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*[[Shaman]]: Bash ([[Feral Spirit]])
 
*[[Shaman]]: Bash ([[Feral Spirit]])
 
*[[Warlock]]: [[Shadowfury]] ([[Warlock Talents|Trainable Talent]]);
 
*[[Warlock]]: [[Shadowfury]] ([[Warlock Talents|Trainable Talent]]);
*[[Warrior]]: [[Intercept]], [[Charge]], [[Concussion Blow]] ([[Warrior Talents|Talent]]), [[Improve Revenge]] ([[Warrior Talents|Talent]]), [[Shockwave]] ([[Warrior Talents|Talent]]),;
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*[[Warrior]]: [[Intercept]], [[Charge]], [[Concussion Blow]] ([[Warrior Talents|Talent]]), [[Improved Revenge]] ([[Warrior Talents|Talent]]), [[Shockwave]] ([[Warrior Talents|Talent]]),;
   
   

Revision as of 03:05, 22 October 2009

Stun effects are a form of crowd control that will cause a victim to be unable to move or perform most actions for a period of time. Stuns are significantly more effective than snare or root effects, since they prevent the victim from taking any action. Consequently, stuns are almost always very short duration effects.

Stun effects are similar to Sleep Effects in that they also prevent a victim from taking action. However, the Undead racial ability Spell shadow raisedead [Will of the Forsaken] (which removes Sleep, Charm, and Fear effects) will not remove a stun. Additionally, stuns are not broken by damage.

Examples of abilities that stun opponents:


Note that due to diminishing returns, after three stuns (not to be confused with disorients) within a short period of time, the target will become temporarily immune. For example, if the Mage ability Spell holy greaterheal [Impact] is triggered more than three times in a short period of time, the target will show immunity towards a fourth Impact. There are however two diminishing returns categories, one for activated stuns, which include most stun effects, and one for proc stuns, which include the stuns from procs such as Ability warrior revenge [Improved Revenge]. Cheap Shot also has it's own separate diminishing returns category. Using stuns in one category will not affect the duration of stuns in the other category. Also, unlike many crowd control effects, most stuns suffer diminishing returns even in PvE encounters. cc

Counters

See also