Makrura.Baggins 17:51, 17 September 2007 (UTC)
- Nerubians wore clothes in WCIII like hoods for the seers and armor for the warriors.-- 23:51, 17 September 2007 (UTC)
- Baggins, though I realise exactly where you're coming from, centaur are not implausable quite to the extent of cenarians (for a start, neither centaur nor nerubians show such a marked aesthetic or cultural resemblence to any other playable race; and both have also been shown wearing plenty of clothing and carrying weapons in both hands).
- Makrura I would agree upon being removed, especially as new lore has emerged showing them to be just as backwards as we originally thought. ---- Vorbis Talk Contribs
Apparently dryads are getting clothes now too.Baggins 23:51, 20 September 2007 (UTC)
- I said it first.-- 23:56, 20 September 2007 (UTC)
- Well, I suppose they were technically "wearing" clothes before but it was limited to a bra.Baggins 00:16, 21 September 2007 (UTC)
- Ooh... I stand corrected. And she doesn't look so night-elfy. Nevertheless, as the current lore stands I still don't think they'll make playable race. ---- Vorbis Talk Contribs
- Blizzplanet calls them primitive.-- 16:25, 22 September 2007 (UTC)
"What is love? Baby don't hurt me. Don't hurt me... no more"Edit
- Why do the captions keep changing? And what on earth does a dance track have to do with Warcraft? Is there an in-joke I'm missing, or am I just not getting all these humorous captions? ---- Vorbis Talk Contribs
- Vorbis... you don't realize the "don't hurt me" portions fit the kobold persona of cowardice. Garm 23:51, 21 September 2007 (UTC)
- See my 'Funny' quotes point above.-- (talk) 17:15, 17 September 2007 (UTC)
- Must be a coincidence, because I was just listening to that song, which suprised me when it popped up in the talk page too. By the way, I see no need in changing the funny quotes at all. It's just for fun, so there should not be any reasons to change them unless they are found offensive in some way. --Kulsprutejojjo 17:28, 17 September 2007 (UTC)
WarCraft Algebra: Blood Elf-in-Horde Theorem (Regarding Ogres)Edit
If Blizzard can make Blood elves, an Alliance-like race, join the Horde, then they can make Ogres, a Horde-like race, join the Alliance.
It's a theory I made up, but is based on logik (How exactly are Blood Elves Horde-like? Just curious...) Garm 20:36, 21 September 2007 (UTC)
- I've removed it, since I think it needs discussion here - the Alliance betrayed the blood elves and the Forsaken are close to them. Theorising that Blizzard could make up something that would work doesn't mean they will. 20:42, 21 September 2007 (UTC)
Non-Algebraic Stuff involving OgresEdit
Garm, don't remove cited content. Also, do you understand what a joke is?21:13, 21 September 2007 (UTC)
- The orcs' "kinship" with the ogres is apparently double-sided. And, yes, I understand what a joke is. That isn't: it's stupid. If that "Me not as THINK as you DUMB I am" joke is put up again, I will scream. Garm 21:15, 21 September 2007 (UTC)
- We don't give a HOOT about what you like. Most people liked it the way it was. I will revert it once more and if you undo it one last time, you'll see what the word of an admin and a WoWwiki community team means.-- (talk) 21:21, 21 September 2007 (UTC)
- Garm, that is a standard english-language joke. I'm pretty sure it's the definition of that type of joke. 21:23, 21 September 2007 (UTC)
- Garm, you argue that your kobold thing "fits" yet you can't stand the ogre joke. Why? ---- Vorbis Talk Contribs
- The ogre joke Kirochi keeps using doesn't show the message the ogre tries to convey, making them look stupid. That's it. Garm 00:04, 22 September 2007 (UTC)
- Besides the Magi,they are pretty stupid-
- Indeed, it's one the main qualities of most ogres. It's also a joke. 00:26, 22 September 2007 (UTC)
And jokes are not meant to be taken seriously. Hordesupporter 04:33, 22 September 2007 (UTC)