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For her character biography, see Sintharia.
MobSinestra
Image of Sinestra
Title <Consort of Deathwing>
Gender Female
Race Black wyrm (Dragonkin)
Level ?? Boss
Reaction Alliance Horde
Location Twilight Caverns, Bastion of Twilight

Sinestra is a heroic-mode only boss in the Bastion of Twilight, described as similar to Algalon the Observer in Ulduar. She is only accessible after Cho'gall is defeated.

The world first kill was made by Paragon of Lightning's Blade-EU on January 20, 2011.

Attacks and abilities

  • Spell fire twilightpyroblast Twilight Blast — Blasts an enemy for 166250 to 183750 Shadow damage.
  • Spell frost stun Twilight Essence — Deals 9250 to 10750 Shadow damage to enemies within the bubbling Essence.
  • Spell fire twilightnova Unleash Essence — Releases a torrent of twilight energy that afflicts all nearby enemies, dealing damage equal to 10% of their maximum health every 1 sec.
  • Spell shadow shadowmend Twilight Slicer — Fires beam of concentrated twilight energy, dealing 50,000 Shadow damage per 0.3 seconds to any enemies that make contact with it.
  • Ability creature cursed 03 Wrack — Deals increasing Shadow damage over one minute. When dispelled, bounces to two nearby allies of the afflicted player.
  • Spell shadow summonvoidwalker Twilight Pulse — Deals 27000 to 33000 Shadow damage every 0.5 seconds to enemies within 10 yards.
  • Spell fire twilightflamebreath Twilight Spit — Spits Twilight energy at an enemy, dealing 3800 to 4200 Shadow damage and increasing Shadow damage taken by 10%.
  • Spell shaman improvedreincarnation Indomitable — Regains control through a surge of sheer will, becoming immune to all bonds and restraints until stopped. Deals 40000 Shadow damage to enemies within 10 yards and knocks them back.

Strategy

Phase 1

The entire fight is a severe dps check, but phase 1 may be the most important. The boss has a somewhat significant aggro radius and you’ll want to have your whole raid within about 10 or 15 yards of the boss. Have your tank give a 5 second countdown while the raid times their most powerful spells and abilities to hit the boss simultaneously. You’ll need to do all you can to maximize your raid’s dps in this phase. Use raid wide movement increase buffs like Stampeding Roar to help DPSers move in close to the boss faster after the pull. The raid should maintain an even spread in front of the boss without being too stacked up. Do not stand too close to the boss, but try to stay within 10 or 15 yards. You’ll want to assign your healing as follows:

1 healer for the main tank as well as a beacon if available.

1 healer for the offtank as well as a second beacon if available.

3 healers with Wrack > Raid > Tanks priority. This means that these healers make sure to top of players with the Wrack debuff first, then other non-tanks, then tanks.

You’ll need to train a primary and secondary dispeller for wrack as well. The primary dispeller should be a dps class like a shadow priest. The secondary or backup dispeller can be a healer. The general rule of thumb for wrack is that it should be dispelled after being on its target for 10 seconds. If wrack is on a player for longer than 10 seconds, the player risks being killed by the damage. If it is dispelled long before 10 seconds, the raid may end up with too many wracks out at one time and being overwhelmed. The easiest and best way to gain an advantage on wrack, is to extend the duration or time of the first application of wrack each time it goes out. This means if Sinestra casts wrack on a warrior, at around 10 seconds that warrior should use shield wall to keep the debuff longer. This will result in a much easier time dispelling the wrack when it has split multiple times. This goes for any class with abilities that will lower the damage for wrack. It is additionally helpful to have holy priests guardian spirit the first wrack victim so that they can hold the debuff for even one more tick. Raid healers should make sure to keep players with Wrack topped off as much as possible. The number one ability players need to keep their eyes open for are the Twilight Orbs. When these spawn, it is important that players don’t immediately panic and scatter away from them. A small purple beam will form between the orb and player it is fixated on. Recognizing which player is fixated is key to reacting properly to these orbs. Players who are not targeted by the orb must not only get away from the orb, but also make sure they are not between the two orbs. There is around a 3 second grace period between when the beam forms and when the Orbs begin to pulse and slicer between them forms. The players who are fixated should run away from the raid and kite the orbs to the back of the room. In order to increase dps these players should kite around each other halfway through their path and begin returning to the raid. When done properly the orbs will despawn before coming back into the raid and the players can start dpsing again quickly. The whelps that spawn in this phase should be picked up by the offtank and held in the raid. It is ok to dps these, but do not kill them yet. Healers should stand closer to the offtank so that the whelps are easier to pick up and keep off of the healers. The goal of phase 1 is to bring Sinestra to 30% health and start phase 2 before a third set of whelps and before a second Wrack debuff go out. This may require a bit of practice to achieve, but will soon become easily repeatable.

