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{{Patchbox
{{Infobox BattlegroupN|US|Vengeance}}
 
  +
| Patchname = Rise of the Zandalari
=== Garithos (PvP) ===
 
  +
| Caption =
  +
| Release = 2011-03-01
  +
| Version = 13698
  +
| toc = 40100
  +
| Highlights =
  +
*[[Zul'Aman (instance)|Zul'Aman]] and [[Zul'Gurub (instance)|Zul'Gurub]] return as level 85 5-player dungeons
  +
| Related =
  +
*[http://us.battle.net/wow/en/blog/2356431 Official PTR patch notes]
  +
| api = 1
  +
| Prev = 4.0.6a
  +
| Current = 4.1.0
  +
| Next =
  +
}}
  +
'''Patch 4.1.0''' will be the first content patch for the ''[[World of Warcraft: Cataclysm]]'' expansion. It will feature the return of [[Zul'Aman (instance)|Zul'Aman]] and [[Zul'Gurub (instance)|Zul'Gurub]] as 5-player dungeons. Rumors abound of the [[Firelands]] raid and the second [[Abyssal Maw (instance)|Abyssal Maw]] dungeon<ref>http://wow.joystiq.com/2010/10/22/blizzcon-2010-patch-4-1-firelands-raid-and-abyssal-maw-dungeon</ref>, but they have yet to be listed in the official patch notes.
   
  +
'''Last Blizzard Update March 1, 11:30 AM PST.'''
Better than Illidan. Home to Ghosti, the host of the garithos.com ass tattoo.
 
   
  +
'''Important''': ''These patch notes are not final. Additional updates will be made, and all existing changes are subject to revision during the course of the testing process. More information regarding patch 4.1 can be found [http://us.battle.net/wow/en/blog/2356431 here]. Visit our [http://us.battle.net/wow/en/forum/1181024/ Public Test Realm forum] for more information about the testing process.''
==== {{Alliance Icon Small}}[[Alliance]] ====
 
* Exile ([http://www.guildofexile.com website])
 
* Ascent ([http://www.ascent-guild.net website])
 
* Sempiternal ([http://www.sempiternal-guild.com website])(Merger of Silent Requiem & Ascension)
 
* Spawn ([http://www.guildportal.com/Guild.aspx?GuildID=106973&TabID=914736 website])
 
* Not To Scale, The Australian guild on the server. ([http://www.guildportal.com/Guild.aspx?GuildID=160717&TabID=1362143 website])
 
   
  +
{{tocright}}
==== {{Horde Icon Small}} [[Horde]] ====
 
  +
{{Patchnotesbox}}
* Art of Ruin ([http://www.artofruin.net website])
 
* Epitome (pT) ([http://www.ptdkp.com website])
 
* Takeover ([http://www.tkover.net website])
 
* Knights of Dark Legacy ([http://www.knightsofdarklegacy.com website])
 
* The Chosen ([http://www.thechosenofgarithos.com website])
 
* Xen of Onslaught / Xen ([http://www.xoohq.com website])
 
* Undying Brethren ([http://www.ubguild.org website])
 
   
  +
==General==
  +
* Flying mounts can now be used in [[Ghostlands]].
  +
* [[Resilience]] scaling has been modified for linear returns, as opposed to increasing returns. Under the new formula, going from 30 resilience to 40 resilience gives players the same increase to survivability as going from 0 to 10. Resilience now scales in the same way armor and magic resistances do. A player with 32.5% damage reduction from resilience in 4.0.6 should see their damage reduction unchanged in 4.1. Those with less than 32.5% will gain slightly. Those with more will lose some damage reduction, increasingly so as their resilience climbs.
   
  +
==Classes: General ==
Unofficial Garithos Forums ([http://www.garithos.com website])
 
  +
* All non-damaging interrupts off the [[global cooldown]] will now always hit the target. This includes [[Pummel]], [[Shield Bash]], [[Kick]], [[Mind Freeze]], [[Rebuke]], [[Skull Bash]], [[Counterspell]], [[Wind Shear]], [[Solar Beam]], [[Silencing Shot]], and related player pet abilities.
   
