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--[[User:Bloodcleaver|Bloodcleaver]] 19:11, 12 April 2007 (EDT)
 
--[[User:Bloodcleaver|Bloodcleaver]] 19:11, 12 April 2007 (EDT)
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:At level 60/70, there's no valid reason to do anything like that - it might be "fun" but it's not really effective. If you're not dagger specced, your ambush won't do more damage than what you can easily do while cheap shot lasts... Only real reason I can see for doing something like that would be to "impressively" oneshot a clothwearer many levels lower than you (for an equal-level cloth wearer at 70, use garrote). [[User:Asherett|Asherett]] 00:59, 3 May 2007 (EDT)

Revision as of 04:59, 3 May 2007

I suggest shortening the Abilities section; only listing a handful of the most interesting abilities.

  • They are all mentioned in the separate abilities article.
  • This page is supposed to be an overview of the rogue class; now it's just too long.
  • Makes it easier to update in the future, because fewer places has to be updated if a patch changes anything.

--Fischer 09:14, 12 Sep 2005 (EDT)


I suggest the starting attributes are put in a table. --CJ

I suggest you make the changes yourselves, then say on here that you did. That's the wiki way - Be Bold! If somebody disagrees with what you do, *then* you wait and discuss it on the talk page a little and come to a consensus before esiting it one way or another; but as long as nobody has already opposed a change, just make it!
 ℑilver§ℑide 12:30, 8 Dec 2005 (EST)
Fixed it up a bit, not quite sure how to get it to look like the Races page. but this is an improvement at elast :) --CJ
Wouldn't Sap + Vanish work the same as improved sap. just a bit less good?
Only if you wanna put your rogue and by extension, group through a lot of trouble. Vanish is on a 5 minute cooldown. It also requires Flash Powder, which costs a mere 25 copper but only stacks to 10, so it costs a bit of money and inventory space to carry around a ton.


--Conscript I added a sentance saying some rogues opt to use Attack Power, over Agi/Stam. Mainly at higher levels.


Latem 02:29, 8 January 2007 (EST) The orc racial Hardiness is no longer 25%. Updating to 15%.

Rogues As I Know It

I play a Level 25 Human Rogue. He uses the Stealth (Rank 2) ability a lot. He does tons (and I mean tons!) of lockpicking to gather over 11-14 Inv box 01 [Battered Junkbox](es) every time I am at Raven Hill Graveyard in Duskwood. You can make over 16 silver from the goods from pickpocking every hour based on level. I make around 2-3 gold every hour by pick pocketing level 25's, lockpicking Battered Junkboxes, and killing the humanoids and selling all the goods.

Rogues play a top line of DPS. The rogue's most favored ability in stealth mode is Ambush. You get Ambush at Level 18. It deals 250% weapon damage (300% with talents) plus 75. The most important talents that all rogues really need are Improved Ambush (Which increases Ambush Critical % by 45%).

They also can use Gouge, which incapicates an enemy for 4 seconds, unless it is immune. The more common immune characteristics are mechanical creatures. Anyways, when Gouge commences (use it when your energy is full), then quickly sneak in the back and then do the Backstab ability which deals 150% weapon damage plus a certain number.

Next up on the list of Rogues favorite is Eversciate. This is a finishing move that can only be used when you perform certain abilities to gain Combo Points. Abilities include Sinister Strike, Ambush, Gouge, and Backstab. There are many others, but those are the most common ones for a rogue to use to survive.

As professions go, rogues should take Alchemy/Herbalism, Skinning/Leatherworking, or Mining/Engineering.

See, i play a level 33 rogue on sunstrider and everyone is always argueing about using swords or daggers. I dont see why you can't use both. All you need are two daggers and a sword. put the sword on your action bar and click it after ambush. --Jammidodger 06:50, 2 January 2007 (EST)


-Frostworn1822

starting attributes

from a cursory glance, the starting attributes table seems messed up: on the night elf page it says their starting agi is 25 but the table on the rogue page says 28, and the gnome page says 24 agi to start but the table says 25. Also, in the race-breakdown section, gnomes are said to tie with night elves for the highest starting agility in the game, but neither the table nor the race pages bear this out.

I'd do all research and fix it but don't have time to track down a reliable source right now...anyone out there who can fix this?--Scrotch 22:14, 8 November 2006 (EST)

Rogues get a bonus to agility. Check Races - chrull 12:59 2 January 2007 (CET)

dagger/sword thing

Ok, i just wanted to say that as a rogue, many of your abilities require daggers (no duh) but if you have 2 rlly good swords you will always want to keep a dagger in your bags and switch to that when you want to sneak up on a person and ambush them. there are mods for swapping main hand wpns when you go into stealth. i highly reccomend this

--Bloodcleaver 19:11, 12 April 2007 (EDT)

At level 60/70, there's no valid reason to do anything like that - it might be "fun" but it's not really effective. If you're not dagger specced, your ambush won't do more damage than what you can easily do while cheap shot lasts... Only real reason I can see for doing something like that would be to "impressively" oneshot a clothwearer many levels lower than you (for an equal-level cloth wearer at 70, use garrote). Asherett 00:59, 3 May 2007 (EDT)