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(→‎Getting to Dalaran: ; add Leaving Dalaran section)
 
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{{this|the in-game city|lore and history of Dalaran|Dalaran (lore)|the area in the [[Hillsbrad Foothills]]|Dalaran Crater}}
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{{Infobox zone
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|name=Dalaran
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|ss=Dalaran concept.jpg
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|faction=[[Sanctuary]]
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|caption= The reconstructed Dalaran
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|capital=Dalaran
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|loc=[[Crystalsong Forest]], formerly [[Alterac Mountains]]
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||races={{Race|Human}}<br />{{Race|High Elf}}<br />{{Race|Gnome}}<br />{{Race|Blood Elf}}<br />{{Race|Goblin}}
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|government=Magocracy
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|affiliation= [[Independent]], favors [[Alliance]]
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|pop= Approximately 3,000
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|ruler=[[Archmage]] {{npc||Rhonin}}
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}}
   
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'''Dalaran''' (aka '''Dalaran City''') is a [[magocracy|magocratic]] city-state which was once located by the [[Lordamere Lake]] on the [[Alterac Mountains]] shore in the [[Eastern Kingdoms]]. With the beginning of the [[War against the Lich King]] its leaders, the [[Kirin Tor]], have used their powers to move the city over the [[Crystalsong Forest]] in [[Northrend]] in order to use it as a front to attack the [[Scourge|armies of the Lich King]]. The [[Kirin Tor]] rule the single city.<ref>{{ref book |author= Rosenberg, Aaron |authorlink= Aaron Rosenberg |title= [[Tides of Darkness]] |isbn= 978-1-4165-3990-2 |pages=73}}</ref> Its inner fortress, the [[Violet Citadel]], has served as the focal point for [[mage (lore)|magi]] and the study of the [[arcane]] throughout [[human]] history. The kingdom's national color is violet and its flag is a yellow, possibly golden, eye set against a light purple background.
This is an article on '''Shaman abilities'''. Nearly all of the Shaman's abilities are mana-based and are split into three disciplines.<br />
 
   
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==History==
<u>Elemental</u>
 
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Dalaran was one of several kingdoms that emerged as the [[Empire of Arathor]] declined (see [[Seven Kingdoms]] and [[The Seven Kingdoms]]). Long ago, most human magicians lived in [[Strom]]. Wanting a place more suited to extensive use and study of magic, they traveled north to the [[Alterac Mountains]] and founded Dalaran with the [[High Elves]]. More wizards followed, and the city became a haven for magi and a center of arcane study. The mages of Dalaran protected inhabitants who weren't magic-users with powerful protection spells, and created a decadent, extravagant paradise. Dalaran was also built atop a massive [[ley line]].<ref>{{quest|Ley Energies}}</ref>
:The focus lies on the shaman's offensive spell casting abilities. It increasing their damage and critical strike chance.
 
<u>Enhancement</u>
 
:Enhancement spells include those which increase your melee damage output and your chance to survive.
 
<u>Restoration</u>
 
:Includes healing capability, reducing the casting time and mana cost of healing spells, while increasing their effectiveness.
 
   
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This overuse of magic with no proper protection or regulation, though, acted as a beacon for the [[Burning Legion]], luring them back to Azeroth. Demons slipped through the gaps in reality, terrorizing the locals until the ruling [[Magocrats]] were forced to turn to the elves for aid. High Elf wizards quickly realized what had happened and warned that humanity would have to give up magic to subdue the threat completely. The Magocrats, unwilling to sacrifice their power, instead proposed selecting a mortal champion to protect them from the Legion. This Guardian would have access to all their might, and would form a secret defense for the world. The elves agreed and, through the newly formed [[Order of Tirisfal]], provided guidance in the selection. At the same time, the Magocrats sent some of their number to research and catalog all human magic. These wizards became the [[Kirin Tor]].
== Trainable abilities ==
 
These abilities are available to all Shamans, at the appropriate level, regardless of Talents.
 
   
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The Kirin Tor became the city’s ruling power. Dalaran, though not a large city, was a beautiful place of towering spires and glittering streets, and the people there were happy and well protected. The Kirin Tor’s headquarters was the [[Violet Citadel]], an impressive building so named for its stone walls which gave off a faint violet light. The building had many libraries, research chambers, testing rooms, classrooms, meeting alcoves, and bedrooms.
   
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During the [[Second War]], Dalaran entered the [[Alliance of Lordaeron]] in order to help fight the invading [[Horde]]. After the war, [[Teron Gorefiend]] and his [[Death Knight]]s, aided by [[Deathwing]], were able to succcessfully enter Dalaran's [[Arcane vault]] and steal the [[Eye of Dalaran]] from it.
{| class="darktable zebra sortable"
 
   
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Later, Dalaran found itself powerless to stop [[Prince Arthas]] and his forces when he led the [[Scourge]] through [[Lordaeron]]. Arthas acquired the spellbook of [[Medivh]] and [[Kel'Thuzad]] used it to summon [[Archimonde]], who destroyed Dalaran. The city was left in ruins.
!width="34px" | Icon !! width="150px" | Ability !!width="50px" | Min Level !! Description
 
|-
 
! [[File:Spell_Nature_Lightning.png|32px]] !! [[Lightning Bolt]]
 
|Align="Center"| Starts with || Causes X Nature damage to the target.
 
|-
 
! [[File:Spell_shaman_primalstrike.png|32px]] !! [[Primal Strike]]
 
|Align="Center"| 3 || An instant weapon strike that causes X addition damage.
 
|-
 
! [[File:Spell_Nature_EarthBindTotem.png|32px]] !! [[Strength of Earth Totem]]
 
|Align="Center"| 4 || Summons a Strength of Earth Totem with 5 health at the feet of the caster. The totem increases the strength and agility of all party and raid members within 30 yards by X. Lasts 5 min.
 
|-
 
! [[File:Spell_Nature_EarthShock.png|32px]] !! [[Earth Shock]]
 
|Align="Center"| 5 || Instantly shocks the target with concussive force, causing X Nature damage and reducing melee attack speed by 10% for 8 sec. This ability shares the cooldown of all other shock spells.
 
|-
 
! [[File:Spell_Nature_MagicImmunity.png|32px]] !! [[Healing Wave]]
 
|Align="Center"| 7 || Heals a friendly target for X.
 
|-
 
! [[File:Spell_Nature_LightningShield.png|32px]] !! [[Lightning Shield]]
 
|Align="Center"| 8 || The Shaman is surrounded by 3 balls of lightning. When a spell, melee or ranged attack hits the caster, the attacker will be struck for X Nature damage. This expends one lightning ball. Only one ball will fire every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
 
|-
 
! [[File:Spell_Fire_FlameShock.png|32px]] !! [[Flame Shock]]
 
|Align="Center"| 10 || Instantly sears the target with fire, causing X Fire damage immediately and Y Fire damage over 18 sec. This periodic damage may critically strike and will occur more rapidly based on the caster's spell haste. This ability shares the cooldown with all other shocks.
 
|-
 
! [[File:Spell_shaman_unleashweapon_flame.png|32px]] !! [[Flametongue Weapon]]
 
|Align="Center"| 10 || Imbue the Shaman's weapon with fire, increasing total spell damage by X and increasing spell critical strike chance by 2%. Each hit causes Y additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 30 minutes.
 
|-
 
! [[File:Spell_Fire_SearingTotem.png|32px]] !! [[Searing Totem]]
 
|Align="Center"| 10 || Summons a Searing Totem with 5 health at your feet for 30 sec that repeatedly attacks an enemy within X yards for Y Fire damage.
 
