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{{Infobox ability
{{#data:itemtip
 
|name=Hearthstone
+
|name=Psychic Horror
  +
|image=Spell_Shadow_PsychicHorrors
|quality=common
 
  +
|description=You terrify the target, causing them to tremble in horror for 3 sec and drop their main hand and ranged weapons for 10 sec.
|icon=inv_misc_rune_01
 
  +
|class=[[Priest]]
|bind=BoP
 
  +
|type=Offensive
|unique=1
 
  +
|school=Shadow
|use=Returns you to <home location>. Speak to an Innkeeper in a different place to change your home location.
 
  +
|cost=16% of base mana
|ilvl=1
 
  +
|range=30 yd
|itemid=6948}}
 
  +
|cast_time=Instant
  +
|cooldown=2 minutes
  +
|talented=Yes
  +
|talent_tree=Shadow, Tier 6
  +
|points_req=25
  +
|improvement=
  +
|ranks=1
  +
|debuff_type=Magic
  +
|debuff_desc=Horrified.
  +
|debuff_dur=3 seconds
  +
|debuff2_image=Ability_Warrior_Disarm
  +
|debuff2_type=Physical
  +
|debuff2_desc=Disarmed.
  +
|debuff2_dur=10 seconds
  +
}}
   
  +
'''Psychic Horror''' is a Tier 6 [[Priest talents#Shadow|Shadow priest talent]] ability. Psychic Horror both horrifies the target (acting similarly to a stun), and disarms them, making it a great tool for [[shadow priest]]s to gain distance on a [[melee]] class in PvP. It should be noted that Psychic Horror is stronger than the [[warrior]] ability [[Disarm]] in that it removes ranged weapons for the duration, but it is not as strong as a [[rogue]]'s [[Dismantle]], because it does not remove offhands or shields.
A '''Hearthstone''' is a device used to teleport oneself to any home place (an [[inn]], location set by the player) in the world. All characters receive a Hearthstone upon creation. Should the player destroy it, asking an [[innkeeper]] to “make this inn your home” will recreate one for free.
 
 
== Notes ==
 
[[File:Hearthstone.JPG|right|thumb|Hearthstone by [[Raneman]]]]
 
* It is [[unique]] so you can only have one.
 
* The target [[inn]] destination of a hearthstone can be changed by [[bind]]ing to a different inn, by talking to an innkeeper and choosing "Make this inn your home."
 
* You can destroy the Hearthstone if you so desire. To get a new one, speak with any [[innkeeper]] and set the bind point.
 
* Using a hearthstone takes 10 seconds to activate (effectively a 10 second [[Casting Time]] spell).
 
* The Hearthstone can be used during combat; however, the casting will be interrupted if the user takes any hits.
 
** Being hit will ''not'' interrupt the casting of a Hearthstone, if the player is immune to the type of damage caused by the hits. [[Bubble Hearth|Bubble Hearthing]] is no longer available since [[Cataclysm]] because [[Divine Shield]] has been reduced to 8 seconds.
 
* After use, the hearthstone has a 30 minute [[cooldown]] time. This cooldown continues even if the player logs off.
 
* The Hearthstone is initially bound to the starting zone of the player. To be exact, the very spot that your character was initially created. There is no way to set your hearthstone back to this location if you change it.
 
* Two items in the world have the same ability as the Hearthstone, the {{item|Ruby Slippers}} (found on a boss in [[Karazhan]]), and {{item|The Innkeeper's Daughter}} (rare Dwarven archaeology find). Both share the cooldown and home location with the original Hearthstone.
 
* [[Inscription|Scribes]] can make and use stacks of {{item|Scroll of Recall}} of various levels. They have a 20 minute cooldown, and the scroll is consumed on use.
 
* The [[Shaman]]'s spell [[Astral Recall]] reproduces the ability as well, but has the cooldown reduced from 30 to 15 minutes.
 
* Due to their ability to teleport to capital cities, [[mage]]s can be much more flexible with where they set their home to than other classes. Many set their home at [[Argent Tournament]] so they can help summon others to [[Ulduar]] or [[Crusaders' Coliseum]], as well to complete the Tournament Daily Quests; [[Wyrmrest Temple]] is used for general accessibility in all Northrend, Naxxramas or Obsidian Sanctum; some set it elsewhere, maybe in Azeroth, like [[Booty Bay]] to complete the [[Stranglethorn Fishing Extravaganza]] faster, or [[Light's Hope Chapel]] if they're grinding for the [[Deathcharger's Reins|Baron's mount]].
 
