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{{For|lore|blood mage}}
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{| class="navbox" style="font-size:100%; margin-bottom:0.5em;" cellpadding="5"
 
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{{WC3UnitBox
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|name=Blood Mage
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|race=[[Human]] ([[Blood elf]])
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|image=BTNBLoodMage2.png
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|imgsize=
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|image2=Bloodmage.gif
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|imgsize2=
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|role=
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|base_unit=N/A
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|faction=[[Alliance of Lordaeron|Human Alliance]]
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|upgrade=
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|armortype=Flesh
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|attacktype1=Hero
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|cooldown=1.64
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|attack1=24 avg (51 avg<font title="Stats at level 10" color="red">*</font>)
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|range=600
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|unittargets1=Ground, Structure, Debris, Air, Item, Ward
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|weapontype=Missile
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|attacktype2=
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|cooldown2=
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|attack2=
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|range2=
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|unittargets2=
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|weapontype2=
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|armor=2 (5<font title="Stats at level 10" color="red">*</font>)
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|defensetype=Hero
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|unittargetclassification=Ground
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|speed= Fast (300)
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|sound=[[Quotes of Warcraft III/Human Alliance#Blood Mage|BloodElfSorceror]]
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|agiperlevel=1
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|buildtime=55
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|food=5
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|goldbountyawarded=38-54
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|gold=425
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|hp=550 (1000<font title="Stats at level 10" color="red">*</font>)
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|hpregenrate=0.25 (1.25<font title="Stats at level 10" color="red">*</font>)
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|hpregentype=Always
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|intperlevel=3
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|level=1-10
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|lumber=100
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|mana=285 (690<font title="Stats at level 10" color="red">*</font>)
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|manaregen=0.01 (1.51<font title="Stats at level 10" color="red">*</font>)
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|primaryatr=Intelligence
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|priority=9
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|repair=
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|daysight=1800
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|nightsight=800
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|sleeps=False
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|agibase=14
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|intbase=19
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|strbase=18
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|strperlevel=2
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|transport=1
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|unittype=
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|req=N/A
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|hotkey=B
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|timedlife=
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|produced=[[Altar of Kings]]
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|weapon=
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}}
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Many of the stoic [[high elves]], reeling from the loss of their ancient homeland, [[Quel'Thalas]], have given in to their hatred and despair and embraced the dark side of their magical natures. Calling themselves '[[Blood Elves]]' - these cold hearted refugees seek to expand their remaining magical powers at any cost - even if it means courting the infernal powers of the [[Burning Legion]]! Though still loyal to the [[Alliance]], the Blood Elves' passions will lead them not only to the highest pinnacles of power, but to the darkest depths of madness.
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==Statistics==
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{| class="darktable" style="text-align:center"
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! Level !! Attack (Ground/Air) !! Armor !! Strength !! Agility !! Intelligence !! Hit Points !! Mana
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|- class="alt"
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| 1 || 24-34 [29 avg]/None || 4 || 22 || 13 || 17 || 650 || 255
 
|-
 
|-
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| 2 || 26-36 [31 avg]/None || 4 || 24 || 14 || 18 || 700 || 270
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! Welcome to WoWWiki!
 
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|- style="text-align:left;"
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|- class="alt"
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| 3 || 29-39 [34 avg]/None || 5 || 27 || 16 || 20 || 775 || 300
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|-
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[[Image:Wiki.png|70px|right|Wiki logo]]
 
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| 4 || 32-42 [37 avg]/None || 5 || 30 || 17 || 22 || 850 || 330
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Hello, '''{{BASEPAGENAME}}''', and welcome to '''[[WoWWiki:About|WoWWiki]]''', the Warcraft wiki! Thank you for your contributions, and we heartily [[WoWWiki:Be bold in updating pages|encourage you to continue contributing]]!
 
