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Razorfen Downs
RFD
File:Razorfen Downs Graphic.jpg
Razorfen Downs loading graphic
Location Southern Barrens
Race(s) Template:Quilboar Race
Template:Undead Race
Template:Undead Quilboar Race
End boss Amnennar the Coldbringer
Advised level 35-42
Player limit 5 (10)

Razorfen Downs are the ancestral burial grounds of the quilboar, nestled amid huge brambles in the Barrens, on the east side of the far southern edge. The Scourge have taken over much of the downs, and infest the burial grounds with the reawakened dead. The enemy level range is 34-37. It is also known as RFD, not to be confused with RFK or BFD. The meeting stone for this instance is located at [45, 88]VZ-BarrensBlip. There are two entrances to the actual instance; the first at 50,93. The second is at 53,71.

History

From the World Dungeons page on the official World of Warcraft Community Site:

Crafted from the same mighty vines as Razorfen Kraul, Razorfen Downs is the traditional capital city of the quilboar race. The sprawling, thorn-ridden labyrinth houses a veritable army of loyal quilboar as well as their high priests - the Death's Head tribe. Recently, however, a looming shadow has fallen over the crude den. Agents of the undead Scourge - led by the lich, Amnennar the Coldbringer - have taken control over the quilboar race and turned the maze of thorns into a bastion of undead might. Now the quilboar fight a desperate battle to reclaim their beloved city before Amnennar spreads his control across the Barrens.

Geography

File:Rfdmap.jpg

Sub-regions

The Bone PileThe Caller's ChamberThe Murder PensSpiral of Thorns

Quest guide

Quest name Quest giver Zone location
Alliance Alliance quests
A [42] Bring the Light IconSmall Human MaleAlliance Archbishop Benedictus Cathedral of Light, Stormwind City
Horde Horde quests
H [42] Bring the End IconSmall Undead MaleHorde Andrew Brownell The Magic Quarter, Undercity
Horde Horde quests outside of the instance
H [36] An Unholy Alliance (Pre-requisite) File:IconSmall Quilboar female.gifMob Charlga Razorflank [Small Scroll], drops from end boss, Razorfen Kraul
H [38] An Unholy Alliance (2) IconSmall Orc MaleHorde Bragor Bloodfist The Royal Quarter, Undercity (target npc is outside)
Neutral Neutral quests
N [37] Scourge of the Downs IconSmall Human MaleNeutral Belnistrasz The Murder Pens, Razorfen Downs (escort quest)
Neutral Neutral quests outside of the instance
N [35] A Host of Evil IconSmall NightElf FemaleNeutral Myriam Moonsinger Just south of Razorfen Downs boar head entrance,
the Barrens (target mobs are outside)

General notes

Razorfen Downs has a more menacing atmosphere than many lower level instances before it due to the presence of the Scourge. Loot here is valuable and useful but you can expect a workout in order to get it. If you are between levels 34-37, have a group of people you trust, a couple hours or so to spare and are looking for a more intense fight than what you will normally experience below level 37, chances are you will enjoy this instance.

As a result of being taken over by the Scourge, the mobs populating Razorfen Downs are predominantly undead. The priest ability Spell nature slow [Shackle Undead] shines here as a staple form of crowd control. The earlier quilboar mob groups usually consist of one humanoid caster (Geomancer or Necromancer) and several undead tanks (Withered Warriors and Reavers). Another strategy is to have the priest Spell shadow shadowworddominate [Mind Control] the Death's Head Necromancer and use the mob's version of Spell nature slow [Shackle Undead] against the nearby undead tanks just before the caster dies. The group only needs to worry about interrupting the Spell shadow shadowworddominate [Mind Control] battle.

Also of note are the various patrols of weak skeletons and non-elite mobs in the Spiral of Thorns. These can easily be taken care of with AoE. Be sure to communicate your intent with the group when pulling mobs and shield your AoEers appropriately.

In Tuten'kash's chamber, or "the gong room," there are mobs straight ahead to the right and left. The sharp angle of the left wall may obscure your vision of these mobs, so either scout ahead or remember to tackle this left mob group first. Pulling the right mob group without handling the left may result in adds and eventually a wipe.

Deeper into the dungeon (the Spiral of Thorns), the mobs change to a banshee and skeleton type. The banshees are casters with silence, so plan your anti-caster attack accordingly. Further in still are skeletal summoners who, if allowed to cast, will summon non-elite shadowcasters to attack you.

Close to the entrance of the Spiral of Thorns, you may come across what looks like a passable shortcut, and it is. With enough jumping and wiggling around (Gnomes however can simply run under the thorns), your group can cut through the spiral pathway, potentially skipping Glutton altogether.

It is possible to take the right fork (toward the banshee/skeleton types) and deal with that side first before heading for the left fork and the quilboar types. This means you will fight Glutton first followed by Amnennar the Coldbringer, which may be desirable if time is a significant factor.


Dungeon denizens


Mobs

Outside the instance

The Death's Head Clan

Undead Quilboar


Scourge Agents

Bosses

Resources

Loot

See Razorfen Downs loot.

External links

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