* While low-level players may not [[Dalaran#Getting_to_Dalaran|reach it conventionally]], it is possible to be ported by a mage directly to Dalaran and then set one's hearthstone to a local innkeeper there. This is occasionally done for [[alt]]s for accessibility to cities far away from each other, particularly the [[Exodar]]. However, it makes some travel longer due to the lack of immediate flight points past the large city itself.
 
* Hearthing can be done while seated and while laying down.
 
* Unlike the other classes, Death Knights do not start with Hearthstones. Instead, they can get them from an innkeeper after completing their starting zone.
 
 
 
===Recommended home locations===
 
[[File:Blood elf using hearthstone.jpg|thumb|Casting Hearthstone]]
 
 
[[Dalaran]] was once the best home location for all level players because it had portals leading to every capital on Azeroth as well as [[Shattrath City]]. However, they were removed.
 
 
Now the home is usually set to a convenient location bearing in mind the zones in which the player will be questing and the instances they might be going to. They will likely look like the following:
 
 
'''For the Alliance'''
 
* Levels 5-10: [[Goldshire]] (human), [[Dolanaar]] (night elf), [[Azure Watch]] (draenei), [[Kharanos]] (dwarf & gnome)
 
* Levels 10-20: [[Sentinel Hill]] (human), [[Auberdine]] (night elf), [[Blood Watch]] (draenei), [[Thelsamar]] (dwarf & gnome)
 
* Levels 20-58: [[Ironforge]], [[Stormwind]] or [[Theramore]]
 
* Levels 58-68: [[Shattrath City]]
 
* Levels 68-74: [[Valiance Keep]] or [[Valgarde]]
 
* Levels 74-80: [[Dalaran]]
 
* Levels 80-85: [[Stormwind]] (for the Cataclysm zone portals)
 
 
'''For the Horde'''
 
* Levels 5-10: [[Razor Hill]] (orc & troll), [[Brill]] (undead), [[Bloodhoof Village]] (tauren), [[Falconwing Square]]/[[Fairbreeze Village]] (blood elf)
 
* Levels 10-20: [[Crossroads]] (tauren, orc & troll), [[The Sepulcher]] (undead), [[Tranquillien]] (blood elf)
 
* Levels 20-58: [[Orgrimmar]], [[Undercity]] or [[Grom'gol Base Camp]]
 
* Levels 58-68: [[Shattrath City]]
 
* Levels 68-74: [[Warsong Hold]] or [[Vengeance Landing]]
 
* Levels 74-80: [[Dalaran]]
 
* Levels 80-85: [[Orgrimmar]] (for the Cataclysm zone portals)
 
 
=== Ghetto hearthing ===
 
{{Rfg-section}}
 
As of [[patch 3.1.0]], ghetto hearthing has been removed from the game. Instead of returning to the home location, the character will be transported to the nearest graveyard. The cooldown of a hearthstone was also lowered to 30 minutes.<ref name="bluepost">World of Warcraft official forums (02-26-2009). [http://forums.worldofwarcraft.com/thread.html?topicId=15416781541&pageNo=16&sid=1#306 Change Hearthstones to 30 Minutes]. Retrieved on February 28, 2009.</ref>
 
 
This trick involved creating a group for an easily accessible instance (such as the Stockade), zoning in, then passing lead to the other person and leaving the group, thus forcing the system to teleport you to your hearthstone point.
 
 
=== Hearthstones in Lore ===
 
In the novel ''[[Stormrage]]'', hearthstones are depicted as very rare objects. King Varian believes them to be only a legend. "Things heard only in stories concerning magi... or elves." A hearthstone owned by the night elf ambassador to Stormwind was the goal of Tyrande, [[Broll Bearmantle]], and [[Thura]]. They intended to use it to return to Darnassus when Stormwind was attacked by the [[Emerald Nightmare]]. In the end, the group was ambushed and only Broll made it back.<ref>''[[Stomrage]]'', pages 270-277</ref>
 