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|- class="alt"
{{spc}}
 
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| 5 || 34-44 [39 avg]/None || 6 || 32 || 19 || 24 || 900 || 360
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|-
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| 6 || 37-47 [42 avg]/None || 6 || 35 || 20 || 26 || 975 || 390
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|- class="alt"
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| 7 || 40-50 [45 avg]/None || 7 || 38 || 22 || 27 || 1050 || 405
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|-
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| 8 || 42-52 [47 avg]/None || 7 || 40 || 23 || 29 || 1100 || 435
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|- class="alt"
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| 9 || 45-55 [50 avg]/None || 8 || 43 || 25 || 31 || 1175 || 465
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|-
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| 10 || 48-58 [53 avg]/None || 8 || 46 || 26 || 33 || 1250 || 495
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|}
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==Hero names==
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[[Eldin Sunstrider]], Tanin Hawkwing, Lorn Bloodseeker, Aldos Firestar, Gilaras Drakeson, [[Hale Magefire]], Kath'ranis Remar, Tyoril Sunchaser, [[Sylvos Windrunner]], [[Tenris Mirkblood]], Marakanis Starfury, Geldor Earthfire, Halendor Burnkin, [[Kelen the Destroyer]].
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==Information==
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A mystical Hero, adept at controlling magic and ranged assaults. Though still members of the Alliance, the Blood Elves have begun to turn to the darkest parts of magic, abandoning the water and frost spells of the [[Kirin Tor]] for the fire and heat of what some people fear to be Demonic magic. Attacks land and air units.
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==Spells and abilities==
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===<span style="color:yellow">F</span>lame Strike===
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[[File:BTNWallOfFire.png|left]]
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:Conjures a pillar of fire which damages ground units in a target area over time.
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{{clrl}}
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{| class="darktable" style="text-align:center"
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! Level !! Duration !! Cooldown !! Mana Cost !! Range !! Area of Effect !! Allowed Targets !! Effect !! Hero Level Req
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|- class="alt"
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| 1 || 6 sec. || 10 sec. || 135 || 80 || 20 || Ground, Enemy, Neutral, Friend, Building, Self, Tree || 45 damage/sec. for 3 seconds, minor damage for 6 sec. || 1
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|-
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| 2 || 6 sec. || 10 sec. || 135 || 80 || 20 || Ground, Enemy, Neutral, Friend, Building, Self, Tree || 80 damage/sec. for 3 seconds, light damage for 6 sec. || 3
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|- class="alt"
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| 3 || 6 sec. || 10 sec. || 135 || 80 || 20 || Ground, Enemy, Neutral, Friend, Building, Self, Tree || 110 damage/sec. for 3 seconds, moderate damage for 6 sec. || 5
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|}
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Flamestrike damage is capped to 6 targets. If more than 6 targets are hit, the damage done to 6 targets normally is split evenly across all available targets.
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The area listed is the full damage area, not the total area.
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Flame Strike can be used to clear trees.
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===<span style="color:yellow">B</span>anish===
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[[File:BTNBanish.png|left]]
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:Turns a unit ethereal and slows its movement speed by 50% for 18 seconds (at level 3). Ethereal units cannot attack, but they can cast spells and will take 66% more damage from Magic attacks and spells. Beneficial spells providing healing will also have a greater effect upon ethereal units.
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{{clr}}
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{| class="darktable" style="text-align:center"
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! Level !! Duration (Hero) !! Cooldown !! Mana Cost !! Range !! Area of Effect !! Allowed Targets !! Effect !! Hero Level Req
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|- class="alt"
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| 1 || 12 (4) sec. || N/A || 75 || 80 || Unit || Air, Ground, Organic, Self || Unit turned Ethereal || 1
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|-
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| 2 || 15 (5) sec. || N/A || 60 || 80 || Unit || Air, Ground, Organic, Self || Unit turned Ethereal || 3
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|- class="alt"
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| 3 || 18 (6) sec. || N/A || 50 || 80 || Unit || Air, Ground, Organic, Self || Unit turned Ethereal || 5
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|}
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This ability is useful for putting powerful combat units out of battle such as a [[Tauren (Warcraft III)|Tauren]] or [[Knight (Warcraft III)|Knight]]. You can also use this for Creeping by casting Banish on a powerful Creep that you want to disable, similar to how you would use Sleep. Banish can also be used to protect your own spell casters from being attacked by combat units. Banish is also useful against enemy Combat heroes such as a [[Blademaster (Warcraft III)|Blademaster]] or [[Demon Hunter (Warcraft III)|Demon Hunter]].
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Banished Units take 66% more damage from magic and spell attacks.
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Using Banish with great Hero killing spells can amplify the damage to a great extent. Casting Banish before using a Level 3 Storm Bolt gives off a bonus 350 x 66% = 231 damage to non-hero units! This works wonders on heroes.