  +
===Death Knights===
{{Server_US|PvP|Central|Garithos US}}
 
  +
* [[Dark Simulacrum]] now works on numerous additional spells in dungeon encounters.
  +
* [[Raise Ally]] has been redesigned to be a battle resurrection, analogous to [[Rebirth]]. It is instant cast, but costs 50 Runic Power to use, and has a 10-minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone.
  +
* Talent Specializations
  +
** Blood
  +
*** [[Blood Shield]] now only works while in [[Blood Presence]].
  +
*** [[Death Strike]] self-healing no longer generates threat.
  +
** Frost
  +
*** [[Blood of the North]] (passive) now permanently converts both [[Blood Rune]]s into [[Death Rune]]s. There is no longer any proc interaction with [[Blood Strike]] required to activate Death Runes.
  +
*** [[Frost Strike]] now deals 130% of weapon damage, up from 110%.
  +
*** [[Howling Blast]] damage has been increased by 20%. To compensate, the area-of-effect splash now does 50% of the single-target damage, down from 60%. The net result of this change leaves the area-of-effect damage roughly the same as 4.0.6 numbers.
  +
*Glyphs
  +
**[[Glyph of Raise Ally]] is now [[Glyph of Death Gate]], and makes [[Death Gate]] cast 60% faster.
  +
  +
===Druids ===
  +
* [[Cyclone]] duration has been reduced to 5 seconds, down from 6.
  +
* [[Efflorescence]] has a new spell effect.
  +
* [[Lifebloom]]'s bloom effect has been reduced by 20%.
  +
* [[Stampeding Roar]]'s duration has been increased to 8 seconds, up from 6. The movement speed effect has been increased to 60%, up from 40%.
  +
* [[Swipe (Bear Form)]] (Bear) cooldown has been reduced to 3 seconds, down from 6.
  +
* Talent Specializations
  +
** Balance
  +
*** [[Starsurge]] damage has been reduced by 20%.
  +
*** [[Solar Beam]] is now more responsive when enemies move into or out of it.
  +
** Restoration
  +
*** [[Gift of Nature]] (passive) also reduces [[Tranquility]]'s cooldown by 2.5/5 minutes.
  +
  +
===Hunters ===
  +
* [[Deterrence]] no longer requires a melee weapon to be equipped.
  +
* [[Explosive Trap]] now has a new spell effect.
  +
* [[Master's Call]] now has a new spell effect.
  +
* [[Tame Beast]] now tames pets to match the hunter's level, rather than 3 levels below.
  +
  +
===Mages ===
  +
* Talent Specializations
  +
** Fire
  +
*** [[Ignite]] is no longer triggered from periodic critical effects.
  +
  +
===Paladins ===
  +
* [[Word of Glory]] now has a 20-second cooldown.
  +
* Talent Specializations
  +
** Holy
  +
*** [[Aura Mastery]]: This ability no longer increases the benefit granted by [[Crusader Aura]].
  +
*** [[Walk in the Light]] (passive) removes the cooldown of Word of Glory.
  +
** Protection
  +
*** [[Divine Guardian]] cooldown is now 3 minutes, up from 2.
  +
** Retribution
  +
*** [[Divine Storm]] now generates 1 point of [[Holy Power]] if it hits (i.e. successfully lands on) 4 or more targets.
  +
*** [[Sacred Shield]]'s internal cooldown has been increased to 60 seconds, up from 30.
  +
  +
===Priests ===
  +
* [[Divine Aegis]] duration has been increased to 15 seconds, up from 12.
  +
* [[Dispel Magic]] can only be used on the casting priest as a baseline effect.
  +
* [[Holy Word: Sanctuary]] has a new spell effect.
  +
* [[Inner Will]] and [[Inner Fire]] now last until canceled.
  +
* [[Power Word: Shield]] duration has been reduced to 15 seconds, down from 30.
  +
* Talent Specializations
  +
** Discipline
  +
*** [[Absolution]] (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.
  +
*** [[Power Word: Barrier]]'s cooldown has been increased to 3 minutes, up from 2, and its effect has been reduced to 25%, down from 30%.
  +
*** It is now possible to remove [[Weakened Soul]] effects that were a result of another priest's Power Word: Shield through [[Strength of Soul]].
  +
** Holy
  +
*** [[Absolution]] (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.
  +
  +
===Rogues ===
  +
* [[Recuperate]] base effect now heals 3% per tick, up from 2%.
  +
* [[Stealth]] base cooldown has been reduced to 4 seconds, down from 10, and the movement penalty from being in Stealth has been removed.
  +
* [[Tricks of the Trade]] now has a 100-yard range, up from 20.
  +
* Talent Specializations
  +
** Combat
  +
*** [[Improved Recuperate]] now adds 0.5%/1% to the health restoration effect of Recuperate, down from 1%/2%.
  +
** Subtlety
  +
*** [[Nightstalker]] now reduces the cooldown of Stealth by 2/4 seconds, and instead of negating the movement penalty from Stealth, it adds a 5/10% movement speed bonus (stacking with other effects) while Stealthed.
  +
  +
===Shaman ===