|-
 
! [[File:Spell_Nature_Regenerate.png|32px]] !! [[Ancestral Spirit (Shaman Spell)|Ancestral Spirit]]
 
|Align="Center"| 12 || Returns the spirit to the body, restoring a dead target to life with X health and Y mana. Cannot be cast when in combat.
 
|-
 
! [[File:spell_shaman_firenova.png|32px]] !! [[Fire Nova]]
 
|Align="Center"| 12 || Causes the shaman's active Fire totem to emit a wave of flames, inflicting X Fire damage to enemies within 10 yards of the totem.
 
|-
 
! [[File:Spell_Nature_GuardianWard.png|32px]] !! [[Flametongue Totem]]
 
|Align="Center"| 12 || Summons a Flametongue Totem with 5 health at the feet of the caster. Party and raid members within 30 yards of the totem have their spell damage and healing increased by up to X. Lasts 5 min.
 
|-
 
! [[File:Spell_Nature_Purge.png|32px]] !! [[Purge]]
 
|Align="Center"| 12 || Purges the enemy target, removing X beneficial magic effect.
 
|-
 
! [[File:Spell_Nature_SpiritWolf.png|32px]] !! [[Ghost Wolf]]
 
|Align="Center"| 15 || Turns the Shaman into a Ghost Wolf, increasing speed by 40%. As a Ghost Wolf, the Shaman is less hindered by effects that would reduce movement speed. Only useable outdoors.
 
|-
 
! [[File:Spell_Nature_Cyclone.png|32px]] !! [[Wind Shear]]
 
|Align="Center"| 16 || Instantly blasts the target with a gust of wind, causing no damage but interrupting spellcasting and preventing any spell in that school from being cast for 2 sec. Also lowers your threat, making the enemy less likely to attack you.
 
|-
 
! [[File:Spell_Nature_NullifyPoison.png|32px]] !! [[Cure Toxins]]
 
|Align="Center"| 16 || Cures 1 poison effect and 1 disease effect on a friendly target.
 
   
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The Kirin Tor refused to abandon their home, however. They returned to the ruins months later, destroying those few undead creatures that remained, and reclaimed their city. They erected a glowing dome around the entire city, powerful enough to destroy anyone who touches it, while they worked to rebuild their fallen city.<ref>{{ref book |author= White Wolf |title= [[Alliance Player's Guide]] |isbn= 9781588467737 |pages=154-155}}</ref>
|-
 
! [[File:Spell_Nature_StrengthOfEarthTotem02.png|32px]] !! [[Earthbind Totem]]
 
|Align="Center"| 18 || Summons an Earthbind Totem with 5 health at the feet of the caster for 45 sec that slows the movement speed of enemies within 10 yards.
 
|-
 
! [[File:Spell_Nature_TremorTotem.png|32px]] !! [[Tremor Totem]]
 
|Align="Center"| 18 || Summons a Tremor Totem with 5 health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 5 min.
 
|-
 
! [[File:Spell_Frost_FrostShock.png|32px]] !! [[Frost Shock]]
 
|Align="Center"| 20 || Instantly shocks the target with frost, causing X Frost damage and slowing movement speed by 50%. Lasts 8 sec. Causes a high amount of threat.
 
|-
 
! [[File:Spell_Frost_FrostBrand.png|32px]] !! [[Frostbrand Weapon]]
 
|Align="Center"| 20 || Imbue the Shaman's weapon with frost. Each hit has a chance of causing X additional Frost damage and slowing the target's movement speed by 50% for 8 sec. Lasts 30 minutes.
 
|-
 
! [[File:INV_Spear_04.png|32px]] !! [[Healing Stream Totem]]
 
|Align="Center"| 20 || Summons a Healing Stream Totem with 5 health at the feet of the caster for 5 min that heals group members within 30 yards for X every 2 seconds.
 
|-
 
! [[File:Spell_Nature_HealingWaveLesser.png|32px]] !! [[Lesser Healing Wave]]
 
|Align="Center"| 20 || Heals a friendly target for X.
 
|-
 
! [[File:Ability_Shaman_WaterShield.png|32px]] !! [[Water Shield]]
 
|Align="Center"| 20 || The caster is surrounded by 3 globes of water, granting X mana per 5 sec. When a spell, melee or ranged attack hits the caster, Y mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
 
|-
 
! [[File:Spell_Shadow_DemonBreath.png|32px]] !! [[Water Breathing]]
 
|Align="Center"| 22 || Allows the target to breathe underwater for 10 min. Requires Shiny Fish Scales.
 
|-
 
! [[File:Spell_FrostResistanceTotem_01.png|32px]] !! [[Frost Resistance Totem]]
 
|Align="Center"| 24 || Summons a Frost Resistance Totem with 5 health at the feet of the caster for 5 min. The totem increases party and raid members' frost resistance by X, if within 30 yards.
 
|-
 
! [[File:Spell_Nature_FarSight.png|32px]] !! [[Far Sight]]
 
|Align="Center"| 26 || Changes the caster's viewpoint to the targeted location. Lasts 1 min. Only useable outdoors.
 
|-
 
! [[File:Spell_Fire_SelfDestruct.png|32px]] !! [[Magma Totem]]
 
|Align="Center"| 26 || Summons a Magma Totem with 5 health at the feet of the caster for X sec that causes Y Fire damage to creatures within 8 yards every 2 seconds.
 
|-
 
! [[File:Spell_Nature_ManaRegenTotem.png|32px]] !! [[Mana Spring Totem]]
 
|Align="Center"| 26 || Summons a Mana Spring Totem with 5 health at the feet of the caster for 5 min that restores X mana every 5 seconds to all party and raid members within 30 yards.
 
|-
 
! [[File:Spell_FireResistanceTotem_01.png|32px]] !! [[Fire Resistance Totem]]
 
|Align="Center"| 28 || Summons a Fire Resistance Totem with 5 health at the feet of the caster for 5 min that increases the fire resistance of party and raid members within 30 yards by X.
 
|-
 
! [[File:Spell_Frost_WindWalkOn.png|32px]] !! [[Water Walking]]
 
|Align="Center"| 28 || Allows the friendly target to walk across water for 10 min. Any damage will cancel the effect. Requires Fish Oil.
 
|-
 
! [[File:Spell_Nature_AstralRecal.png|32px]] !! [[Astral Recall]]
 
|Align="Center"| 30 || Yanks the caster through the twisting nether back to the home inn. Speak to an Innkeeper in a different place to change your home location.
 
|-
 
! [[File:Spell_Shaman_EarthlivingWeapon.png|32px]] !! [[Earthliving Weapon]]
 
|Align="Center"| 30 || Imbue the Shaman's weapon with earthen life. Increases healing done by X and each heal has a Y% chance to proc Earthliving on the target, healing an additional Z over 12 sec. Lasts 30 minutes.
 
|-
 
! [[File:Spell_Nature_GroundingTotem.png|32px]] !! [[Grounding Totem]]
 
|Align="Center"| 30 || Summons a Grounding Totem with 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself, destroying the totem. Will not redirect area of effect spells. Lasts 45 sec.
 
|-
 
! [[File:Spell_shaman_dropall_01.png‎|32px]] !! [[Call of the Elements]]
 
|Align="Center"| 30 || Simultaneously places up to 4 totems specified in the Totem Bar.
 
|-
 
! [[File:Spell_Nature_NatureResistanceTotem.png|32px]] !! [[Nature Resistance Totem]]
 
|Align="Center"| 30 || Summons a Nature Resistance Totem with 5 health at the feet of the caster for 5 min that increases the nature resistance of party and raid members within 30 yards by X.
 
|-
 
! [[File:Spell_Nature_Reincarnation.png|32px]] !! [[Reincarnation]]
 
|Align="Center"| 30 || Allows you to resurrect yourself upon death with 20% health and mana. Requires Ankh.
 
