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Use of this skill will usually force an NPC caster to enter melee combat, where they are at a considerable disadvantage. |
Use of this skill will usually force an NPC caster to enter melee combat, where they are at a considerable disadvantage. |
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− | == |
+ | ==Patch changes== |
− | * |
+ | *{{Patch 2.1.0|note=Duration reduced to 5 seconds (rank 1) and 6 seconds (rank 2), and cooldown reduced to 24 seconds.}} |
− | * |
+ | *{{Patch 1.7.0|note=In addition to interrupting spellcasting, it will now silence the target for a short duration.}} |
{{Warlock minions}} |
{{Warlock minions}} |
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[[Category:Minion abilities]] |
[[Category:Minion abilities]] |
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[[Category:Powers]] |
[[Category:Powers]] |
Revision as of 20:59, 9 September 2010
Spell Lock | |
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Usable by | |
Class | Warlock |
Pet | Felhunter |
Properties | |
School | Shadow |
Cooldown | 24 sec |
Related debuff | |
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Spell Lock is a Warlock Felhunter skill, best described as a hybrid of [Silence] and [Counterspell]. When used, it will silence its target for 3 seconds; if the target was in the process of casting a spell, however, then the spell will be interrupted and, depending on Spell Lock's rank, the target will be unable to cast a spell from the same school of magic for either 5 or 6 seconds. This is an instant-cast ability with a 24-second cooldown.
Rank Table
Rank | Level | Mana | Silences for: | Locks for: |
---|---|---|---|---|
1 | 36 | 120 | 3 sec | 5 sec |
2 | 52 | 200 | 3 sec | 6 sec |
Tips and Tactics
Spell Lock, like all of the Minion skills, can be set to Auto-cast; however, as the AI will normally use this skill to immediately [Silence] its target, rather than attempt an arguably more beneficial interrupt, it might be more viable to disable this. Disabling auto-cast will allow the Warlock to decide if a spell is worth interrupting, or if the target is enough of a threat to use an interrupt on.
Use of this skill will usually force an NPC caster to enter melee combat, where they are at a considerable disadvantage.
Patch changes
- Patch 2.1.0 (2007-05-22): Duration reduced to 5 seconds (rank 1) and 6 seconds (rank 2), and cooldown reduced to 24 seconds.
- Patch 1.7.0 (2005-09-13): In addition to interrupting spellcasting, it will now silence the target for a short duration.
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