  +
* [[Fire Nova]] has been redesigned and decoupled from shaman Fire totems. Instead, it now pulses the Fire Nova effect from each target that is afflicted by the shaman's own [[Flame Shock]] debuff. It now damages all enemies except the target hit by Flame Shock. The ability's cooldown has been reduced to 4 seconds, down from 10.
  +
* [[Magma Totem]] now lasts for 60 seconds, up from 21.
  +
* [[Stoneclaw Totem]]'s area-of-effect threat pulse no longer affects critters.
  +
* Talent Specializations
  +
** Elemental Combat
  +
*** [[Earthquake]] is no longer a channeled spell. It now has a 2-second cast time, lasts for 10 seconds, and has a 10-second cooldown. Its damage has been reduced by 40% from its channeled version.
  +
** Enhancement
  +
*** [[Improved Fire Nova]] has been redesigned and replaced by a talent called [[Seasoned Winds]]. When an enemy spell cast is successfully prevented with [[Wind Shear]] or [[Grounding Totem]], the shaman gains magical resistance (in an amount equal to what a protection totem/aura would grant, stacking with such buffs) to the spell school(s) of the interrupted spell (except for Holy spells), lasting 10 seconds.
  +
  +
=== Warlocks ===
  +
* Talent Specializations
  +
** Affliction
  +
*** [[Haunt]] damage has been increased by 30%.
  +
*** [[Shadow Mastery]] (passive) has been increased to 30%, up from 25%.
  +
** Demonology
  +
*** [[Mana Feed]] now restores more mana (four times as much) when the warlock is using a Felguard or Felhunter.
  +
* Pets
  +
** Doomguard's damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets.
  +
** [[Shadow Bite]] (Felhunter) damage and effect has doubled.
  +
  +
===Warriors ===
  +
* [[Charge]] and [[Intercept]] no longer have diminishing returns on their stun effects.
  +
* [[Colossus Smash]] now ignores 70% of an opponent's armor, down from 100%.
  +
* [[Heroic Throw]] is now available from trainers at level 20.
  +
* [[Inner Rage]] is now available at level 56.
  +
* [[Intercept]] now has a 1.5-second stun, down from 3 seconds.
  +
* [[Overpower]] damage has been increased to 140% weapon damage, up from 125%.
  +
* [[Pummel]] is now usable in all stances.
  +
* [[Rallying Cry]] (new ability) is available from trainers at level 83. It temporarily grants the warrior and all party or raid members within 30 yards 20% of maximum health for 10 seconds. After the effect expires, the health is lost. It has no cost, no stance requirements, and is not on the global cooldown. It has a 3-minute cooldown, but also shares a cooldown with [[Last Stand]].
  +
* [[Shield Bash]] has been removed from the game.
  +
* [[Spell Reflection]] cooldown has been increased to 25 seconds, up from 10.
  +
* [[Whirlwind]] now has its cooldown reduced by 6 seconds when it deals damage to 4 or more targets. The Whirlwind effect caused by [[Bladestorm]] remains unchanged.
  +
* Talent Specializations
  +
** Arms
  +
*** [[Improved Hamstring]] now reduces the global cooldown on [[Hamstring]] by 0.5/1 seconds in addition to its current effects.
  +
*** [[Improved Slam]] increases [[Slam]] damage by 20/40%, up from 10/20%.
  +
*** [[Juggernaut (warrior talent)]] no longer adds 2 seconds to the [[Charge]] stun, but instead lowers the cooldown of Charge by 2 seconds (to 13 seconds total without the glyph).
  +
*** [[Lambs to the Slaughter]] now causes Mortal Strike to refresh [[Rend]] in addition to its current effects.
  +
*** [[Mortal Strike]] damage has been increased to 175% weapon damage, up from 150%.
  +
*** [[Strikes of Opportunity]] damage has been increased by 10% to keep stat parity with other strike changes.
  +
** Fury
  +
*** [[Flurry (warrior talent)]] haste bonus has been doubled to 16/32/50%.
  +
*** [[Raging Blow]] damage has been increased back to 120% weapon damage, up from 100%.
  +
*** [[Unshackled Fury]] now only grants 2 base points of [[mastery]], down from 8. This change offsets the Flurry boost to better control Fury burst damage.
  +
** Protection
  +
*** [[Shield Mastery]] no longer affects the cooldown of Spell Reflection, however, it now allows [[Shield Block]] to proc a second aura that reduces magic damage by 7/14/20% for 6 seconds.
  +
*** [[Gag Order]] now only affects [[Heroic Throw]].
  +
* Glyphs
  +
** [[Glyph of Spell Reflection]] reduces the cooldown of Spell Reflection by 5 seconds, up from 1 second.
  +
  +
==Dungeons & Raids ==
  +
* New dungeons available for partial testing.
  +
** [[Zul'Aman]] has returned as a level-85 5-player Heroic dungeon featuring a revamp of the original dungeon and improved loot!
  +