|-
 
! [[File:Spell_Shaman_TotemRecall.png|32px]] !! [[Totemic Recall]]
 
|Align="Center"| 30 || Returns your totems to the earth, giving you 25% of the mana required to cast each totem destroyed by Totemic Recall.
 
|-
 
! [[File:Spell_Nature_Cyclone.png|32px]] !! [[Windfury Weapon]]
 
|Align="Center"| 30 || Imbue the Shaman's weapon with wind. Each hit has a 20% chance of dealing additional damage equal to two extra attacks with X extra attack power. Lasts 30 minutes.
 
|-
 
! [[File:Spell_Nature_ChainLightning.png|32px]] !! [[Chain Lightning]]
 
|Align="Center"| 32 || Hurls a lightning bolt at the enemy, dealing X Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
 
|-
 
! [[File:Spell_Nature_Windfury.png|32px]] !! [[Windfury Totem]]
 
|Align="Center"| 32 || Summons a Windfury Totem with 5 health at the feet of the caster. The totem provides X% melee haste to all party and raid members within 30 yards. Lasts 5 min.
 
|-
 
! [[File:Spell_Nature_RemoveCurse.png|32px]] !! [[Sentry Totem]]
 
|Align="Center"| 34 || Summons an immobile Sentry Totem with X health at your feet for 5 min that allows vision of nearby area and warns of enemies that attack it. Right-Click on buff to switch back and forth between totem sight and shaman sight.
 
|-
 
! [[File:Spell_Nature_DiseaseCleansingTotem.png|32px]] !! [[Cleansing Totem]]
 
|Align="Center"| 38 || Summons a Cleansing Totem with 5 health at the feet of the caster that attempts to remove 1 disease and 1 poison effect from party members within 30 yards every 3 seconds. Lasts 5 min.
 
|-
 
! [[File:Spell_Nature_HealingWaveGreater.png|32px]] !! [[Chain Heal]]
 
|Align="Center"| 40 || Heals up to three friendly targets. Each jump reduces the effectiveness of the heal by 40%.
 
|-
 
! [[File:Spell_shaman_dropall_02.png‎‎|32px]] !! [[Call of the Ancestors]]
 
|Align="Center"| 40 || Simultaneously places up to 4 totems specified in the Totem Bar.
 
|-
 
! [[File:Spell_Nature_StoneSkinTotem.png|32px]] !! [[Stoneskin Totem]]
 
|Align="Center"| 48 || Summons a Stoneskin Totem with 5 health at the feet of the caster. The totem protects party and raid members within 30 yards, increasing armor by X. Lasts 5 min.
 
|-
 
! [[File:Spell_Nature_StoneClawTotem.png|32px]] !! [[Stoneclaw Totem]]
 
|Align="Center"| 58 || Summons a Stoneclaw Totem with X health at the feet of the caster for 15 sec that taunts creatures within 8 yards to attack it. Enemies attacking the Stoneclaw Totem have a 50% chance to be stunned for Y sec. Stoneclaw totem also protects all your totems, causing them to absorb Z damage.
 
|-
 
! [[File:Spell_shaman_dropall_03.png‎‎|32px]] !! [[Call of the Spirits]]
 
|Align="Center"| 50 || Simultaneously places up to 4 totems specified in the Totem Bar.
 
|-
 
! [[File:Spell_Nature_SlowingTotem.png|32px]] !! [[Wrath of Air Totem]]
 
|Align="Center"| 64 || Increases spell haste of all party members within 30 yards. Lasts 5 min.
 
|-
 
! [[File:Spell_Nature_EarthElemental_Totem.png|32px]] !! [[Earth Elemental Totem]]
 
|Align="Center"| 66 || Summons an elemental totem that calls forth a greater earth elemental to protect the caster and his allies. Lasts 2 min.
 
|-
 
! [[File:Spell_Fire_Elemental_Totem.png|32px]] !! [[Fire Elemental Totem]]
 
|Align="Center"| 68 || Summons an elemental totem that calls forth a greater fire elemental to rain destruction on the caster's enemies. Lasts 2 min.
 
|-
 
! [[File:Spell_Nature_BloodLust.png|32px]] [[File:Ability_Shaman_Heroism.png|32px]] !! {{Horde Icon Small}}[[Bloodlust]]
 
{{Alliance Icon Small}}[[Heroism]]
 
|Align="Center"| 70 || Increases melee, ranged, and spell casting speed by 30% for all party and raid members. Lasts 40 sec.
 
After the completion of this effect, those affected will be unable to benefit from Bloodlust/Heroism again for 10 min.
 
|-
 
! [[File:Spell_Shaman_LavaBurst.png|32px]] !! [[Lava Burst]]
 
|Align="Center"| 75 || You hurl molten lava at the target, dealing X Fire damage. If your Flame Shock is on the target, Lava Burst will deal a critical strike.
 
|-
 
! [[File:Spell_Shaman_Hex.png|32px]] !! [[Hex]]
 
|Align="Center"| 80 || Transforms the enemy into a frog. While hexed, the target cannot attack or cast spells. Damage caused may interrupt the effect. Lasts 30 sec. Only one target can be hexed at a time. Only works on Humanoids and Beasts.
 
   
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Eventually, the city, including the [[Violet Citadel]], was somehow moved to its current location floating above the [[Crystalsong Forest]] in [[Northrend]] — close to the border with [[Icecrown]]. It left only a [[Dalaran Crater|crater]] in its original place.
|}
 
   
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==Wrath of the Lich King==
==Talent granted abilities==
 
  +
{{Wotlk-section}}
These abilities are only unlocked by purchasing them from the appropriate Talent tree.
 
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[[File:Dalaran City.jpg|thumb|Dalaran as seen from above.]]
   
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Dalaran has been [[neutral]] since ''[[Lands of Conflict]]''.<ref>{{ref book |author=Arthaus |title=[[Lands of Conflict]] |isbn=9781588469601 |pages=90}}</ref> {{npc||Ansirem Runeweaver}} was in charge during its reconstruction, and it was introduced as the neutral city for the ''[[Wrath of the Lich King]]'' expansion, as [[Shattrath City]] was introduced as the neutral city for the ''[[The Burning Crusade]]'' expansion.
====Elemental====
 
{| class="darktable sortable"
 
   
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One thing to take into consideration is that three of Dalaran's best wizards, {{npc||Khadgar}}, {{npc||Jaina}}, and {{npc||Rhonin}} have had dealings with the [[Horde]] in the past. Also, {{npc||Antonidas}} studied the effects of the orcs' lethargy extensively enough to know that they could be reasonable in the absence of their demonic bloodlust.<ref>{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[Warcraft III: Reign of Chaos]] Manual |pages=82}}</ref> This could possibly explain why Dalaran could have dealings with the Horde, especially against a common enemy. Another factor to consider is that many [[Forsaken]] and [[blood elves]] were formerly citizens and even rulers of Dalaran.
! width="10px" | Icon !!width="175px" | Ability !!width="125px" | Reqs !!width="100px"| Type !! Description
 
|- class="alt"
 
! [[File:Spell_Nature_WispHeal.png|32px]] !! [[Elemental Mastery]]
 
|Align="Center"| Elemental 30<br />Call of Thunder 1 ||Align="Center"| Buff || When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, you gain 15% spell haste for 15 sec. Elemental Mastery shares a cooldown with Nature's Swiftness.
 
|-
 
! [[File:Spell_Fire_TotemOfWrath.png|32px]] !! [[Totem of Wrath]]
 
|Align="Center"| Elemental 40<br />||Align="Center"| Fire Totem || The totem increases spell power of all party and raid members, and increases the critical strike chance of all attacks by 3% against all enemies within 40 yards.
 
|
 
|- class="alt"
 
