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Consecration Aura Removed

  • Consecration Aura - Consecrates the land beneath the Paladin, dealing damge over time to any enemy in range.

This is not an aura. (It is an instant AOE DOT gained from a talent. It lasts 8 seconds.) Removing it, and adding Concentraion and Sanctity auras. --Slabgar 16:33, 21 Nov 2004 (EST)


Thanks Slabgar, I've only played a Paladin up to level 4, so anything you can add to it is great! -- Goldark 16:37, 21 Nov 2004 (EST)


I'll go through and see what I can add later this evening. (By the way, I think the skill spear has been changed to polearm, though I'm not sure who ended up with the skill after the change, other than Warriors.) --Slabgar 16:54, 21 Nov 2004 (EST)

After a long discussion with a longtime lvl60 Paladin yesterday, I was shocked to learn that Paladins are generally unpopular among the higher levels. Their healing is useful and I know they are popular for instances where they can do the tank, heal and resurrect work but they appear to be treated as a convenience for the other players, not a valued team member. By all accounts the Paladin class was good during the Beta but since the retail release, it is "broken".

The Paladin can only stun opponents who try to run away and the stun spell only has a short range. If you've already used the stun to give yourself time to heal, you're SOL as your opponent can retreat while you lumber after them. The total lack of ranged ability seems planned as pallys can't even use ranged weapons (I'd give up my shield for a ranged weapon any day). The quote-of-the-day from the lvl60 Paladin: "A Paladin can only kill someone who wants to die"

This information is very badly out of date. Among more intellegent players (eg end game raiding guilds) paladins are considered invaluable. Their healing is on par with both priests and druids in terms of quantity, and their mana conservation is sleightly better (free crit heals and mana/5 based regen, as opposed to spirit based). Their healing is limited in two ways though, poor burst healing (Holy shock as opposed to swiftmend or PW:S) and no heal over time (renew, rejuvenation etc). As mentioned above though this is made up by the ability to constantly cast FoL and HL throughout the fight and rarely run out of mana. As far as the pvp comments go, they are also way out of date. JoJ rank 2 prevents someone running away at faster than normal walking pace and Hammer of Wrath is like a ranged execute (although the damage doesn't scale too well in the latter levels). And finally as far as your quote of the day is concerned : "A paladin can only be killed if he wants to die" --MrCeeJ 9 Feb 2007 (GMT)

"Too bad no one player of equal lvl and exp. can take a half decent pally."

Dude your totally on the point , paladins are getting bitched at all the time by people who dont appreciate their skills and as for the ranged weapon idea , awesome , I mean my views cant compare to a lvl 60 paladin as i am only a lvl 25 --Srbluman

Holy Warriors? Rather Priest in Plate

Despite Paladins being traditionally known as Holy Warriors, Blizzard’s game mechanics have formulated them more of ‘Priests in Plate’. This has been disdainfully referred by many that the class should not be called Paladins, but Clerics.

Many started Paladins (myself included) anticipating to play a Holy Warrior, a strong character with combat moves, but also having the ability to heal. Reality kicks in post-40 when there is a significant lack of combat options. Play style of Paladins are limited to ‘auto-attacking’, i.e. clicking on a seal and hoping that effect procs. Paladins have no melee moves on demand, and are dependent on chance. Hence the creation of the acronym PROC (Paladins Rely On Chance).

This is not to say that the Paladin is not a good class. It has its strengths. A Paladin truly shines in a small group of 5-10 man, where it can deal decent damage, offtank and support healing. However, Blizzard crafted the end-game content to be centralized around 20- or 40-man raids which severely limits the Paladin’s role to being a cleanse-, buff- and heal-bot.