 
In ''[[The Shattering: Prelude to Cataclysm]]'', Jaina Proudmoore gives Anduin Wrynn a hearthstone set to Jaina's tower in Theramore so that he could get away whenever Varian is in one of his Lo'Gosh moods. She explains that it would bring Anduin straight to her hearth. The rune on the hearthstone means "home". It also has runes that refer to the location it is set to.<ref>''[[The Shattering: Prelude to Cataclysm]]'', pages 71-72</ref> Anduin later used the hearthstone to escape Ironforge when it fell under the control of the [[Dark Iron clan]].<ref>''[[The Shattering: Prelude to Cataclysm]]'', page 227</ref>
 
   
 
== Patch changes ==
 
== Patch changes ==
* {{Patch 3.1.0|note=The cooldown will be reduced to 30 minutes. 'Ghetto hearthing' will bring you to the nearest graveyard, instead of your home location.<ref name="bluepost" />}}
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* {{Patch 3.2.0|note=This spell no longer has an invisible missile, so there is no travel time before the spell takes effect.}}
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* {{Patched|date=2009-04-21|bluenote=Psychic Horror will now properly [[:disarm]] targets at all ranges.|link=http://blue.mmo-champion.com/23/16474158165-recent-ingame-fixes--41609.html}}
* {{Patch 2.3.0|note=The mouse pointer changes when hovering it over an innkeeper NPC that can bind:
 
  +
* {{Patched|date=2009-04-16|bluenote=The [[:disarm]] effect from Psychic Horror should no longer be able to be [[:dodge]]d.|link=http://blue.mmo-champion.com/23/16474158165-recent-ingame-fixes--41609.html}}
:[[File:pointer hearth on 32x32.png]] ''interact with innkeeper'' [[File:pointer hearth off 32x32.png]] ''innkeeper out of range''}}
 
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* {{Patch 3.1.0|note=Has been redesigned and is now a 1-pt talent. You terrify the target, causing them to tremble in horror for 3 sec. and drop all weapons (disarm effect: including bows) for 10 sec. 1 minute cooldown. Instant cast. The horror effect can be dispelled, but the disarm cannot.}}
 
  +
* {{Patch 3.0.2|note=Added.}}
== References ==
 
<references />
 
   
 
== External links ==
 
== External links ==
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Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
{{elinks-item|6948}}
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{{elinks-spell|64044}}
   
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{{Classfooter|Priest}}
[[fr:Pierre de Foyer]]
 
[[Category:World of Warcraft common items]]
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[[Category:Priest talents]]
[[Category:World of Warcraft starting items]]
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[[Category:Priest abilities]]
[[Category:Game terms]]
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[[Category:Shadow spells]]
[[Category:Transportation]]
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[[Category:Magic debuffs]]

Revision as of 07:31, 7 April 2011

Psychic Horror
Spell shadow psychichorrors
  • Psychic Horror (1 rank)
  • Priest ability
  • 30 yd range
  • 16% of base mana
  • 2 min cooldown
  • Instant
  • You terrify the target, causing them to tremble in horror for 3 sec and drop their main hand and ranged weapons for 10 sec.
Properties
Class Priest
School Shadow
Cooldown 2 minutes
Talents
Talent tree Shadow, Tier 6
Related debuffs
Spell shadow psychichorrors
  • Magic
  • Psychic Horror
  • Horrified.
  • Duration: 3 seconds

Ability warrior disarm
  • Psychic Horror
  • Disarmed.
  • Duration: 10 seconds

[[Category:priest abilities]][[Category:priest abilities]]

Psychic Horror is a Tier 6 Shadow priest talent ability. Psychic Horror both horrifies the target (acting similarly to a stun), and disarms them, making it a great tool for shadow priests to gain distance on a melee class in PvP. It should be noted that Psychic Horror is stronger than the warrior ability Ability warrior disarm [Disarm] in that it removes ranged weapons for the duration, but it is not as strong as a rogue's Ability rogue dismantle [Dismantle], because it does not remove offhands or shields.

Patch changes

  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04): This spell no longer has an invisible missile, so there is no travel time before the spell takes effect.
  • Template:Patched
  • Template:Patched
  • Wrath-Logo-Small Patch 3.1.0 (2009-04-14): Has been redesigned and is now a 1-pt talent. You terrify the target, causing them to tremble in horror for 3 sec. and drop all weapons (disarm effect: including bows) for 10 sec. 1 minute cooldown. Instant cast. The horror effect can be dispelled, but the disarm cannot.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Added.

External links