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===Sipho<span style="color:yellow">n</span> Mana===
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[[File:BTNManaDrain.png|left]]
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:Transfers mana between the Blood Mage and a target. Drains mana from an enemy, or transfers mana to an ally. Siphon Mana can push the Blood Mage's mana over its maximum value, though excess mana drains off rapidly if not used.
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{{clr}}
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{| class="darktable" style="text-align:center"
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! Level !! Duration !! Cooldown !! Mana Cost !! Range !! Area of Effect !! Allowed Targets !! Effect !! Hero Level Req
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|- class="alt"
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| 1 || 6 sec. || 6 sec. || 10 || 60-80 || Unit || Air, Ground, Enemy, Organic, Neutral || 15 mana drained/sec. || 1
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|-
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| 2 || 6 sec. || 6 sec. || 10 || 60-80 || Unit || Air, Ground, Enemy, Organic, Neutral || 30 mana drained/sec. || 3
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|- class="alt"
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| 3 || 6 sec. || 6 sec. || 10 || 60-80 || Unit || Air, Ground, Enemy, Organic, Neutral || 45 mana drained/sec. || 5
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|}
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*Use this ability to get back mana when you are out or to remove mana from enemy units. The ability will keep draining mana until the target is at a distance of 80.
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*Use this spell against Heroes that require heavy Mana usage such as the Archmage, Far Seer, Keeper of the Grove and Lich to prevent heavy damage from their spells. It is also a good idea to use it on Heroes to prevent them from using their Ultimates.
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*Trying to transfer to another hero of your own gives the message "..only enemy units..". However, this is only true for the campaign.
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;Siphon Mana Counters
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This spell is a "leash" spell must be maintained to get the full effect. If the enemy passes out of range, the spell will end prematurely.
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  +
You can interrupt this spell with spells such as:
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:Humans: Sorceress - Polymorph (uncastable on heroes)
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:Humans: Dragonhawk Rider - Aerial Shackles (uncastable on ground units)
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:Humans: Mountain King - Storm Bolt
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:Humans: Mountain King - Bash (uncastable on air units)
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:Orcs: Raider - Ensnare
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:Orcs: Tauren Chieftain - War Stomp (uncastable on air units)
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:Orcs: Witch Doctor - Stasis Trap (uncastable on air units)
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:Orcs: Shadow Hunter - Hex
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:Night Elves: Druid of the Talon - Cyclone (uncastable on air units)
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:Night Elves: Keeper of the Grove - Entangling Roots (uncastable on air units)
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:Undead: Crypt Fiend - Web (uncastable on ground units)
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:Undead: Dread Lord - Sleep
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:Undead: Dread Lord - Inferno (uncastable on air units)
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:Undead: Crypt Lord - Impale (uncastable on air units)
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:Neutral: Dark Ranger - Silence
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:Neutral: Dark Ranger - Charm (uncastable on heroes)
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:Neutral: Goblin Tinker - Cluster Rockets
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:Neutral: Pit Lord - Doom (uncastable on heroes)
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:Neutral: Fire Lord - Soul Burn
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:Neutral: Fire Lord - Volcano
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===Phoeni<span style="color:yellow">x</span> (Ultimate)===
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[[File:BTNMarkOfFire.png|left]]
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:Summons a powerful [[Phoenix (Warcraft III)|Phoenix]]. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix.
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{{clr}}
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{| class="darktable" style="text-align:center"
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! Level !! Duration !! Cooldown !! Mana Cost !! Range !! Area of Effect !! Allowed Targets !! Effect !! Hero Level Req
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|- class="alt"
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| N/A || N/A || 180+ sec. || 175 || N/A || N/A || N/A || Summons a [[Phoenix (Warcraft III)|Phoenix]] || 6
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|}
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This is useful for creating a powerful unit. Casting Phoenix when you already control a Phoenix results in the original Phoenix being destroyed, in much the same manner as Feral Spirit. [[Phoenix (Warcraft III)|Learn more]].
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Phoenixes cannot regenerate life from a [[Fountain of Health]].
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The only way to kill the phoenix is by destroying the egg before it hatches into a new phoenix.
  +
  +
==Manual description==
  +
A mystical Hero, adept at controlling magic and ranged assaults. Though still members of the [[Alliance]], the Blood Elves have begun to turn to the darkest parts of magic, abandoning the water and frost spells of the [[Kirin Tor]] for the fire and heat of what some people fear to be Demonic magic. Attacks land and air units.
   