I dunno. Healing wise they don't seem up to scratch with Priests, so "Priest in Plate" might be a bit of a generous term. I've never really gotten why people play Paladin... it seems like a bad warrior combined with a bad priest, to me. That might be a bit of an exaggeration, but let me put it like this; if you were running a party (forget what your own class is right now), and you had the choice between having a pair Paladins, or a Priest and a Warrior, which would you choose? Me, I'd go for the Priest and the Warrior every time... A Paladin's only strength seems to be that he's virtually impossible to kill, which would be good if he could just get some damn aggro first. (Darien Shields 18:56, 26 Feb 2006 (EST))


.......i agree with some of what you have said.... although we aren't as good as warroirs at tanking, or as good as priest at healing. but we arent awful at either. we're actually pretty decent but if we incredible at both then Nobody would use the Warr. or Priest classes because of the perfect hybrid . But the real reason i am editing this is because of this statement "A Paladin's only strength seems to be that he's virtually impossible to kill, which would be good if he could just get some damn aggro first." This is untrue, ( with a holy or retribution spec build) with the right PROTECTION build, a paladins holy damage can aggro mobs over 100% they also have a move called Righteous Defense that can pull up to 3 mobs off any certain team member. using the right buffs my 29 paladin can run an instance, and keep all aggro with the help of my AoE. i have no problem keeping aggro, i am not as good as a warr, but if needed i have the right biuld to be a Fairly Decent Tank.....i mean honestly, we can die like 3x and still be alive if we can survive long enough to bubble, seal of protection, and lay on hands. we are Very a Tough class, and not many can compare in a 1 V 1 pvp battle.


It's been said once that "Jedi strength increases exponentially. Fighting fighting 2 is like fighting 4, fighting 3 is like fighting 8..." -Star Wars: The Approaching Storm (Novel) . The same can be said about paladins. Given time to spam out their buffs to each other, are practically unstoppable. Piroko


This needs to be updated Post-BC (7/20/2007). And please, nobody who is not a well geared 70 needs to add. +Healing gear has made Paladins the best single target healers in the game. I am in constant demand to heal in Raids. Paladins are now tanking any instance up to Gruls lair and where the social order accepts, beyond. We are still not DPS kings but we have enough to hold our own and be viable in grinding/5-mans.

As for no combat moves....HoJ...SoCr..Judg...SoRight...trinket...Avenging wrath...Consecration...Holy shock...judge SoRight...HoJ(with equip and talents its a 35 sec cooldown)...Your dead.

Comparison to Warrior was unfounded

Comparing paladins to a warrior with heals is a bad analogy. Blizzard claimed the same thing initially, and it's this disconnect that has made a lot of paladins unhappy. Paladins are more like a very durable priest with blessings that has the option to engage in melee combat. I think claiming paladins are similar to warriors does the reader a disservice.


I agree the only trouble i really have against in PVP is mages and warlocks only because of there abilities. I think paladins are better then warriors because paladins can be back up healers and tanks example: you have a warrior and a paladin plus lets say a druid, shaman, priest take your pick the main healer runs out of mana you can back off from helping the warrior tank and start being the healer till the main healer gets mana back. paladins are a win win for me.

Once again this needs to be updated post-BC. Paladins were so powerful in PvP that we now have had nearly continuous nerfs. I have been beaten by Paladins doing DPS with a Shaman Healing! Very, very fun.

Seal and judgement sequencing

I see some auras in there, along with blessings. If there's any aura or blessing, they should appear at the front, unless you want one particular blessing at once, and then to replace it later. It just doesn't make sense to have Might midway through the sequence unless you have another blessing mentioned before it. Similar situation with auras.

Basically, I think the whole thing is written very poorly, and could be a little more legible in an outline format perhaps, and maybe some (better) explanation as to why you'd cast it in a certain order. I concede that I didn't read through it very well, but from what I did read, it was all poorly written. Could someone rewrite this or explain to me why it is written the way it is? Schmidt 15:00, 22 March 2006 (EST)

Point taken. The auras and blessings are there because I was considering a sequence that will end with the optimal setup starting from nothing. The two conservation methods imply long fights and baring any specific consideration for enemy spell classes (i.e. fire or frost) the concentration aura is more generally applicable. The order only matters in regards to the seals and judges. The blessings can go at any time but getting the target judged as quickly as possible seems paramount so I put the blessings at the end. --Klarn.Crushridge 18:56, 4 January 2007 (EST)

End-Game Expectations Wrong

The section titles "End-Game Expectations" has a bluntly incorrect statement in it.