** [[Zul'Gurub (instance)|Zul'Gurub]] has returned as a level-85 5-player Heroic dungeon featuring all-new encounters, achievements, and improved loot!
  +
** Both dungeons will be in a new [[Dungeon Finder]] difficulty tier above the current level-85 Heroic dungeons and offer epic-quality item level 353 loot.
  +
** These dungeons may only partially be available for testing at this time. Stay tuned for additional updates.
  +
* [[Blackwing Descent]]
  +
** Flash Bomb ([[Golem Sentry]] ability) now has a more clear warning visual.
  +
** [[Magmaw]] now triggers a raid emote when summoning Lava Parasites.
  +
** Further improvements have been made in the [[Maloriak]] encounter to avoid Flash Freeze targeting the tanks.
  +
* The gold amounts on the following encounters have been substantially reduced: [[Flame Leviathan]], [[Magtheridon (tactics)|Magtheridon]], [[Gruul the Dragonkiller]], [[Doom Lord Kazzak]], and all encounters in [[Karazhan]].
  +
  +
==Guilds ==
  +
* The [[Guild Perk]], [[Cash Flow]], no longer prints out text to the Chat Log. Instead, the daily amount deposited is shown in the Guild Vault Money Log. In addition, players can view the weekly contribution in a new window at the bottom of the Money Log.
  +
* We have added two new custom guild tabards as Guild Rewards. The tabards are account bound and offer a bonus to gaining guild reputation.
  +
  +
==Items ==
  +
* The PvP Horde and Alliance trinkets have a new spell effect.
  +
* Item Sets
  +
** The current damage-dealing death knight 4-piece raid set bonus now also grants increased attack power when [[Killing Machine]] triggers, as well as when the death knight gains [[Death Rune]]s).
  +
** The current Holy paladin 4-piece raid set bonus now grants 540 Spirit for 6 seconds after casting [[Holy Shock]].
  +
  +
==Professions ==
  +
* All major cities will now have every type of profession trainer and their associated trade supply vendors.
  +
  +
==PvP ==
  +
* Battlegrounds
  +
** The Focused Assault and Brutal Assault buffs have changed.
  +
*** After 3 minutes of both teams having the flag, both flag carriers will get Focused Assault, which increases damage taken by 10%.
  +
*** Every minute afterward, an additional stack will be applied to increase damage taken by an additional 10%.
  +
*** After 7 minutes, Brutal Assault will be applied in place of Focused Assault. In additional to the damage debuff, this debuff also caps the player's movement speed at 100%. The damage taken debuff works the same and will add 10% to the debuff up to a maximum of 100% damage taken.
  +
** The [[Battle for Gilneas]]
  +
*** Graveyard Changes
  +
**** Players who die at a control point that they own will now be teleported to the next closest graveyard, instead of the one at which they died.
  +
**** If a player's team owns the Mine and Waterworks, and dies at Waterworks, they will be teleported to the Mine.
  +
**** If an Alliance player's team only owns Lighthouse, and dies at Lighthouse, they will respawn at their base.
  +
**** If a Horde player's team owns Waterworks and Mine, and dies at Lighthouse, they will respawn at Waterworks.
  +
** [[Twin Peaks]]
  +
*** Graveyard Changes
  +
**** Players will now only spawn at their base graveyard when they die in the enemy base.
  +
**** Defending players will respawn at the middle graveyard.
  +
**** Midfield players will respawn at the middle graveyard.
  +
**** Attacking players will respawn at their base graveyard.
  +
  +
== Quests & Creatures ==
  +
*A handful of quests have been added to [[Northern Barrens]] to provide more level 18-20 content. Look for new quests at [[Nozzlepot's Outpost]] and [[Darsok's Outpost]].
  +
  +
==Races==
  +
* The [[Gnome (playable)|gnomish]] racial ability, [[Escape Artist]], is no longer affected by the global cooldowns triggered by other abilities.
  +
* The [[Human (playable)|human]] racial ability, [[Every Man for Himself]], has a new spell effect.
  +
  +
==User Interface==
  +
* Work has begun on a new [[Looking for Guild]] system. Further details will be provided when we are ready for feedback.
  +
* Like the Focus Frame, the character Unit and Target Frames can now be unlocked and moved to one's content.
  +
* Spells bound to a key now start to be cast when the button is pressed down by default, instead of waiting for the key to go up. This is an option that can be turned off in the Interface menu under Combat. Mouse clicking has not changed and operates on mouse click up.
  +
  +
==References==
  +
{{Reflist}}
  +
  +
  +
{{patches}}
  +
  +
[[Category:World of Warcraft patches|4.1.0]]

