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*[[Shaman]]: Bash ([[Feral Spirit]]) |
*[[Shaman]]: Bash ([[Feral Spirit]]) |
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*[[Warlock]]: [[Shadowfury]] ([[Warlock Talents|Trainable Talent]]); |
*[[Warlock]]: [[Shadowfury]] ([[Warlock Talents|Trainable Talent]]); |
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− | *[[Warrior]]: [[Intercept]], [[Charge]], [[Concussion Blow]] ([[Warrior Talents|Talent]]), [[ |
+ | *[[Warrior]]: [[Intercept]], [[Charge]], [[Concussion Blow]] ([[Warrior Talents|Talent]]), [[Improved Revenge]] ([[Warrior Talents|Talent]]), [[Shockwave]] ([[Warrior Talents|Talent]]),; |
Revision as of 03:05, 22 October 2009
Stun effects are a form of crowd control that will cause a victim to be unable to move or perform most actions for a period of time. Stuns are significantly more effective than snare or root effects, since they prevent the victim from taking any action. Consequently, stuns are almost always very short duration effects.
Stun effects are similar to Sleep Effects in that they also prevent a victim from taking action. However, the Undead racial ability [Will of the Forsaken] (which removes Sleep, Charm, and Fear effects) will not remove a stun. Additionally, stuns are not broken by damage.
Examples of abilities that stun opponents:
- Deathknight: Gnaw (Ghoul, requires [Master of Ghouls]; Also available via [Raise Ally])
- Druid: [Bash] ( [Bear Form]), [Pounce] ( [Cat Form]), [Maim] ( [Cat Form])
- Hunter: [Intimidation] (Talent);
- Mage: [Impact] (Talent proc which allows Fire Blast to stun);
- Paladin: [Hammer of Justice], [Seal of Justice];
- Rogue: [Kidney Shot], [Cheap Shot];
- Shaman: Bash ( [Feral Spirit])
- Warlock: [Shadowfury] (Trainable Talent);
- Warrior: [Intercept], [Charge], [Concussion Blow] (Talent), [Improved Revenge] (Talent), [Shockwave] (Talent),;
Note that due to diminishing returns, after three stuns (not to be confused with disorients) within a short period of time, the target will become temporarily immune. For example, if the Mage ability [Impact] is triggered more than three times in a short period of time, the target will show immunity towards a fourth Impact. There are however two diminishing returns categories, one for activated stuns, which include most stun effects, and one for proc stuns, which include the stuns from procs such as [Improved Revenge]. Cheap Shot also has it's own separate diminishing returns category. Using stuns in one category will not affect the duration of stuns in the other category. Also, unlike many crowd control effects, most stuns suffer diminishing returns even in PvE encounters. cc
Counters
- Items that can dispel snare effects:
- Hunters with the Tier 9 [The Beast Within] talent are immune to stun as are their pets when using [Bestial Wrath] for 18 sec.
- Mages can use [Blink] to free themselves from stuns.
- PvP trinkets
- The Orc racial trait Hardiness reduces stun duration by 15%
- Deathknight talent [On a Pale Horse] 2/2 reduces stun duration by 20%
- Druid talent Primal Tenacity 3/3 reduces damage taken while stunned by 30%
- Paladin talent [Stoicism] 3/3 reduces stun duration by 30%
- Paladin talent [Divine Purpose] 2/2 allows [Hand of Freedom] to remove stun effects on the target.
- Warrior talent [Second Wind] 2/2 regenerates 20 rage and 10% of total health over 10 seconds after being stunned.
See also
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