  +
==World Editor description==
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Some links you may find useful:
 
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:''Mystical Hero, adept at controlling magic and ranged assaults. Can learn Flame Strike, Banish, Siphon Mana and Phoenix.''
−
* The [[:Category:Things to do|'''things to do''' category]] has lots of things to keep you busy!
 
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* Check out the '''[[Portal:Community|Community portal]]''' for some useful editors' links.
 
−
* Note that WoWWiki isn't an absolute democracy, but many decisions are [[WoWWiki:Voting policy|voted on]]. See a [[:Category:Votes in progress|list of '''votes in progress''']].
 
−
* Many WoWWikians frequent our [[WoWWiki:IRC|'''IRC Channel''']], on [irc://chat.freenode.net/wowwiki chat.freenode.net, #wowwiki].
 
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* '''Finally, please check out the site [[WoWWiki:Guidelines|guidelines]] and [[WoWWiki:Policies|policies]]!'''
 
{{spc}}
 
   
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==External links==
−
We hope you enjoy editing here and being a [[WoWWiki:WoWWikians|WoWWikian]]!<br/>Please sign your name on talk pages using four tildes (<code><nowiki>~~~~</nowiki></code>) as this will automatically produce your name and the date. If you have any questions, just ask on the relevant talk page, or visit the [[Forum:Index|'''WoWWiki Forums''']].
 
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<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
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|}''Again, welcome!'' &nbsp; --[[User:Ose|Ose]] <small>([[User talk:Ose|talk]])</small> 12:01, 19 August 2008 (UTC)
 
  +
Links that do not conform to the rules will be DELETED.
−
:Thank you. Then let me see what to do... :P --[[User:Cyrdaz|Cyrdaz]] ([[User talk:Cyrdaz#top|talk]]) 18:34, 19 August 2008 (UTC)
 
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Repeat violations may result in a BAN.
  +
Have a nice day. :) -->
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{{Elink|icon=blizzard|site=Battle.net|link=http://classic.battle.net/war3/human/units/paladin.shtml|desc=Warcraft III - Humans -> Units -> Blood Mage}}
   
−
== NDA on Cata alpha ==
 
   
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{{Warcraft III units}}
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Recent edits you made were reverted. I'd like to explain that [[WoWWiki:DNP policy|because Cataclysm Alpha is under an NDA]], we cannot post content from it without risking our "Official Fansite" status. --[[User:Eirik Ratcatcher|Eirik Ratcatcher]] ([[User talk:Eirik Ratcatcher|talk]]) 18:13, May 6, 2010 (UTC)
 
   
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[[Category:Warcraft III melee human heroes]]
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==Your opinion is desired==
 
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[[Category:Blood elves]]
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Hey, we're pretty much settled on [[Forum:Should WoWWiki leave Wikia?|leaving Wikia]], but I wanted to see if you had any input. Thanks. --{{User:Pcj/sig}} 00:57, October 10, 2010 (UTC)
 

Revision as of 12:56, 9 October 2010

For lore, see blood mage.
Blood Mage
BTNBLoodMage2
Bloodmage
Race Human (Blood elf)
Base unit N/A
Faction Human Alliance
Statistics
Hit points 550 (1000*)
Hit point regeneration Always
Hit point regeneration rate 0.25 (1.25*) HP/sec.
Mana 285 (690*)
Mana Regeneration rate 0.01 (1.51*) Mana/sec.
Unit Classified As Ground
Level 1-10
Gold 425 Gold
Lumber 100 Lumber
Food 5 Food
Produced at Altar of Kings
Build time 55 sec.
Requires N/A
Gold Bounty Awarded 38-54 BTNPillage
Transport slots 1
Attacking priority 9
Sleeps False
Hotkey B
Combat
Normal attack 24 avg (51 avg*)
Can attack Ground, Structure, Debris, Air, Item, Ward
Range 600
Attack type Hero
Cooldown 1.64 sec.
Weapon type Missile
Armor Type Flesh
Defense Type Hero
Armor 2 (5*)
Day Sight 1800
Night Sight 800
Movement Speed Fast (300)
Sound
Sound Set BloodElfSorceror
Hero Parameters
Primary Attribute Intelligence
Strength Infocard-heroattributes-str 18 (+2/level)
Agility Infocard-heroattributes-agi 14 (+1/level)
Intelligence Infocard-heroattributes-int 19 (+3/level)