Revision as of 02:47, 3 March 2011

Icon-patch-22x22 Patch 4.1.0
“Rise of the Zandalari”
Release date 2011-03-01
Initial version 13698
Interface .toc 40100 (changes)
Highlights & notes
Official links

Patch chronology
← Previous Next →
Patch 4.0.6a
(Undocumented changes)
Useful links
PatchesPatches category

Patch 4.1.0 will be the first content patch for the World of Warcraft: Cataclysm expansion. It will feature the return of Zul'Aman and Zul'Gurub as 5-player dungeons. Rumors abound of the Firelands raid and the second Abyssal Maw dungeon[1], but they have yet to be listed in the official patch notes.

Last Blizzard Update March 1, 11:30 AM PST.

Important: These patch notes are not final. Additional updates will be made, and all existing changes are subject to revision during the course of the testing process. More information regarding patch 4.1 can be found here. Visit our Public Test Realm forum for more information about the testing process.

Template:Patchnotesbox

General

  • Flying mounts can now be used in Ghostlands.
  • Resilience scaling has been modified for linear returns, as opposed to increasing returns. Under the new formula, going from 30 resilience to 40 resilience gives players the same increase to survivability as going from 0 to 10. Resilience now scales in the same way armor and magic resistances do. A player with 32.5% damage reduction from resilience in 4.0.6 should see their damage reduction unchanged in 4.1. Those with less than 32.5% will gain slightly. Those with more will lose some damage reduction, increasingly so as their resilience climbs.

Classes: General

Death Knights

Druids

  • Spell nature earthbind [Cyclone] duration has been reduced to 5 seconds, down from 6.
  • Inv misc herb talandrasrose [Efflorescence] has a new spell effect.
  • Inv misc herb felblossom [Lifebloom]'s bloom effect has been reduced by 20%.
  • Spell druid stampedingroar cat [Stampeding Roar]'s duration has been increased to 8 seconds, up from 6. The movement speed effect has been increased to 60%, up from 40%.
  • Inv misc monsterclaw 03 [Swipe] (Bear) cooldown has been reduced to 3 seconds, down from 6.
  • Talent Specializations

Hunters

Mages

  • Talent Specializations
    • Fire
      • Ignite is no longer triggered from periodic critical effects.