! [[File:Spell_Shaman_ThunderStorm.png|32px]] !! [[Thunderstorm]]
 
|Align="Center"| Elemental 50 ||Align="Center"| AoE Damage || Restores 8% mana to you and deals X Nature damage to all enemies within 10 yards, knocking them back 20 yards.
 
|}
 
   
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The city contains areas that are faction-specific in the same manner as Shattrath City is divided amongst the [[Aldor]] and [[Scryers]]. Certain parts of the city can only be reached by Alliance players ([[Silver Enclave]]) while others are strictly for Horde use ([[Sunreaver's Sanctuary]]). The majority of the city remains neutral.
====Enhancement====
 
{| class="darktable sortable"
 
   
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Evidently, the [[blue dragonflight]], led by {{npc||Malygos}}, has declared war on all mortal magic-users.<ref>[[Nexus War]]</ref> In response to this crisis, the city has been moved (likely with the bulk of the Kirin Tor and most available resources) to levitate high in the skies above [[Northrend]]. Dalaran today floats majestically above the [[Crystalsong Forest]] in defiance to the [[blue dragonflight]] as well as the forces of the {{npc||Lich King}} in [[Icecrown]] — to the north of its location.
! width="10px" | Icon !!width="175px" | Ability !!width="125px" | Reqs !!width="100px"| Type !! Description
 
|- class="alt"
 
! [[File:Ability_DualWield.png|32px]] !! [[Dual Wield (shaman talent)|Dual Wield]]
 
|Align="Center"| Enhancement 30 ||Align="Center"| Passive || Allows the shaman to [[dual wield]] one-handed weapons.
 
|-
 
! [[File:Ability_Shaman_Stormstrike.png|32px]] !! [[Stormstrike]]
 
|Align="Center"| Enhancement 30 ||Align="Center"| Attack || Instantly attack with both weapons. In addition, the next 4 sources of Nature damage dealt to the target by the Shaman are increased by 20%. Lasts 12 sec.
 
|- class="alt"
 
! [[File:Ability_Shaman_Lavalash.png|32px]] !! [[Lava Lash]]
 
|Align="Center"| Enhancement 35 ||Align="Center"| Attack || You charge your off-hand weapon with lava, instantly dealing 100% off-hand weapon damage. Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue.
 
|-
 
! [[File:Spell_Nature_ShamanRage.png|32px]] !! [[Shamanistic Rage]]
 
|Align="Center"| Enhancement 40 ||Align="Center"| Buff || Reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 15% of your attack power. This spell is usable while stunned. Lasts 15 sec.
 
|
 
|- class="alt"
 
! [[File:Spell_Shaman_FeralSpirit.png|32px]] !! [[Feral Spirit]]
 
|Align="Center"| Enhancement 50 ||Align="Center"| Summon || Summons two Spirit Wolves under the command of the Shaman, lasting 45 sec.
 
|}
 
   
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Dalaran can be accessed via the [[Teleport to Dalaran Crystal|teleport crystal]] in [[Violet Stand]], [[Crystalsong Forest]], north of the [[Dragonblight]]. A council of leaders — including {{npc||Archmage Modera}}, {{npc||Vereesa Windrunner}}, and {{npc||Archmage Aethas Sunreaver}}, with {{npc||Rhonin}} at its head — leads the new Dalaran in its war effort in Northrend.
====Restoration====
 
{| class="darktable sortable"
 
   
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It acts as the neutral [[sanctuary]] city for the continent, similar to [[Shattrath City]] in [[Outland]], and can be accessed by teleportation from the [[Violet Stand]] in the [[Crystalsong Forest]] or by flying mount. Like [[Stormwind]]'s [[Stormwind Stockade|Stockade]] and [[Orgrimmar]]'s [[Ragefire Chasm]], Dalaran has its own instance within the city: the [[Violet Hold]]. Like Shattrath City, there are no class trainers (with the notable exception of [[mage trainer]]s, given the city's history) nor an Auction House for most players; [[Patch 3.2]] introduced an Auction House for [[Master]] [[Engineer]]s with the addition of Steam Powered Auctioneers to the [[Like Clockwork]] engineering shop. [[Grand Master]] trainers for each profession are available in the city. [[Portal]]s are located within the Alliance and Horde districts of the city, connecting to the factions' [[capital city|capital cities]] and Shattrath City. There is a portal trainer at the [[Violet Gate]], and there are battlemasters and an arena master in the [[Underbelly]] sewer system.
! width="10px" | Icon !!width="175px" | Ability !!width="125px" | Reqs !!width="100px"| Type !! Description
 
|-
 
! [[File:Spell_Frost_Frostbolt.png|32px]] !! [[Tidal Force]]
 
|Align="Center"| Restoration 10 || Align="Center"| Buff || Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20%. Lasts 20 sec.
 
|- class="alt"
 
! [[File:Spell_Nature_RavenForm.png|32px]] !! [[Nature's Swiftness]]
 
|Align="Center"| Restoration 20 ||Align="Center"| Buff || When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell. Nature's Swiftness shares a cooldown with Elemental Mastery.
 
|-
 
! [[File:Spell_Frost_SummonWaterElemental.png|32px]] !! [[Mana Tide Totem]]
 
|Align="Center"| Restoration 30<br />Restorative Totems 3 ||Align="Center"| Water Totem || Summons a Mana Tide Totem with 10% of the caster's health at the feet of the caster for 12 sec that restores 6% mana every 3 seconds to group members within 30 yards.
 
|- class="alt"
 
! [[File:Ability_Shaman_CleanseSpirit.png|32px]] !! [[Cleanse Spirit]]
 
|Align="Center"| Restoration 30<br />Purification 5 ||Align="Center"| Heal || Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
 
|-
 
! [[File:Spell_Nature_SkinofEarth.png|32px]] !! [[Earth Shield]]
 
|Align="Center"| Restoration 40 ||Align="Center"| Elemental Shield || Protects the target with an earthen shield, reducing casting or channeling time lost when damaged by 30% and causing attacks to heal the shielded target for X. This effect can only occur once every few seconds. 6 charges. Lasts 10 minutes. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.
 
|- class="alt"
 
! [[File:Spell_Nature_Riptide.png|32px]] !! [[Riptide]]
 
|Align="Center"| Restoration 50||Align="Center"| HoT || Heals a friendly target for X and another Y over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%.
 
|}
 
   
  +
In-game, the city of Dalaran is a [[no-fly zone]] below a certain altitude (slightly higher than the rooftops), with the exception of [[Krasus' Landing]] (where the flight point also happens to be) and the [[Underbelly]]. This is to help keep the feel of a well-populated city.
==Abilities by type==
 
===Ranged damage===
 
====Long range====
 
Shaman have three long range attack spells (30 yards range), the single target [[Lightning Bolt]] and [[Lava Burst]], and the multi-target [[Chain Lightning]].
 
   
  +
According to blue poster [[Bornakk]], Dalaran will remain in Northrend for the foreseeable future.<ref>http://forums.worldofwarcraft.com/thread.html?topicId=19595069688&sid=1&pageNo=1#1</ref>
====Short range====
 
The 3 Shock spells have a 20 yards range and provide good burst damage during a fight. [[Earth Shock]] reduces enemy attack speed. [[Frost Shock]] slows the enemies which allows you to catch people running away or slow down attacker coming at you (this is the shaman's best [[kiting]] spell), it also causes extra threat, making it great for pulling mobs off of casters. Before talents, a single [[Flame Shock]] does more damage than either Earth Shock or Frost Shock. However, the damage is spread out over 12 seconds (this is the shaman's only [[DoT]] spell). After the changes to [[downranking]] in [[patch 3.0.2]], [[wind shock]] was added as a possibility for a short range counterspell, instead of rank 1 earth shock - with the additional effect of lowering the aggro on the target.
 
