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'''Sap''' is the longest-lasting [[crowd control]] ability a [[rogue]] has. It will completely incapacitate a target for up to 60 seconds. |
'''Sap''' is the longest-lasting [[crowd control]] ability a [[rogue]] has. It will completely incapacitate a target for up to 60 seconds. |
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Revision as of 17:10, 14 November 2008
Sap | |
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Properties | |
Class | Rogue |
School | Physical |
Cooldown | None/Global Cooldown |
Other information | |
Requirements |
Requires Melee Weapon Requires Stealth |
Improvements | [Dirty Tricks] |
Related debuff | |
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- Hey...did you hear something?...buddy?
Sap is the longest-lasting crowd control ability a rogue has. It will completely incapacitate a target for up to 60 seconds.
Rank table
Rank | Duration | Level | Cost |
---|---|---|---|
1 | 25 sec. | 10 | 4 |
2 | 35 sec. | 28 | 81 |
3 | 45 sec. | 40 | 1 4 |
Notes
- Does not have a chance to break early, always lasting the full duration unless the sapped target is hit. Suffers diminishing returns & duration in PVP.
- No longer considered an incapacitate effect.
Related talents
- [Dirty Tricks], increases the Sap range and decreases energy cost.
Tips
- Sap is an effective crowd control technique, especially with the improved talent. Don't forget to tell the party which mob you are sapping, as any damage breaks the effect.
- Sap does not cause threat, meaning that if you Sap a mob and then move out of normal aggro range, the mob will not attack you after the sap effect is broken.
- You may choose to sap a different target. The first sap will wake when the second one is sapped.
- Out in the world, mobs that are sapped won't be tagged as your kill until you deal damage to them. Be wary of other players stealing your kill.
- Sap can be useful in a PvP environment, to even out a 2-on-1, to take out a shaman's totems before you fight him, to capture a flag quickly in Battlegrounds, or even after a [Vanish]. Remember, like all crowd control effects, Sap is limited to a 10 second duration in PvP.
- Sapping a player of the opposite Faction will turn on your PvP Flag. Be wary.
Patch changes
With the release of Patch 2.1, the mechanics for Sap have been changed:
- Sap will no longer remove you from [Stealth].
- The talent Improved Sap has been renamed to [Dirty Tricks], and increases the range of Sap and [Blind] by 2/5 yards whilst decreasing the energy cost by 25/50%.
Patch 2.4 introduced more changes to Sap:
- Sap is no longer considered an incapacitate effect; changed to allow more creatures to be crowd controlled in dungeons who were previously immune.
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