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Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr

Glyphs are items that can change a spell or ability's visual appearance. Most glyphs are crafted by scribes, are color-coded by class, and can be applied as early as level 11. They can be removed at any time outside of combat using Inv misc dust 02 [Vanishing Powder].

Major Glyph Level Source Major Glyph Level Source
[Glyph of Chain Heal] 40 N [Glyph of Chain Lightning] 32 N
[Glyph of Earthliving Weapon] 30 T:300 [Glyph of Earth Shield] 50 T:250
[Glyph of Elemental Mastery] 50 N [Glyph of Feral Spirit] 60 Book of Glyph Mastery
[Glyph of Flametongue Weapon] 15 T:125 [Glyph of Flame Shock] 15 T:85
[Glyph of Fire Elemental Totem] 68 N [Glyph of Fire Nova] 15 T:110
[Glyph of Frost Shock] 20 T:185 [Glyph of Healing Stream Totem] 20 T:215
[Glyph of Healing Wave] 15 N [Glyph of Hex] 80 Book of Glyph Mastery
[Glyph of Lava] 66 N [Glyph of Lava Lash] 15 T:165
[Glyph of Lesser Healing Wave] 20 T:235 [Glyph of Lightning Bolt] 15 T:140
[Glyph of Lightning Shield] 15 T:95 [Glyph of Mana Tide Totem] 40 N
[Glyph of Riptide] 60 Book of Glyph Mastery [Glyph of Shocking] 15 N
[Glyph of Stoneclaw Totem] 15 Book of Glyph Mastery [Glyph of Stormstrike] 40 T:375
[Glyph of Thunder] 60 Book of Glyph Mastery [Glyph of Totem of Wrath] 50 T:255
[Glyph of Water Mastery] 20 T:275 [Glyph of Windfury Weapon] 30 T:330
Minor Glyph Level Source Minor Glyph Level Source
[Glyph of Astral Recall] 30 M [Glyph of Ghost Wolf] 16 M
[Glyph of Renewed Life] 30 M [Glyph of Thunderstorm] 70 M
[Glyph of Water Breathing] 22 M [Glyph of Water Shield] 20 M
[Glyph of Water Walking] 28 M


Elemental Glyph Configurations

PvE

[Glyph of Flame Shock] is valuable with respect to an elemental shaman's damage rotation. It eliminates the need to cast an additional Spell Fire FlameShock [Flame Shock] once a Spell Shaman LavaBurst [Lava Burst] is used, saving a global cooldown and mana. In almost all situations, Spell Nature Lightning [Lightning Bolt] will be the primary spell used for damage dealing, making the additional 4% damage from [Glyph of Lightning Bolt] very difficult to pass. Both these glyphs should be considered as essential for any PvE elemental shaman.

A shaman with limited spell power, mana and critical strike may find that [Glyph of Flametongue Weapon] or [Glyph of Elemental Mastery] will be more damage and more useful than [Glyph of Lava].

1. [Glyph of Flame Shock], [Glyph of Lava], [Glyph of Lightning Bolt]

2. [Glyph of Flame Shock], [Glyph of Elemental Mastery], [Glyph of Lightning Bolt]

Consider [Glyph of Thunderstorm] as a Minor Glyph if mana is a concern.

PvP

There is much to consider when choosing glyphs for PvP, and there is usually no single set that will work for every team's play style. However, a shaman who put talent points into [Improved Fire Nova] will find [Glyph of Fire Nova Totem] of use. [Glyph of Flametongue Weapon] will likely be of more use than [Glyph of Elemental Mastery], as most teams contain at least one class which can dispel magic effects. Like in PvE, [Glyph of Flame Shock] will likely be a good choice for saving time and mana by reducing the amount of times {{ability|Flame Shock{{ would need to be used in preparation for Spell Shaman LavaBurst [Lava Burst], as well as saving the shaman's shock cooldown for an interrupting shock, like Spell Nature EarthShock [Earth Shock] or Spell Nature Cyclone [Wind Shear]. (as of 3.2 Spell Fire FlameShock [Flame Shock] lasts 18 seconds)

1. [Glyph of Fire Nova Totem], [Glyph of Flame Shock], [Glyph of Flametongue Weapon]

[Glyph of Thunderstorm] should never be considered for use in PvP. If mana is a concern, consider [Glyph of Water Shield] instead.

[Glyph of Ghost Wolf] is not a very potent glyph, but could be considered a valid choice simply because it provides more PvP utility than many of the other minor glyphs. [Glyph of Water Breathing] is usefull in arena as extra `purgable` buff. [Glyph of Water Walking] is extremely usefull in Arathi Basin and sometimes in Wintergrasp.

Enhancement Glyph Configurations

PvE

The two glyphs every PvE enhancement shaman should have are [Glyph of Windfury Weapon] and [Glyph of Stormstrike]. The third option is dependent on the caliber of gear used by the shaman. A shaman with low critical strike might find [Glyph of Flametongue Weapon] useful, as it will allow for [Elemental Devastation] to proc more often, as well as marginally increase overall damage by increasing the damage from magical spells. [Glyph of Lightning Shield] is better option for a better geared shaman as their Spell nature lightningshield [Lightning Shield] will be much more potent, the tier 7 enhancement shaman sets gives a bonus to Lightning Shield, they will likely use Lightning Shield over File:Ability shaman waterShield.png [Water Shield] as mana would be less of an issue, and a larger amount of haste will allow for more Spell Shaman StaticShock [Static Shock] procs. [Glyph of Lava Lash] is generally considered to be an overall weak glyph, but is a better choice than either [Glyph of Lightning Shield] or [Glyph of Flametongue Weapon] depending on gear and talent choices; if an shaman has neither [Improved Shields] or Spell Shaman StaticShock [Static Shock], [Glyph of Lava Lash] should be considered viable.