   
===Weapon buffs===
+
== Cataclysm ==
  +
{{cata-section}}
  +
The portals to the Alliance and Horde capitals were removed in [[Patch 4.0.3a]] and replaced by class trainers.<ref>[[Patch 4.0.3a (world changes)#Dalaran]]</ref> The formerly engineering-only auctioneers &mdash; {{NPC|Alliance|Brassbolt Mechawrench|Steam-Powered Auctioneer}} in Silver Enclave and {{NPC|Horde|Reginald Arcfire|Steam-Powered Auctioneer}} in Sunreaver Sanctuary &mdash; now serve anyone and flying is now allowed.
   
  +
==Areas==
[[Windfury Weapon]] gives a 20% chance of 2 extra attacks with greatly increased attack power. While this can give inconsistent damage, it can also provide impressive results if the additional attacks score critical hits. Beware, Windfury [[crits]] can cause high amounts of [[threat]] and can easily steal [[aggro]] in group battles.
 
  +
[[File:WorldMap-Dalaran2 .jpg|340px|thumb|Dalaran map]]
  +
[[File:WorldMap-Dalaran1 .jpg|340px|thumb|Dalaran Underbelly map]]
   
  +
Dalaran is split into several inter-faction zones, and 2 faction only zones. These are:
[[Flametongue Weapon]] adds a bonus to the shamans damage spells and it does slightly less damage than its peers, but it is a good choice for increasing damage consistently against foes with high armor or frost resistance. It also benefits from spell damage gear and is the best choice for a elemental shaman or an enhancement shaman's offhand, due to [[Lava Lash]].
 
   
  +
* [[The Violet Citadel]] (Seat of the [[Kirin Tor]] faction.)
[[Frostbrand Weapon]] provides superior (though less consistent) DPS when compared with Flametongue. It also slows enemies when it [[proc]]s, though most consider this to have marginal utility considering the availability of [[Frost Shock]]. For PvP situations, it can be combined with the talent [[Frozen Power]] for additional damage of other shaman spells.
 
  +
**[[Purple Parlor]] (Upper floor and viewing balcony of the [[Violet Citadel]].)
  +
**[[Archmage Vargoth's Retreat]] (Vargoth's bedroom/library somewhere in the Violet Citadel.)
  +
* [[Silver Enclave]] (Faction specific subzone for the [[Alliance]])
  +
**[[A Hero's Welcome]] (Inn attached to the [[Silver Enclave]])
  +
**[[Beer Garden]] (Area located behind [[A Hero's Welcome]])
  +
* [[The Eventide]]
  +
* [[The Violet Hold]] (A 5-man instance located to the east.)
  +
* [[Krasus' Landing]] (Flight master is located here.)
  +
* [[Sunreaver's Sanctuary]] (Faction specific subzone for the [[Horde]].)
  +
**[[The Filthy Animal]] (Inn located within [[Sunreaver's Sanctuary]].)
  +
* [[Antonidas Memorial]] (Memorial to Archmage [[Antonidas]].)
  +
* [[Magus Commerce Exchange]]''' (Main trade district)
  +
* [[Runeweaver Square]] (The city's central plaza.)
  +
**[[Violet Gate]] (Where portals first take you.)
  +
* [[The Legerdemain Lounge]] (Neutral Inn, North-central area)
  +
* [[The Underbelly]] (Sewers below the city.)
  +
** [[Cantrips & Crows]] (The Underbelly tavern and inn.)
  +
** [[Circle of Wills]] (A place for some duel action and PvP fun.)
  +
** [[The Black Market]] (The secret market for rogues and warlocks.)
   
  +
==Factions==
[[Earthliving Weapon]] is unique among weapon buffs as it gives bonuses to healing spells rather than providing a damage bonus to the shaman's attacks, and has the chance to add a heal over time effect on the target of a shamans heals.
 
  +
There are 3 major [[faction]]s in Dalaran. These are:
   
  +
* {{neutral}} '''[[File:Dalaran Tabard.jpg|16x16px]] [[Kirin Tor]]''' (Based in the [[Violet Citadel]], neutral controlling faction.)
[[Rockbiter Weapon]] increases a weapon's DPS, and is currently intended as a low-level alternative to to Windfury Weapon. In [[Patch 3.0.2]], all ranks of Rockbiter Weapon beyond rank 4 were removed from the game.
 
  +
* {{horde}} '''[[Sunreavers]]''' (Based in [[Sunreaver's Sanctuary]], they represent the Horde.)
  +
* {{alliance}} '''[[Silver Covenant]]''' (Based in the [[Silver Enclave]], they represent the Alliance.)
   
  +
Previously, during [[The Third War]], the city was also inhabited by the [[Sorcerers' League]] and [[Mages' Union|Mages' Guild]], two Alliance-aligned [[wizard]]-factions that fought alongside Kirin Tor against the Scourge. As they haven't been mentioned since then, they were possibly either destroyed or fused with Kirin Tor.
Which buff to use is a matter of preference and situation. Windfury delivers the highest burst damage, Frostbrand produces a limited snare effect basically for free, and Flametongue delivers constant damage regardless of opponents' armor. Earthliving Weapon is purely for the healing and support role, but its bonuses are not to be underestimated.
 
   
  +
== Notable residents ==
Dual-wielding shamans apply buffs to each weapon separately. Procs from offhand weapon buffs suffer the usual damage penalty. See the article of [[Windfury Weapon]] for quirks about dual-wield buffing.
 
  +
{{main|Dalaran NPCs}}
   
===Healing===
+
===The High Council===
  +
* {{RaceIconExt|Rhonin|Small}} {{npc||Rhonin}}: Current leader of the [[Kirin Tor]].
Shaman have three types of healing spells. [[Healing Wave]] is big, slow and relatively mana-efficient heal. [[Lesser Healing Wave]] is quick and less efficient. [[Chain Heal]] is an AoE heal of sorts. When a shaman puts enough points in the Restoration tree, he can become a full-fledged healer with special healing abilities through talents, like [[riptide]] (a instant heal with healing over time effect) or [[Earth Shield]].
 
  +
* {{RaceIcon|BloodElf|Male|Small}} {{npc||Aethas Sunreaver}}: Head of the [[Sunreavers]]. Member of the [[Council of Six|Six]].
  +
* {{RaceIcon|Human|Female|Small}} {{npc||Archmage Modera}}: Long-standing member of the [[Council of Six|Six]].
   
  +
===Other notable residents===
Shaman can also [[Cure Poison (Shaman)|Cure Poison]] and [[Cure Disease (Shaman)|Cure Disease]] (singularly or with group-affecting totems), and cleanse curses with the talent [[Cleanse Spirit]].
 
  +
* {{RaceIconExt|Vereesa}} {{npc||Vereesa Windrunner}}: Commander of the [[Silver Covenant]] and wife of Rhonin.
  +
* {{RaceIcon|Human|Male}} {{npc||Archmage Vargoth}}: Survivor of the [[Alliance Expedition]] and former resident and notable of [[Kirin'Var Village]].
   
  +
== Getting to Dalaran ==
====Totem====
 
  +
;Dalaran specific methods:
Totems fall into several different categories. For more, go to [[Shaman Totems]].
 
