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:You most likely heard people suggesting it, because that isn't how it works, making spell haste useless for DoTs. {{User:Zurr/Sig3}} 05:45, 7 June 2008 (UTC)
 
:You most likely heard people suggesting it, because that isn't how it works, making spell haste useless for DoTs. {{User:Zurr/Sig3}} 05:45, 7 June 2008 (UTC)
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::That doesn't make it useless for DoTs. you still cast them faster (including GCD as of 2.4) so you can put more on before they expire, or get more time for (hasted) direct spells while they tick before the refresh. DoTs would be OP if haste worked on the ticks too. Remember on boss fights you count the effective DPS of a DoT by total damage divided by *cast* time. This is why warlocks can put out damage comparable to mages, they are firing shadowbolts while their DoTs tick. [[User:Mes|mes]] ([[User talk:Mes|talk]]) 20:18, 24 June 2008 (UTC)
   
 
== Losing casting speed ==
 
== Losing casting speed ==

Revision as of 20:18, 24 June 2008

General Cooldown and Casting Speed

I had some experience, when i cast spells with some spell haste rating it modified my general cooldown with the same amount.

For example, when i cast an instant spell, i can cast it faster, and when i cast 1,5 sec base cast time spells, the general cooldown didnt setback my repeated casts.

This is only my experience so please try to verify this or tell if you tried it and didnt work for you.

--Vidinufi 14:12, 18 November 2007 (UTC)

Spell pushback resistance is additive in my experience, though I'd be interested to hear from anyone who has found otherwise. Ligur 07:22, 4 December 2007 (UTC)

DoT effects

Don't Spell Haste shorten the duration of DoT effects (without reducing the damage) like it does for channeling spells?
Heard this somewhere but not sure on the truth...

Ramperkash, 70 Tauren Balance Druid 13:11, 17 January 2008 (UTC)


You most likely heard people suggesting it, because that isn't how it works, making spell haste useless for DoTs.   Zurr  TC 05:45, 7 June 2008 (UTC)


That doesn't make it useless for DoTs. you still cast them faster (including GCD as of 2.4) so you can put more on before they expire, or get more time for (hasted) direct spells while they tick before the refresh. DoTs would be OP if haste worked on the ticks too. Remember on boss fights you count the effective DPS of a DoT by total damage divided by *cast* time. This is why warlocks can put out damage comparable to mages, they are firing shadowbolts while their DoTs tick. mes (talk) 20:18, 24 June 2008 (UTC)

Losing casting speed

Combining earth shield with the shaman talent healing focus does, in fact, prevent any pushback from damage. I tested this by pulling every mob in RFC, casting earth shield and spamming healing wave. Unless concentration aura behaves differently (and there is no reason to think it does), it is very possible to completely avoid interruption caused by damage. I have reverted this page back to the correct version.

You are wrong, you have chosen to low Mobs to get interrupted. Try the same in Zul'Aman, fifth Boss, Hexlord or so was his name. Even with earth shield and aura you will experience pushback. I'm sure about it, as I was there with my Sham healing: no way not to get interrupted.Regards, Wosiu.
Level difference has no real effect on spell pushback, different mobs shouldn't make a difference either. It has to be something special Hexlord does.   Zurr  TC 05:44, 7 June 2008 (UTC)
Level Difference has effect on mobs hit chance. If you choose low level mob, chance that it will hit you is so low that, together wit your 80,5% chance not to be interrupted, it can give you a feeling that there is no push back at all. It's not true. Please test it before changing it over and over again. And do your test on real opponent, not on mobs/player that have nearly no chance to hit you. And no, Hexlord has no special abilities to interrupt spells, it's just a source of constant damage that hits you. As I'm playing Arcan Mage, I know what I'm talking about: my Arcan Missiles have no push back at all when fighting Hexlord.
Start properly signing your entries on talk pages. Dodge, parry and block are disabled while casting, making it much more likely that low levels will hit you, it is already easy for NPCs to hit you if you are casting. Back when I was holy, I would solo cap enemy GYs in AV by spamming consecration and heals to kill the guarding NPCs and I never got any push-back. You just went and changed it without any kind of post on the talk page when hundreds of people have witnessed no spell push back with with a combination of 2 antispell pushback abilities/talents. It should be changed back until some kind of proof is presented other then "this one time in ZA against this one boss".   Zurr  TC 04:25, 10 June 2008 (UTC)