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(→‎Tactical Quests: removed redundant paragraph)
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*8 {{questlong|neutral|60|Hive'Ashi Scout Report}}
 
*8 {{questlong|neutral|60|Hive'Ashi Scout Report}}
 
*10 {{questlong|neutral|60|Twilight Battle Orders}} (Obtain [[Twilight Battle Orders]] from [[Twilight Prophet]])
 
*10 {{questlong|neutral|60|Twilight Battle Orders}} (Obtain [[Twilight Battle Orders]] from [[Twilight Prophet]])
 
Again, you can have multiple assignments at the same time. When you complete an assignment, you typically get 650xp and 50 Cenarion Circle reputation. Simply turn in the scoll that gave you the assignment, and you are given a new assignment. You can repeat the same assignment but you may/may not get the same assignment again as you are given new assignments and you cannot have two of the same assignment scrolls at any given time (although you can have any versions of unopened letters).
 
   
 
=== Field Duty Quest Line Hints ===
 
=== Field Duty Quest Line Hints ===

Revision as of 09:19, 15 June 2008

The Field Duty quest collection was added in patch 1.9 to the Silithus area. They were designed to provide casual players with the ability to achieve raid-level rewards.

Horde Field Duty Camp

The Horde Field Duty Camp.

The basic format of the Field Duty quests involves completing a boss encounter with the help of several NPCs. After this boss is defeated, you are offered a choice of combat, tactical, or logistic assignments. When you complete your assignments, you are rewarded with a relevant badge. You can save these badges and turn them in for various items or given to Windcaller Kaldon in Cenarion Hold for a reputation bonus.

The Field Duty quest chain is only available after your realm completes the Gates of Ahn'Qiraj opening event, and the outdoor war across Kalimdor officially ends (there is a server-wide announcement saying the Qiraji armies are retreating).

When completing these quests, players must also complete various other quests in Silithus to achieve Cenarion Circle reputation, and the ability to summon the various Abyssal Council members required from certain Field Duty quests. See also Cenarion Circle Reputation Guide.

Details

The quest line begins at Windcaller Kaldon in Cenarion Hold. He gives you Inv misc note 01 [Unsigned Field Duty Papers], which you use (right-click) to create Inv misc note 02 [Prepared Field Duty Papers] (3-min cooldown). You must then take the papers to be signed by Captain Blackanvil (Alliance) or Krug Skullsplit (Horde). They will sign your papers after helping the NPCs defeat a boss mob (detailed below). Turning in Inv misc note 02 [Signed Field Duty Papers] back to Windcaller Kaldon will give Cenarion Circle reputation and your choice of a Logistics, Combat, or Tactical assignment (detailed further below).

The Alliance Ironforge Brigade is camped just northeast of Hive'Zora and the Horde Orgrimmar Legion is camped northwest of Hive'Regal. Begin the event by talking to Janela Stouthammer or Krug Skullsplit. A large Silithid enemy will attack the camp, and you must aid the NPCs to defeat it.

Horde Field Duty

Hive Regal Hunter Killer

The Horde Battling the Hive'Regal Hunter-Killer

For the Horde, the NPC is an elite 60 Hive'Regal Hunter-Killer.

Hive'Regal Hunter-Killer's abilities

  • Approximately 350,000 HP
  • Hits for around 1000 on cloth
  • Periodically charges players on its aggro list for around 1000. You can avoid this charge by standing further beyond a 30-yard radius
  • AoE fear for 5 seconds
  • Thunderclap for around 200 damage
  • Cleave for 500-1000 damage

Krug Skullsplit must survive the fight, or the quest can't be completed. There are several ways to do this: Help DPS or fear the Hive'Regal Hunter-Killer, or help to heal Krug Skullsplit.

Alliance Field Duty

Hive Zora Abom

The Alliance Battling Hive'Zora Abomination.

For the Alliance, the NPC is an elite 60 Hive'Zora Abomination.

Elite Hive'Zora Abomination's abilities

  • AoE Enveloping Winds 8-second stun (magic, dispellable)
  • Short-range AOE poison cloud that does around 300 damage every 2 seconds
  • Limited number AoE fear, with only 2-4 people feared

If there is no player interaction, NPCs defeat the Abomination, but there is a high chance Captain Blackanvil will be slain, thus preventing players from completing their quest.

Logistics, Combat, Tactical Assignments

After completing the field duty, return to the quest giver in Cenarion Hold and choose one of the following: Logistics Assignment, Combat Assignment, or Tactical Assignment. These assignments award you a badge of the same type as the quest and a follow-up assignment. There are 2 special quests: Tactical Quest V and Logistics Quest XI; these do not award a badge or a follow-up quest, but instead offer a Inv jewelry necklace 12 [Mark of Cenarius] or a Inv jewelry necklace 14 [Mark of Remulos], which are required for the epic rewards. These quests are obtained randomly when selecting Tactical or Logistics quests.