[Glyph of Lightning Bolt] is not a good choice for an enhancement shaman, as Spell Nature Lightning [Lightning Bolt] in itself is not a significant enough amount of damage. As of 3.0.8, [Glyph of Shocking] is not a viable glyph. However, in 3.1, [Glyph of Shocking] will be improved and will likely be a better choice than [Glyph of Lightning Shield], [Glyph of Lava Lash] and [Glyph of Flametongue Weapon] because it is effectively removing 1 second from an enhancement shaman's DPS rotation, which will likely be a substantial DPS boost than the current half second.

1. [Glyph of Windfury Weapon], [Glyph of Stormstrike], [Glyph of Lightning Shield]

2. [Glyph of Windfury Weapon], [Glyph of Stormstrike], [Glyph of Lava Lash]

3. [Glyph of Windfury Weapon], [Glyph of Stormstrike], [Glyph of Flametongue Weapon]

PvP

There is much to consider when choosing glyphs for PvP, and there is usually no single set that will work for every team's play style. [Improved Fire Nova] is a viable choice for a PvP enhancement shaman, making [Glyph of Fire Nova Totem] a valid choice. [Glyph of Stormstrike] can be much less potent in PvP, as an enhancement shaman will not be using Spell Nature EarthShock [Earth Shock] as frequently, likely choosing Spell Frost FrostShock [Frost Shock] instead. This means [Glyph of Frost Shock] could be a powerful glyph by reducing the frequency a shaman would need to cast Frost Shock.

[Glyph of Lava Lash] is not a viable choice for a PvP enhancement shaman, as the off-hand should almost always be enhanced with Spell shaman unleashweapon frost [Frostbrand Weapon]. Like in PvE, [Glyph of Shocking] is not a strong choice. However, in 3.1 it will allow for almost instant use of a Ability Shaman Stormstrike [Stormstrike] following a shock spell, which would be a significant amount of burst damage.

1. [Glyph of Windfury Weapon], [Glyph of Frost Shock], [Glyph of Fire Nova Totem]

2. [Glyph of Windfury Weapon], [Glyph of Stormstrike], [Glyph of Fire Nova Totem]

[Glyph of Ghost Wolf] is not a very potent glyph, but could be considered a valid choice simply because it provides more PvP utility than many of the other minor glyphs.

Restoration Glyph Configurations

PvE

A restoration shaman has many viable glyph options, some focusing more on their mana regeneration and others to boost healing. Due to the amount of options, it's important to chose depending on the need of the shaman. If mana is more of a concern, glyphs like [Glyph of Water Mastery] and [Glyph of Mana Tide Totem] should be considered. [Glyph of Chain Heal] is one of the best glyphs for raiding as restoration, as chain heal is one of the restoration shaman's best tools for raid healing. [Glyph of Lesser Healing Wave] makes Spell Nature HealingWaveLesser [Lesser Healing Wave] much more potent and mana efficient for healing tanks when no other restoration shaman is in the raid.

Generally, [Glyph of Healing Stream Totem] is not very potent and the totem itself situational; it's value is diminished also in part due to Spell Nature ManaRegenTotem [Mana Spring Totem] and Spell Holy SealOfWisdom [Blessing of Wisdom] stacking, as well as multiple Mana Spring Totems stacking with eachother (which is eliminated in patch 3.1). [Earthliving Weapon] is also a poor choice due to the fact 5% is not a significant increase, and earthliving has a high uptime on tanks as it is.

1. [Glyph of Chain Heal], [Glyph of Water Mastery], [Glyph of Lesser Healing Wave]

2. [Glyph of Chain Heal], [Glyph of Water Mastery], [Glyph of Mana Tide Totem]

Unlike other PvE talent specs, the [Glyph of Water Shield] is an excellent choice for the restoration shaman due to the Ability Shaman WaterShield [Improved Water Shield] talent, and should always be a choice.

PvP

There is much to consider when choosing glyphs for PvP, and there is usually no single set that will work for every team's play style. In PvP restoration has a less than appealing line up of glyphs, which will improve in patch 3.1. [Glyph of Earthliving Weapon] is slightly more viable, as in PvP the shaman's attention is less focused on a single target, having earthliving proc more often means more passive healing to more players. [Glyph of Lesser Healing Wave] remains very viable, as putting Spell nature skinofearth [Earth Shield] on targets likely attacked by enemies makes them considerably easier to heal with Spell Nature HealingWaveLesser [Lesser Healing Wave]. Choosing [Glyph of Healing Wave] makes healing easier in situations where you find yourself being targeted along with others (despite long-cast spells being unpopular in PvP, Spell nature healingwavelesser [Healing Wave] can be viable with enough haste rating, and when spec'd into Spell Shaman TidalWaves [Tidal Waves]).

[Glyph of Water Mastery] isn't as potent, as it's more likely a restoration shaman will be using Earth Shield on himself rather than File:Ability shaman waterShield.png [Water Shield]. Also losing viability is [Glyph of Chain Heal], as there's generally less clumping of players in PvP environments. The exception to this being that if you managing to let others being attacked rather then you by hiding in the crowd you can have Earth shield on your allies while you have water shield on yourself, but if your not in a clump of players like you find in AV where you can stay hidden his statement would be true.

1. [Glyph of Earthliving Weapon], [Glyph of Healing Wave], [Glyph of Lesser Healing Wave]

[Glyph of Ghost Wolf] is not a very potent glyph, but could be considered a valid choice simply because it provides more PvP utility than many of the other minor glyphs.


External links

For suggestions on glyph selection see glyph section of [1]

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