Paladins cannot decurse. Poisons, Diseases, and Magics we can remove, but not curses. I'm not end-game yet, but I know we can't remove curses, so it wouldn't be expected of us.

Decursing is a term used to define dispelling any debuff, not just curses. --[User:Adonzo|Adonzo]] 00:04, 24 May 2006 (EDT)

"I am not in end-game yet"????? Then why are you posting? There are fights in Karazhan that specifically require a Paladin(Moroes/Maiden of virtue)

This part is complete garbage.

This whole article needs to be updated post-BC by people who actually play well geared 70 Paladins.

The Team Player

The issue of the Paladin runs into PVE vs. PVP. The reason many Paladins cannot kill in PVP is because they're speced for PVE, because no raid wants a PVP speced Paladin.

The interesting thing I find is that Paladins do well in 3 things.

1. Solo PVE, here we kick ass if speced right. The level grind to 60 is fairly easy. Most of the way we're able to take 2 or more mobs at a time or if not have the ability to get away fairly easy.

2. Group PVE, with all the abilities at our disposal we're an excellent addition to any Party. A switch of an Aura and a switch to Shield and One-hander and we can off tank. A switch to some INT gear and we become a decent healer. A switch to some STR gear and a 2 hander and we can do some decent Damage. Along with our Buffs and heals and Blessing of Protection, we can turn the tide of any battle.

3. Group PVP, same as with PVE in a sense with our support abilities. What many people don't realize is that you cannot just put one Seal up and expect to do well, you have to constantly switch them up for be affective. If you're fighting a caster or chasing a runner down then get Seal of Justice up for the chance to Stun. If you see a team mate trying to run with a slow down effect, cast Blessing of Freedom on him. If the Horde try to kill you first do your best to survive. In the meantime you're allies will be killing them. If they don't try to kill you then Attack them and keep your friends healed. It's a win win situation.

In most cases it's not an issue of Paladins being underpowered we're just a hybrid class, We can't be the best at everything. But the one thing we can be the best at is being a team player.

In every game, hybrids stand out by offering a special feature no other class has. In this case paladins may not be the best healers or tanks, but their blessings and auras make even an afk paladin usefull. --Stfrn 11:06, 2 November 2006 (EST)

Seals and Judgements of Wisdom and Light

One thing I've never been clear on is the proc rate for these. Are they a fixed ppm, or do they have a fixed proc-per-hit chance? If it is a ppm, how does that work with multiple attackers?

I've looked around a bit, but mostly everyone (myself included) seems to assume that they're some fixed pph rate - I haven't seen any tests done to see if, for example, a faster weapon will proc a Judgement of Wisdom more frequently.

Also, the section under Mana Conservation seems confused - a Seal of Wisdom give you mana when you *get* hit, not when you hit something else.

The judgements are a straight % chance on hit. Thusly a player dual wielding, with fast weapon speeds, using various speed increases, will see many heals from JoL. And a faster wand is better for JoW.
Seal of wisdom is correct, you gain mana when you hit a target.--Stfrn 11:06, 2 November 2006 (EST)

How I Play My Paladin

I guess I play mine a little different than everyone else. I play mine (in Group PvE) as an off-tank/off-healer (level 19). I help where I can and do what people ask of me. I have all of my talents in Holy. Whatever the situation asks of me, I am there ready to take the challenge. In Group PvP (Warsong Gulch) I basically do the same. I see someone fighting an enemy, I heal them, buff them, and get in that fight to finish off the enemy. I see something that needs doing, and I do it. That's how a Paladin should be played. You do not excel in any one area, so you do your best in all of them. Seems to work out for me: I usually have the least deaths of my teammates at the Battlegrounds. Henkman 22:08, 18 September 2006 (EDT)

Moving Sections to other pages

Move the Seal Sequencing section to the Tactics page. Sinces its more "howto" than "howdoes" I think it should go.
Move tips to tactics
Move End Game to Tactics
Move Gearing up for MC to tactics

Sharlin 10:56, 19 October 2006 (EDT)