  +
*Mages can talk to NPCs in the [[Dragonblight]] and learn to teleport to Dalaran after completing {{questlong|Neutral|73|Attunement to Dalaran}} available at level 71.
  +
*Mages can learn a portal to Dalaran at 74 from the [[portal trainer]]. This allows anyone to get to Dalaran.
  +
*Anyone who is at least level 74 can get {{questlong|Neutral|74|The Magical Kingdom of Dalaran}} from any of several members of the [[Kirin Tor]], which will portal them to Dalaran until you complete the quest.
  +
*A set of crystals, ([[Teleport to Violet Stand Crystal]] and [[Teleport to Dalaran Crystal]]), can be used. The [[Teleport to Violet Stand Crystal]] must be used first by doing [[Quest:Learning to Leave and Return: the Magical Way]] from {{NPC|neutral|Archmage Celindra|Portal Trainer}}, meaning that you must have arrived in Dalaran previously (via the quest at 74 or via a Mage portal or a Warlock summon). The quest provides XP and monetary reward for using both crystals, and becomes available at level 68.
  +
*A set of upgradeable [[Kirin Tor rings]] are available at 80, which teleport the player to Dalaran.
  +
*Learn [[Cold Weather Flying]] and fly there with a flying mount.
  +
*Take the [[Wintergrasp]] portal to the [[Violet Citadel]]. Taking the portal requires that the player's faction has won the previous [[Wintergrasp]] battle. The portal itself is inside the Wintergrasp Fortress.
  +
**A separate guide [[Getting to Wintergrasp and Dalaran]], provides a few ways to get to Wintergrasp.
   
  +
;Non-Dalaran specific methods:
===Damage===
 
  +
*Once in Dalaran, players can set a Dalaran inn as their home, which enables them to teleport there with their [[Hearthstone]].
[[Searing Totem]] is a single target damage totem. [[Fire Nova Totem]] does a single AoE attack to all nearby. [[Magma Totem]] surrounds itself with an AoE DoT effect. None of these totems cause substantial amounts of damage.
 
  +
*A [[Warlock]] in Dalaran can summon players to Dalaran, with 2 others in Dalaran in the same group.
  +
*After meeting the Dalaran Flight master (in [[Krasus' Landing]]), players can pay to fly there from nearby flight masters via a [[Flight Path]].
   
  +
== Leaving Dalaran ==
===Buff===
 
  +
;Dalaran-specific methods
Shamans have the ability to buff all party members instantaneously through the use of totems. These totems can increase stats, resistances, armor, spellpower, and melee/casting speed.
 
  +
* Anyone who is at least level 74 can talk to {{NPC|neutral|Archmage Celindra|Portal Trainer}} and do [[Quest:Learning to Leave and Return: the Magical Way]] to enable the [[Teleport to Violet Stand Crystal]] which teleports to [[Violet Stand]] below Dalaran.
  +
*Learn [[Cold Weather Flying]] and fly from there with a flying mount.
  +
*Take the [[Caverns of Time]] portal in the [[Violet Citadel]].
   
  +
;Non-Dalaran specific methods:
===Debuff===
 
  +
* Hearth to non-Dalaran bind point.
[[Earthbind Totem]] and [[Stoneclaw Totem]] debuff the enemies by slowing them down or distracting them. [[Totem of Wrath]] also places a debuff on all enemies within range, increasing their chance to be critically hit.
 
  +
*A [[Warlock]] in Dalaran can summon players from Dalaran, with 2 others at destination in the same group.
  +
*After meeting the Dalaran Flight master (in [[Krasus' Landing]]), players can pay to fly from there to nearby flight masters via a [[Flight Path]].
   
  +
==Travel connections==
===Healing===
 
  +
===Flight===
[[Healing Stream Totem]] and [[Mana Spring Totem]] increase the regeneration rate of health and mana respectively. The [[Cleansing Totem]] removes poison and disease effects from party members.
 
  +
;{{Neutral Icon Small}} [[Ebon Watch]], [[Zul'Drak]]
   
  +
;{{Neutral Icon Small}} [[Moa'ki Harbor]], [[Dragonblight]]
[[Image:shaman spell damage2.gif|thumb|Damage-based Shaman spells, displayed as damage-per-mana-point.]]
 
[[Image:Shaman damage crits.gif|thumb|The same graph, but with Crit values displayed as well.]]
 
   
  +
;{{Neutral Icon Small}} [[Wyrmrest Temple]], [[Dragonblight]]
===Other===
 
[[Grounding Totem]] makes the next hostile spell within its range hit the totem instead of its target.
 
   
  +
;{{Neutral Icon Small}} [[Argent Tournament Grounds]], [[Icecrown]]
===Non-nature based damage===
 
Elemental and Resto shamans tend to have a hard time dealing with enemies that are resistant to nature based spells, though at later levels this is improved with the addition of [[Lava Burst]]. One strategy is to switch to an enhancement style of play, using strong melee attacks (2H weapons with [[Windfury Weapon]] or [[Flametongue Weapon]]), non-nature based shocks ([[Flame Shock]] or [[Frost Shock]]), and damage totems ([[Searing Totem]], [[Magma Totem]], or [[Fire Nova Totem]]) as your main sources of damage.
 
   
  +
;{{Neutral Icon Small}} [[Argent Vanguard]], [[Icecrown]]
{{Classfooter|Shaman}}
 
  +
[[Category:Shaman abilities| ]]
 
