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With Warrior/Priest you can use a fear rotation on the adds. Let the priest fear first, warrior second and priest again.. by that time Pathaleon should be dead meat. --[[User:Thundor|Thundor]] 11:51, 13 June 2007 (UTC)
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|mode={{{mode|}}}
 
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|arg={{{arg|}}}
 
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|itemid=8217
 
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|bag=16
 
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|icon=INV_Misc_Quiver_07
 
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|quality=Uncommon
 
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|name=Quickdraw Quiver
 
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|type=Quiver
 
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|level=40
 
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|sell={{cost||10|}}
 
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'''Quickdraw Quiver''' is a 16 slot bag for arrows.
 
   
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== Source ==
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== Quote on player kill ==
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Article says: "Yells when he kills a player: Looks like you lose." So far I'm sure I've heard this phrase several times when nobody in party was even close to death. Can somebody else confirm that? --[[User:Rowaasr13|Rowaasr13]] 11:56, 25 June 2007 (UTC)
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Quickdraw Quiver is crafted by [[Leatherworking|Leatherworkers]] with a skill level of 225.
 
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: He yells this when he kills players' pets as well. My Water Elemental often gets one-shotted by arcane explosion / arcane missiles from adds [[User:Fibby|Fibby]] 06:13, 22 August 2007 (UTC)
   
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== Old model ==
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The components are:
 
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[[Image:Pathaleon.jpg|right|thumb|Old model]]
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*12 [[Thick Leather]]
 
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Should this be kept for archival reasons?--{{User:Sandwichman2448/Sig}} 23:29, 4 July 2007 (UTC)
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*1 [[Cured Thick Hide]]
 
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*1 [[Elixir of Agility]]
 
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*4 [[Silken Thread]]
 
   
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== Major Character ==
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The [[pattern]] is taught by a trainer.
 
   
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Why he is considered a major character?--{{User:FireMaster/Sig1}} 02:07, 14 February 2008 (UTC)
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==Patch Changes==
 
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:This is why (its on the page) He is the mouthpiece of his demon-crazed master, Kael'thas Sunstrider. He is the head of all the blood elves' devious schemes and has been connected thus far with the massive red crystal at Fallen Sky Ridge in the west of Hellfire Peninsula and a mysterious scheme dubbed "The Firewing Point Project". He is also Kael'thas' personal envoy between all Manaforges in the Netherstorm. He's really important to kael's plans as you can see --[[User:Whitedragon254]]
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{{patched|patch=3.1.0|note=Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built into the hunter's [[Auto Shot]].}}
 
   
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== Revised the whole strategy thingy ==
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==External links==
 
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{{elinks-item|8217}}
 
   
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The strategy part was full of strategies (some of them redundant) written in first person view. I summarized them into four more popularly used strategies. [[User:WakemanCK|WakemanCK]] 05:35, 30 March 2008 (UTC)
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{{Quiver}}
 
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[[Category:Quivers]]
 
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Old strategies are here for record keeping:
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[[Category:World of Warcraft leatherworking crafted items]]
 
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[[Category:World of Warcraft uncommon items]]
 
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The best place to fight Pathaleon is in his room at the end of the walkway. The first thing to note is that he will spawn the 3 arcane elementals every 30-45 seconds. They have a decent amount of hit points and the arcane missiles hit for about 800, and should be handled by a mage if you have one. As soon as they spawn, have the mage AoE on top of Pathaleon so both he and the adds take damage and the mage acquires agro on the elementals. If the mage is struggling to kill the adds on his or her own, have someone else help out. Another thing to watch for is the fact that Pathaleon will mind control the second person in proximity to him often. This player will be mind controlled for about 8-10 seconds and will heal or attack party members, and they can be crowd controlled as necessary. Other than that, he will melee the main tank and does not hit incredibly hard.
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'''Another strategy'''<br>
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If you have high enough DPS coupled with enough fearing power you can burn him down before the second wave of adds. Our tactic was to first have the warrior blow his fear (he was closest) when they spawned, then the warlock, and lastly the priest.
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'''Yet another strategy'''<br>
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It's also possible if you have a shaman in your group and at least 2 healers to use a Earth Elemental as tank and to just overheal him. The Earth Elemental can hold aggro of the adds as well and they will only cast their magic missiles once in a while.
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'''Low AOE/Fear strategy'''<br>
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If you have a warrior tanking him, the warrior can time thunderclap just as the adds spawn, and this will help gather them so the other DPSers can focus fire them down one at a time and keep them off the healer. This helped our relatively low-DPS group bring him down (2 hybrid healers, prot warrior, holy priest, hunter), burning 2 waves down and then intimidating shout on the final wave. Priest didn't even need to use psychic scream. He went down very methodically, just make sure to keep DoTs/debuffs up on boss to maximize the effect of the time you're DPSing him.
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'''One Healer Back Strategy'''<br>
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We were having a hell of a time with him on heroic mode. Our group consisted of a feral druid, rogue, mage, shadow priest, and resto druid. We tried fearing, AoE taunting, and different tactics but people were always getting picked off. The resto druid would try to cyclone the MC and heal everyone but it's difficult to prevent the adds from picking people off with arcane missiles. Often there's just too many people to heal. When we had the priest heal we still had trouble. Finally, we had the priest sit way behind our mage and resto druid and heal only them while the resto druid only healed the tank and rogue. This worked surprisingly well.
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[[User:WakemanCK|WakemanCK]] 05:36, 30 March 2008