After receiving your assignment, you can retake the Field Duty quest and return to camp and fight the elite again to retrieve another assignment. You might get duplicates since you get a random quest. You cannot have more than 1 copy of a particular assignment in your possession at any time, but can have as many different assignments in your possession as your bags, bank, and quest log can hold. Also, you may have any number and variety of unopened letters which contain assignments in your bag. Some are less tedious then others and as it is more efficient to buy the materials for multiple assigments of the same type once you are near an auction house and as the field duty quest to get these assigments has been greatly nerfed it makes sense to defeat the elite bug many times and get a number of copies of assignments of the same type (technically "unopened letters" because of the restriction that there can only be one type of assignment in a bag - the letters can still be opened to see what assignment it contains). Half the quests can be attained directly from doing the Field Duty quest. However, the other half can only be attained by initially completing a quest received from Field Duty. These are follow-up quests, and are denoted as such below.

You receive:

  • 75 Cenarion Circle reputation for completing each Logistics, Combat, or Tactical assignment. This was increased from 50 after patch 2.01.
  • 100 Cenarion Circle reputation for completing the Inv jewelry necklace 12 [Mark of Cenarius] and the Inv jewelry necklace 14 [Mark of Remulos] assignments.

Logistics Quests

Collect these items. Some assignments differ for Alliance and Horde (noted).

Logistic Assignments

Followup Logistic Assignments

Combat Quests

Combat quests require killing 30 of some variant of Silithid bug. As of patch 2.3, all the hive bugs for the combat quests are no longer elite, making the quests much easier to solo. Out of the three types of quests, they take by far the longest time to complete, as all the bugs are typically strewn amidst other bugs. All bugs can also be found above ground, you needn't enter a hive for any particular species.

There are quests available for 4 out of the 5 bugs located at each hive. You will receive a dossier containing all four combat assignments for a single hive. You do not receive a follow-up for combat quests because you receive 4 quests in one Field Duty run.

The difficulty of each bug varies considerably; check the links below for more information regarding strategies for each species. Some of these quests can be done solo, while others may need a small group. Hive'Ashi and Hive'Regal have stealthed bugs that can make these quests much more difficult.

Hive'Ashi Dossier

Hive'Zora Dossier

Hive'Regal Dossier

Tactical Quests

Tactical quests involve aboveground operations against the Twilight's Hammer and their elemental masters, or retrieving a report from a scout deep inside a hive. Object of Beckoning can greatly speed up completion of quests 1-5 by allow the player to select which element type he summons; however these are expensive and are usually a waste of valuable Encrypted Twilight Texts.

Tactical Assignments

Followup Tactical Assignments

Field Duty Quest Line Hints

  • The initial Field Duty quests are easily soloable by healers, who can keep Krug Skullsplit (horde) or Captain Blackanvil (alliance) alive. As of patch 2.3, even nonhealers should have little trouble soloing this because the giant bug was greatly nerfed. If you are not a healer yourself and have trouble soloing it, try to complete as many as possible when grouped. In you are a healer, doing multiple field duty runs is mostly important so that you have the required Combat and Tactical quests.
  • As of patch 2.3, the alliance Field Duty quest's giant bug moves around much more, increasing the chance that a player or their pet may aggro the nearby nonelite wasps. Try to pull the giant bug well away from the wasps.
  • It is possible, using an epic mount, Carrot on a Stick, Mithril Spurs on your boots, and a minor mount speed increase enchant on your gloves to get your papers signed, ride quickly back to Cenarion Hold, retake the quest and ride back in time to get your papers signed again before the event resets. This yields you two assignments of your choice and 50 rep. The window is small however(5-10 seconds), so one has to be quick. Be sure to have your papers prepared before you start the bug event, as they have a 2 or 3 minute cooldown.
  • The only tactical quests that require you to enter the silithid hives are 6, 7 and 8. All of these are easily soloable by Druids and Rogues using stealth. The remaining tactical quests are above-ground. Therefore, rogues and druids can make best use of their quest logs and bag space by not bothering to load up on tactical quests unless they are in a group that is specifically working on the Abyssal Templars and Dukes. Alternatively, stealth classes can collect tactical quests, complete any Scout reports they find, and save up the followups. Other classes will need groups to do these quests and should have the appropriate combat quests for the hive as well. While it is much slower and more frustrating, non-stealth classes can use a naked corpse run to avoid durability loss, and complete the quest that way in a pinch.
  • Dossiers take up one bag slot each, until you open them. It is best to therefore have all three types of dossiers in your bags, unopened. When you group up, only open and take quests for the particular hive you are working on.
  • As a general rule, leave the "envelopes" that the assignments come in unopened for tactical and logistics quests also. While their contents are Unique, you can have multiple envelopes with the same quest in it as long as you don't take the quest out. Try to take quests only when you are ready to actually complete them (especially for logistics quests).
  • Combat quests now come in dossiers with all four quests for a given hive. Since the bugs are all mixed together, try to work all four quests for the hive you are working on to completion.
  • Hive'Zora Tunnelers and Hive'Regal Burrowers are less common neutral bugs than the other quest bugs so you may want to skip those quests or do the other bug quests multiple times while still working on the burrowers and tunnelers.
  • Although neutral, Hive'Zora Tunnelers, Hive'Regal Burrowers and Hive'Ashi Workers will attack if they come close when you are attacking another bug. Wait until they are well away before attacking.
  • Hive'Zora is the only hive that has no stealthed bugs so its quests are somewhat easier. Stealth detection items or abilities are very useful in Hive' Ashi to detect sandstalkers and Hive'Regal to detect ambushers.
  • Most of the Hive'Ashi Stingers are south of Cenarion Hold while the other three quest bugs are north.
  • When doing combat quests, you can increase your damage by 5% for 30 minutes by doing a Spell holiday tow spicecloud [Silithyst] run. Be aware that this flags you briefly for PVP.
  • For tactical quest 9 to kill Morna and 5 Twilight Marauders, it is easiest to wait with one of the groups of four Cenarion Outriders for Morna and the marauders to attack them. Once Morna attacks, kill her first and be sure to damage the marauders so you get credit for the kill. One group of Cenarion Outriders sits on the road midway between Cenarion Hold and Valor's Rest.