Paladins

Priests

  • Spell holy devineaegis [Divine Aegis] duration has been increased to 15 seconds, up from 12.
  • Spell nature nullifydisease [Dispel Magic] can only be used on the casting priest as a baseline effect.
  • Spell holy divineprovidence [Holy Word: Sanctuary] has a new spell effect.
  • Priest icon innewill [Inner Will] and Spell holy innerfire [Inner Fire] now last until canceled.
  • Spell holy powerwordshield [Power Word: Shield] duration has been reduced to 15 seconds, down from 30.
  • Talent Specializations
    • Discipline
      • Ability paladin savedbythelight [Absolution] (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.
      • Spell holy powerwordbarrier [Power Word: Barrier]'s cooldown has been increased to 3 minutes, up from 2, and its effect has been reduced to 25%, down from 30%.
      • It is now possible to remove Weakened Soul effects that were a result of another priest's Power Word: Shield through Spell holy blessingofprotection [Strength of Soul].
    • Holy
      • Ability paladin savedbythelight [Absolution] (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.

Rogues

  • Ability rogue recuperate [Recuperate] base effect now heals 3% per tick, up from 2%.
  • Ability stealth [Stealth] base cooldown has been reduced to 4 seconds, down from 10, and the movement penalty from being in Stealth has been removed.
  • Ability rogue tricksofthetrade [Tricks of the Trade] now has a 100-yard range, up from 20.
  • Talent Specializations
    • Combat
    • Subtlety
      • Ability stealth [Nightstalker] now reduces the cooldown of Stealth by 2/4 seconds, and instead of negating the movement penalty from Stealth, it adds a 5/10% movement speed bonus (stacking with other effects) while Stealthed.

Shaman

  • Spell shaman firenova [Fire Nova] has been redesigned and decoupled from shaman Fire totems. Instead, it now pulses the Fire Nova effect from each target that is afflicted by the shaman's own Spell fire flameshock [Flame Shock] debuff. It now damages all enemies except the target hit by Flame Shock. The ability's cooldown has been reduced to 4 seconds, down from 10.
  • Spell fire selfdestruct [Magma Totem] now lasts for 60 seconds, up from 21.
  • Spell nature stoneclawtotem [Stoneclaw Totem]'s area-of-effect threat pulse no longer affects critters.
  • Talent Specializations
    • Elemental Combat
      • Spell shaman earthquake [Earthquake] is no longer a channeled spell. It now has a 2-second cast time, lasts for 10 seconds, and has a 10-second cooldown. Its damage has been reduced by 40% from its channeled version.
    • Enhancement
      • Spell fire sealoffire [Improved Fire Nova] has been redesigned and replaced by a talent called Spell nature elementalabsorption [Seasoned Winds]. When an enemy spell cast is successfully prevented with Spell nature cyclone [Wind Shear] or Spell nature groundingtotem [Grounding Totem], the shaman gains magical resistance (in an amount equal to what a protection totem/aura would grant, stacking with such buffs) to the spell school(s) of the interrupted spell (except for Holy spells), lasting 10 seconds.

Warlocks

  • Talent Specializations
    • Affliction
      • Haunt damage has been increased by 30%.
      • Spell shadow spectralsight [Shadow Mastery] (passive) has been increased to 30%, up from 25%.
    • Demonology
      • Spell shadow manafeed [Mana Feed] now restores more mana (four times as much) when the warlock is using a Felguard or Felhunter.
  • Pets
    • Doomguard's damage has been increased by 50%. The Doomguard is intended to be the best guardian for single-target damage, and the Infernal the best when there are multiple targets.
    • Spell shadow soulleech 3 [Shadow Bite] (Felhunter) damage and effect has doubled.

Warriors

  • Ability warrior charge [Charge] and Ability warrior victoryrush [Intercept] no longer have diminishing returns on their stun effects.
  • Ability warrior colossussmash [Colossus Smash] now ignores 70% of an opponent's armor, down from 100%.
  • Inv axe 66 [Heroic Throw] is now available from trainers at level 20.
  • Ability warrior innerrage [Inner Rage] is now available at level 56.
  • Ability warrior victoryrush [Intercept] now has a 1.5-second stun, down from 3 seconds.
  • Ability meleedamage [Overpower] damage has been increased to 140% weapon damage, up from 125%.
  • Inv gauntlets 04 [Pummel] is now usable in all stances.
  • Ability warrior rallyingcry [Rallying Cry] (new ability) is available from trainers at level 83. It temporarily grants the warrior and all party or raid members within 30 yards 20% of maximum health for 10 seconds. After the effect expires, the health is lost. It has no cost, no stance requirements, and is not on the global cooldown. It has a 3-minute cooldown, but also shares a cooldown with Spell holy ashestoashes [Last Stand].
  • Ability warrior shieldbash [Shield Bash] has been removed from the game.
  • Ability warrior shieldreflection [Spell Reflection] cooldown has been increased to 25 seconds, up from 10.
  • Ability whirlwind [Whirlwind] now has its cooldown reduced by 6 seconds when it deals damage to 4 or more targets. The Whirlwind effect caused by Ability warrior bladestorm [Bladestorm] remains unchanged.
  • Talent Specializations
  • Glyphs