Many of the stoic high elves, reeling from the loss of their ancient homeland, Quel'Thalas, have given in to their hatred and despair and embraced the dark side of their magical natures. Calling themselves 'Blood Elves' - these cold hearted refugees seek to expand their remaining magical powers at any cost - even if it means courting the infernal powers of the Burning Legion! Though still loyal to the Alliance, the Blood Elves' passions will lead them not only to the highest pinnacles of power, but to the darkest depths of madness.

Statistics

Level Attack (Ground/Air) Armor Strength Agility Intelligence Hit Points Mana
1 24-34 [29 avg]/None 4 22 13 17 650 255
2 26-36 [31 avg]/None 4 24 14 18 700 270
3 29-39 [34 avg]/None 5 27 16 20 775 300
4 32-42 [37 avg]/None 5 30 17 22 850 330
5 34-44 [39 avg]/None 6 32 19 24 900 360
6 37-47 [42 avg]/None 6 35 20 26 975 390
7 40-50 [45 avg]/None 7 38 22 27 1050 405
8 42-52 [47 avg]/None 7 40 23 29 1100 435
9 45-55 [50 avg]/None 8 43 25 31 1175 465
10 48-58 [53 avg]/None 8 46 26 33 1250 495

Hero names

Eldin Sunstrider, Tanin Hawkwing, Lorn Bloodseeker, Aldos Firestar, Gilaras Drakeson, Hale Magefire, Kath'ranis Remar, Tyoril Sunchaser, Sylvos Windrunner, Tenris Mirkblood, Marakanis Starfury, Geldor Earthfire, Halendor Burnkin, Kelen the Destroyer.

Information

A mystical Hero, adept at controlling magic and ranged assaults. Though still members of the Alliance, the Blood Elves have begun to turn to the darkest parts of magic, abandoning the water and frost spells of the Kirin Tor for the fire and heat of what some people fear to be Demonic magic. Attacks land and air units.

Spells and abilities

Flame Strike

BTNWallOfFire
Conjures a pillar of fire which damages ground units in a target area over time.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 6 sec. 10 sec. 135 80 20 Ground, Enemy, Neutral, Friend, Building, Self, Tree 45 damage/sec. for 3 seconds, minor damage for 6 sec. 1
2 6 sec. 10 sec. 135 80 20 Ground, Enemy, Neutral, Friend, Building, Self, Tree 80 damage/sec. for 3 seconds, light damage for 6 sec. 3
3 6 sec. 10 sec. 135 80 20 Ground, Enemy, Neutral, Friend, Building, Self, Tree 110 damage/sec. for 3 seconds, moderate damage for 6 sec. 5

Flamestrike damage is capped to 6 targets. If more than 6 targets are hit, the damage done to 6 targets normally is split evenly across all available targets.

The area listed is the full damage area, not the total area.

Flame Strike can be used to clear trees.

Banish

BTNBanish
Turns a unit ethereal and slows its movement speed by 50% for 18 seconds (at level 3). Ethereal units cannot attack, but they can cast spells and will take 66% more damage from Magic attacks and spells. Beneficial spells providing healing will also have a greater effect upon ethereal units.
Level Duration (Hero) Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 12 (4) sec. N/A 75 80 Unit Air, Ground, Organic, Self Unit turned Ethereal 1
2 15 (5) sec. N/A 60 80 Unit Air, Ground, Organic, Self Unit turned Ethereal 3
3 18 (6) sec. N/A 50 80 Unit Air, Ground, Organic, Self Unit turned Ethereal 5

This ability is useful for putting powerful combat units out of battle such as a Tauren or Knight. You can also use this for Creeping by casting Banish on a powerful Creep that you want to disable, similar to how you would use Sleep. Banish can also be used to protect your own spell casters from being attacked by combat units. Banish is also useful against enemy Combat heroes such as a Blademaster or Demon Hunter.

