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<onlyinclude>{{Abilitytip
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<onlyinclude>{{Infobox ability
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|name=Animal Handler
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|name=Arcane Power
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|image=Spell_Nature_Lightning
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|width=18em
 
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|description=When activated, your spells deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec.
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|icon=ability_hunter_animalhandler
 
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|class=[[Mage]]
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|cast=Passive
 
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|type=Offensive
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|desc=Attack Power increased by 15%.
 
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|school=[[Arcane]]
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|float=right
 
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|target="Self"
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|cast_time=Instant
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|cooldown=2 min
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|talented=Yes
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|talent_tree=[[Arcane]], Tier 7
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|talent_req=3 points in [[Arcane Instability]]
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|buff_type=magic
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|buff_desc=Increased damage and mana cost for your spells.
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|buff_dur=15 seconds
 
}}</onlyinclude>
 
}}</onlyinclude>
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{{AbilityFlavor|Arcane energy surged through her as she drew deep from her own power.|TCGDP|44}}
   
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'''Arcane Power''' is a talent-trained [[mage]] ability that for a short period of time increases damage output at the expense of increased mana usage. Damage output is increased by 20% while mana usage is increased by 20% for a period of 15 seconds. This ability is one of the mage's best burst damage tools, and it is often combined with other burst damage abilities and items. With a 2 minute cooldown, a mage with Arcane Power is often referred to as a [[Three-Minute Mage]].
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'''Animal Handler''' is a passive talent for [[Hunter talents#Beastmaster|Beastmaster]] [[Hunter]]s that increases attack power 15%.
 
   
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Casting Arcane Power does not start the [[Global Cooldown]].
   
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== Patch changes ==
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==Notes==
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Arcane Power is dispelled as a [[magic (Dispel Type)|magic]] buff.
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* {{Patch 4.0.1|note=Changed to a pass Beastmaster ability.}}
 
   
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Arcane Power does not stack with [[Power Infusion]]. If Arcane Power is already active, a priest casting Power Infusion will receive an error message "A more powerful spell is already active." If Power Infusion is already active on the mage, activating Arcane Power will override it.
== External links ==
 
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==Tips and tricks==
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Combine this spell with other damage-enhancing abilities such as [[Presence of Mind]], various damage trinkets and other buffs for maximum burst damage.
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==Patch changes==
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{{Patch 3.0.9|note=Now increases damage and mana cost by 20%, cooldown reduced to 2 minutes. Arcane Power and [[Presence of Mind]] now share a category cooldown. Arcane Power causes a 15 second cooldown. Presence of Mind, once consumed, causes a 1.5 second cooldown.}}
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{{Patch 1.10.2|note=This ability will no longer stack with [[Power Infusion]]. If you gain both at the same time, Arcane Power will take precedence.}}
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==References==
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{{Reflist}}
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==External links==
 
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{{Elinks-spell|87325}}
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{{Elinks-spell|12042}}
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{{Classfooter|Hunter}}
 
   
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{{classfooter|Mage}}
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[[Category:Hunter talents]]
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[[Category:Mage talents]]
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[[Category:Mage abilities]]
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[[Category:Arcane spells]]
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[[Category:Magic buffs]]

Revision as of 12:01, 31 December 2010

Arcane Power
Spell nature lightning
  • Arcane Power
  • Mage ability
  • 2 min cooldown
  • Instant
  • When activated, your spells deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec.
Properties
Class Mage
School Arcane
Cooldown 2 min
Talents
Talent tree Arcane, Tier 7
Talent required 3 points in Spell shadow teleport [Arcane Instability]
Related buff
Spell nature lightning
  • Magic
  • Arcane Power
  • Increased damage and mana cost for your spells.
  • Duration: 15 seconds

[[Category:mage abilities]][[Category:mage abilities]]

Arcane energy surged through her as she drew deep from her own power.[1]

Arcane Power is a talent-trained mage ability that for a short period of time increases damage output at the expense of increased mana usage. Damage output is increased by 20% while mana usage is increased by 20% for a period of 15 seconds. This ability is one of the mage's best burst damage tools, and it is often combined with other burst damage abilities and items. With a 2 minute cooldown, a mage with Arcane Power is often referred to as a Three-Minute Mage.

Casting Arcane Power does not start the Global Cooldown.

Notes

Arcane Power is dispelled as a magic buff.

Arcane Power does not stack with Spell holy powerinfusion [Power Infusion]. If Arcane Power is already active, a priest casting Power Infusion will receive an error message "A more powerful spell is already active." If Power Infusion is already active on the mage, activating Arcane Power will override it.

Tips and tricks

Combine this spell with other damage-enhancing abilities such as Spell nature enchantarmor [Presence of Mind], various damage trinkets and other buffs for maximum burst damage.

Patch changes

Wrath-Logo-Small Patch 3.0.9 (2009-02-10): Now increases damage and mana cost by 20%, cooldown reduced to 2 minutes. Arcane Power and Spell nature enchantarmor [Presence of Mind] now share a category cooldown. Arcane Power causes a 15 second cooldown. Presence of Mind, once consumed, causes a 1.5 second cooldown.
WoW Icon update Patch 1.10.2 (2006-05-03): This ability will no longer stack with Spell holy powerinfusion [Power Infusion]. If you gain both at the same time, Arcane Power will take precedence.

References

 
  1. ^ TCGDP, #44

External links