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I disagree. Though it is not as effecient as getting a high level or guild to help you, one can enter lower instances to farm for materials. For example, at level 30 one can solo Deadmines and come out with 6-10 items that can be disenchanted. These items can be used to continuously enchant the same items to up your skill, or be sold at the AH for a decent amount of gold.
 
I disagree. Though it is not as effecient as getting a high level or guild to help you, one can enter lower instances to farm for materials. For example, at level 30 one can solo Deadmines and come out with 6-10 items that can be disenchanted. These items can be used to continuously enchant the same items to up your skill, or be sold at the AH for a decent amount of gold.
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:Yeah, i agree, this page in general has too much opinion. The statement "Thus enchanting is recommended only for players with backup from a guild" is highly dubious. The very best enchanters tend to be those that turn it into a mini-game in and of itself, by buying/selling mats and making enchants available in the cities. Similarly, using tailoring to level up to skill 40 is also an opinion/preference, I would argue the best way up to 60 is just to buy cheaply on AH, disenchant, and then sell the mats (disenchanting caps at 60, at least pre-TBC). --[[User:Sabelaide|Sabelaide]] 17:29, 21 January 2007 (EST)
   
   

Revision as of 22:29, 21 January 2007

Trainers

On Thottbot you can see that the enchanter trainers that are listed below the rest of the article are not at the same level as it's written ... --Kirochi 20:33, 15 Dec 2005 (EST)

Materials

On the Wiki it states that "No enchanter can hope to level his skill just with the loot he finds by himself. Components have either to be bought from the AH or be donated by friends (or alts). Farming magic items for disenchanting is simply not feasible."

I disagree. Though it is not as effecient as getting a high level or guild to help you, one can enter lower instances to farm for materials. For example, at level 30 one can solo Deadmines and come out with 6-10 items that can be disenchanted. These items can be used to continuously enchant the same items to up your skill, or be sold at the AH for a decent amount of gold.

Yeah, i agree, this page in general has too much opinion. The statement "Thus enchanting is recommended only for players with backup from a guild" is highly dubious. The very best enchanters tend to be those that turn it into a mini-game in and of itself, by buying/selling mats and making enchants available in the cities. Similarly, using tailoring to level up to skill 40 is also an opinion/preference, I would argue the best way up to 60 is just to buy cheaply on AH, disenchant, and then sell the mats (disenchanting caps at 60, at least pre-TBC). --Sabelaide 17:29, 21 January 2007 (EST)




This seems pretty opinionated to say that all cloth could be sold for more than items for disenchanting can be bought. The economy of each server is vastly unique. This particular entry should be revised IMO.

Emerez 16:22, 22 August 2006 (EDT)

Crafted Items

I'm trying to fill out this section. It doesn't seem very intuitive to have the header for the section to redirect with no entry or preface.

Emerez 15:21, 22 August 2006 (EDT)