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Revision as of 16:54, 30 August 2007

Question of crit and PvP

This section implies that crit is good for PvP, but I haven't found anything that shows why. Well, by chance you may be able to surprise the opponent, but that is unreliable. I claim that high +dmg will be just as beneficial. Not only that, but crits can be resisted by Resiliance, while +dmg can not. -- LarsPensjo 05:44, 23 April 2007 (EDT)

Meanwhile, I can give an example: Suppose you would duel against an identical player, with exactly the same prerequisits, and that it takes 5 shadowbolts on average to win. Then you would win 50% on average.

Now suppose one of you sacrifice 25 +dmg for +1% more crit chance. That means that once every 100 Shadowbolts (on average) the one with higher crit would win. That is once every 20 duels. But the 19 other duels, the one with higher +dmg would win. Would you chose the higher crit? -- LarsPensjo 10:55, 23 April 2007 (EDT)

Critical Talents

This is about talents such as moonkin form and Thundering strikes. At first glance, these talents don't seem too useful, since if criticals give 200% damage, moonkin aura, for example, gives only a 3% damage increase to effected characters, less if those characters already have chances to critically hit either naturally or from equipment.

The talents are described as providing "large damage increases", or something along those lines, so is there something extra to critical hits? (In the case of thundering strikes, It would work well with flurry, but something like moonkin form and totem of wrath don't seem that useful on their own.)Minionman 16:26, 15 May 2007 (EDT)