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* 1H Melee: 2.4 |
* 1H Melee: 2.4 |
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* 2H Melee: 3.3 |
* 2H Melee: 3.3 |
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− | + | ''In most cases, you'll be dealing with a 1H melee weapon.'' |
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==== Normal Hit ==== |
==== Normal Hit ==== |
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− | (Attack Power / 14) * Normalized Weapon Speed + Weapon Damage |
+ | (Attack Power / 14) * Normalized Weapon Speed + Weapon Damage '''+ 68''' = Damage |
− | + | ''Notice the +68 damage added by Sinister Strike.'' |
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==== Critical Hit ==== |
==== Critical Hit ==== |
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− | [(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage + 68] |
+ | [(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage + 68] '''* 2''' = Damage |
− | + | ''A critical hit multiplies the damage done by 2.'' |
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== Advanced Formulas == |
== Advanced Formulas == |
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=== Lethality === |
=== Lethality === |
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With the full 5 talent points, [[Lethality]] "Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%." |
With the full 5 talent points, [[Lethality]] "Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%." |
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− | [(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage + 68] * 2 |
+ | [(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage + 68] * 2'''.3''' = Damage |
− | + | ''The critical hit multiplier gains the additional 30%(.3 in decimal) bonus from lethality.'' |
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=== Aggression === |
=== Aggression === |
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==== Normal Hit ==== |
==== Normal Hit ==== |
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− | [(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage + 68] |
+ | [(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage + 68] '''* 1.06''' = Damage |
− | + | ''The Sinister Strike damage is now multiplied by 106%(1.06 in decimal) to add in the bonus from Aggression.'' |
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==== Critical Hit ==== |
==== Critical Hit ==== |
Revision as of 10:01, 20 January 2007
Overview
Sinister Strike is a Rogue ability, one of the two that a Rogue starts with at level 1, the other being Eviscerate. It is an instant attack using the main-hand weapon, and adds X damage. It currently comes in 8 ranks, as follows:
- Rank 1: Adds 3 Damage
- Rank 2: Adds 6 Damage
- Rank 3: Adds 10 Damage
- Rank 4: Adds 15 Damage
- Rank 5: Adds 22 Damage
- Rank 6: Adds 38 Damage
- Rank 7: Adds 52 Damage
- Rank 8: Adds 68 Damage
For more detailed information about the skill, go here.
Basic Formulas
Before we get too worried about the Sinister Strike formula, it is important to understand the basic damage formula.
- All of the following formula will have to be done twice, using minimum weapon damage once, and maximum weapon damage in order to determine the damage range. Alternatively you could use the average between the two to determine your average Sinister Strike damage.
White Attack
This is the basic "White Attack" formula, which is the basis for the Sinister Strike formula.
(Attack Power / 14) * Weapon Speed + Weapon Damage = Damage
Sinister Strike
The formula will be shown using Sinister Strike Rank 8.
You'll notice that the "Weapon Speed" is substituted by "Normalized Weapon Speed" because we're dealing with an instant attack.
Normalized weapon speeds are as follows.
- Dagger: 1.7
- 1H Melee: 2.4
- 2H Melee: 3.3
In most cases, you'll be dealing with a 1H melee weapon.
Normal Hit
(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage + 68 = Damage
Notice the +68 damage added by Sinister Strike.
Critical Hit
[(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage + 68] * 2 = Damage
A critical hit multiplies the damage done by 2.
Advanced Formulas
We mustn't forget that there are two Rogue talents that affect the amount of damage done by Sinister Strike.
Lethality
With the full 5 talent points, [Lethality] "Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%."
[(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage + 68] * 2.3 = Damage
The critical hit multiplier gains the additional 30%(.3 in decimal) bonus from lethality.
Aggression
With the full 3 talent points, [Aggression] "Increases the damage of your Sinister Strike and Eviscerate abilities by 6%."
Normal Hit
[(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage + 68] * 1.06 = Damage
The Sinister Strike damage is now multiplied by 106%(1.06 in decimal) to add in the bonus from Aggression.
Critical Hit
([(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage + 68] * 1.06) * 2 = Damage
Lethality & Aggression
([(Attack Power / 14) * Normalized Weapon Speed + Weapon Damage + 68] * 1.06) * 2.3 = Damage
Examples
All examples are done with 700 Attack Power and a Template:Lepic using the Max damage.
White Attack
(700 / 14) * 2.5 + 168 = 293
Critical Hit
[(700 / 14) * 2.5 + 168] * 2 = 586
Sinister Strike
(700 / 14) * 2.4 + 168 + 68 = 356
Sinister Strike Critical Hit
[(700 / 14) * 2.4 + 168 + 68] * 2 = 712
Sinister Strike with Aggression
[(700 / 14) * 2.4 + 168 + 68] * 1.06 = 377
Sinister Strike Critical Hit with Aggression
([(700 / 14) * 2.4 + 168 + 68] * 1.06) * 2 = 755
Sinister Strike Critical Hit with Lethality
[(700 / 14) * 2.4 + 168 + 68] * 2.3 = 819
Sinister Strike Critical Hit with Aggression & Lethality
([(700 / 14) * 2.4 + 168 + 68] * 1.06) * 2.3 = 868