Template:Warlock Summons
Rank | Level Req | Type | Mana Cost | Description | From |
---|---|---|---|---|---|
1 | 30 | Demonology | 80% Base | Summons a Felhunter for the Warlock to use as a pet. Requires a Soul Shard. | Quest |
Pet Abilities
- [Paranoia]
- Increases the [Stealth] detection for the Felhunter's Warlock master and his/her party members. Very useful for trying to find Rogues, Druids, or any class that can play Night Elves, since they all have the ability to become hidden. There is no casting time, cooldown, or mana cost; [Paranoia] is a permanent buff to anyone in the party who stays within 30 yards of the Felhunter. Note that Paranoia does not assist with [Invisibility] detection.
- Tainted Blood
- This is a self-buff the Felhunter can cast (instant-cast, no cooldown, 1-minute duration) that reduces the Attack Power of anyone who strikes it directly with a melee attack. Every enemy that hits the Felhunter directly with a melee attack acquires a debuff reducing its Attack Power for 10 seconds, and this debuff can stack up to 5 times. So, after hitting the Felhunter 5 times, an enemy's power will be reduced by 85/115/160/200. This ability can be set to auto-cast; if so, the game's AI will automatically have the Felhunter cast Tainted Blood on itself whenever it enters into combat. It incurs a mana cost only when the Felhunter casts it; it doesn't use any more mana no matter how many hits the Felhunter takes.
- [Devour Magic]
- Removes 1 harmful Magic effect from the Felhunter's Warlock master or one of his/her allies or removes 1 beneficial Magic effect from an enemy. If [Devour Magic] is successfully it will heal the Felhunter. [Devour Magic] counts as a dispel and can be resisted via abilities such as [Contagion] that make dispels harder. This instant-cast ability has an 8-second cooldown.
- [Spell Lock]
- Felhunter skill, best described as a hybrid of [Silence] and [Counterspell]. When it is initially used, it will silence the target, regardless of the target's action. However, if the enemy was in the process of casting a spell, then the spell will be interrupted, and the target will be unable to cast a spell from the same school of magic for either 5 or 6 seconds. This is an instant-cast ability with a 24-second cooldown.
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