Dungeons & Raids

  • New dungeons available for partial testing.
    • Zul'Aman has returned as a level-85 5-player Heroic dungeon featuring a revamp of the original dungeon and improved loot!
    • Zul'Gurub has returned as a level-85 5-player Heroic dungeon featuring all-new encounters, achievements, and improved loot!
    • Both dungeons will be in a new Dungeon Finder difficulty tier above the current level-85 Heroic dungeons and offer epic-quality item level 353 loot.
    • These dungeons may only partially be available for testing at this time. Stay tuned for additional updates.
  • Blackwing Descent
    • Flash Bomb (Golem Sentry ability) now has a more clear warning visual.
    • Magmaw now triggers a raid emote when summoning Lava Parasites.
    • Further improvements have been made in the Maloriak encounter to avoid Flash Freeze targeting the tanks.
  • The gold amounts on the following encounters have been substantially reduced: Flame Leviathan, Magtheridon, Gruul the Dragonkiller, Doom Lord Kazzak, and all encounters in Karazhan.

Guilds

  • The Guild Perk, Achievement guildperk cashflow [Cash Flow], no longer prints out text to the Chat Log. Instead, the daily amount deposited is shown in the Guild Vault Money Log. In addition, players can view the weekly contribution in a new window at the bottom of the Money Log.
  • We have added two new custom guild tabards as Guild Rewards. The tabards are account bound and offer a bonus to gaining guild reputation.

Items

  • The PvP Horde and Alliance trinkets have a new spell effect.
  • Item Sets
    • The current damage-dealing death knight 4-piece raid set bonus now also grants increased attack power when Inv sword 122 [Killing Machine] triggers, as well as when the death knight gains Death Runes).
    • The current Holy paladin 4-piece raid set bonus now grants 540 Spirit for 6 seconds after casting Spell holy searinglight [Holy Shock].

Professions

  • All major cities will now have every type of profession trainer and their associated trade supply vendors.

PvP

  • Battlegrounds
    • The Focused Assault and Brutal Assault buffs have changed.
      • After 3 minutes of both teams having the flag, both flag carriers will get Focused Assault, which increases damage taken by 10%.
      • Every minute afterward, an additional stack will be applied to increase damage taken by an additional 10%.
      • After 7 minutes, Brutal Assault will be applied in place of Focused Assault. In additional to the damage debuff, this debuff also caps the player's movement speed at 100%. The damage taken debuff works the same and will add 10% to the debuff up to a maximum of 100% damage taken.
    • The Battle for Gilneas
      • Graveyard Changes
        • Players who die at a control point that they own will now be teleported to the next closest graveyard, instead of the one at which they died.
        • If a player's team owns the Mine and Waterworks, and dies at Waterworks, they will be teleported to the Mine.
        • If an Alliance player's team only owns Lighthouse, and dies at Lighthouse, they will respawn at their base.
        • If a Horde player's team owns Waterworks and Mine, and dies at Lighthouse, they will respawn at Waterworks.
    • Twin Peaks
      • Graveyard Changes
        • Players will now only spawn at their base graveyard when they die in the enemy base.
        • Defending players will respawn at the middle graveyard.
        • Midfield players will respawn at the middle graveyard.
        • Attacking players will respawn at their base graveyard.

Quests & Creatures

Races

User Interface

  • Work has begun on a new Looking for Guild system. Further details will be provided when we are ready for feedback.
  • Like the Focus Frame, the character Unit and Target Frames can now be unlocked and moved to one's content.
  • Spells bound to a key now start to be cast when the button is pressed down by default, instead of waiting for the key to go up. This is an option that can be turned off in the Interface menu under Combat. Mouse clicking has not changed and operates on mouse click up.

References