Page Vandalism

Paladin's page has been vandalized, all references to Paladin has been changed to "Useless Freaks".
A lot of helpful links, and how too's have been removed.
Obviously a very childish immature WOW member
Someone upset with his own character not being able to match the paladin's skills
Probably someone with a character class inferior to a Paladin (Horde)
We should keep a constant eye on this page and get the backup copy re-posted. There is a lot of useful info in this page that has helped many of us excel with this versatile character.
Remember, blood elves are coming if you ever intent to start a horde paladin you will need this page, sad but true, a horde relying on alliance knowledge to play a new character.
Oh by the way, I hope whosever vandalized this page is reading this post, its just too bad that you have come here and try to "beat/gank" paladins outside the realms. Don't be a coward like all rouges out there and stealth your way into a public page, do some damage and then at the sign of danger stealth our of harms way. If you have a POV (point of view) please refer to the discussion pages and make your self heard. It's ok to rant, but please don’t destroy the info that many of us have work hard to post to help others play the game. Keep the hate and release you anger in the game.

Eternalyalive5:37, 2 November 2006 (PST)

Next time you se vandalism, check the page history to see who did the changes, and then report them on the Known Vandels page :)
If only one vandel ha edited the page, and no one since, it's trvial to view an older vesion of the page, and save it as the current version, but do that only if is nessecary.--Stfrn 11:06, 2 November 2006 (EST)

End-Game Expectations

End-Game Expectations, should be split off from the paladin article, and moved to its own page, with a "guides" category attached to it. User:CrazyJack/Sig 08:12, 4 January 2007 (EST)

i see this has been suggested before though.. User:CrazyJack/Sig 08:13, 4 January 2007 (EST)

Decursive

The latest version of Decursive is alive and well. While it doesn't auto-clear debuffs... it works very nicely and is very light-weight in the UI. —The preceding unsigned comment was added by Yithnal (talk · contr).

While it maybe be true that Decursive the addon still exists, this article refers to an addon that on click or keybind selects target and decurses them. The new Decursive you have to click on an actual button. It works, but its not the same. —The preceding unsigned comment was added by Buttink (talk · contr).
Indeed, I no longer use Decursive, it's pretty defunct of any use. Creating a simple Mouse Over Macro will work just fine, especially with a Raid Display like OzRaid, where it will display who has a disease/magic/poison you can dispell, simply mouse over there bar and hit your macro - bind it to a key and you have spammerific dispelling right there. User:Kiltek/Sig 04:39, 20 April 2007 (EDT)

Paladin primary stats

Hey, this article is missing which stats are most important for a Pally. For example, the primary Mage stats are "Intellect, Stamina, Spell Damage, Spell Critical Strike rating, and Spirit (the order of importance varies with the player's role)." I don't play a Paladin (yet), so I don't know. :-) --ComputerSherpa 02:51, 23 April 2007 (EDT)

P-A-L-A-D-I-N

Please folks, if you're going to try to edit this page, at least spell the class name right. It's not "palidin" or "paladen" or anything like that.

Sword

The BE paladin lady in the picture has a sword. Does anyone know what its called? Mr.X8 00:07, 9 June 2007 (UTC)

This is a polearm named Inv weapon halberd 12 [Halberd of Smiting], a drop from Bloodlord Mandokir in Zul'Gurub. But this question should be on weapons' talk. Cedlemieux 00:17, 6 July 2007 (EST)

Fat trimming needed.

  • Paladin Abilities go in paladin abilities. That page is there. We don't need half of this page taken up by a list of each and every blessing, seal, spell that they have to offer.
  • Paladin tips probably don't belong here. Better to integrate these tips into other articles where they belong.
  • End-Game Expectations needs a long overdue makeover.

Pzychotix 17:41, 13 June 2007 (UTC)

No end-game respect for Ret paladins??

I agree with the above comment that end-game expectations needs a long overdue makeover. It seems Ret pallies get no end-game respect. If we aren't Prot or Holy, then we can forget about getting invited to instances and raids. People seem to expect us to heal all the time. News flash - we are also designed to fight. Not only that, but Holy priests are far superior healers. If you want DPS, get a Ret pally. If you need a healbot, get a priest. --PallyEleana 23:54, 30 July 2007 (UTC)

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