  +
;{{Alliance Icon Small}} [[Fordragon Hold]], [[Dragonblight]]
  +
  +
;{{Horde Icon Small}} [[Kor'kron Vanguard]], [[Dragonblight]]
  +
  +
===Portals===
  +
When ''Wrath of the Lich King'' went live, Dalaran supplanted [[Shattrath City]] as the major hub for player activity, due to easy access to the capital cities in the southern continents, to Outland via Shattrath, and to the high level content in Northrend. Those portals were removed in [[patch 4.0.3a]]; below are those that remain:
  +
  +
*{{alliance}} '''[[Silver Enclave|The Silver Enclave]]''' / {{Horde}} '''[[Sunreaver's Sanctuary]]'''
  +
**{{Combat Icon Small}} [[Wintergrasp]]
  +
*{{Neutral Icon Small}} '''[[Violet Citadel|The Violet Citadel]]'''
  +
**[[Caverns of Time]], [[Tanaris]]
  +
**[[Purple Parlor]], Dalaran
  +
  +
=== Teleport Crystals ===
  +
* [[Teleport to Dalaran Crystal]]
  +
* [[Teleport to Violet Stand Crystal]]
  +
  +
==Gallery==
  +
<gallery>
  +
File:Dalaran Concept.jpg|Early concept art of Dalaran
  +
File:dar3.jpg
  +
File:dar7.jpg
  +
File:Violet Hold.jpg
  +
File:dar5.jpg
  +
File:Dalaran Northrend.jpg
  +
File:Dalaran from Icecrown.jpg|A full view of Dalaran from the air in Icecrown.
  +
File:Underbelly tunnel out end.jpg|A tunnel opening underneath to the Underbelly, in case you didn't think it's floating.
  +
File:Olddalaran.jpg|Dalaran while still in the [[Alterac Mountains]]
  +
</gallery>
  +
  +
===Old location===
  +
A [[Dalaran Crater|large, gaping crater]] has replaced the old location of Dalaran, with a weakened shield in place of the opaque dome, though there is some purplish smoke around the site — possibly residue from magic dome or the city's (literally) earth-shaking exit.
  +
  +
<gallery>
  +
File:WoW5Y - Dalaran Concept by Peter Lee 2008.jpg|Peter Lee's 2008 concept of the remnants of Dalaran bordering Alterac Mountains.
  +
File:Dalaran hole 1.jpg
  +
File:Dalaran hole 2.jpg
  +
File:Dalaran hole 3.jpg
  +
File:Old dalaran.jpg
  +
</gallery>
  +
  +
==Points of Interest==
  +
[[File:Dalaran beta map.jpg|thumb|Points of Interest]]
  +
* There are 12 mailboxes, one outside The Filthy Animal inn and two outside The Legerdemain Lounge inn, two located outside the north bank and one located outside the south bank, one outside the Eastern entrance to [[The Underbelly]], one outside the Alchemy trainer, one in [[Krasus' Landing]], one at the foot of the stairway leading to The Violet Citadel, one outside [[A Hero's Welcome]], and one outside the [[Guild Master]].
  +
*As pointed out from above there are two banks, one located right from the statue of [[Antonidas]] and another located on the other side of Dalaran in [[The Eventide]], to the left of the entrance of [[A Hero's Welcome]]. Although they are both near the faction controlled areas, they are available to both the Alliance and the Horde.
  +
*The well near the [[Magus Commerce Exchange]] is an entrance to the Underbelly, when you jump into it you arrive randomly at one of four possible sites in the Underbelly. Jumping down will not give any fall damage.
  +
*All profession trainers (except [[Fishing]] and [[Cooking]]) are also located in the [[Magus Commerce Exchange]].
  +
*All mage trainers (the only [[class trainers]] in the city) are located in the [[Violet Gate]].
  +
  +
==Notes==
  +
*Like the [[World's End Tavern]] in the [[Lower City]] of Shattrath, Dalaran has a portal to Caverns of Time for quick access to southern Kalimdor.
  +
*Though Dalaran is much like any other capital city, it does not have any class trainers (with the exception of [[mage trainer]]s).
  +
*There is limited Auction House access via Steam Powered Auctioneers in the [[Like Clockwork]] engineering shop, only accessible by Engineers of at least 350 skill.
  +
*When night falls, [[Windle Sparkshine]] will light most of the lamps in Dalaran, then stand outside the [[Alliance]] section of Dalaran, and will sell [[Windle's Lighter]] for 50 Silver.
  +
*The [[The Schools of Arcane Magic|Schools of Arcane Magic]] achievement is completed in the city.
  +
*Strangely, in-game there is no "old gate" on the side of the land mass and the other halves of the houses in Alterac Mountains aren't there either.
  +
*The Kirin Tor with their floating magocracy closely resemblance [[wikipedia:Netheril|Netheril]] which was one of the ancient human empires of Faerûn. However when their leader Karsus attempted to steal the power of Mystryl, goddess of magic, magic ceased to exist there was nothing to hold the cities up.
  +
*While in Dalaran, you may randomly get [[The Mischief Maker|Manabonked]] by {{npc||Minigob Manabonk}}.
  +
*Prior to [[Patch 4.0.1]], the white-quality weapons sold at the [[Arsenal Absolute]] were excellent for leveling up weapon skills. However, with the removal of weapon skills, this has become a moot point.
  +
*Compared to other major cities, Dalaran has very many activities. Examples include /Pet'ing [[Jones]], [[Windle's Lighter|lighting up the city]], [[Kirin Tor Familiar|hunting books]] and Fishing for [[Giant Sewer Rat|treasures]]
  +
  +
==See also==
  +
* [[Living without portal hubs]]
  +
  +
==References==
  +
{{reflist}}
  +
  +
==External links==
  +
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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{{Elinks-zone|4395}}
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{{Dalaran}}
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{{Northrend}}
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[[es:Dalaran]]
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[[fr:Dalaran]]
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[[da:Dalaran]]
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[[Category:Dalaran| ]]
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[[Category:Neutral cities]]
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[[Category:Human nations]]
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[[Category:Human territories]]
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[[Category:High elf territories]]
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[[Category:Northrend]]
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[[Category:Kirin Tor]]

Revision as of 00:01, 3 December 2010

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This article is about the in-game city. For lore and history of Dalaran, see Dalaran (lore). For the area in the Hillsbrad Foothills, see Dalaran Crater.
NeutralDalaran
Dalaran concept
The reconstructed Dalaran
Capital(s) Dalaran
Population Approximately 3,000
Races HumanHuman Human
High elfHigh elf High elf
GnomeGnome Gnome
Blood elfBlood elf Blood elf
GoblinGoblin Goblin
Government Magocracy
Ruler(s) Archmage Rhonin
Affiliation Independent, favors Alliance
Location Crystalsong Forest, formerly Alterac Mountains

Dalaran (aka Dalaran City) is a magocratic city-state which was once located by the Lordamere Lake on the Alterac Mountains shore in the Eastern Kingdoms. With the beginning of the War against the Lich King its leaders, the Kirin Tor, have used their powers to move the city over the Crystalsong Forest in Northrend in order to use it as a front to attack the armies of the Lich King. The Kirin Tor rule the single city.[1] Its inner fortress, the Violet Citadel, has served as the focal point for magi and the study of the arcane throughout human history. The kingdom's national color is violet and its flag is a yellow, possibly golden, eye set against a light purple background.

History

Dalaran was one of several kingdoms that emerged as the Empire of Arathor declined (see Seven Kingdoms and The Seven Kingdoms). Long ago, most human magicians lived in Strom. Wanting a place more suited to extensive use and study of magic, they traveled north to the Alterac Mountains and founded Dalaran with the High Elves. More wizards followed, and the city became a haven for magi and a center of arcane study. The mages of Dalaran protected inhabitants who weren't magic-users with powerful protection spells, and created a decadent, extravagant paradise. Dalaran was also built atop a massive ley line.[2]

This overuse of magic with no proper protection or regulation, though, acted as a beacon for the Burning Legion, luring them back to Azeroth. Demons slipped through the gaps in reality, terrorizing the locals until the ruling Magocrats were forced to turn to the elves for aid. High Elf wizards quickly realized what had happened and warned that humanity would have to give up magic to subdue the threat completely. The Magocrats, unwilling to sacrifice their power, instead proposed selecting a mortal champion to protect them from the Legion. This Guardian would have access to all their might, and would form a secret defense for the world. The elves agreed and, through the newly formed Order of Tirisfal, provided guidance in the selection. At the same time, the Magocrats sent some of their number to research and catalog all human magic. These wizards became the Kirin Tor.

The Kirin Tor became the city’s ruling power. Dalaran, though not a large city, was a beautiful place of towering spires and glittering streets, and the people there were happy and well protected. The Kirin Tor’s headquarters was the Violet Citadel, an impressive building so named for its stone walls which gave off a faint violet light. The building had many libraries, research chambers, testing rooms, classrooms, meeting alcoves, and bedrooms.

During the Second War, Dalaran entered the Alliance of Lordaeron in order to help fight the invading Horde. After the war, Teron Gorefiend and his Death Knights, aided by Deathwing, were able to succcessfully enter Dalaran's Arcane vault and steal the Eye of Dalaran from it.

Later, Dalaran found itself powerless to stop Prince Arthas and his forces when he led the Scourge through Lordaeron. Arthas acquired the spellbook of Medivh and Kel'Thuzad used it to summon Archimonde, who destroyed Dalaran. The city was left in ruins.

The Kirin Tor refused to abandon their home, however. They returned to the ruins months later, destroying those few undead creatures that remained, and reclaimed their city. They erected a glowing dome around the entire city, powerful enough to destroy anyone who touches it, while they worked to rebuild their fallen city.[3]

Eventually, the city, including the Violet Citadel, was somehow moved to its current location floating above the Crystalsong Forest in Northrend — close to the border with Icecrown. It left only a crater in its original place.

Wrath of the Lich King

Wrath-Logo-Small This section concerns content related to Wrath of the Lich King.
Dalaran City

Dalaran as seen from above.

Dalaran has been neutral since Lands of Conflict.[4] Ansirem Runeweaver was in charge during its reconstruction, and it was introduced as the neutral city for the Wrath of the Lich King expansion, as Shattrath City was introduced as the neutral city for the The Burning Crusade expansion.

