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Template:Stub/Cataclysm

MobCorla, Herald of Twilight
No image available
Race Human (Humanoid)
Level 82 - 87 (heroic) Elite
Location Blackrock Caverns
Status Killable
Blackrock Caverns

Rom'ogg Bonecrusher
Corla, Herald of Twilight
Karsh Steelbender
Beauty
Ascendant Lord Obsidius

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Corla, Herald of Twilight is the second boss of the Blackrock Caverns in World of Warcraft: Cataclysm.

Objective of

Abilities

Corla's abilities

  • Ability Hunter Readiness Aura of Acceleration: Friendly creatures near Corla are accelerated, increasing their movement by 50% and attack speed by 100%.
  • Spell Shadow ChillTouch Dark Command: Issues a dark command, causing the targeted enemy to flee in terror for 4 sec and inflicting 28000 Shadow damage over the duration.

Evolved Twilight Zealots

  • Ability Rogue BloodSplatter Blood of the Evolved: The blood of the Evolved Twilight Zealot coats your weapons, granting a 30% chance to deal additional 2975 to 4025 Physical damage when your bleed effects damage an enemy.
  • Ability Warrior VictoryRush Force Blast: Inflicts 6300 to 7700 Physical damage to an enemy, knocking it down.
  • Spell Shadow RitualOfSacrifice Gravity Strike: Inflicts damage equal to 70% of an enemy's current health and briefly reduces its Attack Power by 1000.
  • Ability backstab Grievous Whirl: A vicious attack that deals 7125 to 7875 Physical damage and causes the target to bleed profusely until fully healed. Deals 750 damage every 2 seconds until healed.
  • Spell Shadow RitualOfSacrifice Shadow Strike: Step through the shadows to appear behind an enemy target and strike for 35000 Shadow damage.

Strategy

Corla has 3 adds in front of her called Zealots. While they are praying in front of her they are harmless. However, you will notice before the boss is pulled that there is a beam of purple light being channeled from the purple dragon at the top of the room to the zealots. The "beam of purple light" is the key mechanic to this fight.

Once the main tank pulls, the beam of purple light will start to transform each of the 3 adds into an EVOLVED twilight zealot. When a zealot becomes EVOLVED, they are now lethal and deal massive amounts of damage to the main tank. However, if a player (any party member) stands in the way of a beam (inbetween the zealot and the dragon above) the zealot will NOT transform into its EVOLVED form.

So, why can't 3 party members just stand in the beams (one party member in each purple beam of light) and prevent any zealot from transforming? Glad you asked. While a party member is standing in the beam (therefore preventing the zealot from being in the beam) you will notice a stacking debuff. The debuff builds up rather quickly. I refer to this debuff as the "MC DEBUFF" (MC = Mind Controlled). If the debuff reaches 100, the player standing in the beam will become mind controlled and will be turned on his/her's own party members as an enemy (therefore leading to a wipe). 100 sounds like a lot, but the debuff stacks rather quickly.

So, preventing a zealot from transforming makes you mind conrolled and its a wipe, but not preventing them from transforming makes them kill you, and once again its a wipe. So how the heck do we do this? Now let's get to the mechanic.

Mark 2 zealots, one with a SKULL and one with a CROSS (or any raid markers really). The UNMARKED zealot will never have a party member in front of it, and therefore you will INTENTIONALLY let that zealot transform. The tank will pull the boss, and be ready to pick up the EVOLVED zealot when the normal zealot transforms.

The other 4 party members will have to divide into 2 groups of 2. Each group gets assigned one zealot to prevent from transforming. One person in the group will stand in the beam (thus preventing the transformation) until their debuff gets to about 70+. Then, that person will need to get away from the beam to prevent accidentally getting 100 stacks of the debuff and becoming mind controlled. When one person moves out of the beam, the other person in the group then needs to step in the beam. Both groups keep alternating who is standing in the beam to prevent two zealots from transforming.

After you down the first EVOLVED zealot, you're now going to focus on the zealot you marked with a skull. Whatever group was on the skull will stop standing in the beam. Now the tank will pick up the skull zealot after it transforms. Remember, the party must switch and quickly dps down any EVOLVED zealots. Whenever, an evolved zealot is not up, the group should just focus dps on the boss. After killing the skull zealot, only the cross zealot should be left. Now the group responsible for the cross zealot moves out of the beam, lets that zealot become EVOLVED, the tank picks up the cross EVOLVED zealot, and the group focuses dps on the evolved zealot. After downing all 3 EVOLVED zealots, you just dps down the boss. Cake.

It is important to note that the dpser's must continue to dps, and the healer must continue to heal while in the beam. Your tank can be in one of your groups, but it can be confusing for the tank to pick up the first zealot after it transforms, tank the boss, and try not to get MCed from standing in the beam too long. It's much easier for the healer to just focus on healing and move out of the beam. Let the tank hold aggro on the boss, pick up zealots, and then position the boss and zealots. By position, i mean: the tank when he first pulls the boss should bring the boss inbetween the two marked zealots, so that any melee dpser's in the beam groups can continue to dps. After a zealot transforms, once again the tank should pull the EVOLVED zealot and the boss within range of the rest of the party. If the tank was a part of a group, when it was the tank's turn to stand in the beam, he may not be able to position the boss and adds in such a way that everyone can be in range to dps them. Also for this reason, whichever two zealots you choose to mark, you should mark two zealots right next to each other. Never mark the far left and far right zealots together, ALWAYS MARK THE MIDDLE ZEALOT and either the far left OR far right

In case more than one zealot evolves, make sure everyone targets the unmarked first, then skull then cross. This way it is always assured that the group is targeting the same enemy in a controlled manner.

Quotes

Aggro
  • HERETICS! You will suffer for this interruption!
Evolved Zealot
  • Bask in his power! Rise as an agent of the master's rage!
Killing a player
  • There is only one true path of enlightenment! DEATH!
Death
  • For the master I die a thousand times... A thousan...

Loot

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Heroic
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    • Armbands of Change (heroic)
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    • Corla's Baton (heroic)
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    • Grace of the Herald (heroic)
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  • Inv misc questionmark
    • Renouncer's Cowl (heroic)
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  • Inv misc questionmark
    • Signet of Transformation (heroic)
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Related achievements

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