Shockwave | |
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Properties | |
Class | Warrior |
School | Physical |
Cooldown | 20 seconds |
Talents | |
Talent tree | Protection, Tier 11 |
Improvements | [Focused Rage] |
Related debuff | |
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[[Category:warrior abilities]][[Category:warrior abilities]]
Shockwave is a Warrior ability at the top of the Protection Tree. It provides an point-blank area of effect cone (similiar to [Cone of Cold]) to a distance of about 7 yards. It does considerable damage and a four second stun.
Improvement
- [Focused Rage] reduces the rage cost of this ability by 1, 2 or 3 Rage depending on the points invested in the talent.
- [Glyph of Shockwave] reduces the cooldown of this ability by 3 seconds.
Tips and tactics
- Use right after a pull in a group of mobs, then [Thunder Clap], wait for the stun effect to wear off and use [Shield Block] for initial damage mitigation and good threat boost. Requires the usage of [Charge], [Bloodrage] or Rage Potion to provide sufficient Rage.
- Can be used to (mass) counterspell and to stun running mobs, if timed correctly.
- Because of the considerable damage, this skill should always be on cooldown along with [Thunder Clap] when AOE tanking. Care must be taken not to overlap this skill's stun debuff with the duration of [Shield Block] to maximize damage mitigation.
- Because it is based on Attack Power, [Battle Shout] and [Armored to the Teeth] both add value.
- Very useful in clearing trash mobs. As Area of Effect spells like Death and Decay or [Blizzard] begin to break aggro, use Shockwave to hold them tight through the end of the spell.
Patch changes
Template:Patched
External links
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