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Beacon of Light
Ability paladin beaconoflight
  • Beacon of Light (1 rank)
  • Paladin ability
  • 6% base mana
  • Instant
  • The target becomes a Beacon of Light to all members of your party or raid within a 60 yard radius. Each heal you cast on party or raid members will also heal the Beacon for 50% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts 5 min.
Properties
Class Paladin
School Holy
Cooldown None/Global Cooldown
Radius 60 yds
Related buffs
Ability paladin beaconoflight
  • Magic
  • Beacon of Light
  • Beacon of Light.
  • Duration: 5 minutes

Ability paladin beaconoflight
  • Light's Beacon
  • The paladin's healing spells cast on you also heal the Beacon of Light.
  • Duration: 2 seconds

[[Category:paladin abilities]][[Category:paladin abilities]]

Beacon of Light is a tier-4 talented ability in the Paladin Holy Tree. Designed to aid paladins in healing groups of players, this spell is cast on a player and lasts for 5 minutes. During that time, 50% of heals cast on a group member within 60 yards of the target will also affect the target.

Glyphs

Glyph of Beacon of Light
Ability paladin beaconoflight
Usable by
Class Paladin
Specialization Holy
Properties
Level learned 25
Glyph type Major Glyph
Source item
Inv glyph majorpaladin20
  • Glyph of Beacon of Light
  • Major Glyph
  • Use: Permanently teaches you this glyph.

    Removes the global cooldown on Beacon of Light.
  • Classes: Paladin
  • Requires Level 25
  • Sell Price: 1s

Source

This item is created with Inscription (430); discovered through Inv misc book 07 [Book of Glyph Mastery].

Materials required:
Inv inscription inkblack03 3x [Blackfallow Ink] Inv inscription papyrus 1x [Light Parchment]

Patch changes

External links

Tips and tactics

Beacon of Light is one of the most important spells for healing paladins. Some uses are listed below:

  • At all times

With the talent Inv helm plate raidpaladinmythic q 01 [Tower of Radiance], you can generate holy power by casting Holy Light, Flash of Light, and Divine Light on the beacon. This provides an easy way to generate holy power when Spell holy searinglight [Holy Shock] is on cooldown

  • On the Tank/Offtank

By far, the most common target of this spell is the tank, since he will be taking the most damage, and therefore will always benefit from it. The Paladin then casts heals on the other party members taking damage, which also heals the tank. Keep in mind that only 50% of the heal is transferred, which may not always be enough to keep the tank alive.

If more than one Paladin is healing, they can place their Beacons on each other's targets (Crossover Beacon).

Alternatively, they can place their Beacons on the same target to reduce the workload on that target significantly (Stacking Beacon).

  • Smart Placement

While this spell won't turn a Paladin into a great group healer, properly executed, Beacon can dramatically improve a Paladin's group healing contributions. There is no single answer for who the target of this spell should be; it will depend on the encounter and the heal assignments.

The heal on the Beacon'd target is delayed by about half a second, which can be dangerous in very healing-intensive situations.

  • Range

Both the casting range and the effect range of Beacon of Light are 60 yards, significantly larger than the normal 40 yards of most healing spells. This gives the Beacon several extra uses.

If for some reason you are out of range and are unable to get within normal healing range, you can cast the Beacon on your target and then heal yourself instead, as long as you are within 60 yards of the target.

You can stay farther from the fight using this tactic to avoid AoE or give the tank more time to pull threat off you if you pull too much threat healing.

The effect of Beacon of Light DOES require that you have LoS of BOTH the beacon AND your target. Note this is a significant concern on the Sindragosa encounter in Icecrown Citadel, as you can NOT heal a tank you are not in line of sight of while hiding behind a block.

Also note that YOU must be within 60 yards of the target with Beacon of Light if you want them to receive your heals. If you are farther than 60 yards, you CANNOT heal the target with beacon, even if the player with beacon is within 60 yards of someone you are healing.

You must be careful using any of these tactics, if the tank dies or loses threat, it may be difficult for you to heal other party members. Also, being too far away will make it very difficult for the tank to get anything you accidentally pull off of you, if they even realize it's on you.

Misunderstandings

A common misunderstanding and point of irritation for Paladins is the idea that the Beacon of Light works exactly opposite to the way that it does. Inexperienced players often assume that the Paladin can heal the Beacon and by that heal everybody within 60 yards as well.

Patch changes

  • Cataclysm Patch 4.0.3a (2010-11-23): Now lasts 5 minutes, up from 60 seconds.
  • Cataclysm Patch 4.0.1 (2010-10-12): Beacon of Light only transfers 50% of healing.
  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04): The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Added.

External links

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