Revision as of 04:53, 5 October 2010

With Warrior/Priest you can use a fear rotation on the adds. Let the priest fear first, warrior second and priest again.. by that time Pathaleon should be dead meat. --Thundor 11:51, 13 June 2007 (UTC)

Quote on player kill

Article says: "Yells when he kills a player: Looks like you lose." So far I'm sure I've heard this phrase several times when nobody in party was even close to death. Can somebody else confirm that? --Rowaasr13 11:56, 25 June 2007 (UTC)

He yells this when he kills players' pets as well. My Water Elemental often gets one-shotted by arcane explosion / arcane missiles from adds Fibby 06:13, 22 August 2007 (UTC)

Old model

Pathaleon

Old model

Should this be kept for archival reasons?--SWM2448 23:29, 4 July 2007 (UTC)

Major Character

Why he is considered a major character?--User:FireMaster/Sig1 02:07, 14 February 2008 (UTC)

This is why (its on the page) He is the mouthpiece of his demon-crazed master, Kael'thas Sunstrider. He is the head of all the blood elves' devious schemes and has been connected thus far with the massive red crystal at Fallen Sky Ridge in the west of Hellfire Peninsula and a mysterious scheme dubbed "The Firewing Point Project". He is also Kael'thas' personal envoy between all Manaforges in the Netherstorm. He's really important to kael's plans as you can see --User:Whitedragon254

Revised the whole strategy thingy

The strategy part was full of strategies (some of them redundant) written in first person view. I summarized them into four more popularly used strategies. WakemanCK 05:35, 30 March 2008 (UTC)

Old strategies are here for record keeping:

The best place to fight Pathaleon is in his room at the end of the walkway. The first thing to note is that he will spawn the 3 arcane elementals every 30-45 seconds. They have a decent amount of hit points and the arcane missiles hit for about 800, and should be handled by a mage if you have one. As soon as they spawn, have the mage AoE on top of Pathaleon so both he and the adds take damage and the mage acquires agro on the elementals. If the mage is struggling to kill the adds on his or her own, have someone else help out. Another thing to watch for is the fact that Pathaleon will mind control the second person in proximity to him often. This player will be mind controlled for about 8-10 seconds and will heal or attack party members, and they can be crowd controlled as necessary. Other than that, he will melee the main tank and does not hit incredibly hard.

Another strategy
If you have high enough DPS coupled with enough fearing power you can burn him down before the second wave of adds. Our tactic was to first have the warrior blow his fear (he was closest) when they spawned, then the warlock, and lastly the priest.

Yet another strategy
It's also possible if you have a shaman in your group and at least 2 healers to use a Earth Elemental as tank and to just overheal him. The Earth Elemental can hold aggro of the adds as well and they will only cast their magic missiles once in a while.

Low AOE/Fear strategy
If you have a warrior tanking him, the warrior can time thunderclap just as the adds spawn, and this will help gather them so the other DPSers can focus fire them down one at a time and keep them off the healer. This helped our relatively low-DPS group bring him down (2 hybrid healers, prot warrior, holy priest, hunter), burning 2 waves down and then intimidating shout on the final wave. Priest didn't even need to use psychic scream. He went down very methodically, just make sure to keep DoTs/debuffs up on boss to maximize the effect of the time you're DPSing him.

One Healer Back Strategy
We were having a hell of a time with him on heroic mode. Our group consisted of a feral druid, rogue, mage, shadow priest, and resto druid. We tried fearing, AoE taunting, and different tactics but people were always getting picked off. The resto druid would try to cyclone the MC and heal everyone but it's difficult to prevent the adds from picking people off with arcane missiles. Often there's just too many people to heal. When we had the priest heal we still had trouble. Finally, we had the priest sit way behind our mage and resto druid and heal only them while the resto druid only healed the tank and rogue. This worked surprisingly well.

WakemanCK 05:36, 30 March 2008