One thing to take into consideration is that three of Dalaran's best wizards, Khadgar, Jaina, and Rhonin have had dealings with the Horde in the past. Also, Antonidas studied the effects of the orcs' lethargy extensively enough to know that they could be reasonable in the absence of their demonic bloodlust.[5] This could possibly explain why Dalaran could have dealings with the Horde, especially against a common enemy. Another factor to consider is that many Forsaken and blood elves were formerly citizens and even rulers of Dalaran.

The city contains areas that are faction-specific in the same manner as Shattrath City is divided amongst the Aldor and Scryers. Certain parts of the city can only be reached by Alliance players (Silver Enclave) while others are strictly for Horde use (Sunreaver's Sanctuary). The majority of the city remains neutral.

Evidently, the blue dragonflight, led by Malygos, has declared war on all mortal magic-users.[6] In response to this crisis, the city has been moved (likely with the bulk of the Kirin Tor and most available resources) to levitate high in the skies above Northrend. Dalaran today floats majestically above the Crystalsong Forest in defiance to the blue dragonflight as well as the forces of the Lich King in Icecrown — to the north of its location.

Dalaran can be accessed via the teleport crystal in Violet Stand, Crystalsong Forest, north of the Dragonblight. A council of leaders — including Archmage Modera, Vereesa Windrunner, and Archmage Aethas Sunreaver, with Rhonin at its head — leads the new Dalaran in its war effort in Northrend.

It acts as the neutral sanctuary city for the continent, similar to Shattrath City in Outland, and can be accessed by teleportation from the Violet Stand in the Crystalsong Forest or by flying mount. Like Stormwind's Stockade and Orgrimmar's Ragefire Chasm, Dalaran has its own instance within the city: the Violet Hold. Like Shattrath City, there are no class trainers (with the notable exception of mage trainers, given the city's history) nor an Auction House for most players; Patch 3.2 introduced an Auction House for Master Engineers with the addition of Steam Powered Auctioneers to the Like Clockwork engineering shop. Grand Master trainers for each profession are available in the city. Portals are located within the Alliance and Horde districts of the city, connecting to the factions' capital cities and Shattrath City. There is a portal trainer at the Violet Gate, and there are battlemasters and an arena master in the Underbelly sewer system.

In-game, the city of Dalaran is a no-fly zone below a certain altitude (slightly higher than the rooftops), with the exception of Krasus' Landing (where the flight point also happens to be) and the Underbelly. This is to help keep the feel of a well-populated city.

According to blue poster Bornakk, Dalaran will remain in Northrend for the foreseeable future.[7]

Cataclysm

Cataclysm This section concerns content related to Cataclysm.

The portals to the Alliance and Horde capitals were removed in Patch 4.0.3a and replaced by class trainers.[8] The formerly engineering-only auctioneers — Alliance Brassbolt Mechawrench <Steam-Powered Auctioneer> in Silver Enclave and Horde Reginald Arcfire <Steam-Powered Auctioneer> in Sunreaver Sanctuary — now serve anyone and flying is now allowed.

Areas

File:WorldMap-Dalaran2 .jpg

Dalaran map

File:WorldMap-Dalaran1 .jpg

Dalaran Underbelly map

Dalaran is split into several inter-faction zones, and 2 faction only zones. These are:

Factions

There are 3 major factions in Dalaran. These are:

Previously, during The Third War, the city was also inhabited by the Sorcerers' League and Mages' Guild, two Alliance-aligned wizard-factions that fought alongside Kirin Tor against the Scourge. As they haven't been mentioned since then, they were possibly either destroyed or fused with Kirin Tor.

Notable residents

Main article: Dalaran NPCs

The High Council

Other notable residents

Getting to Dalaran

Dalaran specific methods
Non-Dalaran specific methods
  • Once in Dalaran, players can set a Dalaran inn as their home, which enables them to teleport there with their Inv misc rune 01 [Hearthstone].
  • A Warlock in Dalaran can summon players to Dalaran, with 2 others in Dalaran in the same group.
  • After meeting the Dalaran Flight master (in Krasus' Landing), players can pay to fly there from nearby flight masters via a Flight Path.

Leaving Dalaran

Dalaran-specific methods
Non-Dalaran specific methods
  • Hearth to non-Dalaran bind point.
  • A Warlock in Dalaran can summon players from Dalaran, with 2 others at destination in the same group.
  • After meeting the Dalaran Flight master (in Krasus' Landing), players can pay to fly from there to nearby flight masters via a Flight Path.

Travel connections

Flight

Neutral Ebon Watch, Zul'Drak
Neutral Moa'ki Harbor, Dragonblight
Neutral Wyrmrest Temple, Dragonblight
Neutral Argent Tournament Grounds, Icecrown
Neutral Argent Vanguard, Icecrown
Alliance Fordragon Hold, Dragonblight
Horde Kor'kron Vanguard, Dragonblight

Portals

When Wrath of the Lich King went live, Dalaran supplanted Shattrath City as the major hub for player activity, due to easy access to the capital cities in the southern continents, to Outland via Shattrath, and to the high level content in Northrend. Those portals were removed in patch 4.0.3a; below are those that remain:

Teleport Crystals

Gallery

Old location

A large, gaping crater has replaced the old location of Dalaran, with a weakened shield in place of the opaque dome, though there is some purplish smoke around the site — possibly residue from magic dome or the city's (literally) earth-shaking exit.

Points of Interest

Dalaran beta map

Points of Interest

  • There are 12 mailboxes, one outside The Filthy Animal inn and two outside The Legerdemain Lounge inn, two located outside the north bank and one located outside the south bank, one outside the Eastern entrance to The Underbelly, one outside the Alchemy trainer, one in Krasus' Landing, one at the foot of the stairway leading to The Violet Citadel, one outside A Hero's Welcome, and one outside the Guild Master.
  • As pointed out from above there are two banks, one located right from the statue of Antonidas and another located on the other side of Dalaran in The Eventide, to the left of the entrance of A Hero's Welcome. Although they are both near the faction controlled areas, they are available to both the Alliance and the Horde.
  • The well near the Magus Commerce Exchange is an entrance to the Underbelly, when you jump into it you arrive randomly at one of four possible sites in the Underbelly. Jumping down will not give any fall damage.
  • All profession trainers (except Fishing and Cooking) are also located in the Magus Commerce Exchange.
  • All mage trainers (the only class trainers in the city) are located in the Violet Gate.

Notes

  • Like the World's End Tavern in the Lower City of Shattrath, Dalaran has a portal to Caverns of Time for quick access to southern Kalimdor.
  • Though Dalaran is much like any other capital city, it does not have any class trainers (with the exception of mage trainers).
  • There is limited Auction House access via Steam Powered Auctioneers in the Like Clockwork engineering shop, only accessible by Engineers of at least 350 skill.
  • When night falls, Windle Sparkshine will light most of the lamps in Dalaran, then stand outside the Alliance section of Dalaran, and will sell Inv wand 02 [Windle's Lighter] for 50 Silver.
  • The Schools of Arcane Magic achievement is completed in the city.
  • Strangely, in-game there is no "old gate" on the side of the land mass and the other halves of the houses in Alterac Mountains aren't there either.
  • The Kirin Tor with their floating magocracy closely resemblance Netheril which was one of the ancient human empires of Faerûn. However when their leader Karsus attempted to steal the power of Mystryl, goddess of magic, magic ceased to exist there was nothing to hold the cities up.
  • While in Dalaran, you may randomly get Manabonked by Minigob Manabonk.
  • Prior to Patch 4.0.1, the white-quality weapons sold at the Arsenal Absolute were excellent for leveling up weapon skills. However, with the removal of weapon skills, this has become a moot point.
  • Compared to other major cities, Dalaran has very many activities. Examples include /Pet'ing Jones, lighting up the city, hunting books and Fishing for treasures

See also

  • Living without portal hubs

References

External links

da:Dalaran