As of Patch 2.3, Morna has only 2 Twilight Marauders.

  • One of the quickest ways to get the Logistics badges is to keep doing Field Duty until you can get a couple of assignments that require items you can make or buy in the AH. For example, Logistics Task Briefing X - is 30 of three types of bandages, very easy to do.
  • You do not need to pick up any quests for class gear or battle gear until you actually have what is required.

Rewards

The various badges can be saved up and turned in for various items. The quests require several of each badge type and a certain level of Cenarion Circle reputation. All four quests are immediately available, can be completed in any order and are repeatable.

Volunteer's Battlegear - Rare Rewards
Friendly 5 Combat
3 Logistics
7 Tactical
  1. Inv gauntlets 18 [Gloves of Earthen Power]: Leather gloves, 109 Armor, 9 int, 27 damage/healing
  2. Inv jewelry ring 18 [Band of Earthen Wrath]: Ring, +8 Int, +1% spell crit, +3 mana / 5 seconds
  3. Inv misc cape 07 [Earthweave Cloak]: Cloak, 44 Armor, +15 Agi, +1% hit
Veteran's Battlegear - Rare Rewards
Honored 7 Combat
4 Logistics
4 Tactical
  1. Inv misc herb 02 [Grace of Earth]: Trinket, "Use: Reduces your threat to enemy targets within 30yards making them less likely to attack you."
  2. Inv jewelry ring 19 [Band of Earthen Might]: Ring, +6 str, +1% crit, +1% hit
  3. Inv chest cloth 06 [Earthpower Vest]: Cloth chest, +22 int, +25 damage/healing, +1% spell crit
Stalwart's Battlegear - Epic Rewards
Revered 15 Combat
20 Logistics
17 Tactical
1 Mark of Remulos
  1. Inv bracer 07 [Deeprock Bracers]: Plate wrist, 309 armor, +19 str, +10 agi, +8 sta
  2. Inv misc gem pearl 06 [Earthcalm Orb]: Offhand, +10 int, +8 mana/5 seconds, +18 healing
  3. Inv bracer 12 [Rockfury Bracers]: Cloth wrist, 42 armor, +7 sta, +27 damage/healing, +1% to hit with spells
  4. Inv jewelry ring 41 [Might of Cenarius]: Ring, +8 sta, + 4 weapon damage, +1% to hit
Champion's Battlegear - Epic Rewards
Exalted 15 Combat
20 Logistics
20 Tactical
1 Mark of Cenarius
  1. Inv hammer 23 [Fist of Cenarius]: 62.6 DPS 2H Mace (3.5 speed), +40 damage/healing, +2% spell crit
  2. Inv jewelry ring 40 [Wrath of Cenarius]: Ring, Equip: Chance to increase the damage of your spells by 132 damage for 10 seconds
  3. Spell nature abolishmagic [Earthstrike]: Trinket, Use: Increase melee and ranged attack power by 280 for 20 secs (2 min cooldown).

If you do not want any of these item rewards, but instead are trying to gain Cenarion Circle reputation, you may also turn in the badges to Windcaller Kaldon for the Allegiance to Cenarion Circle quest. This requires one of each type of badge and results in 1000 reputation.

See also

Cenarion Circle Reputation Guide.