Banished Units take 66% more damage from magic and spell attacks.

Using Banish with great Hero killing spells can amplify the damage to a great extent. Casting Banish before using a Level 3 Storm Bolt gives off a bonus 350 x 66% = 231 damage to non-hero units! This works wonders on heroes.

Siphon Mana

BTNManaDrain
Transfers mana between the Blood Mage and a target. Drains mana from an enemy, or transfers mana to an ally. Siphon Mana can push the Blood Mage's mana over its maximum value, though excess mana drains off rapidly if not used.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
1 6 sec. 6 sec. 10 60-80 Unit Air, Ground, Enemy, Organic, Neutral 15 mana drained/sec. 1
2 6 sec. 6 sec. 10 60-80 Unit Air, Ground, Enemy, Organic, Neutral 30 mana drained/sec. 3
3 6 sec. 6 sec. 10 60-80 Unit Air, Ground, Enemy, Organic, Neutral 45 mana drained/sec. 5
  • Use this ability to get back mana when you are out or to remove mana from enemy units. The ability will keep draining mana until the target is at a distance of 80.
  • Use this spell against Heroes that require heavy Mana usage such as the Archmage, Far Seer, Keeper of the Grove and Lich to prevent heavy damage from their spells. It is also a good idea to use it on Heroes to prevent them from using their Ultimates.
  • Trying to transfer to another hero of your own gives the message "..only enemy units..". However, this is only true for the campaign.
Siphon Mana Counters

This spell is a "leash" spell must be maintained to get the full effect. If the enemy passes out of range, the spell will end prematurely.

You can interrupt this spell with spells such as:

Humans: Sorceress - Polymorph (uncastable on heroes)
Humans: Dragonhawk Rider - Aerial Shackles (uncastable on ground units)
Humans: Mountain King - Storm Bolt
Humans: Mountain King - Bash (uncastable on air units)
Orcs: Raider - Ensnare
Orcs: Tauren Chieftain - War Stomp (uncastable on air units)
Orcs: Witch Doctor - Stasis Trap (uncastable on air units)
Orcs: Shadow Hunter - Hex
Night Elves: Druid of the Talon - Cyclone (uncastable on air units)
Night Elves: Keeper of the Grove - Entangling Roots (uncastable on air units)
Undead: Crypt Fiend - Web (uncastable on ground units)
Undead: Dread Lord - Sleep
Undead: Dread Lord - Inferno (uncastable on air units)
Undead: Crypt Lord - Impale (uncastable on air units)
Neutral: Dark Ranger - Silence
Neutral: Dark Ranger - Charm (uncastable on heroes)
Neutral: Goblin Tinker - Cluster Rockets
Neutral: Pit Lord - Doom (uncastable on heroes)
Neutral: Fire Lord - Soul Burn
Neutral: Fire Lord - Volcano

Phoenix (Ultimate)

BTNMarkOfFire
Summons a powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. Has Spell Immunity, and Resistant Skin. When a Phoenix dies, it creates an egg that will hatch into a Phoenix.
Level Duration Cooldown Mana Cost Range Area of Effect Allowed Targets Effect Hero Level Req
N/A N/A 180+ sec. 175 N/A N/A N/A Summons a Phoenix 6

This is useful for creating a powerful unit. Casting Phoenix when you already control a Phoenix results in the original Phoenix being destroyed, in much the same manner as Feral Spirit. Learn more.

Phoenixes cannot regenerate life from a Fountain of Health.

The only way to kill the phoenix is by destroying the egg before it hatches into a new phoenix.

Manual description

A mystical Hero, adept at controlling magic and ranged assaults. Though still members of the Alliance, the Blood Elves have begun to turn to the darkest parts of magic, abandoning the water and frost spells of the Kirin Tor for the fire and heat of what some people fear to be Demonic magic. Attacks land and air units.

World Editor description

Mystical Hero, adept at controlling magic and ranged assaults. Can learn Flame Strike, Banish, Siphon Mana and Phoenix.

External links