Phase 2

Phase 2 is an add phase. Start it off by having the raid move to the back of the room. This is where Calen will spawn his Fiery Barrier and the raid must be underneath it to survive Twilight Extinction. The offtank should bring the whelps to the very back of the shield. Once under the bubble, ranged dps should begin to attack Sinestra. She will be invulnerable to damage, but attacking her is necessary to bring down the Twilight Carapace buff on the Pulsing Twilight Eggs. While ranged are doing this, Melee should be AoEing down the Twilight Whelps in one pile. Each time a Twilight Whelp dies, it will turn into a pool of Twilight Essence. If a whelp dies in another whelp’s Twilight Essence, both will respawn. Because of this, all of the whelps that you aoe here will respawn later, but that will not be an issue. The raid will need to split up during this phase and it’s important for each player to know where they need to be. Once twilight extinction has gone out and the whelps are mostly AoE’d down, the tank should move to the middle of the room and prepare to pick up Twilight Drakes. Melee will stay in the back of the room and prepare to dps and stun Twilight Spitecallers. Ranged will split into two groups and move to the walkways to DPS the Pulsing Twilight Eggs. Make sure the split is even so that ranged can hopefully kill each egg in one add wave. Place a healer with each ranged group in case Unleash Essence is cast on the raid. The rest of the healers should be in the back of the room healing melee, the tank, and Calen. If Calen is being healed and Sinestra is being dpsed, the eggs will lose their Twilight Carapace buff for 30 seconds. With very good dps, the ranged groups can kill both eggs in this time. If successful, phase 3 will begin and the raid can move into positions. If unsuccessful in killing both eggs, ranged should begin dpsing Sinestra again while the raid contends with more adds and waits for the Twilight Carapace buff to fall again. During this phase the Twilight Drakes can simply be tanked, but the Spitecallers in the back have an extremely harmful ability called Unleash Essence that must not be allowed to cast. Melee will need to set up a stun rotation to keep these mobs from using this ability. In addition, spitecallers can spawn quite fast making it difficult to keep up with killing them if dps is low. Once both Twilight Eggs have been killed, there will be a 30 second grace period to finish killing any adds left alive before phase 3 starts. Use this time to quickly kill off the remaining Spitecallers and Twilight Drakes. Remember that the whelps will respawn and must be picked up by the offtank again.

Phase 3

Phase 3 is Identical to phase 1, but much longer. The raid will begin this phase by being granted with the Essence of the Red buff. This will increase all haste by 100% and give casters infinite mana. The buff is necessary to heal through the damage in this phase and to meet the soft enrage timer. At the start of phase 3, have the raid move back into their phase 1 positions. Wrack, Orbs, and Flame Breath should all be handled just as they were in phase 1. The whelps however, will be treated differently. The offtank will pick these up and tank them in the back of the room. In order to keep the whelps from being killed on top of each other and resurrecting in this phase, they will be pulled off the tank by pre-assigned dpsers and killed off solo in their own areas. Ideally, the whelps should be killed in as compact an area as possible. This is because the void zones that the whelps create upon death will grow indefinitely throughout the fight. Eventually, this can severely limit the safe size of the room and make it quite difficult to move with Twilight Orbs. After three minutes, the Essence of the Red buff will fade and your raid will want to have the boss as low as possible when this happens. The last few percent of the fight without the buff will be extremely brutal. Make sure to use raid cooldowns such as Aura Mastery or Barrier for Flame Breath as healing after it will be difficult. Set up a Tranquility and Hymn rotation to top the raid off after each Flame Breath. It is a good idea to offtank the last two set of whelps in order to maximize dps on the boss. Unless the offtank is a pally, and can bubble off debuffs, they will likely have very high Twilight Spit stacks. Between the third and fourth wave of whelps, the Offtank should taunt Sinestra off of the maintank and allow the maintank to pick up the the rest of the Twilight Whelps. Simply hold these in melee range while the raid focuses on burning down the boss.

This fight will not be easy. The damage is high, the coordination is rigid, and the mechanics are very unforgiving. It’s no wonder Sinestra was tough enough to survive Deathwing. It may take your raid quite some time to down this boss, but don’t let frustration get the better of you. It is overall a fun fight that will really test your skills. Thanks for checking us out here at L2R. We hope this guide was helpful and we’ll see you at the next boss.


Source - http://www.learntoraid.com

Quotes

Aggro
  • Sintharia yells: We were fools to entrust an imbecile like Cho'gall with such a sacred duty. I will deal with you intruders myself!
Summoning Adds
  • Sintharia yells: Feed, children! Take your fill from their meaty husks!
Phase 2
  • Sintharia yells: I tire of this! Do you see this clutch amidst which you stand? I have nurtured the spark within them, but that lifeforce is, and always will be, MINE! Behold... power beyond your comprehension!
  • Calen yells: Heroes! You are not alone in this dark place!
As Calen battles Sintharia
  • Calen yells: Sintharia! Your master owes me a great debt... one that I intend to extract from his consort's hide!
  • Calen yells: You are weakening, Sintharia! Accept the inevitable.
  • Sintharia yells: You mistake this for weakness? FOOL!
Phase 3
  • Sintharia yells: Enough! Drawing upon this source will set us back months... you should feel honored to be worthy of this expenditure! NOW DIE!
Calen dies
  • Calen yells: The fires dim, champions... Take this, the last of my power. Succeed where I have failed... Avenge me. Avenge the world...
Killing a player
  • Sintharia yells: My brood will feed on your bones!
  • Sintharia yells: Powerless...
Death
  • Sintharia yells: Deathwing... I have fallen... the brood... is lost...

Loot

Heroic

Related Achievements

Trivia

She uses the same animation set as Kil'jaeden.

Videos

25-man

Patch changes

  • Cataclysm Patch 4.1.0 (2011-04-26):
    • Twilight Slicer is now less likely to target two healers at once.
    • Wrack will avoid jumping to tanks.
  • Template:Patched
  • Cataclysm Patch 4.0.3a (2010-11-23): Added.

External links

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